mii_emu/ui_gl/mii_emu_gl.c

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/*
* mii_emu_gl.c
*
* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
*
* SPDX-License-Identifier: MIT
*/
#define _GNU_SOURCE // for asprintf
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdarg.h>
#include <locale.h>
#include <time.h>
#include <pthread.h>
#include <sys/timerfd.h>
#include <sys/stat.h>
#include <unistd.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#include <X11/Xatom.h>
#include "mii_mui.h"
#include "mish.h"
#include "mii_thread.h"
#include "mii_mui.h"
#include "minipt.h"
#include "miigl_counter.h"
#define MII_ICON64_DEFINE
#include "mii-icon-64.h"
/*
* Note: This *assumes* that the GL implementation has support for non-power-of-2
* textures, which is not a given for older implementations. However, I think
* (by 2024) that's a safe assumption.
*/
#define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720
#define POWER_OF_TWO 0
typedef struct mii_gl_tex_t {
// c2_rect_t frame;
GLuint id;
} mii_gl_tex_t;
typedef struct mii_x11_t {
mii_mui_t video;
pthread_t cpu_thread;
mui_drawable_t dr; // drawable
uint32_t dr_padded_y;
union {
struct {
mii_gl_tex_t mii_tex, mui_tex;
};
mii_gl_tex_t tex[2];
};
c2_rect_t video_frame; // current video frame
float mui_alpha;
void * transision_state;
struct {
mui_time_t start, end;
c2_rect_t from, to;
} transition;
Cursor cursor;
Display * dpy;
Window win;
long last_button_click;
struct {
int ungrab, grab, grabbed, down;
c2_pt_t pos;
} mouse;
mui_event_t key;
XVisualInfo * vis;
Colormap cmap;
XSetWindowAttributes swa;
XWindowAttributes attr;
GLXFBConfig fbc;
Atom wm_delete_window;
int width, height;
GLXContext glContext;
miigl_counter_t videoc, redrawc, sleepc;
} mii_x11_t;
static int gl_err = 0;
static int gl_error_handler(
Display *dpy,
XErrorEvent *ev)
{
gl_err = true;
return 0;
}
#define die(_w) { fprintf(stderr,"%s\n",_w); exit(1); }
static int
has_gl_extension(
const char *string,
const char *ext)
{
if (!string || !ext)
return false;
int l = strlen(ext);
while (*string) {
char * gotit = strstr((const char *)string, ext);
if (!gotit)
return false;
if (gotit && (gotit[l] == ' ' || gotit[l] == '\0'))
return true;
string += l;
}
return false;
}
c2_rect_t
c2_rect_interpolate(
c2_rect_t *a,
c2_rect_t *b,
float t)
{
c2_rect_t r = {};
r.l = 0.5 + a->l + (b->l - a->l) * t;
r.r = 0.5 + a->r + (b->r - a->r) * t;
r.t = 0.5 + a->t + (b->t - a->t) * t;
r.b = 0.5 + a->b + (b->b - a->b) * t;
return r;
}
static c2_rect_t
_mii_get_video_position(
mii_x11_t * ui,
bool ui_visible )
{
c2_rect_t r = C2_RECT(0, 0, MII_VIDEO_WIDTH, MII_VIDEO_HEIGHT);
if (ui_visible) {
float fac = (ui->attr.height - 38) / (float)MII_VIDEO_HEIGHT;
c2_rect_scale(&r, fac);
c2_rect_offset(&r,
(ui->attr.width / 2) - (c2_rect_width(&r) / 2), 36);
} else {
float fac = (ui->attr.height) / (float)MII_VIDEO_HEIGHT;
c2_rect_scale(&r, fac);
c2_rect_offset(&r,
(ui->attr.width / 2) - (c2_rect_width(&r) / 2),
(ui->attr.height / 2) - (c2_rect_height(&r) / 2));
c2_rect_inset(&r, 10, 10);
}
return r;
}
static void
_mii_transition(
mii_x11_t * ui )
{
pt_start(ui->transision_state);
while (ui->video.transition == MII_MUI_TRANSITION_NONE)
pt_yield(ui->transision_state);
ui->transition.start = mui_get_time();
ui->transition.end = ui->transition.start + (MUI_TIME_SECOND / 2);
ui->transition.from = ui->video_frame;
switch (ui->video.transition) {
case MII_MUI_TRANSITION_HIDE_UI:
ui->transition.to = _mii_get_video_position(ui, false);
