mii_emu/libmui/mui/mui_menus.c

917 lines
24 KiB
C

/*
* mui_menus.c
*
* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
*
* SPDX-License-Identifier: MIT
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include "mui.h"
#include "mui_priv.h"
#include "cg.h"
#ifndef D
#define D(_x) //_x
#endif
/* These are *window action* -- parameter 'target' is a mui_menu_t* */
enum mui_menu_action_e {
MUI_MENU_ACTION_NONE = 0,
MUI_MENU_ACTION_OPEN = FCC('m','e','n','o'),
MUI_MENU_ACTION_CLOSE = FCC('m','e','n','c'),
MUI_MENU_ACTION_SELECT = FCC('m','e','n','s'),
// BEFORE a menu/submenu get opened/created
MUI_MENU_ACTION_PREPARE = FCC('m','e','p','r'),
};
struct mui_menu_control_t;
struct mui_menubar_t;
typedef struct mui_menu_t {
mui_window_t win;
unsigned int click_inside : 1,
drag_ev : 1,
closing: 1, // prevent double-delete
timer_call_count : 2; // used by mui_menu_close_timer_cb
mui_control_t * highlighted;
mui_time_t sub_open_stamp;
// currently open menu, if any
struct mui_menu_control_t * sub;
struct mui_menubar_t * menubar;
} mui_menu_t;
typedef struct mui_menubar_t {
mui_window_t win;
unsigned int click_inside : 1,
drag_ev : 1,
was_highlighted : 1,
timer_call_count : 2; // used by mui_menu_close_timer_cb
// currently open menu title
struct mui_menu_control_t * selected_title;
// keep track of the menus, and their own submenus as they are being opened
// this is to keep track of the 'hierarchy' of menus, so that we can close
// them all when the user clicks outside of them, or release the mouse.
mui_menu_t * open[8];
int open_count;
bool delayed_closing;
} mui_menubar_t;
/* These are *control action* -- parameter is a menu title or popup,
* parameter is a mui_menu_control_t*
*/
enum mui_menu_control_action_e {
MUI_MENU_CONTROL_ACTION_NONE = 0,
// called *before* the window is opened, you can change the items state/list
MUI_MENU_CONTROL_ACTION_PREPARE = FCC('m','c','p','r'),
// when an item is selected.
MUI_MENU_CONTROL_ACTION_SELECT = FCC('m','c','s','l'),
};
static mui_window_t *
_mui_menu_create(
mui_t * ui,
mui_menubar_t * mbar,
c2_pt_t origin,
mui_menu_item_t* items );
static void
mui_menu_close(
mui_window_t * win );
static bool
mui_wdef_menu(
struct mui_window_t * win,
uint8_t what,
void * param);
static bool
mui_wdef_menubar(
struct mui_window_t * win,
uint8_t what,
void * param);
static bool
mui_cdef_popup(
struct mui_control_t * c,
uint8_t what,
void * param);
#define MUI_MENU_CLOSE_BLINK_DELAY (MUI_TIME_SECOND / 20)
// The menu bar title is a control, reset it's state to normal, and close
// any open menus (and their submenus, if any)
static bool
_mui_menubar_close_menu(
mui_menubar_t *mbar )
{
if (mbar->delayed_closing)
return false;
mbar->click_inside = false;
mui_control_set_state((mui_control_t*)mbar->selected_title, 0);
if (mbar->selected_title)
mbar->selected_title->menu_window = NULL;
if (!mbar->open_count)
return false;
mbar->selected_title = NULL;
for (int i = 0; i < mbar->open_count; i++) {
mui_menu_close(&mbar->open[i]->win);
mbar->open[i] = NULL;
}
mbar->open_count = 0;
return true;
}
// close the submenu from a hierarchical menu item
static bool
_mui_menu_close_submenu(
mui_menu_t * menu )
{
mui_menu_control_t * sub = menu->sub;
if (!sub)
return false;
menu->sub = NULL;
mui_control_set_state((mui_control_t*)sub, 0);
if (sub->menu_window) {
mui_menu_close(sub->menu_window);
}
sub->menu_window = NULL;
return true;
}
/*
* This does the blinking of the selected item, and closes the menu
*/
static mui_time_t
mui_menu_close_timer_cb(
struct mui_t * mui,
mui_time_t now,
void * param)
{
mui_menu_t * menu = param;
if (!menu->highlighted) {
printf("%s: no selected item, closing\n", __func__);
mui_window_dispose(&menu->win);
return 0;
}
menu->timer_call_count++;
mui_control_set_state(menu->highlighted,
menu->highlighted->state == MUI_CONTROL_STATE_CLICKED ?
