Martin Haye
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eaf266f828
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Fixed problem with no 2d maps working. Reordered rendering to give a faster feel.
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2018-03-05 07:37:42 -08:00 |
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Martin Haye
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5ab08d6683
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Added interrupt-on-keyboard mode to 3D renderer, for faster response to a key pressed.
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2018-03-03 10:22:10 -08:00 |
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Martin Haye
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c54bb8e05f
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Optimization of dark fading.
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2018-03-03 09:34:31 -08:00 |
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Martin Haye
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342de6c35c
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Distance fade working better now. Still a bit of speed opt to do.
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2018-03-03 07:35:37 -08:00 |
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Martin Haye
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7915e66b97
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Forgot to check these in.
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2018-03-01 07:11:57 -08:00 |
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Martin Haye
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d2c8601cb5
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Fixed flickering, again again.
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2018-03-01 07:11:45 -08:00 |
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Martin Haye
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2b90f198a1
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Lamp flickering is much improved.
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2018-02-26 06:45:15 -08:00 |
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Martin Haye
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7b9522d6d6
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Added automap-compatible 2D tiles to 3D maps.
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2018-02-24 10:20:01 -08:00 |
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Martin Haye
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18cb015c13
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Some work on lamp and automap.
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2018-02-21 09:54:30 -08:00 |
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Martin Haye
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e65956a8a0
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More flag work.
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2018-02-14 09:42:54 -08:00 |
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Martin Haye
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ab5c423bc0
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Converted flags to constants for easier reading.
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2018-02-14 09:11:37 -08:00 |
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Martin Haye
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1de7a61344
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Freed up old script hint flag, so I can use it for automap marking instead.
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2018-02-14 08:58:22 -08:00 |
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Martin Haye
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d8e4161cdd
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Fix for flashing text when waiting for Y/N.
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2018-01-17 08:50:29 -08:00 |
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Martin Haye
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0179dc07ce
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Call time func when loading map, to correctly set sky/ground colors.
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2018-01-16 09:42:31 -08:00 |
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Martin Haye
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459f5037af
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Can now get and set the time (as an hour, 0-23).
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2018-01-16 09:15:52 -08:00 |
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Martin Haye
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1f0e96bd00
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Now identifies and runs time scripts; handles sky and ground color changes better.
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2018-01-10 08:47:20 -08:00 |
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Martin Haye
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cb4558ffae
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Implemented cmd to show / advance time.
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2018-01-10 07:10:43 -08:00 |
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Martin Haye
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de5a6bef25
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Fixed hashing function which was allowing loading of incompatible games. Added basic clock advancing.
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2018-01-09 10:02:28 -08:00 |
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Martin Haye
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c85c153363
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Perfected drawing clock on hi-res page 2 while showing pg 1.
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2018-01-05 09:17:01 -08:00 |
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Martin Haye
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22dcfc8cd9
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Now drawing clock hands, and inverting at night.
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2018-01-04 10:36:21 -08:00 |
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Martin Haye
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887600efc9
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Finally made progress drawing the outline of the clock.
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2018-01-04 08:41:48 -08:00 |
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Martin Haye
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b385a5e769
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Changed to new compass. Messing around with line drawing.
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2017-12-27 07:21:46 -08:00 |
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Martin Haye
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a2d46dd720
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Fixed bug where font engine CopyWindow was missing last line.
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2017-12-06 08:04:21 -08:00 |
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Martin Haye
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f6069c576d
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Integrated new PLASMA compiler, including delicious ternary operator.
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2017-11-29 09:21:24 -08:00 |
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Martin Haye
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21a333323c
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Slight fix where last pix of version number was cut off.
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2017-11-29 08:45:21 -08:00 |
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Martin Haye
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f3e53f1f4a
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2017-11-09 07:41:46 -08:00 |
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Dave Schmenk
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bf5fd4fafa
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Better delta time tracking of MIDI events
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2017-11-07 16:24:09 -08:00 |
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David Schmenk
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1b412b8112
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Update documentation for useage
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2017-11-02 13:11:57 -07:00 |
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David Schmenk
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ca3f80d318
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Forgot RND seed update in noSequence
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2017-11-01 14:38:07 -07:00 |
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David Schmenk
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f92d4c9417
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Capture timing wrap-around when not sequencing
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2017-11-01 14:27:58 -07:00 |
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David Schmenk
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27e0d895df
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Initial commit for MockingBoard/Speaker music sequencer
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2017-11-01 12:03:50 -07:00 |
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Martin Haye
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d5dd1fe449
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Some optimization to make game loop smaller.
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2017-09-20 08:44:35 -07:00 |
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Martin Haye
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b25224558c
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No longer need tossStrings() workaround.
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2017-09-19 08:49:00 -07:00 |
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Martin Haye
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52f42d7fcf
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Can now avoid fixups for gamelib functions, and (with care) use abs addressing there.
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2017-09-19 08:32:25 -07:00 |
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Martin Haye
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0fc0e6b852
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Placing gameloop at a static location.
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2017-09-19 07:50:42 -07:00 |
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Martin Haye
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be7de86526
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A bit of optimization.
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2017-09-19 06:36:50 -07:00 |
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Martin Haye
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35969f4127
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One more pack fix.
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2017-09-14 09:56:46 -07:00 |
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Martin Haye
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ef251e479a
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More progress on pack limits.
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2017-09-14 09:53:01 -07:00 |
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Martin Haye
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a34c54fdcd
|
Working on pack limits, and some fixes to inv screen.
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2017-09-14 08:09:21 -07:00 |
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Martin Haye
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b3ec104561
|
Fixed flag when girding NPC that has no weapons.
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2017-09-13 08:29:44 -07:00 |
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Martin Haye
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84d3cf44c2
|
Merge branch 'master' into newplasma
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2017-09-13 08:20:27 -07:00 |
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Martin Haye
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cb0c203502
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Fix crash in sell when selecting non-existent player.
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2017-09-13 08:20:21 -07:00 |
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Martin Haye
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91638a6bfc
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Merge branch 'master' into newplasma
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2017-09-13 08:17:50 -07:00 |
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Martin Haye
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8aeb6a0595
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Fix crash when selecting non-existent player in store.
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2017-09-13 08:17:46 -07:00 |
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Martin Haye
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4354ef5916
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Merge master into newplasma branch.
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2017-09-13 08:14:34 -07:00 |
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Martin Haye
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68399614a5
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Refactor to use lambdas for list iteration everywhere it's reasonable.
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2017-09-13 08:06:52 -07:00 |
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Martin Haye
|
05d96b1243
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Expanded small-object heap to make more space for inventory. Started implementing pack size limits.
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2017-09-12 08:21:23 -07:00 |
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Martin Haye
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ea25619c78
|
Added code to display % heap memory in use.
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2017-09-11 11:16:10 -07:00 |
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Martin Haye
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3e54dcf80c
|
Optimized 3D flipToPage1, and text screen copy to pg2.
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2017-09-09 10:08:33 -07:00 |
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Martin Haye
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b8e89af594
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Save game after initial character created, in case they quick.
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2017-09-09 10:08:06 -07:00 |
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