Martin Haye
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de5fce5414
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Fix problem with clearing the fake character data.
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2015-06-03 09:12:15 -07:00 |
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Martin Haye
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5fa973ea7c
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Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Martin Haye
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331918eb8b
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Fixed bug that chopped off long texts. Added some faked-up player character stats.
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2015-06-01 10:38:22 -07:00 |
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Martin Haye
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6b51dff8b9
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Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
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26e7e1b119
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More compact aux to main string-copy routine.
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2015-05-31 11:35:01 -07:00 |
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Martin Haye
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57462b7638
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Moved scenario script strings to aux mem.
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2015-05-31 11:19:03 -07:00 |
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Martin Haye
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cccb136726
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Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
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2015-05-31 08:45:23 -07:00 |
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Martin Haye
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fa266e6367
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Fixed so portraits work right in 3D maps.
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2015-05-28 09:05:24 -07:00 |
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Martin Haye
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f1dfcccff3
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Added Blockly blocks for showing portraits.
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2015-05-28 08:14:01 -07:00 |
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Martin Haye
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a2454c1212
|
Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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Martin Haye
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2069140e31
|
Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
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Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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0a85fb5f1d
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Fixed more bugs. Now 2D to 3D, and back, work.
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2015-05-16 11:00:31 -07:00 |
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Martin Haye
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7be0112be4
|
Symmetric improvements to 2D API.
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2015-05-16 08:48:29 -07:00 |
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Martin Haye
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80cf3ddb03
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Got triggers working right on 3D map, including multiple triggers per location.
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2015-05-15 08:19:18 -07:00 |
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Martin Haye
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375cac1459
|
Getting 3D back into shape.
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2015-05-07 10:17:38 -07:00 |
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Martin Haye
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64870ea6a8
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Working on 2D to 3D transition.
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2015-05-07 09:12:52 -07:00 |
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Martin Haye
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d4a550f760
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Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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329a7070ce
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Cleaned some debug stuff up.
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2015-05-06 09:45:59 -07:00 |
|
Martin Haye
|
f22f4ed9db
|
Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
|
Martin Haye
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be7b8a0b70
|
Testing long-range teleport.
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2015-05-03 09:25:57 -07:00 |
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Martin Haye
|
4f093e405f
|
Fixed bug when freeing and then reloading a module.
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2015-04-28 08:14:19 -07:00 |
|
Martin Haye
|
eada6ad85d
|
Progress on 2D scrolling.
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2015-04-27 08:25:15 -07:00 |
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Martin Haye
|
8d4264d5f2
|
More 2D teleportation.
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2015-04-27 06:21:42 -07:00 |
|
Martin Haye
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1f5a6cec29
|
Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
|
783c011b53
|
Implemented the rest of the render API for the tile engine.
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2015-04-15 10:22:05 -07:00 |
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Martin Haye
|
7142365ed7
|
Okay, I think I finally have teleport code that might work.
|
2015-04-14 07:45:02 -07:00 |
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Martin Haye
|
9739fb34e9
|
Working on 2D teleportation.
|
2015-04-14 07:19:42 -07:00 |
|
Martin Haye
|
9e94928f0a
|
More refactoring.
|
2015-04-09 10:31:36 -07:00 |
|
Martin Haye
|
efe2415098
|
More refactoring.
|
2015-04-05 09:52:38 -07:00 |
|
Martin Haye
|
4227042b11
|
More work refactoring API to rendering engines.
|
2015-03-31 12:02:48 -07:00 |
|
Martin Haye
|
58da79a805
|
Working on standardized API to 2d and 3d engines.
|
2015-03-25 11:51:29 -07:00 |
|
Martin Haye
|
a835321b5f
|
Implemented printf for handy debugging, and now generating a map index for the 2D sections.
|
2015-03-25 07:40:46 -07:00 |
|
Martin Haye
|
56897dd67d
|
Implementing printf-like family of functions.
|
2015-03-05 09:34:42 -08:00 |
|
Martin Haye
|
d0505a756b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-03-04 06:51:15 -08:00 |
|
David Schmenk
|
d6091a87a1
|
Fix in-line string off-by-one
|
2015-03-03 18:37:00 -08:00 |
|
Martin Haye
|
315c6b6936
|
More work on 2D script triggers.
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2015-03-03 09:03:22 -08:00 |
|
Martin Haye
|
152fa2bd8b
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-02-27 05:33:15 -08:00 |
|
Martin Haye
|
2b686a8629
|
More work on script triggers.
|
2015-02-27 05:33:11 -08:00 |
|
dschmenk
|
42bc9441a3
|
Add in-line strings
|
2015-02-26 13:07:08 -08:00 |
|
Martin Haye
|
5109fcf41a
|
Now calculating avatar X and Y offsets within current map section.
|
2015-02-23 08:39:10 -08:00 |
|
Martin Haye
|
abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
|
2015-02-23 08:01:47 -08:00 |
|
Martin Haye
|
3376930f85
|
Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar.
|
2015-02-20 08:17:35 -08:00 |
|
Martin Haye
|
430ee9ce65
|
Now packing scripts for 2D map sections.
|
2015-02-19 10:44:17 -08:00 |
|
Martin Haye
|
2d06dc337a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2015-02-16 16:18:04 -08:00 |
|
Martin Haye
|
792b8854ac
|
More 2d work: tileset division, show avatar in center, fix load bug.
|
2015-02-16 16:18:00 -08:00 |
|
dschmenk
|
bc93460bd6
|
Oops, forgot to add this in (old stdlib.plh)
|
2015-02-13 16:50:25 -08:00 |
|
dschmenk
|
d9614dfbb9
|
Force \r to 0x0A
|
2015-02-13 16:49:12 -08:00 |
|
dschmenk
|
b8affbb871
|
Merge branch 'master' of http://github.com/badvision/lawless-legends
|
2015-02-13 16:47:51 -08:00 |
|
dschmenk
|
da0c23e35a
|
Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
|
2015-02-03 22:04:11 -08:00 |
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