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This commit is contained in:
parent
2d7a95acea
commit
731fb99328
@ -1,9 +1,40 @@
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CUTTHROATS
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BALLYHOO
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1984 Adventure
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1986 Mystery
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Difficulty: OOO..
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Difficulty: ***..
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Spurred by your natural curiosity, you stick around after the show in the
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big top, hoping to catch an after-hours performance. Perhaps you'll get a
|
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peek at an impromptu clown act, or watch the late-night feedings of the
|
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exotic animals you goggled at earlier. But life at the circus isn't
|
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glamorous after the audience has gone home: instead of flashy feats, you
|
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overhear a mysterious conversation: a little girl - the circus owner's
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daughter - has been kidnapped! Her father is too naive (or is he too
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pompously stupid?) to do more than hire an inept detective to find her. He
|
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remains blindly loyal to his overworked performers, but... could it be an
|
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inside job? The girl might be hidden somewhere on the circus grounds... and
|
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one of the performers might be her abductor!
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|
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So you do what anyone would do in these circumstances: set out to rescue the
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damsel in distress. The odds aren't in your favor: you - a spectator, a
|
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bystander, an outsider in a defensive close-knit community - trying to find
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a girl you've never met, in a place you know nothing about, among bizarre
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people who want nothing to do with you. Some would call you brave. Some
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would call you foolish.
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Every circus has its seedy underside. But few are as dangerous as this.
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--
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CUTTHROATS
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1984 Adventure
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Difficulty: ***..
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In Cutthroats, you are a skilled diver living on Hardscrabble Island, a
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@ -19,12 +50,12 @@ story, you may find yourself diving for a different treasure.
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--
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DEADLINE
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DEADLINE
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1982 Mystery
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1982 Mystery
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Difficulty: OOOOO
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Difficulty: *****
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A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs
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@ -47,12 +78,12 @@ facts better than any other, and you will know it when you reach it.
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--
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ENCHANTER
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ENCHANTER
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1983 Fantasy
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1983 Fantasy
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Difficulty: OOO..
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Difficulty: ***..
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Welcome to the World of the Enchanter saga - a world where magic is
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@ -79,12 +110,12 @@ observation and quick wits.
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--
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HITCHHIKER'S GUIDE
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TO THE GALAXY
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HITCHHIKER'S GUIDE
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TO THE GALAXY
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1984 Sci-Fi
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1984 Sci-Fi
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Difficulty: OOO..
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Difficulty: ***..
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Don't Panic!
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@ -109,12 +140,38 @@ befuddle yourself.
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--
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INFIDEL
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HOLLYWOOD HIJINX
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1983 Adventure
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1987 Adventure
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Difficulty: OOOO.
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Difficulty: ***..
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As a child, you spent most of your summers with your Aunt Hildegard and
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Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt
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Hildegard his loving (and very rich!) wife. They had no children on their
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own, but you and your cousins loved their house, their parties, the
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Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric
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- but that added to their charm.
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Aunt Hildegard kept the house when Uncle Buddy passed away. And now that
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she's suddenly died, you remember her unusual will. You will inherit the
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entire estate - probably worth millions - if you can spend one night in the
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house and on the grounds, and find a treasure or two. But if you can't, then
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you inherit nothing.
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And so Hollywood Hijinx begins with you being dropped off in front of a dark
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house, not too far from Hollywood...
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--
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INFIDEL
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1983 Adventure
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Difficulty: ****.
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You like to think of yourself as a bold and adventurous soldier of fortune,
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@ -135,12 +192,98 @@ reputation and self-esteem, are at stake. For you are branded INFIDEL.
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--
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PLANETFALL
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LEATHER GOODESSES
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OF PHOBOS
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1986 Comedy
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Difficulty: ***..