MUI_CONTROL_STATE_NORMAL : MUI_CONTROL_STATE_CLICKED);
if (menu->timer_call_count == 3) {
// we are done!
mui_menuitem_control_t * item = (mui_menuitem_control_t*)menu->highlighted;
mui_window_action(&menu->win, MUI_MENU_ACTION_SELECT, &item->item);
// mui_menu_close_all(&menu->win);
if (menu->menubar) {
mui_menubar_t * mbar = (mui_menubar_t*)menu->menubar;
mui_window_action(&mbar->win,
MUI_MENUBAR_ACTION_SELECT, &item->item);
mbar->delayed_closing = false;
_mui_menubar_close_menu((mui_menubar_t*)menu->menubar);
} else
mui_menu_close(&menu->win);
return 0;
}
return MUI_MENU_CLOSE_BLINK_DELAY;
}
/*
* This restore the menubar to normal after a keystroke/menu equivalent was hit
*/
static mui_time_t
mui_menubar_unhighlight_cb(
struct mui_t * mui,
mui_time_t now,
void * param)
{
mui_menubar_t * mbar = param;
mui_menubar_highlight(&mbar->win, false);
return 0;
}
static int
mui_menu_action_cb(
mui_window_t * win,
void * cb_param,
uint32_t what,
void * param) // menu item here
{
mui_menubar_t * mbar = cb_param;
D(printf("%s %s %4.4s\n", __func__, mbar->win.title, (char*)&what);)
switch (what) {
/*
* If a submenu is created, add ourselves as a callback to it as well,
* so we get notified when it is closed or an item is selected
*/
case MUI_MENU_ACTION_OPEN: {
mui_menu_t * submenu = param;
mui_window_set_action(&submenu->win, mui_menu_action_cb, mbar);
} break;
case MUI_MENU_ACTION_SELECT: {
mui_menu_item_t * item = param;
D(printf(" %s calling menubar action: %s\n", __func__, item->title);)
// this is typically application code!
mui_window_action(&mbar->win, MUI_MENUBAR_ACTION_SELECT, item);
} break;
case MUI_WINDOW_ACTION_CLOSE: {
D(mui_menu_t * menu = (mui_menu_t*)win;)
D(printf("%s closing %s\n", __func__, menu->win.title);)
// mui_menu_close_all(&mbar->win);
} break;
}
return 0;
}
static int
mui_submenu_action_cb(
mui_window_t * win,
void * cb_param,
uint32_t what,
void * param) // menu item here
{
mui_menu_t * menu = cb_param;
D(printf("%s %s %4.4s\n", __func__, menu->win.title, (char*)&what);)
switch (what) {
case MUI_MENU_ACTION_SELECT: {
mui_menu_item_t * item = param;
D(printf(" %s calling menubar action: %s\n", __func__, item->title);)
// this is typically application code!