ui->video.mui_visible = true;
break;
case MII_MUI_TRANSITION_SHOW_UI:
ui->transition.to = _mii_get_video_position(ui, true);
ui->video.mui_visible = true;
break;
}
while (1) {
mui_time_t now = mui_get_time();
float t = (now - ui->transition.start) /
(float)(ui->transition.end - ui->transition.start);
if (t >= 1.0f)
break;
switch (ui->video.transition) {
case MII_MUI_TRANSITION_HIDE_UI:
ui->mui_alpha = 1.0f - t;
break;
case MII_MUI_TRANSITION_SHOW_UI:
ui->mui_alpha = t;
break;
}
ui->video_frame = c2_rect_interpolate(
&ui->transition.from, &ui->transition.to, t);
pt_yield(ui->transision_state);
}
switch (ui->video.transition) {
case MII_MUI_TRANSITION_HIDE_UI:
ui->video.mui_visible = false;
ui->mui_alpha = 0.0f;
break;
case MII_MUI_TRANSITION_SHOW_UI:
ui->mui_alpha = 1.0f;
break;
}
ui->video.transition = MII_MUI_TRANSITION_NONE;
pt_end(ui->transision_state);
}
/*
* xmodmap -pke or -pk will print the list of keycodes
*/
static bool
_mii_x11_convert_keycode(
mii_x11_t *ui,
KeySym sym,
mui_event_t *out )
{
switch (sym) {
case XK_F1 ... XK_F12:
out->key.key = MUI_KEY_F1 + (sym - XK_F1);
break;
case XK_Escape: out->key.key = MUI_KEY_ESCAPE; break;
case XK_Left: out->key.key = MUI_KEY_LEFT; break;
case XK_Up: out->key.key = MUI_KEY_UP; break;
case XK_Right: out->key.key = MUI_KEY_RIGHT; break;
case XK_Down: out->key.key = MUI_KEY_DOWN; break;
// XK_Begin
case XK_Insert: out->key.key = MUI_KEY_INSERT; break;
case XK_Home: out->key.key = MUI_KEY_HOME; break;
case XK_End: out->key.key = MUI_KEY_END; break;
case XK_Page_Up: out->key.key = MUI_KEY_PAGEUP; break;
case XK_Page_Down: out->key.key = MUI_KEY_PAGEDOWN; break;
case XK_Shift_R: out->key.key = MUI_KEY_RSHIFT; break;
case XK_Shift_L: out->key.key = MUI_KEY_LSHIFT; break;
case XK_Control_R: out->key.key = MUI_KEY_RCTRL; break;
case XK_Control_L: out->key.key = MUI_KEY_LCTRL; break;
case XK_Alt_L: out->key.key = MUI_KEY_LALT; break;
case XK_Alt_R: out->key.key = MUI_KEY_RALT; break;
case XK_Super_L: out->key.key = MUI_KEY_LSUPER; break;
case XK_Super_R: out->key.key = MUI_KEY_RSUPER; break;
default:
out->key.key = sym & 0xff;
break;
}
// printf("%s %08x to %04x\n", __func__, sym, out->key.key);
return true;
}
static int
mii_x11_init(
struct mii_x11_t *ui )
{
mui_t * mui = &ui->video.mui;
if (!setlocale(LC_ALL,"") ||
!XSupportsLocale() ||
!XSetLocaleModifiers("@im=none"))
return -1;
ui->dpy = XOpenDisplay(NULL);
if (!ui->dpy)
die("Failed to open X display\n");
{
/* check glx version */
int glx_major, glx_minor;
if (!glXQueryVersion(ui->dpy, &glx_major, &glx_minor))
die("[X11]: Error: Failed to query OpenGL version\n");
if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1))
die("[X11]: Error: Invalid GLX version!\n");
}
{
/* find and pick matching framebuffer visual */
int fb_count;
static const GLint attr[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
None
};
GLXFBConfig *fbc = glXChooseFBConfig(ui->dpy,
DefaultScreen(ui->dpy), attr, &fb_count);
if (!fbc)
die("[X11]: Error: failed to retrieve framebuffer configuration\n");
{
/* pick framebuffer with most samples per pixel */
int fb_best = -1, best_num_samples = -1;
for (int i = 0; i < fb_count; ++i) {
XVisualInfo *vi = glXGetVisualFromFBConfig(ui->dpy, fbc[i]);
if (vi) {
int sample_buffer, samples;
glXGetFBConfigAttrib(ui->dpy, fbc[i],
GLX_SAMPLE_BUFFERS, &sample_buffer);
glXGetFBConfigAttrib(ui->dpy, fbc[i],
GLX_SAMPLES, &samples);
if ((fb_best < 0) ||
(sample_buffer && samples > best_num_samples))
fb_best = i, best_num_samples = samples;
