Martin Haye
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4bf6d8204a
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Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
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2016-02-27 11:02:58 -08:00 |
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Martin Haye
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c845bf6587
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A few changes to support unibuild on Windows.
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2016-02-16 09:33:16 -08:00 |
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Martin Haye
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7d6393d9c8
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PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
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2016-02-15 16:25:24 -08:00 |
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Martin Haye
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e05a9691f9
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Further work on just-in-time copy to build dir.
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2016-02-15 14:43:25 -08:00 |
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Martin Haye
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ed21cb6d23
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Now doing a better job of packing if/else statements and variables.
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2016-02-15 13:58:30 -08:00 |
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Martin Haye
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5aeabcde51
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Use user-defined script names in generated PLASMA code.
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2016-02-10 04:58:14 -08:00 |
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Martin Haye
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291d529d5a
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Added incremental build of map scripts.
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2016-02-09 08:39:52 -08:00 |
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Martin Haye
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e12555531a
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Pure-PLASMA scripts from Outlaw now working.
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2016-02-09 08:23:25 -08:00 |
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Martin Haye
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042450d4ce
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Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working.
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2016-02-03 08:50:22 -08:00 |
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Martin Haye
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c0e98cd6c4
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-02-01 08:07:19 -08:00 |
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Martin Haye
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8439e6840d
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PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries.
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2016-02-01 08:07:12 -08:00 |
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dschmenk
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d975768c62
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Merge branch 'master' of http://github.com/badvision/lawless-legends
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2016-01-29 13:46:03 -08:00 |
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dschmenk
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4efbe1bc23
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Fix IDXW bug
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2016-01-29 13:45:08 -08:00 |
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Martin Haye
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10db0b073a
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Added hex character constants within strings.
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2016-01-29 08:27:00 -08:00 |
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Martin Haye
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4f6ca7ed34
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Added cache to speed up packing.
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2016-01-24 17:00:40 -08:00 |
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Martin Haye
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2851e6ca24
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Cleaned up texture divvy code.
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2016-01-24 13:11:35 -08:00 |
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Martin Haye
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c445c9808f
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Integrated disk image generation into PackPartitions.
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2016-01-24 12:37:11 -08:00 |
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Martin Haye
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f239bd4ac2
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PackPartitions now does everything itself: compile, assemble, pack.
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2016-01-18 19:55:36 -08:00 |
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Martin Haye
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d1558d67cf
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PackPartitions now calls ACME to assemble sources.
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2016-01-18 19:28:59 -08:00 |
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Martin Haye
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4caf8033b7
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More progress building PLASMA code.
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2016-01-18 18:23:02 -08:00 |
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Martin Haye
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26bc00f3af
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First steps getting PLASMA compiler to run inside PackPartitiions.
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2016-01-18 17:59:54 -08:00 |
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Martin Haye
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4a410c8a07
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Fixed circular dependencies at build time.
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2016-01-18 17:00:31 -08:00 |
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Martin Haye
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79c30b84fc
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Added PLASMA makefile rule to build plasm.jar
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2016-01-18 13:11:43 -08:00 |
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Martin Haye
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db1e6c3a6c
|
Took non-working null func out of test.
|
2016-01-07 11:32:15 -08:00 |
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Martin Haye
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b1eb16df92
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-01-07 11:29:33 -08:00 |
|
Martin Haye
|
59106ae953
|
Fixed nasty decompression bug having to do with match len multiple of 256.
|
2016-01-07 11:23:46 -08:00 |
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dschmenk
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328b0b5a1c
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Add increment/decrement statements and increase ID lenght to 32
|
2016-01-06 12:30:49 -08:00 |
|
Martin Haye
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ecc9cc2016
|
Fixed portrait confusion, and moved enemy selection code to combat module.
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2016-01-01 10:18:33 -08:00 |
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Martin Haye
|
7e9bcabcc1
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Now generating enemies from table instead of hand coding them.
|
2016-01-01 07:53:57 -08:00 |
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Martin Haye
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8c6c658ecf
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Making translating enemy table to code.
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2016-01-01 06:04:42 -08:00 |
|
Martin Haye
|
9a1a1d0a0e
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Refactored global scripts into their own module.
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2015-12-29 11:22:14 -08:00 |
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Martin Haye
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c4e46238cd
|
Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
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2015-12-29 08:59:13 -08:00 |
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Martin Haye
|
604857a4d2
|
Animations working in-engine for the first time.
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2015-12-17 09:19:49 -08:00 |
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Martin Haye
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f46aed43a6
|
Pick up animation flags properly.
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2015-12-17 06:48:15 -08:00 |
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Martin Haye
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11464433be
|
Now packing animation sequences.
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2015-12-12 07:22:15 -08:00 |
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Martin Haye
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54bdfdd47e
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Finished moving combat code to a module.
|
2015-12-10 09:43:21 -08:00 |
|
Martin Haye
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a48e3cc9d8
|
Making some progress splitting the combat code into a separate module.
|
2015-12-09 10:16:05 -08:00 |
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Martin Haye
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be7ba4a3ed
|
Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
|
2015-12-09 07:35:02 -08:00 |
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Martin Haye
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90187c007c
|
Starting to work on translating enemy table to code.
|
2015-12-06 15:44:28 -08:00 |
|
Martin Haye
|
059f77aba1
|
Starting in on data generation.
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2015-12-06 12:02:18 -08:00 |
|
Martin Haye
|
a1186596f9
|
Fix to allow blank lines and comments within struc definition.
|
2015-09-15 07:27:16 -07:00 |
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Martin Haye
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fa6bdfb86d
|
Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla"
|
2015-09-13 09:30:10 -07:00 |
|
Martin Haye
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a4e87954a3
|
All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it.
|
2015-09-10 09:22:07 -07:00 |
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dschmenk
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64ab54dbf3
|
Thanks MArtin Haye for the removal of unneccesary ALTRD code!
|
2015-08-28 12:19:08 -07:00 |
|
Martin Haye
|
45c993d610
|
Modified for new XSD place for script names. Also, added new Tab code from Andrew.
|
2015-07-06 17:09:15 -07:00 |
|
Martin Haye
|
195decd122
|
Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
|
2015-07-04 10:02:49 -07:00 |
|
Martin Haye
|
1becc7d61b
|
Added clamping on 2d map, so player never sees the black area outside the map.
|
2015-07-01 10:04:19 -07:00 |
|
Martin Haye
|
cf55e06347
|
Fixed fake character text; added support for control codes in packer.
|
2015-06-28 10:07:50 -07:00 |
|
Martin Haye
|
f4e7586c13
|
Fix for null category, and new font from Seth.
|
2015-06-19 12:40:41 -07:00 |
|
Martin Haye
|
edc1e7d410
|
Andrew's shiny new font engine is working!
|
2015-06-08 08:07:37 -07:00 |
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