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1983 Sci-Fi
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1936. In the United States, a new miracle fabric called nylon is becoming
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popular, the Great Plains continue to suffer from a severe drought that is
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turning the region into a Dust Bowl, Alf Landon is running for President,
|
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Victor Hess is receiving the Nobel Prize for Physics for discovering cosmic
|
||||
radiation, Gone With the Wind is the best-selling novel, and steak is
|
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twenty-five cents a pound. Elsewhere, black track star Jesse Owen is
|
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embarrassing Adolph Hitler by winning four gold medals at the Olympic Games
|
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in Berlin, Edward the VIII of England is abdicating the throne to marry a
|
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commoner, the Spanish Civil War is beginning to heat up, and the Leather
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Goddesses of Phobos are completing plans to invade the Earth and turn it
|
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into their private pleasure world.
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|
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Difficulty: OOO..
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Don't let anyone ever tell you that nothing happens in Upper Sandusky, Ohio,
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because on this day in 1936, you're snatched out of your favorite bar in
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Upper Sandusky - kidnapped by minions of the evil Leather Goddesses. You are
|
||||
brought back to Phobos as an experimental subject, as preparations continue
|
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to enslave every man and woman on Earth.
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||||
|
||||
If you succeed in escaping the clutches of the Leather Goddesses, you will
|
||||
begin an odyssey the likes of which you have never even imagined (except,
|
||||
perhaps, in certain very enjoyable dreams). With your loyal friend and
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fellow Earthmate at your side, you will begin a naughty, bawdy, rowdy,
|
||||
rousing and very, very amusing romp across the solar system. Your mission,
|
||||
should you be able to catch your breath long enough to think about it, is to
|
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collect the materials you'll need to ultimately defeat the Leather Goddesses
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of Phobos and save humanity! Are you "up" for the job?
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--
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THE LURKING HORROR
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1987 Horror
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Difficulty: ***..
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||||
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In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a
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snowstorm to get to the Computer Center and finish work on an assignment.
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But the snowstorm has turned into a raging blizzard, and has trapped you in
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a complex of buildings late at night. You are not alone, fortunately ... or
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perhaps, unfortunately.
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In any event, you soon find yourself wandering away from your computer and
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into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world
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that rivals your most hideous visions, a realm of horror lurking beneath the
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calm corridors and study halls.
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||||
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Shapes emerge from dark corners. Eerie sounds draw closer. Slimy passageways
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lead to sights so horrifying that they will feed your nightmares for weeks.
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--
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MOONMIST
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1986 Mystery
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Difficulty: **...
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||||
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||||
|
||||
In Moonmist, you are a famous young American detective. An old friend,
|
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Tamara Lynd, has written you a letter, asking for your help. And so you have
|
||||
travelled to England to test your detective skills.
|
||||
|
||||
As the story begins, you meet some interesting guests. But your visit soon
|
||||
turns to mystery, as a trail of riddles and clues leads you to a hidden
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valuable treasure.
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|
||||
But Tamara is worried about a ghost that is tormenting her. What does the
|
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ghost want? Is it jealous of her? Does the ghost want the hidden treasure
|
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for itself? Or is the ghost a fake -- just someone dressing up to frighten
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Tamara? If so, why?
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|
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These mysteries and others are waiting to test your wits in Moonmist.
|
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|
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--
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PLANETFALL
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1983 Sci-Fi
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Difficulty: ***..
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||||
|
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||||
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year
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@ -172,12 +315,32 @@ out for the Stellar Patrol...
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--
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SEASTALKER
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PLUNDERED HEARTS
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1984 Adventure
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1987 Romance
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||||
Difficulty: O....
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Difficulty: **...
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Plundered Hearts is set in the late 1600s, where you are living the gentle
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life of a beautiful young Englishwoman. You have received news that your
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dear father is ailing, and so you are travelling to the West Indies to care
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for him.
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As the story opens, the ship you are aboard is attacked by pirates, and you
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||||
are carried off by the dashing pirate captain! But this does not dissuade
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you from your determination to find your father. Along the way, you shall
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encounter danger, adventure ... and more than a touch of romance.
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--
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||||
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SEASTALKER
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1984 Adventure
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Difficulty: *....
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||||
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||||
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||||
Welcome to the world of Infocom's junior interactive fiction, a world where:
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@ -197,11 +360,12 @@ monster that is attacking it!