XFree(vi);
}
}
ui->fbc = fbc[fb_best];
XFree(fbc);
ui->vis = glXGetVisualFromFBConfig(ui->dpy, ui->fbc);
}
}
{
/* create window */
ui->cmap = XCreateColormap(ui->dpy,
RootWindow(ui->dpy, ui->vis->screen),
ui->vis->visual, AllocNone);
ui->swa.colormap = ui->cmap;
ui->swa.background_pixmap = None;
ui->swa.border_pixel = 0;
ui->swa.event_mask =
ExposureMask | KeyPressMask | KeyReleaseMask |
ButtonPress | ButtonReleaseMask | ButtonMotionMask |
Button1MotionMask | Button3MotionMask |
Button4MotionMask | Button5MotionMask |
PointerMotionMask | StructureNotifyMask | FocusChangeMask;
ui->win = XCreateWindow(ui->dpy,
RootWindow(ui->dpy, ui->vis->screen), 0, 0,
WINDOW_WIDTH, WINDOW_HEIGHT, 0, ui->vis->depth, InputOutput,
ui->vis->visual,
CWBorderPixel | CWColormap | CWEventMask,
&ui->swa);
if (!ui->win)
die("[X11]: Failed to create window\n");
XFree(ui->vis);
{
char title[128];
sprintf(title, "MII //e Emulator");
char *telnet = getenv("MISH_TELNET_PORT");
if (telnet)
sprintf(title + strlen(title), " (telnet port %s)", telnet);
else
sprintf(title + strlen(title), " (telnet disabled)");
XStoreName(ui->dpy, ui->win, title);
}
{
Atom net_wm_icon_atom = XInternAtom(ui->dpy, "_NET_WM_ICON", False);
XChangeProperty(ui->dpy, ui->win, net_wm_icon_atom, XA_CARDINAL,
32, PropModeReplace,
(unsigned char *)mii_icon64,
sizeof(mii_icon64) / sizeof(mii_icon64[0]));
XFlush(ui->dpy);
}
XMapWindow(ui->dpy, ui->win);
ui->wm_delete_window = XInternAtom(ui->dpy, "WM_DELETE_WINDOW", False);
XSetWMProtocols(ui->dpy, ui->win, &ui->wm_delete_window, 1);
}
/* create invisible cursor */
{
static XColor dummy; char data[1] = {0};
Pixmap blank = XCreateBitmapFromData(ui->dpy, ui->win, data, 1, 1);
if (blank == None) return 0;
ui->cursor = XCreatePixmapCursor(ui->dpy, blank, blank, &dummy, &dummy, 0, 0);
XFreePixmap(ui->dpy, blank);
}
{
/* create opengl context */
typedef GLXContext (*glxCreateContext)(
Display *, GLXFBConfig, GLXContext, Bool, const int *);
int (*old_handler)(Display *, XErrorEvent *) =
XSetErrorHandler(gl_error_handler);
const char *extensions_str = glXQueryExtensionsString(
ui->dpy, DefaultScreen(ui->dpy));
glxCreateContext create_context = (glxCreateContext)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
gl_err = false;
if (!has_gl_extension(extensions_str, "GLX_ARB_create_context") ||
!create_context) {
fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n");
fprintf(stdout, "[X11]: ... using old-style GLX context\n");
ui->glContext = glXCreateNewContext(ui->dpy, ui->fbc, GLX_RGBA_TYPE, 0, True);
} else {
GLint attr[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
None
};
ui->glContext = create_context(ui->dpy, ui->fbc, 0, True, attr);
XSync(ui->dpy, False);
if (gl_err || !ui->glContext) {
attr[1] = 1;
attr[3] = 0;
gl_err = false;
fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n");
fprintf(stdout, "[X11] ... using old-style GLX context!\n");
ui->glContext = create_context(ui->dpy, ui->fbc, 0, True, attr);
}
}
XSync(ui->dpy, False);
XSetErrorHandler(old_handler);
if (gl_err || !ui->glContext)
die("[X11]: Failed to create an OpenGL context\n");
glXMakeCurrent(ui->dpy, ui->win, ui->glContext);
}
{ // create the MUI 'screen' at the window size
mui_pixmap_t* pix = &ui->dr.pix;
pix->size.y = WINDOW_HEIGHT;
pix->size.x = WINDOW_WIDTH;
// annoyingly I have to make it a LOT bigger to handle that the
// non-power-of-2 texture extension is not avialable everywhere
// textures, which is a bit of a waste of memory, but oh well.