mui_window_action(&menu->win, MUI_MENUBAR_ACTION_SELECT, item);
} break;
}
return 0;
}
static bool
mui_menubar_handle_mouse(
mui_menubar_t * mbar,
mui_event_t * ev )
{
mui_window_t * win = &mbar->win;
bool inside = c2_rect_contains_pt(&win->frame, &ev->mouse.where);
mui_control_t * c = inside ? mui_control_locate(win, ev->mouse.where) : NULL;
switch (ev->type) {
case MUI_EVENT_BUTTONUP: {
D(printf("%s up drag %d click in:%d high:%d was:%d\n", __func__,
mbar->drag_ev, mbar->click_inside,
mbar->selected_title ? 1 : 0, mbar->was_highlighted);)
if (mbar->drag_ev == 0 && mbar->click_inside) {
if (mbar->was_highlighted) {
return _mui_menubar_close_menu(mbar);
} else
mbar->click_inside = false;
return true;
} else if (mbar->drag_ev == 0 && !mbar->click_inside) {
return false;
}
return _mui_menubar_close_menu(mbar);
} break;
case MUI_EVENT_DRAG:
if (!mbar->click_inside)
break;
mbar->drag_ev = 1;
// fallthrough
case MUI_EVENT_BUTTONDOWN: {
// printf("%s button %d\n", __func__, ev->mouse.button);
if (ev->mouse.button > 1)
break;
// save click, for detecting click+drag vs sticky menus
if (ev->type == MUI_EVENT_BUTTONDOWN) {
D(printf("%s click inside %d\n", __func__, inside);)
mbar->drag_ev = 0;
mbar->click_inside = inside;
mbar->was_highlighted = mbar->selected_title != NULL;
}
if (c && mui_control_get_state(c) != MUI_CONTROL_STATE_DISABLED) {
if (mbar->selected_title &&
c != (mui_control_t*)mbar->selected_title)
_mui_menubar_close_menu(mbar);
mbar->click_inside = true;
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
mui_menu_control_t *title = (mui_menu_control_t*)c;
mbar->selected_title = title;
if (mui_control_get_type(c) == MUI_CONTROL_MENUTITLE) {
if (title->menu_window == NULL) {
title->menu_window = _mui_menu_create(
win->ui, mbar, C2_PT(c->frame.l, c->frame.b),
title->menu.e);
}
}
return true;
}
} break;
}
return false;
}
/*
* Look into a menu item list for a key_equ match -- also handle
* recursive submenus, return true the match itself, if found
*/
static mui_menu_item_t *
mui_menu_handle_keydown(
mui_menu_item_t * items,
mui_event_t *ev )
{
// D(printf("%s\n", __func__);)
for (int ii = 0; items[ii].title; ii++) {
mui_menu_item_t * item = &items[ii];
if (item->submenu) {
mui_menu_item_t * sub = mui_menu_handle_keydown(item->submenu, ev);
if (sub)
return sub;
continue;
}
if (!item->key_equ.value || item->disabled)
continue;
if (mui_event_match_key(ev, item->key_equ)) {
// printf("%s KEY MATCH %s\n", __func__, item->title);
return item;
}
}
return NULL;
}
static bool
mui_menubar_handle_keydown(
mui_menubar_t * mbar,
mui_event_t *ev )
{
// iterate all the menus, check any with a key_equ that is
// non-zero, if would, highlight that menu (temporarily)
// and call the action function witht that menu item. score!
mui_window_t * win = &mbar->win;
for (mui_control_t * c = TAILQ_FIRST(&win->controls);
c; c = TAILQ_NEXT(c, self)) {
if (c->type != MUI_CONTROL_MENUTITLE)
continue;
mui_menu_control_t * title = (mui_menu_control_t*)c;
// printf("%s title %s\n", __func__, c->title);
mui_menu_item_t * item = mui_menu_handle_keydown(
title->menu.e, ev);
if (item) {
// printf("%s KEY MATCH %s\n", __func__, item->title);
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
mui_window_action(&mbar->win,
MUI_MENUBAR_ACTION_SELECT, item);
mui_timer_register(win->ui, mui_menubar_unhighlight_cb, mbar,
MUI_MENU_CLOSE_BLINK_DELAY);