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||||
--
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SORCERER
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SORCERER
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||||
|
||||
1984 Fantasy
|
||||
|
||||
Difficulty: OOOO.
|
||||
1984 Fantasy
|
||||
|
||||
Difficulty: ****.
|
||||
|
||||
|
||||
Welcome to the World of the Enchanter saga - a world where magic is
|
||||
@ -235,12 +399,39 @@ And now, unbeknownst to you, Belboz has vanished.
|
||||
|
||||
--
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||||
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||||
STARCROSS
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||||
SPELLBREAKER
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|
||||
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||||
1982 Sci-Fi
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||||
1985 Fantasy
|
||||
|
||||
Difficulty: OOOOO
|
||||
Difficulty: *****
|
||||
|
||||
|
||||
Welcome to the World of the Enchanter saga - a world founded on magic, where
|
||||
guilds of magicians have mastered the powers of sorcery; a world now
|
||||
threatened with destruction.
|
||||
|
||||
You distinguished yourself among the young Enchanters by defeating the evil
|
||||
warlock Krill, whose attempt to subjugate the land was thwarted by your
|
||||
clerverness, as your inexperience allowed you to succeed where others might
|
||||
fave failed. This earned you a place on the Circle of Enchanters, second
|
||||
only to the great Belbox the Necromancer. Then Belboz himself was nearly
|
||||
destroyed, and your rescue of him from the evil demon Jeearr earned you the
|
||||
ultimate honor given a mage, the leadership of the Circle of Enchanters.
|
||||
|
||||
Now, a crisis has befallen the kingdom. Magic itself seems to be failing.
|
||||
Spells fail to work or go strangely awry, the populace is confused and
|
||||
restive, and even the Enchanters Guild is baffled. And it is at this
|
||||
conclave that the final conflict between good and evil begins to unfold.
|
||||
|
||||
--
|
||||
|
||||
STARCROSS
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||||
|
||||
|
||||
1982 Sci-Fi
|
||||
|
||||
Difficulty: *****
|
||||
|
||||
|
||||
The year is 2186. Humanity has established colonies on the moon, Mars, and
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||||
@ -272,201 +463,14 @@ from the outer fringes of the galaxy.
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||||
|
||||
--
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||||
|
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SUSPENDED
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||||
STATIONFALL
|
||||
|
||||
|
||||
1983 Sci-Fi
|
||||
1987 Sci-Fi
|
||||
|
||||
Difficulty: OOOOO
|
||||
Difficulty: ****.
|
||||
|
||||
|
||||
You are the Central Mentality on an advanced semi-automated planet. You were
|
||||
supposed to sleep -- in limited cryogenic suspension -- for the next 500
|
||||
years, 20 miles beneath the surface of the planet, while the great Filtering
|
||||
Computers maintained all surface systems. But the computers have taken you
|
||||
out of suspension because something is terribly wrong: the weather has
|
||||
become brutal, food production is dangerously low, and the Transportation
|
||||
System is malfunctioning, causing unprecedented accidents and casualties.
|
||||
The planet is in chaos.
|
||||
|
||||
You are physically immobilized. But you have six robots at your disposal,
|
||||
and you must manipulate them strategically to bring the Filtering Computers
|
||||
back into balance. Each robot has a distinct perception of the world and
|
||||
offers you specific abilities. One offers you sight; a second, hearing; a
|
||||
third, access to information in the computer memory banks. Through the
|
||||
robots, you must save the planet from destruction.
|
||||
|
||||
--
|
||||
|
||||
SUSPECT
|
||||
|
||||
|
||||
1984 Mystery
|
||||
|
||||
Difficulty: OOOO.
|
||||
|
||||
|
||||
Halloween night.
|
||||
|
||||
You are a guest at a very exclusive party: the annual Costume Ball at
|
||||
Ashcroft Farm. You are mingling with society's blue bloods and power
|
||||
brokers, sampling caviar and champagne, and enjoying the fine orchestra and
|
||||
the outlandish costumes. Quite a treat for a newspaper reporter like you -
|
||||
until someone plays a nasty trick on you.
|
||||
|
||||
You're framed for a murder you didn't commit.
|
||||
|
||||
You'll have a hard time convincing the police of your innocence. You'll have
|
||||
to figure out who did the heinous crime, and why. You'll need irrefutable
|
||||
proof. The murderer is no doubt watching your every move. But you have only
|
||||
a few hours to escape the trap that's been laid for you.
