1.0 release

This commit is contained in:
4am 2022-01-18 13:46:15 -05:00
parent 905b567ee1
commit 3aa2e7cf5f
12 changed files with 13 additions and 34 deletions

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@ -1,5 +1,5 @@
;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
;------------------------------------------------------------------------------

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;license:MIT
;(c) 2020-2 by 4am
;
; convenience functions for playing sounds through different libraries
;

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;
; Forked from NORMFAST Release 6 (see changelog below)
;
; For Total Replay, we split the machine identification code from
; the (de)acceleration code, because we can do the ID part once
; at program startup (when ROM is easily available), then
; (de)accelerate repeatedly from the language card (when ROM
; is switched out).
;
; --------------------------------------------------------------
;
; Original changelog and documentation:

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@ -1,5 +1,5 @@
;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; /!\ Both sound libraries (electric.duet.a and mockingduet.a) are licensed under the
; GPL (2+ and 3+, respectively), so the program as a whole is licensed GPL 3+ by

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; disk functions to load puzzles, and load & save puzzle completion status
;

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; self-running demo
;

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; display help screen
;

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; main menu
;

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; main event loop for playing puzzles
;

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
; select world screen
;

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;license:MIT
;(c) 2020 by 4am
;(c) 2020-2 by 4am
;
sTitleLine1
@ -13,7 +13,7 @@ sTitleLine3
!raw "LETTERS"
sVersion
!byte 4
!raw "V0.6"
!raw "V1.0"
sOneSpace
!byte 1
!raw " "
@ -152,7 +152,7 @@ sHelpSound
!raw "CTRL-S......................TOGGLE SOUND"
sHelpQuit
!byte 40
!raw "ESC............................MAIN MENU"
!raw "ESC.................BACK TO SELECT LEVEL"
sProgress10
!byte 25
!raw "10% COMPLETE! KEEP IT UP!"

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@ -1,17 +0,0 @@
;------------------------------------------------------------------------------
; HasPuzzleBeenCompleted
;
; in: X = puzzle ID
; out: C clear if puzzle had previously been marked as completed
; C set if puzzle has never been marked as completed
; X/Y preserved
; A clobbered
; other flags clobbered
;------------------------------------------------------------------------------
HasPuzzleBeenCompleted
lda PROGRESS, x
beq +
clc
rts
+ sec
rts