return true;
}
}
return false;
}
static bool
mui_wdef_menubar(
struct mui_window_t * win,
uint8_t what,
void * param)
{
mui_menubar_t * mbar = (mui_menubar_t*)win;
switch (what) {
case MUI_WDEF_DRAW: {
mui_drawable_t * dr = param;
mui_wdef_menubar_draw(win, dr);
} break;
case MUI_WDEF_EVENT: {
mui_event_t *ev = param;
switch (ev->type) {
case MUI_EVENT_BUTTONUP:
case MUI_EVENT_DRAG:
case MUI_EVENT_BUTTONDOWN: {
if (mui_menubar_handle_mouse(mbar, ev)) {
// printf("%s handled\n", __func__);
return true;
}
} break;
case MUI_EVENT_KEYDOWN: {
// printf("%s keydown %c\n", __func__, ev->key.key);
if (mui_menubar_handle_keydown(mbar, ev))
return true;
} break;
}
} break;
}
return false;
}
static bool
mui_menu_handle_mouse(
mui_menu_t * menu,
mui_event_t * ev )
{
mui_window_t * win = &menu->win;
// bool inside = c2_rect_contains_pt(&win->frame, &ev->mouse.where);
bool is_front = mui_window_isfront(win);
mui_control_t * c = mui_control_locate(win, ev->mouse.where);
switch (ev->type) {
case MUI_EVENT_BUTTONUP: {
D(printf("%s (%s) up drag %d\n", __func__, win->title, menu->drag_ev);)
if (menu->drag_ev == 0) {
// return true;
}
mui_menubar_t * mbar = (mui_menubar_t*)menu->menubar;
if (menu->highlighted &&
menu->highlighted->type != MUI_CONTROL_SUBMENUITEM) {
/*
* This tells the normal closing code that we are
* taking care of the closing with the timer, and not *now*
*/
if (mbar)
mbar->delayed_closing = true;
menu->timer_call_count = 0;
mui_timer_register(win->ui, mui_menu_close_timer_cb, menu,
MUI_MENU_CLOSE_BLINK_DELAY);
} else {
menu->highlighted = NULL;
if (mbar)
_mui_menubar_close_menu(mbar);
else
mui_menu_close(win);
}
} break;
case MUI_EVENT_DRAG:
/*
* if we've just opened a submenu, make it 'sticky' for a while
* so that the user can drag the mouse to it without it closing
*/
if (!is_front &&
(mui_get_time() - menu->sub_open_stamp) < (MUI_TIME_SECOND / 2))
return false;
menu->drag_ev = 1;
// fallthrough
case MUI_EVENT_BUTTONDOWN: {
// save click, for detecting click+drag vs sticky menus
if (ev->type == MUI_EVENT_BUTTONDOWN) {
menu->drag_ev = 0;
}
// printf("%s in:%d c:%s\n", __func__, inside, c ? c->title : "");
if (c && mui_control_get_state(c) != MUI_CONTROL_STATE_DISABLED) {
if (menu->sub && c != (mui_control_t*)menu->sub)
_mui_menu_close_submenu(menu);
if (menu->highlighted && c != menu->highlighted)
mui_control_set_state(menu->highlighted, 0);
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
menu->highlighted = c;
if (c->type == MUI_CONTROL_SUBMENUITEM) {
mui_menu_control_t *title = (mui_menu_control_t*)c;
if (title->menu_window == NULL) {
c2_pt_t where = C2_PT(c->frame.r, c->frame.t);
c2_pt_offset(&where, win->content.l, win->content.t);
title->menu_window = _mui_menu_create(
win->ui,
(mui_menubar_t*)menu->menubar, where,
title->menu.e);
menu->sub = title;
menu->sub_open_stamp = mui_get_time();
mui_window_action(&menu->win, MUI_MENU_ACTION_OPEN,
title->menu_window);
mui_window_set_action(title->menu_window,
mui_submenu_action_cb, menu);
}
}
} else {
if (!menu->sub) {
if (menu->highlighted)
mui_control_set_state(menu->highlighted, 0);
menu->highlighted = NULL;
}
}
} break;
}
return false;
}
static bool
mui_wdef_menu(
struct mui_window_t * win,
uint8_t what,
void * param)
{
mui_menu_t * menu = (mui_menu_t*)win;
switch (what) {
case MUI_WDEF_DISPOSE: {
_mui_menu_close_submenu(menu);
} break;
case MUI_WDEF_DRAW: {