|
||||
|
||||
The murderer is in your midst, laughing behind your back.
|
||||
|
||||
--
|
||||
|
||||
Title: Spellbreaker
|
||||
Author: Dave Lebling
|
||||
Released: 1985
|
||||
Genre: Fantasy
|
||||
Difficulty: Expert (5/5)
|
||||
|
||||
Welcome to the World of the Enchanter saga - a world founded on magic, where
|
||||
guilds of magicians have mastered the powers of sorcery; a world now
|
||||
threatened with destruction.
|
||||
|
||||
You distinguished yourself among the young Enchanters by defeating the evil
|
||||
warlock Krill, whose attempt to subjugate the land was thwarted by your
|
||||
clerverness, as your inexperience allowed you to succeed where others might
|
||||
fave failed. This earned you a place on the Circle of Enchanters, second
|
||||
only to the great Belbox the Necromancer. Then Belboz himself was nearly
|
||||
destroyed, and your rescue of him from the evil demon Jeearr earned you the
|
||||
ultimate honor given a mage, the leadership of the Circle of Enchanters.
|
||||
|
||||
Now, a crisis has befallen the kingdom. Magic itself seems to be failing.
|
||||
Spells fail to work or go strangely awry, the populace is confused and
|
||||
restive, and even the Enchanters Guild is baffled. And it is at this
|
||||
conclave that the final conflict between good and evil begins to unfold.
|
||||
|
||||
--
|
||||
|
||||
Title: Ballyhoo
|
||||
Author: Jeff O'Neill
|
||||
Released: 1986
|
||||
Genre: Mystery
|
||||
Difficulty: Standard (3/5)
|
||||
|
||||
Spurred by your natural curiosity, you stick around after the show in the
|
||||
big top, hoping to catch an after-hours performance. Perhaps you'll get a
|
||||
peek at an impromptu clown act, or watch the late-night feedings of the
|
||||
exotic animals you goggled at earlier. But life at the circus isn't
|
||||
glamorous after the audience has gone home: instead of flashy feats, you
|
||||
overhear a mysterious conversation: a little girl - the circus owner's
|
||||
daughter - has been kidnapped! Her father is too naive (or is he too
|
||||
pompously stupid?) to do more than hire an inept detective to find her. He
|
||||
remains blindly loyal to his overworked performers, but... could it be an
|
||||
inside job? The girl might be hidden somewhere on the circus grounds... and
|
||||
one of the performers might be her abductor!
|
||||
|
||||
So you do what anyone would do in these circumstances: set out to rescue the
|
||||
damsel in distress. The odds aren't in your favor: you - a spectator, a
|
||||
bystander, an outsider in a defensive close-knit community - trying to find
|
||||
a girl you've never met, in a place you know nothing about, among bizarre
|
||||
people who want nothing to do with you. Some would call you brave. Some
|
||||
would call you foolish.
|
||||
|
||||
Every circus has its seedy underside. But few are as dangerous as this.
|
||||
|
||||
--
|
||||
|
||||
Title: Leather Goddesses of Phobos
|
||||
Author: Steve Meretzky
|
||||
Released: 1986
|
||||
Genre: Comedy
|
||||
Difficulty: Standard (3/5)
|
||||
|
||||
1936. In the United States, a new miracle fabric called nylon is becoming
|
||||
popular, the Great Plains continue to suffer from a severe drought that is
|
||||
turning the region into a Dust Bowl, Alf Landon is running for President,
|
||||
Victor Hess is receiving the Nobel Prize for Physics for discovering cosmic
|
||||
radiation, Gone With the Wind is the best-selling novel, and steak is
|
||||
twenty-five cents a pound. Elsewhere, black track star Jesse Owen is
|
||||
embarrassing Adolph Hitler by winning four gold medals at the Olympic Games
|
||||
in Berlin, Edward the VIII of England is abdicating the throne to marry a
|
||||
commoner, the Spanish Civil War is beginning to heat up, and the Leather
|
||||
Goddesses of Phobos are completing plans to invade the Earth and turn it
|
||||
into their private pleasure world.
