Commit Graph

212 Commits

Author SHA1 Message Date
Martin Haye
85e01abd95 Fix heap type of 'item' and 'stuff' when they are created. 2016-07-12 16:10:54 -07:00
Martin Haye
d7e4c85e10 Fix for null scripts, and for avatar 0. 2016-07-11 08:03:29 -07:00
Martin Haye
be40d8f4f4 Added ability to clear all encounter zones, and to set the avatar tile. 2016-07-10 17:18:03 -07:00
Martin Haye
31bf216f6e Fix bug with Korak combat: strings still a bit too long. 2016-07-08 17:50:45 -07:00
Martin Haye
0837f4a360 Fleshed out new blocks for get/increase/decrease stats. 2016-07-07 17:02:44 -07:00
Martin Haye
df446bc38b Added support for arbitrary game flags, and most of stat increase/decrease. 2016-07-07 16:15:31 -07:00
Martin Haye
57c65f1c69 Added item-related Blocks. 2016-07-07 13:59:07 -07:00
Martin Haye
cb124995f4 Established some basics of the new A2Pack plugin. 2016-07-03 15:31:13 -07:00
Martin Haye
0fe5ef28ca Refactored to get rid of lib vectors, thanks to Dave. 2016-07-03 13:39:00 -07:00
Martin Haye
0708cbda95 Took out some debug prints 2016-07-03 12:26:22 -07:00
Martin Haye
29f6df5913 Making good progress on external symbol resolving. 2016-07-03 12:01:35 -07:00
Martin Haye
ea5800155f Got basics of new fixup mechanism working. 2016-07-03 07:33:12 -07:00
Martin Haye
bb0a9339fe Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme. 2016-07-01 17:19:12 -07:00
Martin Haye
30a9f15ae2 Added generation for generic items like amulets. 2016-07-01 16:57:24 -07:00
Martin Haye
d89d9dfbad Fixed so some enemies get a crack at you when you're fleeing. 2016-07-01 16:32:57 -07:00
Martin Haye
437471451b Now handles scripted combat on 2D maps as well, and handles fleeing correctly. 2016-06-30 09:31:29 -07:00
Martin Haye
02bbbf5ac7 Clean up what happens at the end of a combat script. 2016-06-30 08:47:30 -07:00
Martin Haye
f1fbd7bd8c Working on getting script to resume after combat. 2016-06-30 08:36:46 -07:00
Martin Haye
cf0c3d3ac1 Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display. 2016-06-29 07:42:58 -07:00
Martin Haye
8ebbc16da8 Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter. 2016-06-28 07:40:09 -07:00
Martin Haye
45ab9bafe2 Implementing new game / load game screen. 2016-06-24 05:58:30 -07:00
Martin Haye
17793d011f Preserve previous saved game if 2mg is present. 2016-06-21 08:17:18 -07:00
Martin Haye
87ab8b6031 Allow control chars in command table; basic framework for game load/save established. 2016-06-19 08:38:40 -07:00
Martin Haye
dcea57cc7c It was silly to have strcmpi when all we needed was streqi. 2016-06-19 08:15:51 -07:00
Martin Haye
caa05f16f6 Refactored to save space in the main gameloop module. 2016-06-19 08:04:43 -07:00
Martin Haye
6c33299a77 Split game assets into two partitions, to pave the way for multi-floppy distribution. 2016-06-18 16:31:21 -07:00
Martin Haye
d5f1663267 Added ammo generation. 2016-06-17 07:26:53 -07:00
Martin Haye
fd989c0d32 Got rid of old hard-coded globalScripts.pla 2016-06-16 17:48:58 -07:00
Martin Haye
7e758be30e Added player generation. 2016-06-16 17:42:18 -07:00
Martin Haye
4e57da0d53 Now translating armor spreadsheet to code. 2016-06-16 07:27:13 -07:00
Martin Haye
646d48d206 Now packing weapons spreadsheet. 2016-06-13 08:15:14 -07:00
Martin Haye
4366daef8f Wasn't recording goldLoot for in enemies before. 2016-06-12 13:38:14 -07:00
Martin Haye
944935c4a2 Lots of refactoring of armor, weapons, character stats, etc. 2016-06-12 13:12:14 -07:00
Martin Haye
de33ab3b21 Generating stubs for all item types (weapons, armor, ammo, and items). 2016-06-11 10:58:33 -07:00
Martin Haye
92e5016cb9 Now parsing enemies from within the <sheets> element of world.xml 2016-06-08 09:56:10 -07:00
Martin Haye
170c98508f Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started. 2016-06-01 09:03:14 -07:00
Martin Haye
f82b080ae7 Fixed byte coercion problems uncovered by new Groovy version. 2016-05-31 08:28:02 -07:00
Martin Haye
8fa40a7040 Fix PackPartitions build to always use local groovy jar. 2016-05-31 08:03:26 -07:00
Martin Haye
3df106d6eb Unified build system, with new readme. 2016-05-31 07:45:49 -07:00
Martin Haye
6316395d16 Took out high-bit hacking, as Seth now has full control over these in Outlaw. 2016-05-31 07:17:38 -07:00
Martin Haye
0ea7e8194c Adding groovy jar to repo to ease build nightmares. 2016-05-31 07:03:54 -07:00
Martin Haye
686bc8b614 Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME. 2016-05-30 08:28:10 -07:00
Martin Haye
672c00fdbd Changes to build cleanly in a fresh Debian box. 2016-05-30 08:27:06 -07:00
Martin Haye
cd4bd80639 Break up long strings automatically. 2016-05-19 09:31:05 +02:00
Martin Haye
6ed1518520 String management: break up long strings into plasma-size chunks; clear string pool after each. 2016-05-10 07:13:22 +02:00
Martin Haye
1bd54841e6 Now writes warnings to a file so Seth can see them easily. 2016-04-28 09:26:11 -07:00
Martin Haye
d0100f94e6 Barf when strings get too long. 2016-04-28 07:30:59 -07:00
Martin Haye
9cdc68b0ee Improved messaging for errors. 2016-04-26 06:39:44 -07:00
Martin Haye
1a36b10698 Handle de-quoting the enemies.tsv file. 2016-04-07 10:11:35 -07:00
Martin Haye
ccc43368d4 Encounter zones working now. 2016-03-31 10:01:04 -07:00