Martin Haye
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edc1e7d410
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Andrew's shiny new font engine is working!
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2015-06-08 08:07:37 -07:00 |
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Martin Haye
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5fa973ea7c
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Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Martin Haye
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6b51dff8b9
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Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
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57462b7638
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Moved scenario script strings to aux mem.
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2015-05-31 11:19:03 -07:00 |
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Martin Haye
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f1dfcccff3
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Added Blockly blocks for showing portraits.
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2015-05-28 08:14:01 -07:00 |
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Martin Haye
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a2454c1212
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Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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Martin Haye
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2069140e31
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Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
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Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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80cf3ddb03
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Got triggers working right on 3D map, including multiple triggers per location.
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2015-05-15 08:19:18 -07:00 |
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Martin Haye
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d4a550f760
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Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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f22f4ed9db
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Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
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Martin Haye
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1f5a6cec29
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Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
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9739fb34e9
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Working on 2D teleportation.
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2015-04-14 07:19:42 -07:00 |
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Martin Haye
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9e94928f0a
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More refactoring.
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2015-04-09 10:31:36 -07:00 |
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Martin Haye
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4227042b11
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More work refactoring API to rendering engines.
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2015-03-31 12:02:48 -07:00 |
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Martin Haye
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a835321b5f
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Implemented printf for handy debugging, and now generating a map index for the 2D sections.
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2015-03-25 07:40:46 -07:00 |
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Martin Haye
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56897dd67d
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Implementing printf-like family of functions.
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2015-03-05 09:34:42 -08:00 |
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Martin Haye
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d0505a756b
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-03-04 06:51:15 -08:00 |
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David Schmenk
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d6091a87a1
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Fix in-line string off-by-one
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2015-03-03 18:37:00 -08:00 |
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Martin Haye
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152fa2bd8b
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-02-27 05:33:15 -08:00 |
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Martin Haye
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2b686a8629
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More work on script triggers.
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2015-02-27 05:33:11 -08:00 |
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dschmenk
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42bc9441a3
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Add in-line strings
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2015-02-26 13:07:08 -08:00 |
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Martin Haye
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abd63d0481
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Now loading scripts for 2D maps, and registering the new trigger table.
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2015-02-23 08:01:47 -08:00 |
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Martin Haye
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430ee9ce65
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Now packing scripts for 2D map sections.
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2015-02-19 10:44:17 -08:00 |
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Martin Haye
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2d06dc337a
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-02-16 16:18:04 -08:00 |
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Martin Haye
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792b8854ac
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More 2d work: tileset division, show avatar in center, fix load bug.
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2015-02-16 16:18:00 -08:00 |
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dschmenk
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bc93460bd6
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Oops, forgot to add this in (old stdlib.plh)
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2015-02-13 16:50:25 -08:00 |
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dschmenk
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d9614dfbb9
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Force \r to 0x0A
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2015-02-13 16:49:12 -08:00 |
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dschmenk
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da0c23e35a
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Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
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2015-02-03 22:04:11 -08:00 |
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dschmenk
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508a2c84fb
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Fix VM bug in BRNE/BREQ, parse lvalue bug, and rename stdlib to cmdsys
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2015-01-28 12:56:14 -08:00 |
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Martin Haye
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a71d652f30
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-01-27 10:08:23 -08:00 |
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Martin Haye
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b9a4caba1f
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Fixed tile address calculation and tileset numbering.
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2015-01-27 08:36:05 -08:00 |
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Martin Haye
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09583ce1ce
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Now loading the initial 4 map sections in the tile engine.
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2015-01-10 13:17:56 -08:00 |
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Martin Haye
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4e4892381f
|
Now splitting maps up into sections. Refactored game loop to make room for 2D variant.
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2015-01-07 14:48:04 -08:00 |
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David Schmenk
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7d6860b1d5
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Bring PLASMA up-to-date
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2015-01-02 17:29:02 -08:00 |
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Martin Haye
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bc73588a20
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-12-21 08:17:26 -08:00 |
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Martin Haye
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14193fb73d
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Working on splitting 2D maps into sections.
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2014-12-21 08:17:21 -08:00 |
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David Schmenk
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dee30787b4
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Add structures to PLASMA
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2014-12-07 20:59:24 -08:00 |
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David Schmenk
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700b85280d
|
Don't output module dependencies if not a module
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2014-11-18 12:55:38 -08:00 |
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David Schmenk
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f2debb1b4d
|
Add syntax sugar for array define and improve enter/leave sequence
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2014-11-17 17:57:07 -08:00 |
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Martin Haye
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c43f381296
|
Much better error and warning pinpointing during pack process.
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2014-09-11 08:54:37 -07:00 |
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Martin Haye
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a480dc8c96
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-09-11 06:48:04 -07:00 |
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Martin Haye
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c1f0cdab58
|
Added partial code to pack 126x128 images.
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2014-09-11 06:48:01 -07:00 |
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Brendan Robert
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bcd2e6c83e
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Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine
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2014-09-05 09:44:14 -05:00 |
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David Schmenk
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d62f499c31
|
Update comment and multiple statements
Update comment symbol to "//" and allow multiple statements per line with ";"
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2014-08-14 20:01:52 -07:00 |
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David Schmenk
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fb3f6722cf
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Convert comment symbol to '//' and allow multiple statements per line
with ';'
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2014-08-14 19:28:31 -07:00 |
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Martin Haye
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c7c969d2d0
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Fixed bug where println wasn't recognized.
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2014-07-25 18:33:44 -05:00 |
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Martin Haye
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e849051afd
|
Implemented loading screen, fixed a bunch of bugs.
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2014-07-21 18:28:39 -07:00 |
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Martin Haye
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a2830e9828
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More work on init scripts, and proper redrawing after teleport.
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2014-07-20 14:43:48 -07:00 |
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Martin Haye
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97b942036f
|
Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly.
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2014-07-20 06:02:10 -07:00 |
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