|
||||
|
||||
Don't let anyone ever tell you that nothing happens in Upper Sandusky, Ohio,
|
||||
because on this day in 1936, you're snatched out of your favorite bar in
|
||||
Upper Sandusky - kidnapped by minions of the evil Leather Goddesses. You are
|
||||
brought back to Phobos as an experimental subject, as preparations continue
|
||||
to enslave every man and woman on Earth.
|
||||
|
||||
If you succeed in escaping the clutches of the Leather Goddesses, you will
|
||||
begin an odyssey the likes of which you have never even imagined (except,
|
||||
perhaps, in certain very enjoyable dreams). With your loyal friend and
|
||||
fellow Earthmate at your side, you will begin a naughty, bawdy, rowdy,
|
||||
rousing and very, very amusing romp across the solar system. Your mission,
|
||||
should you be able to catch your breath long enough to think about it, is to
|
||||
collect the materials you'll need to ultimately defeat the Leather Goddesses
|
||||
of Phobos and save humanity! Are you "up" for the job?
|
||||
|
||||
--
|
||||
|
||||
Title: Moonmist
|
||||
Author: Stu Galley and Jim Lawrence
|
||||
Released: 1986
|
||||
Genre: Mystery
|
||||
Difficulty: Introductory (2/5)
|
||||
|
||||
In Moonmist, you are a famous young American detective. An old friend,
|
||||
Tamara Lynd, has written you a letter, asking for your help. And so you have
|
||||
travelled to England to test your detective skills.
|
||||
|
||||
As the story begins, you meet some interesting guests. But your visit soon
|
||||
turns to mystery, as a trail of riddles and clues leads you to a hidden
|
||||
valuable treasure.
|
||||
|
||||
But Tamara is worried about a ghost that is tormenting her. What does the
|
||||
ghost want? Is it jealous of her? Does the ghost want the hidden treasure
|
||||
for itself? Or is the ghost a fake -- just someone dressing up to frighten
|
||||
Tamara? If so, why?
|
||||
|
||||
These mysteries and others are waiting to test your wits in Moonmist.
|
||||
|
||||
--
|
||||
|
||||
Title: Hollywood Hijinx
|
||||
Author: "Hollywood" Dave Anderson and Liz Cyr-Jones
|
||||
Released: 1987
|
||||
Genre: Adventure
|
||||
Difficulty: Standard (3/5)
|
||||
|
||||
As a child, you spent most of your summers with your Aunt Hildegard and
|
||||
Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt
|
||||
Hildegard his loving (and very rich!) wife. They had no children on their
|
||||
own, but you and your cousins loved their house, their parties, the
|
||||
Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric
|
||||
- but that added to their charm.
|
||||
|
||||
Aunt Hildegard kept the house when Uncle Buddy passed away. And now that
|
||||
she's suddenly died, you remember her unusual will. You will inherit the
|
||||
entire estate - probably worth millions - if you can spend one night in the
|
||||
house and on the grounds, and find a treasure or two. But if you can't, then
|
||||
you inherit nothing.
|
||||
|
||||
And so Hollywood Hijinx begins with you being dropped off in front of a dark
|
||||
house, not too far from Hollywood...
|
||||
|
||||
--
|
||||
|
||||
Title: Stationfall
|
||||
Author: Steve Meretzky
|
||||
Released: 1987
|
||||
Genre: Sci-Fi
|
||||
Difficulty: Advanced (4/5)
|
||||
|
||||
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year
|
||||
dark age settled upon the galaxy. Interstellar travel was nonexistent, and
|
||||
many star systems descended into a near-barbaric state, buring coal and gas
|
||||
@ -508,52 +512,65 @@ for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms...
|
||||
|
||||
--
|
||||
|
||||
Title: The Lurking Horror
|
||||
Author: Dave Lebling
|
||||
Released: 1987
|
||||
Genre: Horror
|
||||
Difficulty: Standard (3/5)
|
||||
SUSPECT
|
||||
|
||||
In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a
|
||||
snowstorm to get to the Computer Center and finish work on an assignment.