mui_drawable_t * dr = param;
// shared drawing code for the menubar and menu
mui_wdef_menubar_draw(win, dr);
} break;
case MUI_WDEF_EVENT: {
mui_event_t *ev = param;
switch (ev->type) {
case MUI_EVENT_BUTTONUP:
case MUI_EVENT_DRAG:
case MUI_EVENT_BUTTONDOWN: {
if (mui_menu_handle_mouse(menu, ev))
return true;
} break;
}
} break;
}
return false;
}
mui_window_t *
mui_menubar_new(
mui_t * ui )
{
mui_font_t * main = mui_font_find(ui, "main");
c2_rect_t mbf = C2_RECT_WH(0, 0, ui->screen_size.x, main->size + 4);
// printf("%s frame %s\n", __func__, c2_rect_as_str(&mbf));
mui_menubar_t * mbar = (mui_menubar_t*)mui_window_create(
ui, mbf,
mui_wdef_menubar, MUI_WINDOW_MENUBAR_LAYER,
"Menubar", sizeof(*mbar));
ui->menubar = &mbar->win;
return &mbar->win;
}
mui_window_t *
mui_menubar_get(
mui_t * ui )
{
return ui ? ui->menubar : NULL;
}
bool
mui_menubar_window(
mui_window_t * win)
{
return win && win->wdef == mui_wdef_menubar;
}
mui_control_t *
mui_menubar_add_simple(
mui_window_t *win,
const char * title,
uint32_t menu_uid,
mui_menu_item_t * items )
{
mui_font_t * main = mui_font_find(win->ui, "main");
stb_ttc_measure m = {};
mui_font_text_measure(main, title, &m);
int title_width = m.x1 - m.x0 + (main->size / 2);
c2_rect_t title_rect = { .t = 2 };
mui_control_t * last = TAILQ_LAST(&win->controls, controls);
if (last) {
c2_rect_offset(&title_rect, last->frame.r, 0);
} else
title_rect.l = 4;
title_rect.r = title_rect.l + title_width + 6;
title_rect.b = win->content.b + 2;// title_rect.t + m.ascent - m.descent;
mui_control_t * c = mui_control_new(
win, MUI_CONTROL_MENUTITLE, mui_cdef_popup,
title_rect, title, menu_uid,
sizeof(mui_menu_control_t));
//printf("%s title %s rect %s\n", __func__, title, c2_rect_as_str(&title_rect));
mui_menu_control_t *menu = (mui_menu_control_t*)c;
menu->menubar = win;
/*
* We do not clone the items, so they must be static
* from somewhere -- we do not free them either.
*/
int sub_count = 0;
for (int ii = 0; items[ii].title; ii++)
sub_count++;
menu->menu.count = sub_count;
menu->menu.e = items;
menu->menu.read_only = 1;
return c;
}
mui_window_t *
mui_menubar_highlight(
mui_window_t * win,
bool ignored )
{
// mui_menubar_t * mbar = (mui_menubar_t*)win;
mui_control_t * c = NULL;
TAILQ_FOREACH(c, &win->controls, self) {
if (c->type == MUI_CONTROL_MENUTITLE ||
mui_control_get_state(c)) {
mui_control_set_state(c, 0);
}
}
return win;
}
static c2_rect_t
mui_menu_get_enclosing_rect(
mui_t * ui,
mui_menu_item_t * items)
{
c2_rect_t frame = {};
mui_font_t * main = mui_font_find(ui, "main");
stb_ttc_measure m = {};
for (int i = 0; items[i].title; i++) {
items[i].location = frame.br;
if (items[i].title && items[i].title[0] != '-') {
mui_font_text_measure(main, items[i].title, &m);
int title_width = main->size + m.x1 - m.x0 ;
if (items[i].kcombo[0]) {
mui_font_text_measure(main, items[i].kcombo, &m);
title_width += m.x1 - m.x0 + main->size;
} else
title_width += main->size;
if (title_width > frame.r)
frame.r = title_width;
frame.b += main->size + 2;
} else {
frame.b += main->size / 4;
}
}
return frame;
}
/*
* Given a list of items, create the actual windows & controls to show
* it onscreen
*/
static mui_window_t *
_mui_menu_create(
mui_t * ui,
mui_menubar_t * mbar,
c2_pt_t origin,
mui_menu_item_t * items )
{
if (mbar)
mui_window_action(&mbar->win,
MUI_MENUBAR_ACTION_PREPARE,
items);