#if POWER_OF_TWO
int padded_x = 1;
int padded_y = 1;
while (padded_x < pix->size.x)
padded_x <<= 1;
while (padded_y < pix->size.y)
padded_y <<= 1;
#else
int padded_x = pix->size.x;
int padded_y = pix->size.y;
#endif
pix->row_bytes = padded_x * 4;
pix->bpp = 32;
ui->dr_padded_y = padded_y;
printf("MUI Padded UI size is %dx%d\n", padded_x, padded_y);
pix->pixels = malloc(pix->row_bytes * ui->dr_padded_y);
mui->screen_size = pix->size;
}
{
XGetWindowAttributes(ui->dpy, ui->win, &ui->attr);
ui->mui_alpha = 1.0f;
ui->video.mui_visible = true;
ui->video_frame = _mii_get_video_position(ui, ui->video.mui_visible);
}
return 0;
}
static void
mii_x11_update_mouse_card(
mii_x11_t * ui)
{
mii_t * mii = &ui->video.mii;
mui_t * mui = &ui->video.mui;
/*
* We can grab the mouse if it is enabled by the driver, it is in the
* video frame, and there is no active MUI windows (or menus).
*/
if (mii->mouse.enabled &&
c2_rect_contains_pt(&ui->video_frame, &ui->mouse.pos) &&
!(ui->video.mui_visible && mui_has_active_windows(mui))) {
if (!ui->mouse.grabbed) {
ui->mouse.grab = 1;
ui->mouse.grabbed = 1;
// printf("Grab mouse\n");
}
} else {
if (ui->mouse.grabbed) {
ui->mouse.ungrab = 1;
ui->mouse.grabbed = 0;
// printf("Ungrab mouse\n");
}
}
if (!ui->mouse.grabbed)
return;
double x = ui->mouse.pos.x - ui->video_frame.l;
double y = ui->mouse.pos.y - ui->video_frame.t;
// get mouse button state
int button = ui->mouse.down;
// clamp coordinates inside bounds
double vw = c2_rect_width(&ui->video_frame);
double vh = c2_rect_height(&ui->video_frame);
double mw = mii->mouse.max_x - mii->mouse.min_x;
double mh = mii->mouse.max_y - mii->mouse.min_y;
// normalize mouse coordinates
mii->mouse.x = mii->mouse.min_x + (x * mw / vw) + 0.5;
mii->mouse.y = mii->mouse.min_y + (y * mh / vh) + 0.5;
mii->mouse.button = button;
}
static int
mii_x11_handle_event(
mii_x11_t * ui,
XEvent *evt)
{
int quit = 0;
/* We don't actually 'grab' as in warp the pointer, we just show/hide it
* dynamically when we enter/leave the video rectangle */
if (ui->mouse.grab) {
XDefineCursor(ui->dpy, ui->win, ui->cursor);
ui->mouse.grab = 0;
} else if (ui->mouse.ungrab) {
XUndefineCursor(ui->dpy, ui->win);
ui->mouse.ungrab = 0;
}
mui_t * mui = &ui->video.mui;
mii_t * mii = &ui->video.mii;
switch (evt->type) {
case FocusIn:
case FocusOut:
// printf("%s focus %d\n", __func__, evt->type == FocusIn);
/* This prevents 'stale' modifiers keys when the emulator is
* in front and we switches window/desktop with a modifier on..