|
||||
But the snowstorm has turned into a raging blizzard, and has trapped you in
|
||||
a complex of buildings late at night. You are not alone, fortunately ... or
|
||||
perhaps, unfortunately.
|
||||
|
||||
In any event, you soon find yourself wandering away from your computer and
|
||||
into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world
|
||||
that rivals your most hideous visions, a realm of horror lurking beneath the
|
||||
calm corridors and study halls.
|
||||
1984 Mystery
|
||||
|
||||
Shapes emerge from dark corners. Eerie sounds draw closer. Slimy passageways
|
||||
lead to sights so horrifying that they will feed your nightmares for weeks.
|
||||
Difficulty: ****.
|
||||
|
||||
|
||||
Halloween night.
|
||||
|
||||
You are a guest at a very exclusive party: the annual Costume Ball at
|
||||
Ashcroft Farm. You are mingling with society's blue bloods and power
|
||||
brokers, sampling caviar and champagne, and enjoying the fine orchestra and
|
||||
the outlandish costumes. Quite a treat for a newspaper reporter like you -
|
||||
until someone plays a nasty trick on you.
|
||||
|
||||
You're framed for a murder you didn't commit.
|
||||
|
||||
You'll have a hard time convincing the police of your innocence. You'll have
|
||||
to figure out who did the heinous crime, and why. You'll need irrefutable
|
||||
proof. The murderer is no doubt watching your every move. But you have only
|
||||
a few hours to escape the trap that's been laid for you.
|
||||
|
||||
The murderer is in your midst, laughing behind your back.
|
||||
|
||||
--
|
||||
|
||||
Title: Plundered Hearts
|
||||
Author: Amy Briggs
|
||||
Released: 1987
|
||||
Genre: Romance
|
||||
Difficulty: Introductory (2/5)
|
||||
SUSPENDED
|
||||
|
||||
Plundered Hearts is set in the late 1600s, where you are living the gentle
|
||||
life of a beautiful young Englishwoman. You have received news that your
|
||||
dear father is ailing, and so you are travelling to the West Indies to care
|
||||
for him.
|
||||
|
||||
As the story opens, the ship you are aboard is attacked by pirates, and you
|
||||
are carried off by the dashing pirate captain! But this does not dissuade
|
||||
you from your determination to find your father. Along the way, you shall
|
||||
encounter danger, adventure ... and more than a touch of romance.
|
||||
1983 Sci-Fi
|
||||
|
||||
Difficulty: *****
|
||||
|
||||
|
||||
You are the Central Mentality on an advanced semi-automated planet. You were
|
||||
supposed to sleep -- in limited cryogenic suspension -- for the next 500
|
||||
years, 20 miles beneath the surface of the planet, while the great Filtering
|
||||
Computers maintained all surface systems. But the computers have taken you
|
||||
out of suspension because something is terribly wrong: the weather has
|
||||
become brutal, food production is dangerously low, and the Transportation
|
||||
System is malfunctioning, causing unprecedented accidents and casualties.
|
||||
The planet is in chaos.
|
||||
|
||||
You are physically immobilized. But you have six robots at your disposal,
|
||||
and you must manipulate them strategically to bring the Filtering Computers
|
||||
back into balance. Each robot has a distinct perception of the world and
|
||||
offers you specific abilities. One offers you sight; a second, hearing; a
|
||||
third, access to information in the computer memory banks. Through the
|
||||
robots, you must save the planet from destruction.
|
||||
|
||||
--
|
||||
|
||||
WISHBRINGER: THE MAGICK
|
||||
STONE OF DREAMS
|
||||
WISHBRINGER
|
||||
|
||||
1985 Fantasy
|
||||
|
||||
Difficulty: OO...
|
||||
1985 Fantasy
|
||||
|
||||
Difficulty: **...
|
||||
|
||||
|
||||
In Wishbringer, you're a postal clerk in a small seaside village called
|
||||
@ -569,12 +586,12 @@ your town safe again. And you only have a few hours!
|
||||
|
||||
--
|
||||
|
||||
THE WITNESS
|
||||
THE WITNESS
|
||||
|
||||
|
||||
1984 Mystery
|
||||
1984 Mystery
|
||||
|
||||
Difficulty: OOO..