c2_rect_t frame = mui_menu_get_enclosing_rect(ui, items);
c2_rect_t on_screen = frame;
c2_rect_offset(&on_screen, origin.x, origin.y);
/* Make sure the whole popup is on screen */
/* TODO: handle very large popups, that'll be considerably more
* complicated to do, with the arrows, scrolling and stuff */
c2_rect_t screen = C2_RECT_WH(0, 0, ui->screen_size.x, ui->screen_size.y);
if (on_screen.r > screen.r)
c2_rect_offset(&on_screen, screen.r - on_screen.r, 0);
if (on_screen.b > screen.b)
c2_rect_offset(&on_screen, 0, screen.b - on_screen.b);
if (on_screen.t < screen.t)
c2_rect_offset(&on_screen, 0, screen.t - on_screen.t);
if (on_screen.l < screen.l)
c2_rect_offset(&on_screen, screen.l - on_screen.l, 0);
mui_menu_t * menu = (mui_menu_t*)mui_window_create(
ui, on_screen,
mui_wdef_menu, MUI_WINDOW_MENU_LAYER,
items[0].title, sizeof(*menu));
if (mbar) {
mbar->open[mbar->open_count++] = menu;
menu->menubar = mbar;
}
/* Walk all the items in out static structure, and create the controls
* for each of them with their own corresponding item */
for (int i = 0; items[i].title; i++) {
mui_menu_item_t * item = &items[i];
item->index = i;
c2_rect_t title_rect = frame;
title_rect.t = item->location.y - 1;
if (items[i+1].title)
title_rect.b = items[i+1].location.y;
else
title_rect.b = frame.b;
mui_control_t * c = NULL;
if (item->submenu) {
// printf("%s submenu %s\n", __func__, item->title);
c = mui_control_new(
&menu->win,
MUI_CONTROL_SUBMENUITEM,
mui_cdef_popup,
title_rect, item->title, item->uid,
sizeof(mui_menu_control_t));
mui_menu_control_t *sub = (mui_menu_control_t*)c;
/* Note: menuitems aren't copied, we use the same static structure */
sub->menu.count = 0;
for (int i = 0; item->submenu[i].title; i++)
sub->menu.count++;
sub->menu.e = item->submenu;
sub->menu.read_only = 1;
} else {
c = mui_control_new(
&menu->win,
MUI_CONTROL_MENUITEM,
mui_cdef_popup,
title_rect, item->title, item->uid,
sizeof(mui_menuitem_control_t));
}
if (item->disabled)
mui_control_set_state(c, MUI_CONTROL_STATE_DISABLED);
// both item and submenu share a menuitem control
mui_menuitem_control_t *mic = (mui_menuitem_control_t*)c;
mic->item = *item;
}
return &menu->win;
}
static void
mui_menu_close(
mui_window_t * win )
{
mui_menu_t * menu = (mui_menu_t*)win;
mui_menubar_t * mbar = (mui_menubar_t*)menu->menubar; // can be NULL
menu->highlighted = NULL;
if (mbar && mbar->open_count) {
mbar->open[mbar->open_count-1] = NULL;
mbar->open_count--;
}
mui_window_dispose(win);
}
static int
mui_popupmenu_action_cb(
mui_window_t * win,
void * cb_param,
uint32_t what,
void * param) // popup control here
{
mui_menu_control_t * pop = cb_param;
printf("%s %4.4s\n", __func__, (char*)&what);
switch (what) {
case MUI_MENU_ACTION_SELECT: {
mui_menu_item_t * item = param;
pop->item.control.value = item->index;
mui_control_inval(&pop->item.control);
mui_control_action(&pop->item.control,
MUI_CONTROL_ACTION_VALUE_CHANGED, NULL);
} break;
}
return 0;
}
static bool
mui_popupmenu_handle_mouse(
mui_menu_control_t * pop,
mui_event_t * ev )
{
mui_control_t * c = &pop->item.control;
switch (ev->type) {
case MUI_EVENT_BUTTONUP: {
printf("%s up has popup %d\n", __func__, pop->menu_window != NULL);
if (pop->menu_window) {
// mui_menu_close(pop->menu_window);
pop->menu_window = NULL;
}
mui_control_set_state(c, 0);
} break;
case MUI_EVENT_BUTTONDOWN: {
mui_control_set_state(c,
ev->type != MUI_EVENT_BUTTONUP ?
