Martin Haye
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a399d81478
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Converting main loop to PLASMA.
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2014-07-06 14:40:35 -07:00 |
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Martin Haye
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10f9d8640b
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Getting Plasma running in the game.
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2014-06-25 06:37:10 -07:00 |
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Martin Haye
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f6a6e844bb
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Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
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2014-03-18 13:29:02 -07:00 |
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Martin Haye
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ce5a45c920
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Reorganized data dir and put in readmes to tell what goes where.
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2014-02-20 07:55:07 -08:00 |
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Martin Haye
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14296ca13a
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Font engine integrated with raycaster.
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2014-02-20 07:45:48 -08:00 |
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Martin Haye
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3eb021aad8
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Switched over to ACME for raycaster. Also made output of packer more brief.
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2014-02-09 14:59:43 -08:00 |
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Martin Haye
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83f0e24afa
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No longer need to include raycaster binaries as separate files, since they're in the partition file now.
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2014-01-26 16:53:19 -08:00 |
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Martin Haye
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21088c8f90
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Texture header for maps.
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2014-01-24 10:51:11 -08:00 |
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Martin Haye
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b2f49bad25
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Working on actual disk loading.
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2014-01-12 09:53:45 -08:00 |
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Martin Haye
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1315c387c4
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Centralized debug code, fixed stack print and FATAL_ERROR code in mem mgr.
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2014-01-02 15:27:31 -08:00 |
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Martin Haye
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af12b3862e
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Now handles variable sized maps, and many textures.
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2013-09-06 14:52:52 -07:00 |
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Martin Haye
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906018b6cc
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Tested and fixed the DDA algorithm, cool\!
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2013-08-25 18:31:01 -07:00 |
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Martin Haye
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73b51d1b26
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Fixes to the Apple II build system; step mode and proper ProDOS quit in render demo.
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2013-08-21 10:07:13 -07:00 |
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Martin Haye
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d435c2a94e
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Added README for Apple II build.
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2013-08-12 07:12:17 -07:00 |
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Martin Haye
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57cf76357b
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Tentative build process for the Apple II.
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2013-08-12 06:34:37 -07:00 |
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