|
||||
Difficulty: ***..
|
||||
|
||||
|
||||
In The Witness, you are a police detective working near Los Angeles. The
|
||||
@ -604,12 +621,12 @@ it.
|
||||
|
||||
--
|
||||
|
||||
ZORK I: THE GREAT
|
||||
UNDERGROUND EMPIRE
|
||||
ZORK I: THE GREAT
|
||||
UNDERGROUND EMPIRE
|
||||
|
||||
1980 Fantasy
|
||||
1980 Fantasy
|
||||
|
||||
Difficulty: OOO..
|
||||
Difficulty: ***..
|
||||
|
||||
|
||||
Welcome to ZORK! You are about to experience a classic interactive fantasy,
|
||||
@ -630,12 +647,12 @@ opponent).
|
||||
|
||||
--
|
||||
|
||||
ZORK II: THE
|
||||
WIZARD OF FROBOZZ
|
||||
ZORK II: THE WIZARD
|
||||
OF FROBOZZ
|
||||
|
||||
1981 Fantasy
|
||||
1981 Fantasy
|
||||
|
||||
Difficulty: OOOO.
|
||||
Difficulty: ****.
|
||||
|
||||
|
||||
Welcome to ZORK! You are about to experience a classic interactive fantasy,
|
||||
@ -654,12 +671,12 @@ realm, is to avoid his capricious tricks and learn to control his magic.
|
||||
|
||||
--
|
||||
|
||||
ZORK III: THE
|
||||
DUNGEON MASTER
|
||||
ZORK III: THE
|
||||
DUNGEON MASTER
|
||||
|
||||
1982 Fantasy
|
||||
1982 Fantasy
|
||||
|
||||
Difficulty: OOOO.
|
||||
Difficulty: ****.
|
||||
|
||||
|
||||
Welcome to ZORK! You are about to experience a classic interactive fantasy,
|
||||
|
35
res/info/zork.i.txt
Normal file
35
res/info/zork.i.txt
Normal file
@ -0,0 +1,35 @@
|
||||
[info]
|
||||
ZORK I: THE GREAT
|
||||
UNDERGROUND EMPIRE
|
||||
|
||||
1980 Fantasy
|
||||
|
||||
Difficulty: ***..
|
||||
|
||||
[description]
|
||||
Welcome to ZORK! You are about to experience a classic interactive fantasy,
|
||||
set in a magical universe. The ZORK trilogy takes place in the ruins of an
|
||||
ancient empire lying far underground. You, a dauntless treasure-hunter, are
|
||||
venturing into this dangerous land in search of wealth and adventure.
|
||||
Because each part of the ZORK saga is a completely independent story, you
|
||||
can explore them in any order. However, since ZORK I is the least difficult,
|
||||
it is usually the best place to begin.
|
||||
|
||||
Many strange tales have been told of the fabulous treasures, exotic
|
||||
creatures and diabolical puzzles in the Great Underground Empire. As an
|
||||
aspiring adventurer you will undoubtedly want to locate the treasures and
|
||||
deposit them in your trophy case. You'd better equip yourself with a source
|
||||
of light (for the caverns are dark) and weapons (for some of the inhabitants
|
||||
are unfriendly -- especially the thief, a skilled pickpocket and ruthless
|
||||
opponent).
|
||||
|
||||
[versions]
|
||||
R88.840726.Z3=r88 / 840726
|
||||
R76.840509.Z3=r76 / 840509
|
||||
R75.830929.Z3=r75 / 830929
|
||||
R30.830330.Z3=r30 / 830330
|
||||
R28.821013.Z3=r28 / 821013
|
||||
R26.820803.Z3=r26 / 820803
|
||||
R25.820515.Z3=r25 / 820515
|
||||
R23.820428.Z3=r23 / 820428
|
||||
R20.000000.Z3=r20 / 000000
|
BIN
res/work.po
BIN
res/work.po
Binary file not shown.