MUI_CONTROL_STATE_CLICKED : 0);
if (!pop->menu_window) {
c2_pt_t loc = pop->menu_frame.tl;
c2_pt_offset(&loc, c->win->content.l, c->win->content.t);
c2_pt_offset(&loc, 0, -pop->menu.e[c->value].location.y);
pop->menu_window = _mui_menu_create(
c->win->ui, NULL, loc,
pop->menu.e);
mui_window_set_action(pop->menu_window,
mui_popupmenu_action_cb, pop);
// pass the mousedown to the new popup
// mui_window_handle_mouse(pop->menu_window, ev);
}
mui_control_inval(c);
} break;
}
return true;
}
static bool
mui_cdef_popup(
struct mui_control_t * c,
uint8_t what,
void * param)
{
switch (what) {
case MUI_CDEF_INIT: {
} break;
case MUI_CDEF_DISPOSE:
switch (c->type) {
case MUI_CONTROL_POPUP:
case MUI_CONTROL_MENUTITLE: {
mui_menu_control_t *pop = (mui_menu_control_t*)c;
if (pop->menu_window) {
mui_menu_close(pop->menu_window);
pop->menu_window = NULL;
}
mui_menu_items_clear(&pop->menu);
if (!pop->menu.read_only)
mui_menu_items_free(&pop->menu);
} break;
}
break;
case MUI_CDEF_DRAW: {
mui_drawable_t * dr = param;
switch (c->type) {
case MUI_CONTROL_POPUP:
mui_popuptitle_draw(c->win, c, dr);
break;
case MUI_CONTROL_MENUTITLE:
mui_menutitle_draw(c->win, c, dr);
break;
case MUI_CONTROL_MENUITEM:
case MUI_CONTROL_SUBMENUITEM:
mui_menuitem_draw(c->win, c, dr);
break;
}
} break;
case MUI_CDEF_EVENT: {
mui_event_t *ev = param;
// printf("%s event %d\n", __func__, ev->type);
switch (ev->type) {
case MUI_EVENT_BUTTONUP:
case MUI_EVENT_DRAG:
case MUI_EVENT_BUTTONDOWN: {
switch (c->type) {
case MUI_CONTROL_POPUP: {
mui_menu_control_t *pop = (mui_menu_control_t*)c;
return mui_popupmenu_handle_mouse(pop, ev);
} break;
case MUI_CONTROL_MENUTITLE:
// mui_menutitle_draw(c->win, c, dr);
break;
}
} break;
}
} break;
}
return false;
}
mui_control_t *
mui_popupmenu_new(
mui_window_t * win,
c2_rect_t frame,
const char * title,
uint32_t uid )
{
return mui_control_new(
win, MUI_CONTROL_POPUP, mui_cdef_popup,
frame, title, uid, sizeof(mui_menu_control_t));
}
mui_menu_items_t *
mui_popupmenu_get_items(
mui_control_t * c)
{
if (!c)
return NULL;
if (c->type != MUI_CONTROL_POPUP && c->type != MUI_CONTROL_MENUTITLE) {
printf("%s: not a popup or menutitle\n", __func__);
return NULL;
}
mui_menu_control_t *pop = (mui_menu_control_t*)c;
return &pop->menu;
}
void
mui_popupmenu_prepare(
mui_control_t * c)
{
mui_menu_control_t *pop = (mui_menu_control_t*)c;
if (pop->menu_window) {
mui_window_dispose(pop->menu_window);
pop->menu_window = NULL;
}
c2_rect_t frame = mui_menu_get_enclosing_rect(c->win->ui, pop->menu.e);
pop->menu_frame = frame;
c2_rect_offset(&frame, c->frame.l, c->frame.t);
frame.r += 32; // add the popup symbol width
if (c2_rect_width(&frame) < c2_rect_width(&c->frame)) {
c2_rect_offset(&frame, (c2_rect_width(&c->frame) / 2) -
(c2_rect_width(&frame) / 2), 0);
}
pop->menu_frame = frame;
c->value = 0;
mui_control_inval(c);
}