* this used to trigger 'phantom' modifiers still being 'on' */
mui->modifier_keys = 0;
break;
case KeyRelease:
case KeyPress: {
int ret, down = (evt->type == KeyPress);
KeySym *code = XGetKeyboardMapping(ui->dpy, (
KeyCode)evt->xkey.keycode, 1, &ret);
ui->key.type = down ? MUI_EVENT_KEYDOWN : MUI_EVENT_KEYUP;
ui->key.key.up = 0;
bool handled = false;
bool converted = _mii_x11_convert_keycode(ui, *code, &ui->key);
bool is_modifier = ui->key.key.key >= MUI_KEY_MODIFIERS &&
ui->key.key.key <= MUI_KEY_MODIFIERS_LAST;
if (converted) {
// convert keycodes into a bitfields of current modifiers
if (ui->key.key.key >= MUI_KEY_MODIFIERS &&
ui->key.key.key <= MUI_KEY_MODIFIERS_LAST) {
if (down)
mui->modifier_keys |= (1 << (ui->key.key.key - MUI_KEY_MODIFIERS));
else
mui->modifier_keys &= ~(1 << (ui->key.key.key - MUI_KEY_MODIFIERS));
}
ui->key.modifiers = mui->modifier_keys;
switch (ui->key.key.key) {
case MUI_KEY_RSUPER:
case MUI_KEY_LSUPER: {
int apple = ui->key.key.key - MUI_KEY_RSUPER;
mii_bank_t *bank = &mii->bank[MII_BANK_MAIN];
uint8_t old = mii_bank_peek(bank, 0xc061 + apple);
mii_bank_poke(bank, 0xc061 + apple, down ? 0x80 : 0);
if (!!down != !!old) {
// printf("Apple %s %s\n", apple ? "Open" : "Close",
// down ? "down" : "up");
}
} break;
}
handled = mui_handle_event(mui, &ui->key);
// if not handled and theres a window visible, assume
// it's a dialog and it OUGHT to eat the key
if (!handled)
handled = mui_window_front(mui) != NULL;
// printf("%s key handled %d\n", __func__, handled);
}
if (!handled && down && !is_modifier) {
uint16_t mii_key = ui->key.key.key;
char buf[32] = "";
KeySym keysym = 0;
if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol) {
#if 0
printf(" lookup sym %04x %d:", (int)keysym, (int)strlen(buf));
for (int i = 0; i < (int)strlen(buf); i++)
printf(" %02x", buf[i]);
printf("\n");
#endif
mii_key = buf[0];
}
switch (mii_key) {
case MUI_KEY_DOWN: mii_key = 'J' - 'A' + 1; break;
case MUI_KEY_UP: mii_key = 'K' - 'A' + 1; break;
case MUI_KEY_RIGHT: mii_key = 'U' - 'A' + 1; break;
case MUI_KEY_LEFT: mii_key = 'H' - 'A' + 1; break;
}
// printf("key %04x %4x\n", mii_key, mui->modifier_keys);
mii_keypress(mii, mii_key);
}
XFree(code);
} break;
case ButtonPress:
case ButtonRelease: {
// printf("%s %s button %d grabbed:%d\n", __func__,
// evt->type == ButtonPress ? "Down":"Up ",
// evt->xbutton.button, ui->mouse.grabbed);
switch (evt->xbutton.button) {
case Button1: {
ui->mouse.down = evt->type == ButtonPress;
ui->mouse.pos.x = evt->xbutton.x;
ui->mouse.pos.y = evt->xbutton.y;
if (ui->video.mui_visible) {
mui_event_t ev = {
.type = ui->mouse.down ?
MUI_EVENT_BUTTONDOWN :
MUI_EVENT_BUTTONUP,
.mouse.where = ui->mouse.pos,
.modifiers = mui->modifier_keys, // | MUI_MODIFIER_EVENT_TRACE,
};
mui_handle_event(mui, &ev);
}
mii_x11_update_mouse_card(ui);
} break;
case Button4:
case Button5: {
// printf("%s wheel %d %d\n", __func__,
// evt->xbutton.button, ui->video.mui_visible);
if (ui->video.mui_visible) {
mui_event_t ev = {
.type = MUI_EVENT_WHEEL,
.modifiers = mui->modifier_keys,// | MUI_MODIFIER_EVENT_TRACE,
.wheel.where = ui->mouse.pos,
.wheel.delta = evt->xbutton.button == Button4 ? -1 : 1,
};
mui_handle_event(mui, &ev);
}
} break;
}
} break;
case MotionNotify: {
ui->mouse.pos.x = evt->xmotion.x;
ui->mouse.pos.y = evt->xmotion.y;
mii_x11_update_mouse_card(ui);
if (ui->mouse.grabbed)
break;
if (ui->video.mui_visible) {
mui_event_t ev = {
.type = MUI_EVENT_DRAG,
.mouse.where = ui->mouse.pos,
.modifiers = mui->modifier_keys,
};
mui_handle_event(mui, &ev);
}
} break;
case ClientMessage:
if ((Atom)evt->xclient.data.l[0] == ui->wm_delete_window)
quit = 1;
break;
case KeymapNotify:
XRefreshKeyboardMapping(&evt->xmapping);
break;
}
return quit;
}
static void
mii_x11_terminate(
mii_x11_t *ui)
{
glXMakeCurrent(ui->dpy, 0, 0);
glXDestroyContext(ui->dpy, ui->glContext);
XUnmapWindow(ui->dpy, ui->win);
XFreeColormap(ui->dpy, ui->cmap);
XDestroyWindow(ui->dpy, ui->win);
XCloseDisplay(ui->dpy);
}
void
mii_x11_prepare_textures(
mii_x11_t *ui)
{
mii_t * mii = &ui->video.mii;
// mui_t * mui = &ui->video.mui;
GLuint tex[2];
glGenTextures(2, tex);
for (int i = 0; i < 2; i++) {
mii_gl_tex_t * t = &ui->tex[i];
memset(t, 0, sizeof(*t));
t->id = tex[i];
}
glEnable(GL_TEXTURE_2D);
// bind the mii texture using the GL_ARB_texture_rectangle extension
glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// disable the repeat of textures
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, 4,
MII_VRAM_WIDTH,
MII_VRAM_HEIGHT, 0, GL_RGBA,
GL_UNSIGNED_BYTE,
mii->video.pixels);
// bind the mui texture using the GL_ARB_texture_rectangle as well
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, 4,
ui->dr.pix.row_bytes / 4, // already power of two.
