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Update README.md
Fixed how I wrote ProDOS
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@ -201,7 +201,7 @@ ui.inc | User facing screens (title, scroller)
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variables.inc | All variables (scores, instance buffers, positions, etc.)
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variables.inc | All variables (scores, instance buffers, positions, etc.)
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Willy.inc | All logic relating to the movement of the main character, Willy
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Willy.inc | All logic relating to the movement of the main character, Willy
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The second is the ProDos loader that will auto-load the game. It's in the
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The second is the ProDOS loader that will auto-load the game. It's in the
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src/apple2.loader folder. It has these files (all provided to me by Oliver
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src/apple2.loader folder. It has these files (all provided to me by Oliver
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Schmidt)
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Schmidt)
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@ -225,7 +225,7 @@ The next step is to make a bootable disk image. For this, you will need 3rd
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party software. I use AppleCommander. This software will put the loader and
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party software. I use AppleCommander. This software will put the loader and
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game into the disk image. You will need to install Java to use AppleCommander.
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game into the disk image. You will need to install Java to use AppleCommander.
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The apple2/template.dsk is a "blank ProDos floppy" that has the loader and the
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The apple2/template.dsk is a "blank ProDOS floppy" that has the loader and the
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game placed on it by AppleCommander.
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game placed on it by AppleCommander.
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To make the disc image, set an environment variable to point at apple commander
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To make the disc image, set an environment variable to point at apple commander
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