Update README.md

Fixed how I wrote ProDOS
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StewBC 2020-04-23 14:50:00 -07:00
parent 685dc1e80b
commit a3cfe02135

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@ -201,7 +201,7 @@ ui.inc | User facing screens (title, scroller)
variables.inc | All variables (scores, instance buffers, positions, etc.) variables.inc | All variables (scores, instance buffers, positions, etc.)
Willy.inc | All logic relating to the movement of the main character, Willy Willy.inc | All logic relating to the movement of the main character, Willy
The second is the ProDos loader that will auto-load the game. It's in the The second is the ProDOS loader that will auto-load the game. It's in the
src/apple2.loader folder. It has these files (all provided to me by Oliver src/apple2.loader folder. It has these files (all provided to me by Oliver
Schmidt) Schmidt)
@ -225,7 +225,7 @@ The next step is to make a bootable disk image. For this, you will need 3rd
party software. I use AppleCommander. This software will put the loader and party software. I use AppleCommander. This software will put the loader and
game into the disk image. You will need to install Java to use AppleCommander. game into the disk image. You will need to install Java to use AppleCommander.
The apple2/template.dsk is a "blank ProDos floppy" that has the loader and the The apple2/template.dsk is a "blank ProDOS floppy" that has the loader and the
game placed on it by AppleCommander. game placed on it by AppleCommander.
To make the disc image, set an environment variable to point at apple commander To make the disc image, set an environment variable to point at apple commander