ui->dr_padded_y, 0, GL_RGBA,
GL_UNSIGNED_BYTE,
ui->dr.pix.pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// printf("%s texture created %d\n", __func__, mii_apple_screen_tex);
// display opengl error
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
printf("Error creating texture: %d\n", err);
}
}
void
mii_x11_render(
mii_x11_t *ui)
{
glClearColor(
.6f * ui->mui_alpha,
.6f * ui->mui_alpha,
.6f * ui->mui_alpha,
1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* setup viewport/project */
glViewport(0, 0, (GLsizei)ui->attr.width, (GLsizei)ui->attr.height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, ui->attr.width, ui->attr.height, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// This (was) the recommended way to handle pixel alignment in glOrtho
// mode, but this seems to have changed -- now it looks like Linear filtering
// glTranslatef(0.375f, 0.375f, 0.0f);
{
/* draw mii texture */
glColor3f(1.0f, 1.0f, 1.0f);
glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id);
glBegin(GL_QUADS);
c2_rect_t r = ui->video_frame;
glTexCoord2f(0, 0);
glVertex2f(r.l, r.t);
glTexCoord2f(MII_VIDEO_WIDTH / (double)MII_VRAM_WIDTH, 0);
glVertex2f(r.r, r.t);
glTexCoord2f(MII_VIDEO_WIDTH / (double)MII_VRAM_WIDTH,
MII_VIDEO_HEIGHT / (double)MII_VRAM_HEIGHT);
glVertex2f(r.r, r.b);
glTexCoord2f(0,
MII_VIDEO_HEIGHT / (double)MII_VRAM_HEIGHT);
glVertex2f(r.l, r.b);
glEnd();
/* draw mui texture */
if (ui->mui_alpha > 0.0f) {
glColor4f(1.0f, 1.0f, 1.0f, ui->mui_alpha);
glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2f(0, 0);
glTexCoord2f(ui->attr.width / (double)(ui->dr.pix.row_bytes / 4), 0);
glVertex2f(ui->attr.width, 0);
glTexCoord2f(ui->attr.width / (double)(ui->dr.pix.row_bytes / 4),
ui->attr.height / (double)(ui->dr_padded_y));
glVertex2f(ui->attr.width, ui->attr.height);
glTexCoord2f(0,
ui->attr.height / (double)(ui->dr_padded_y));
glVertex2f(0, ui->attr.height);
glEnd();
}
}
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
// TODO factor this into a single table, this is dupped from mii_mui_settings.c!
