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List is too long... Signed-off-by: Michel Pollet <buserror@gmail.com>
128 lines
7.5 KiB
Markdown
128 lines
7.5 KiB
Markdown
<p align="center">
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<img src="contrib/mii-icon-64.png" alt="MII Logo">
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</p>
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# MII Version Changelog
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## 1.9
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#### Video
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* Video driver now only draw when the apple II video *really* changes. It keeps track of touched lines across the screen, and only updates when needed. This saves a considerable amount of CPU time.
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* Redid the monochrome video rendering, low-res, double low-res and dhires
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now have luminance based on the color, and not just a fixed value. This
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makes the monochrome rendering a lot more accurate (and attractive).
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* Added 2 other RGB color palettes, an alternate NTSC and the Mega2 (apple IIgs) one.
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| NTSC Palette | Mega2 Palette |
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|--------------------------------------|--------------------------------------|
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| ![NTSC](docs/screen/v19ntsc.png) | ![Mega2](docs/screen/v19mega2.png) |
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|--------------------------------------|--------------------------------------|
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* Added AVX/SSE/generic vectorial versions of some code paths, for speed.
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* Added some more 'artifacts' color frindges to the HIRES rendering as well.
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<p align="center">
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<img src="docs/screen/v19artifacts.png" alt="Artifacts">
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</p>
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#### Other bits
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* Fixed a bug in the floppy stepper motor code that was preventing some floppies (demos, but also some prodos disks) from booting.
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* Reworked the SmartPort code a bit, should be more compatible with some prodos programs. Also fixed a crash in block reading code.
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* Joystick can now be plugged after starting the emulator, it will be detected.
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* Changed the way the 65c02 core emulator is interfaced to the rest of the emulation. It was made to be 'pretty' but was also quite suboptimal, so I made it a bit less pretty, but it is now easily twice as fast as before.
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* While before the emulator was using perhaps 25% of a core on my current machine, now it uses about 9% CPU for the same task.
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* The 'floppy' and 'hard drive' file selector dialog now has a small popup menu with the last few directory used, so you can quickly switch between them.
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* Added support for 'pasting' text in the emulator. Paste your pet BASIC programs, it works now. (Control-SHIFT-V -- not in a menu yet).
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* There is a non-functional Mockingboard driver in the code, it's not hooked up to the UI, it still needs work (mostly make the audio output work).
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* UI library got a massive overhaul, since it was released separately it had to get a serious cleanup. Some files are duplicated unfortunately, but that is needed to be able to use it as a standalone library.
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## 1.8
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* Changed the floppy disk view. *It now rotates*, and the heat map is now a
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'trail' of the head, showing where it's been. It looks awesome!
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<div align="center">
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<img src="docs/screen/v18new_display.gif" alt="New Floppy display">
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</div>
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<center><i>Poor quality gif, It is a LOT smoother at 60fps in the program!</i>
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</center>
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* Added support for a *Ramworks III card*, with 1MB of RAM. It could have more,
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but I thought and extra whole friggin MEGABYTE was enough for anyone.
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* Added support for flashing text in text mode. I know, it was a bit of a
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glaring omission, but it's there now.
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* Internal changes to the UI, I've split the whole codebase into a few more files,
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split the 'XORG/GLX' code from the 'Pure GL' code from the 'MII UI' code, so it should be a lot easier to port to other platforms.
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* Redid the *DHRES rendering*, it's now a lot more accurate, has the correct
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artifacts. It's not as optimized as the previous version, but it looks better.
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* Now remap the *joystick* coodinates to a 'square' -- my current 8bitdo joystick
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has a circular deadzone, and it was a bit annoying to use. I might make that
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a setting, but for now, it's hardwired.
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* *Emulator now passes a2audit*. There is only one kludge to do it, regarding the
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'phantom read' of the indirect addressing.
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* *Working Super Serial Card Driver*, it can bridge to a Linux /dev device for the moment, or to
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a 'fake' loopback device. IN#x and PR#x works, and I can bootstrap using
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ADTPro. It's all in there so I can run Mastodon!
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<div align="center">
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<img src="docs/screen/v18ssc_dialog.png" alt="SSC Config">
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</div>
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<center><i>Super Serial Card config dialog</i></center>
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### libmui
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* Standard file picker now shows *floppy icons*.
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* Added a *Color Apple Menu*, in pure Macintosh II style.
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<div align="center">
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<img src="docs/screen/v18colorapple.png" alt="Color Apple">
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</div>
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* Fixed a few minor memory leaks.
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* Tons more stuff in libmui, inc new font styles (bold, underline, condensed). There is also a text edit control now (still prototype).
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### Internals
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* Made an architecture document, see [Compiling](docs/Compiling.md) for a top-down view.
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* Ported the support for VCD (Value Change Dump) from simavr, so I can now
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record and playback the whole simulation of the floppy driver. No real use for the user.
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* Split the video rendering into bits with a 'main' line rendering function pointer that is set only when video mode changes. This is a bit faster, and that gets rid of the Giant Function.
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## 1.7
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* New animated about box, because, everyone loves a good about box.
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* Added support for Write Protect of floppy disks; disk can be write protected manually, or if the file lacks write permissions, OR if the file format (NIB, DSK) doesn't support writes.
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* New fancypants 'bit view' of the floppy are they are read/written, with a
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heat map to show where the head was last. Drive 1 appears left of the screen,
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drive 2 on the right. It fades out after the drive motor stops.
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<div align="center">
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<img src="docs/screen/v17heatmap.png" alt="Heat map disk view">
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</div>
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<center><i>DOS 3.3 Disk 'bitstream view' on the left, the green trace shows what's just be read.</i></center>
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## 1.6
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* Another big update, yanked the old DiskII driver, and replaced it with a
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homebrew one, low level, with native support for WOZ (1 & 2) files (*read AND write!*) as well as NIB and DSK (read only).
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* This is big news, and MII can now boot all kind of copy protected disks, in
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fact I tried a few hundreds, and they all worked so far!
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* There is currently no way to create a new disk, but you can use a tool like
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[CiderPress](https://a2ciderpress.com/) to create them, and then use them in MII. Or just copy your DOS 3.3.woz file and reformat it!
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* There were a few other minor changes, mostly added some timing measurement
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tooling, and a couple of (necessary for disk to work) tweaks to the emulator
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itself as it was not counting cycles correctly for a couple of instructions.
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* The UI now has support for pure power-of-two textures, for really old OpenGL
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implementations, it is turned off by default, but could work with some
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old hardware. Also updated *libmui* to make it less linux-centric.
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* Fixed some more color issues, mostly DHIRES.
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* Added 'typeahead' for when you select files in the dialog, like on old Macs
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## 1.5
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* BIG update, loads of changes, fixes, improvements.
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* New super UI, using home-made libmui, channeling both GS/OS and MacOS 7.x!
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* New emulation fixes, way more accurate. Video redone, audio redone.
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* New front-end program using XLib and OpenGL 'low level'.
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* New Icon.
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## 1.0
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* Fixed a few graphics rendering bugs/color swapped
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* Fixed a few Makefile issues involving pathnamed with 'spaces' in them.
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* More tweaks to the emulation, added a few cycles here and there.
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## 0.9
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* Added a 'debugger' shell, accessible via telnet.
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* Added a mini-assembler, used to compile the drivers and the CPU unit tests.
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* Added a 'Titan Accelerator IIe' simulation, to turn on/off fast mode.
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## 0.5
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* Initial release
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