Commit Graph

156 Commits

Author SHA1 Message Date
Martin Haye
c845bf6587 A few changes to support unibuild on Windows. 2016-02-16 09:33:16 -08:00
Martin Haye
7d6393d9c8 PackPartitions now grabs code files as resources from the Jar file if they're not present locally. 2016-02-15 16:25:24 -08:00
Martin Haye
e05a9691f9 Further work on just-in-time copy to build dir. 2016-02-15 14:43:25 -08:00
Martin Haye
ed21cb6d23 Now doing a better job of packing if/else statements and variables. 2016-02-15 13:58:30 -08:00
Martin Haye
5aeabcde51 Use user-defined script names in generated PLASMA code. 2016-02-10 04:58:14 -08:00
Martin Haye
291d529d5a Added incremental build of map scripts. 2016-02-09 08:39:52 -08:00
Martin Haye
e12555531a Pure-PLASMA scripts from Outlaw now working. 2016-02-09 08:23:25 -08:00
Martin Haye
042450d4ce Map scripts now being built as PLASMA source which is then compiled, instead of direct-to-bytecode. This will be much easier to maintain once it's fully working. 2016-02-03 08:50:22 -08:00
Martin Haye
c0e98cd6c4 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-02-01 08:07:19 -08:00
Martin Haye
8439e6840d PackPartitions now builds a 'fat' jar file containing all classes and dependent libraries. 2016-02-01 08:07:12 -08:00
dschmenk
d975768c62 Merge branch 'master' of http://github.com/badvision/lawless-legends 2016-01-29 13:46:03 -08:00
dschmenk
4efbe1bc23 Fix IDXW bug 2016-01-29 13:45:08 -08:00
Martin Haye
10db0b073a Added hex character constants within strings. 2016-01-29 08:27:00 -08:00
Martin Haye
4f6ca7ed34 Added cache to speed up packing. 2016-01-24 17:00:40 -08:00
Martin Haye
2851e6ca24 Cleaned up texture divvy code. 2016-01-24 13:11:35 -08:00
Martin Haye
c445c9808f Integrated disk image generation into PackPartitions. 2016-01-24 12:37:11 -08:00
Martin Haye
f239bd4ac2 PackPartitions now does everything itself: compile, assemble, pack. 2016-01-18 19:55:36 -08:00
Martin Haye
d1558d67cf PackPartitions now calls ACME to assemble sources. 2016-01-18 19:28:59 -08:00
Martin Haye
4caf8033b7 More progress building PLASMA code. 2016-01-18 18:23:02 -08:00
Martin Haye
26bc00f3af First steps getting PLASMA compiler to run inside PackPartitiions. 2016-01-18 17:59:54 -08:00
Martin Haye
4a410c8a07 Fixed circular dependencies at build time. 2016-01-18 17:00:31 -08:00
Martin Haye
79c30b84fc Added PLASMA makefile rule to build plasm.jar 2016-01-18 13:11:43 -08:00
Martin Haye
db1e6c3a6c Took non-working null func out of test. 2016-01-07 11:32:15 -08:00
Martin Haye
b1eb16df92 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-01-07 11:29:33 -08:00
Martin Haye
59106ae953 Fixed nasty decompression bug having to do with match len multiple of 256. 2016-01-07 11:23:46 -08:00
dschmenk
328b0b5a1c Add increment/decrement statements and increase ID lenght to 32 2016-01-06 12:30:49 -08:00
Martin Haye
ecc9cc2016 Fixed portrait confusion, and moved enemy selection code to combat module. 2016-01-01 10:18:33 -08:00
Martin Haye
7e9bcabcc1 Now generating enemies from table instead of hand coding them. 2016-01-01 07:53:57 -08:00
Martin Haye
8c6c658ecf Making translating enemy table to code. 2016-01-01 06:04:42 -08:00
Martin Haye
9a1a1d0a0e Refactored global scripts into their own module. 2015-12-29 11:22:14 -08:00
Martin Haye
c4e46238cd Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map. 2015-12-29 08:59:13 -08:00
Martin Haye
604857a4d2 Animations working in-engine for the first time. 2015-12-17 09:19:49 -08:00
Martin Haye
f46aed43a6 Pick up animation flags properly. 2015-12-17 06:48:15 -08:00
Martin Haye
11464433be Now packing animation sequences. 2015-12-12 07:22:15 -08:00
Martin Haye
54bdfdd47e Finished moving combat code to a module. 2015-12-10 09:43:21 -08:00
Martin Haye
a48e3cc9d8 Making some progress splitting the combat code into a separate module. 2015-12-09 10:16:05 -08:00
Martin Haye
be7ba4a3ed Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers. 2015-12-09 07:35:02 -08:00
Martin Haye
90187c007c Starting to work on translating enemy table to code. 2015-12-06 15:44:28 -08:00
Martin Haye
059f77aba1 Starting in on data generation. 2015-12-06 12:02:18 -08:00
Martin Haye
a1186596f9 Fix to allow blank lines and comments within struc definition. 2015-09-15 07:27:16 -07:00
Martin Haye
fa6bdfb86d Added PLASMA support for single-level source code include statement, without needing m4. Usage: include "yourfile.pla" 2015-09-13 09:30:10 -07:00
Martin Haye
a4e87954a3 All code under Apache 1.1 license as we agreed on this morning. We always intended to do this, now actually getting around to it. 2015-09-10 09:22:07 -07:00
dschmenk
64ab54dbf3 Thanks MArtin Haye for the removal of unneccesary ALTRD code! 2015-08-28 12:19:08 -07:00
Martin Haye
45c993d610 Modified for new XSD place for script names. Also, added new Tab code from Andrew. 2015-07-06 17:09:15 -07:00
Martin Haye
195decd122 Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts. 2015-07-04 10:02:49 -07:00
Martin Haye
1becc7d61b Added clamping on 2d map, so player never sees the black area outside the map. 2015-07-01 10:04:19 -07:00
Martin Haye
cf55e06347 Fixed fake character text; added support for control codes in packer. 2015-06-28 10:07:50 -07:00
Martin Haye
f4e7586c13 Fix for null category, and new font from Seth. 2015-06-19 12:40:41 -07:00
Martin Haye
edc1e7d410 Andrew's shiny new font engine is working! 2015-06-08 08:07:37 -07:00
Martin Haye
5fa973ea7c Added a 'get any key' block. 2015-06-03 07:56:19 -07:00