static const struct {
const char * name;
} mii_slot_driver[MII_SLOT_DRIVER_COUNT] = {
[MII_SLOT_DRIVER_NONE] = { "none", },
[MII_SLOT_DRIVER_SMARTPORT] = { "smartport", },
[MII_SLOT_DRIVER_DISK2] = { "disk2", },
[MII_SLOT_DRIVER_MOUSE] = { "mouse", },
[MII_SLOT_DRIVER_SUPERSERIAL] = { "ssc", },
[MII_SLOT_DRIVER_ROM1MB] = { "eecard", },
};
void
mii_ui_reconfigure_slot(
mii_t * mii,
mii_machine_config_t * config,
int slot )
{
printf("%s slot %d\n", __func__, slot);
int i = slot-1;
switch (config->slot[i].driver) {
case MII_SLOT_DRIVER_SMARTPORT: {
mii_slot_command(mii, slot,
MII_SLOT_DRIVE_LOAD,
(void*)config->slot[i].conf.smartport.drive[0].disk);
mii_slot_command(mii, slot,
MII_SLOT_DRIVE_LOAD + 1,
(void*)config->slot[i].conf.smartport.drive[1].disk);
} break;
case MII_SLOT_DRIVER_DISK2: {
for (int di = 0; di < 2; di++) {
mii_slot_command(mii, slot,
MII_SLOT_DRIVE_LOAD + di,
(void*)config->slot[i].conf.disk2.drive[di].disk);
int wp = config->slot[i].conf.disk2.drive[di].wp;
mii_slot_command(mii, slot,
MII_SLOT_DRIVE_WP + di,
(void*)&wp);
}
} break;
case MII_SLOT_DRIVER_ROM1MB: {
mii_slot_command(mii, slot,
MII_SLOT_DRIVE_LOAD,
config->slot[i].conf.rom1mb.use_default ?
"" :
(void*)config->slot[i].conf.rom1mb.drive.disk);
} break;
}
}
// load the content of the mii_machine_config_t into the initialized
// mii_t struct, similar to what mii_argv_parse does
// TODO: Change argv to modify that struct instead of the mii_t directly
static void
_mii_ui_load_config(
mii_t * mii,
mii_machine_config_t * config,
uint32_t *ioFlags )
{
if (config->no_slot_clock)
*ioFlags |= MII_INIT_NSC;
if (config->titan_accelerator)
*ioFlags |= MII_INIT_TITAN;
mii->speaker.muted = config->audio_muted;
mii->video.color_mode = config->video_mode;
for (int i = 0; i < 7; i++) {
if (config->slot[i].driver == MII_SLOT_DRIVER_NONE)
continue;
if (config->slot[i].driver >= MII_SLOT_DRIVER_COUNT) {
printf("%s invalid driver %d\n", __func__,
config->slot[i].driver);
continue;
}
int slot = i + 1;
if (mii_slot_drv_register(mii, slot,
mii_slot_driver[config->slot[i].driver].name) < 0) {
printf("%s failed to register driver %s\n", __func__,
mii_slot_driver[config->slot[i].driver].name);
}
mii_ui_reconfigure_slot(mii, config, slot);
}
}
void
mii_x11_reload_config(
struct mii_x11_t *ui )
{
mii_t * mii = &ui->video.mii;
mii_machine_config_t * config = &ui->video.config;
uint32_t flags = MII_INIT_DEFAULT;
if (mii->state != MII_INIT) {
printf("%s mii is running, terminating thread\n", __func__);
mii->state = MII_TERMINATE;
pthread_join(ui->cpu_thread, NULL);
printf("%s mii terminated\n", __func__);
}
mii_mui_menu_slot_menu_update(&ui->video);
printf("%s (re)loading config\n", __func__);
mii_init(mii);
_mii_ui_load_config(mii, config, &flags);
mii_prepare(mii, flags);
mii_reset(mii, true);
/* start the CPU/emulator thread */
ui->cpu_thread = mii_threads_start(mii);
}
mii_x11_t g_mii = {};
int
main(
int argc,
const char *argv[])
{
char * conf_path;
asprintf(&conf_path, "%s/.local/share/mii", getenv("HOME"));
mkdir(conf_path, 0755);
mii_x11_t * ui = &g_mii;
mii_t * mii = &g_mii.video.mii;
bool no_config_found = false;
if (mii_settings_load(
&ui->video.cf, getcwd(NULL,0), ".mii_emu_config") < 0 &&
mii_settings_load(
&ui->video.cf, conf_path, "mii_emu_gl") < 0) {
asprintf(&ui->video.cf.path, "%s/.local/share/mii/mii_emu_gl",
getenv("HOME"));
printf("%s failed to load settings\n", argv[0]);
ui->video.config.load_defaults = true;
no_config_found = true;
} else {
mii_emu_load(&ui->video.cf, &ui->video.config);
}
{
mii_init(mii);
int idx = 1;
uint32_t flags = MII_INIT_DEFAULT;
if (!no_config_found) {
