Commit Graph

817 Commits

Author SHA1 Message Date
Martin Haye
de33ab3b21 Generating stubs for all item types (weapons, armor, ammo, and items). 2016-06-11 10:58:33 -07:00
Martin Haye
a4eaeb5cf1 Fix map name display when returning from combat. 2016-06-09 07:39:09 -07:00
Martin Haye
92e5016cb9 Now parsing enemies from within the <sheets> element of world.xml 2016-06-08 09:56:10 -07:00
Brendan Robert
22ad31e1ca Created starting point of sheet editor -- about 50% done. 2016-06-06 08:08:22 -05:00
David Schmenk
4810c72423 ProceI can update ame source 2016-06-05 18:01:11 -07:00
Brendan Robert
9b5508a88c Ignore build messages from commit history 2016-06-05 13:11:22 -05:00
Brendan Robert
7aa933c85b Added Sheets to the schema; resulting data model in JAXB looks good enough too. 2016-06-05 13:11:01 -05:00
Martin Haye
c4b973fabf Changed disk activity indicator to blue per Seth's preference. 2016-06-03 09:42:28 -07:00
Martin Haye
64fa3c0ebb Made disk activity icon. 2016-06-03 09:18:25 -07:00
Martin Haye
170c98508f Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started. 2016-06-01 09:03:14 -07:00
Martin Haye
026f03ff76 Fixed instructions for placing scenario files correctly. 2016-05-31 08:32:41 -07:00
Martin Haye
f82b080ae7 Fixed byte coercion problems uncovered by new Groovy version. 2016-05-31 08:28:02 -07:00
Martin Haye
8fa40a7040 Fix PackPartitions build to always use local groovy jar. 2016-05-31 08:03:26 -07:00
Martin Haye
3df106d6eb Unified build system, with new readme. 2016-05-31 07:45:49 -07:00
Martin Haye
6316395d16 Took out high-bit hacking, as Seth now has full control over these in Outlaw. 2016-05-31 07:17:38 -07:00
Martin Haye
0ea7e8194c Adding groovy jar to repo to ease build nightmares. 2016-05-31 07:03:54 -07:00
Martin Haye
686bc8b614 Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME. 2016-05-30 08:28:10 -07:00
Martin Haye
672c00fdbd Changes to build cleanly in a fresh Debian box. 2016-05-30 08:27:06 -07:00
Brendan Robert
06111f3b64 Added pre-defined blocks 2016-05-28 20:29:25 -05:00
Martin Haye
f1aab8572c Fix problems with cursor flash when inputting a string. 2016-05-26 09:09:25 -07:00
Martin Haye
a1dad110dd Fix for 64-map chunk bug. 2016-05-26 07:41:44 -07:00
Martin Haye
334c7e6d71 Fix for missing hi-bits in text windows making characters look like they were cut off. 2016-05-19 09:31:28 +02:00
Martin Haye
cd4bd80639 Break up long strings automatically. 2016-05-19 09:31:05 +02:00
Martin Haye
0ca5045f7d Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-05-10 07:13:29 +02:00
Martin Haye
6ed1518520 String management: break up long strings into plasma-size chunks; clear string pool after each. 2016-05-10 07:13:22 +02:00
Brendan Robert
12aec1ad6b Code cleanup for copy selection handling and added copy/paste in map editor 2016-05-07 22:05:25 -05:00
Brendan Robert
dddcc65ce4 Map Editor: Filled rectangle drawn in wrong location 2016-05-07 10:32:10 -05:00
Martin Haye
1bd54841e6 Now writes warnings to a file so Seth can see them easily. 2016-04-28 09:26:11 -07:00
Martin Haye
0f2f2fa4ab Animations now run during combat pauses. 2016-04-28 08:20:28 -07:00
Martin Haye
8ab5e66078 Merge branch 'peterferrie-master' 2016-04-28 07:45:10 -07:00
Martin Haye
17772096f5 Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master 2016-04-28 07:44:38 -07:00
Martin Haye
d0100f94e6 Barf when strings get too long. 2016-04-28 07:30:59 -07:00
Peter Ferrie
2822e6c184 fix more typos 2016-04-26 09:46:25 -07:00
Martin Haye
0d8ac8ea03 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-04-26 06:44:20 -07:00
Martin Haye
6745f5c556 Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master 2016-04-26 06:40:11 -07:00
Martin Haye
9cdc68b0ee Improved messaging for errors. 2016-04-26 06:39:44 -07:00
Brendan Robert
cfb26b86b0 Fixed null pointer errors when switching and deleting maps and images 2016-04-23 13:11:35 -05:00
Brendan Robert
11a9640e26 Fixed bugs related to rectangular selection and rectangle drawing 2016-04-23 10:33:41 -05:00
Peter Ferrie
e5cd2ce964 fix typo 2016-04-19 14:22:41 -07:00
Peter Ferrie
d8e235d753 minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
2016-04-12 16:54:00 -07:00
Brendan Robert
294fe817e9 Added mouse coordinate info 2016-04-09 10:43:35 -05:00
Brendan Robert
c2b3283601 Copy/paste support added to the Apple hi-res editor (as well as selection) 2016-04-09 10:16:52 -05:00
Martin Haye
1a36b10698 Handle de-quoting the enemies.tsv file. 2016-04-07 10:11:35 -07:00
Martin Haye
312ee3a8a3 Fixed problem clearing portrait after teleport. 2016-04-07 07:35:28 -07:00
Martin Haye
ccc43368d4 Encounter zones working now. 2016-03-31 10:01:04 -07:00
Martin Haye
453d44b11a Speed things up a little. 2016-03-29 15:22:31 -07:00
Martin Haye
d17ef502e3 Good progress on implementing encounter zones. 2016-03-29 15:17:42 -07:00
Martin Haye
510385ccd3 Better error reporting. 2016-03-27 08:18:32 -07:00
Martin Haye
3a1ad7a0c0 Streamlined packing procedure for Windows use. 2016-03-25 09:39:15 -07:00
Martin Haye
44ef8798e7 Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later). 2016-03-24 09:45:07 -07:00