Martin Haye
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c9300a20c9
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Fix crash bug in old global scripts.
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2016-06-16 07:13:39 -07:00 |
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Martin Haye
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646d48d206
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Now packing weapons spreadsheet.
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2016-06-13 08:15:14 -07:00 |
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Martin Haye
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4366daef8f
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Wasn't recording goldLoot for in enemies before.
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2016-06-12 13:38:14 -07:00 |
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Martin Haye
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944935c4a2
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Lots of refactoring of armor, weapons, character stats, etc.
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2016-06-12 13:12:14 -07:00 |
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Martin Haye
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1122108e75
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Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
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de33ab3b21
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Generating stubs for all item types (weapons, armor, ammo, and items).
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2016-06-11 10:58:33 -07:00 |
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Martin Haye
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a4eaeb5cf1
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Fix map name display when returning from combat.
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2016-06-09 07:39:09 -07:00 |
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Martin Haye
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92e5016cb9
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Now parsing enemies from within the <sheets> element of world.xml
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2016-06-08 09:56:10 -07:00 |
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David Schmenk
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4810c72423
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ProceI can update ame source
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2016-06-05 18:01:11 -07:00 |
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Brendan Robert
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9b5508a88c
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Ignore build messages from commit history
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2016-06-05 13:11:22 -05:00 |
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Martin Haye
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c4b973fabf
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Changed disk activity indicator to blue per Seth's preference.
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2016-06-03 09:42:28 -07:00 |
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Martin Haye
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64fa3c0ebb
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Made disk activity icon.
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2016-06-03 09:18:25 -07:00 |
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Martin Haye
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170c98508f
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Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
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2016-06-01 09:03:14 -07:00 |
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Martin Haye
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026f03ff76
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Fixed instructions for placing scenario files correctly.
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2016-05-31 08:32:41 -07:00 |
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Martin Haye
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f82b080ae7
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Fixed byte coercion problems uncovered by new Groovy version.
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2016-05-31 08:28:02 -07:00 |
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Martin Haye
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8fa40a7040
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Fix PackPartitions build to always use local groovy jar.
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2016-05-31 08:03:26 -07:00 |
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Martin Haye
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3df106d6eb
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Unified build system, with new readme.
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2016-05-31 07:45:49 -07:00 |
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Martin Haye
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6316395d16
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Took out high-bit hacking, as Seth now has full control over these in Outlaw.
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2016-05-31 07:17:38 -07:00 |
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Martin Haye
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0ea7e8194c
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Adding groovy jar to repo to ease build nightmares.
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2016-05-31 07:03:54 -07:00 |
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Martin Haye
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686bc8b614
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Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
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2016-05-30 08:28:10 -07:00 |
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Martin Haye
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672c00fdbd
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Changes to build cleanly in a fresh Debian box.
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2016-05-30 08:27:06 -07:00 |
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Martin Haye
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f1aab8572c
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Fix problems with cursor flash when inputting a string.
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2016-05-26 09:09:25 -07:00 |
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Martin Haye
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a1dad110dd
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Fix for 64-map chunk bug.
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2016-05-26 07:41:44 -07:00 |
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Martin Haye
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334c7e6d71
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Fix for missing hi-bits in text windows making characters look like they were cut off.
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2016-05-19 09:31:28 +02:00 |
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Martin Haye
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cd4bd80639
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Break up long strings automatically.
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2016-05-19 09:31:05 +02:00 |
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Martin Haye
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6ed1518520
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String management: break up long strings into plasma-size chunks; clear string pool after each.
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2016-05-10 07:13:22 +02:00 |
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Martin Haye
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1bd54841e6
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Now writes warnings to a file so Seth can see them easily.
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2016-04-28 09:26:11 -07:00 |
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Martin Haye
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0f2f2fa4ab
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Animations now run during combat pauses.
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2016-04-28 08:20:28 -07:00 |
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Martin Haye
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8ab5e66078
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Merge branch 'peterferrie-master'
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2016-04-28 07:45:10 -07:00 |
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Martin Haye
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17772096f5
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Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
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2016-04-28 07:44:38 -07:00 |
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Martin Haye
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d0100f94e6
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Barf when strings get too long.
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2016-04-28 07:30:59 -07:00 |
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Peter Ferrie
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2822e6c184
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fix more typos
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2016-04-26 09:46:25 -07:00 |
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Martin Haye
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6745f5c556
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Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
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2016-04-26 06:40:11 -07:00 |
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Martin Haye
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9cdc68b0ee
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Improved messaging for errors.
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2016-04-26 06:39:44 -07:00 |
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Peter Ferrie
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e5cd2ce964
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fix typo
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2016-04-19 14:22:41 -07:00 |
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Peter Ferrie
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d8e235d753
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minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
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2016-04-12 16:54:00 -07:00 |
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Martin Haye
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1a36b10698
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Handle de-quoting the enemies.tsv file.
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2016-04-07 10:11:35 -07:00 |
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Martin Haye
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312ee3a8a3
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Fixed problem clearing portrait after teleport.
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2016-04-07 07:35:28 -07:00 |
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Martin Haye
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ccc43368d4
|
Encounter zones working now.
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2016-03-31 10:01:04 -07:00 |
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Martin Haye
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453d44b11a
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Speed things up a little.
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2016-03-29 15:22:31 -07:00 |
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Martin Haye
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d17ef502e3
|
Good progress on implementing encounter zones.
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2016-03-29 15:17:42 -07:00 |
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Martin Haye
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510385ccd3
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Better error reporting.
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2016-03-27 08:18:32 -07:00 |
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Martin Haye
|
3a1ad7a0c0
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Streamlined packing procedure for Windows use.
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2016-03-25 09:39:15 -07:00 |
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Martin Haye
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44ef8798e7
|
Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later).
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2016-03-24 09:45:07 -07:00 |
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Martin Haye
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99f5879993
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String response gathering and checking now working.
|
2016-03-22 08:22:26 -07:00 |
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Martin Haye
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4bf6d8204a
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Look for enemies.tsv and font.bin in current directory if not found in the standard place. This will allow Seth to be fully independent of us developers and our exacting directory structure.
|
2016-02-27 11:02:58 -08:00 |
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Martin Haye
|
c845bf6587
|
A few changes to support unibuild on Windows.
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2016-02-16 09:33:16 -08:00 |
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Martin Haye
|
7d6393d9c8
|
PackPartitions now grabs code files as resources from the Jar file if they're not present locally.
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2016-02-15 16:25:24 -08:00 |
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Martin Haye
|
e05a9691f9
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Further work on just-in-time copy to build dir.
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2016-02-15 14:43:25 -08:00 |
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Martin Haye
|
ed21cb6d23
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Now doing a better job of packing if/else statements and variables.
|
2016-02-15 13:58:30 -08:00 |
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