// load the config we have in the UI config struct into the
// mii config struct
_mii_ui_load_config(mii, &ui->video.config, &flags);
}
int r = mii_argv_parse(mii, argc, argv, &idx, &flags);
if (r == 0) {
printf("mii: Invalid argument %s, skipped\n", argv[idx]);
} else if (r == -1)
exit(1);
mii_prepare(mii, flags);
}
{
mish_prepare(1);
mish_set_command_parameter(MISH_FCC('m','i','i',' '), mii);
printf("MISH_TELNET_PORT = %s\n", getenv("MISH_TELNET_PORT"));
}
mii_x11_init(ui);
mui_t * mui = &ui->video.mui; // to move to a function later
mui_init(mui);
mui->color.clear.value = 0;
asprintf(&mui->pref_directory, "%s/.local/share/mii", getenv("HOME"));
mii_mui_menus_init((mii_mui_t*)ui);
ui->video.mui_visible = 1;
mii_mui_menu_slot_menu_update(&ui->video);
mii_x11_prepare_textures(ui);
// use a 60fps timerfd here as well
int timerfd = timerfd_create(CLOCK_MONOTONIC, 0);
if (timerfd < 0) {
perror(__func__);
goto cleanup;
}
mii_thread_set_fps(timerfd, 60);
/*
* If it is the first run, theres no config files, open the
* slot dialog to let the user configure some stuff himself
*/
if (no_config_found) {
ui->video.config.reboot_on_load = true;
mii_config_open_slots_dialog(&ui->video);
}
/* start the CPU/emulator thread */
ui->cpu_thread = mii_threads_start(mii);
while (mii->state != MII_INIT) {
/* Input */
XEvent evt;
while (XPending(ui->dpy)) {
XNextEvent(ui->dpy, &evt);
if (evt.type == ClientMessage)
goto cleanup;
if (XFilterEvent(&evt, ui->win))
continue;
mii_x11_handle_event(ui, &evt);
}
mui_run(mui);
bool draw = false;
if (pixman_region32_not_empty(&mui->inval)) {
draw = true;
mui_draw(mui, &ui->dr, 0);
glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id);
pixman_region32_intersect_rect(&mui->redraw, &mui->redraw,
0, 0, ui->dr.pix.size.x, ui->dr.pix.size.y);
int rc = 0;
c2_rect_t *ra = (c2_rect_t*)pixman_region32_rectangles(&mui->redraw, &rc);
// rc = 1; ra = &C2_RECT(0, 0, mui->screen_size.x, mui->screen_size.y);
if (rc) {
// printf("GL: %d rects to redraw\n", rc);
for (int i = 0; i < rc; i++) {
c2_rect_t r = ra[i];
// printf("GL: %d,%d %dx%d\n", r.l, r.t, c2_rect_width(&r), c2_rect_height(&r));
glPixelStorei(GL_UNPACK_ROW_LENGTH, ui->dr.pix.row_bytes / 4);
glTexSubImage2D(GL_TEXTURE_2D, 0, r.l, r.t,
c2_rect_width(&r), c2_rect_height(&r),
GL_RGBA, GL_UNSIGNED_BYTE,
ui->dr.pix.pixels + (r.t * ui->dr.pix.row_bytes) + (r.l * 4));
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
pixman_region32_clear(&mui->redraw);
}
uint32_t current_frame = mii->video.frame_count;
if (current_frame != mii->video.frame_drawn) {
miigl_counter_tick(&ui->videoc, miigl_get_time());
draw = true;
mii->video.frame_drawn = current_frame;
// update the whole texture
glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
MII_VRAM_WIDTH,
MII_VIDEO_HEIGHT, GL_RGBA,
GL_UNSIGNED_BYTE,
mii->video.pixels);
}
/* Draw */
if (draw) {
miigl_counter_tick(&ui->redrawc, miigl_get_time());
XGetWindowAttributes(ui->dpy, ui->win, &ui->attr);
glViewport(0, 0, ui->width, ui->height);
_mii_transition(ui);
mii_x11_render(ui);
glFlush();
glXSwapBuffers(ui->dpy, ui->win);
}
/* Wait for next frame */
uint64_t timerv;
if (read(timerfd, &timerv, sizeof(timerv)) < 0) {
perror(__func__);
goto cleanup;
}
#if 0
miigl_counter_tick(&ui->sleepc, miigl_get_time());
if (!(current_frame % 60))
printf("VID: %3d Draw:%3d sleep:%3d\n",
miigl_counter_get_read_size(&ui->videoc),
miigl_counter_get_read_size(&ui->redrawc),
miigl_counter_get_read_size(&ui->sleepc));
#endif
}
cleanup:
mii_emu_save(&ui->video.cf, &ui->video.config);
// this was already done in the mii_thread
// mii_dispose(mii);
mii_x11_terminate(ui);
return 0;
}