Martin Haye
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3c6814e7af
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Refactored disk images to slim down main 800k image.
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2017-01-11 07:36:59 -08:00 |
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Martin Haye
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e21f6cb423
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More progress on ProRWTS.
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2017-01-04 15:05:43 -08:00 |
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Martin Haye
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dab8bd2908
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Now fully supports multi-disk mode.
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2016-07-01 15:58:05 -07:00 |
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Martin Haye
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b05e138400
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Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
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2016-06-21 07:42:36 -07:00 |
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Brendan Robert
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9b5508a88c
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Ignore build messages from commit history
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2016-06-05 13:11:22 -05:00 |
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Martin Haye
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c445c9808f
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Integrated disk image generation into PackPartitions.
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2016-01-24 12:37:11 -08:00 |
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Martin Haye
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10f9d8640b
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Getting Plasma running in the game.
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2014-06-25 06:37:10 -07:00 |
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Martin Haye
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802a02a5c7
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Added a startup program to the base image so you don't have to remember what to type.
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2014-03-19 07:59:42 -07:00 |
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Martin Haye
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ce5a45c920
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Reorganized data dir and put in readmes to tell what goes where.
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2014-02-20 07:55:07 -08:00 |
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Martin Haye
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25432cb16a
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Added keys to rotate and move so you can wanter around BugTown. Crazy.
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2013-08-30 13:22:56 -07:00 |
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Martin Haye
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57cf76357b
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Tentative build process for the Apple II.
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2013-08-12 06:34:37 -07:00 |
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Brendan Robert
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4120579385
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Seeding code repository directories
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2013-08-02 18:42:05 -05:00 |
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