maze/colors.baz

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REM
REM cxxxxxx|/////////////////////////>
REM
REM COLORS - DRAWS Colors
REM AUTHOR - BILL CHATFIELD
REM
REM cxxxxxx|/////////////////////////>
REM
# DHGR 140x192 16-Color Mode
# 0: Black
# 1: Magenta
# 2: Dark blue
# 3: Purple
# 4: Dark green
# 5: Grey #1
# 6: Medium blue
# 7: Light blue
# 8: Brown
# 9: Orange
# 10: Grey #2
# 11: Pink
# 12: Green
# 13: Yellow
# 14: Aqua
# 15: White
#
# Color Wheel:
# 1: Magenta
# 9: Orange
# 13: Yellow
# 12: Green
# 4: Dark green
# 14: Aqua
# 7: Light blue
# 6: Medium blue
# 2: Dark blue
# 3: Purple
# 11: Pink
D$ = chr$(4)
RET$ = chr$(13)
ESC$ = chr$(27)
SW = 140
SH = 192 : REM Screen width and height
KBD = -16384 : REM Byte that is neg if key pressed
RL = 78
RH = 79 : REM RNDL and RNDH
SEED = peek(RL) + peek(RH) * 256 : REM Get seed
NA = rnd(SEED) : REM Seed random num generator
print D$;"-dhgr" : REM Load Double Hi-Res driver
dim c(16)
data 11
data 1,9,13,12,4,14,7,6,2,3,11
read mc {max colors}
for i = 1 to mc
read c(i)
next
&HGR2 : REM Full screen double hi-res
&MODE(2) : REM 16-color mode
{ Clear screen to black }
&BCOLOR=0
&CLEAR
mx = sw - 1 {max x}
my = sh - 1 {max y}
&hcolor=c(7)
&hplot 10,100 to 50,100
&hcolor=c(8)
&hplot 51,100 to 60,110
&hcolor=c(9)
&hplot 61,110 to 70,125
&hcolor=c(10)
&hplot 71,125 to 80,150
#for ci = 1 to mc
# for x = ci*10 to ci*10+10
# &hcolor = c(ci)
# &hplot x,0 to x,my
# next
#next
£checkKeypress
if peek(kbd) <= 127 then @checkKeypress
get k$
£exit
&text
print "Colors terminated"
print "Run -FP before running it again to clear memory";
end
{ re = p1 mod p2 }
£modulus
re = p1 - int(p1 / p2) * p2
return