103
src/config.a
Normal file
103
src/config.a
Normal file
@ -0,0 +1,103 @@
|
||||
kNumberOfGames = 25
|
||||
|
||||
directories
|
||||
!word .ballyhoo
|
||||
!word .cutthroats
|
||||
!word .deadline
|
||||
!word .enchanter
|
||||
!word .hgttg
|
||||
!word .hollywoodhijinx
|
||||
!word .infidel
|
||||
!word .leathergoddesses
|
||||
!word .lurkinghorror
|
||||
!word .minizork
|
||||
!word .moonmist
|
||||
!word .planetfall
|
||||
!word .plunderedhearts
|
||||
!word .seastalker
|
||||
!word .sorcerer
|
||||
!word .spellbreaker
|
||||
!word .starcross
|
||||
!word .stationfall
|
||||
!word .suspect
|
||||
!word .suspended
|
||||
!word .wishbringer
|
||||
!word .witness
|
||||
!word .zorki
|
||||
!word .zorkii
|
||||
!word .zorkiii
|
||||
.ballyhoo
|
||||
!byte 8
|
||||
!raw "BALLYHOO"
|
||||
.cutthroats
|
||||
!byte 10
|
||||
!raw "CUTTHROATS"
|
||||
.deadline
|
||||
!byte 8
|
||||
!raw "DEADLINE"
|
||||
.enchanter
|
||||
!byte 9
|
||||
!raw "ENCHANTER"
|
||||
.hgttg
|
||||
!byte 5
|
||||
!raw "HGTTG"
|
||||
.hollywoodhijinx
|
||||
!byte 9
|
||||
!raw "HOLLYWOOD"
|
||||
.infidel
|
||||
!byte 7
|
||||
!raw "INFIDEL"
|
||||
.leathergoddesses
|
||||
!byte 4
|
||||
!raw "LGOP"
|
||||
.lurkinghorror
|
||||
!byte 14
|
||||
!raw "LURKING.HORROR"
|
||||
.minizork
|
||||
!byte 9
|
||||
!raw "MINI.ZORK"
|
||||
.moonmist
|
||||
!byte 8
|
||||
!raw "MOONMIST"
|
||||
.planetfall
|
||||
!byte 10
|
||||
!raw "PLANETFALL"
|
||||
.plunderedhearts
|
||||
!byte 9
|
||||
!raw "PLUNDERED"
|
||||
.seastalker
|
||||
!byte 10
|
||||
!raw "SEASTALKER"
|
||||
.sorcerer
|
||||
!byte 8
|
||||
!raw "SORCERER"
|
||||
.spellbreaker
|
||||
!byte 12
|
||||
!raw "SPELLBREAKER"
|
||||
.starcross
|
||||
!byte 9
|
||||
!raw "STARCROSS"
|
||||
.stationfall
|
||||
!byte 11
|
||||
!raw "STATIONFALL"
|
||||
.suspect
|
||||
!byte 7
|
||||
!raw "SUSPECT"
|
||||
.suspended
|
||||
!byte 9
|
||||
!raw "SUSPENDED"
|
||||
.wishbringer
|
||||
!byte 11
|
||||
!raw "WISHBRINGER"
|
||||
.witness
|
||||
!byte 7
|
||||
!raw "WITNESS"
|
||||
.zorki
|
||||
!byte 6
|
||||
!raw "ZORK.I"
|
||||
.zorkii
|
||||
!byte 7
|
||||
!raw "ZORK.II"
|
||||
.zorkiii
|
||||
!byte 8
|
||||
!raw "ZORK.III"
|
@ -9,6 +9,7 @@
|
||||
; ROM routines
|
||||
INVERSE = $FE80
|
||||
NORMAL = $FE84
|
||||
MAGICRTS = $FF58
|
||||
|
||||
; application constants
|
||||
RAW = 1
|
||||
@ -17,6 +18,7 @@ RAW = 1
|
||||
|
||||
!source "WeeGUI_MLI.s"
|
||||
!source "prodos.a"
|
||||
!source "config.a"
|
||||
|
||||
Init
|
||||
lda MACHID
|
||||
@ -26,7 +28,7 @@ Init
|
||||
jmp QuitToProDOS
|
||||
+
|
||||
jsr LoadFile1Shot ; load WEEGUI binary at $4000
|
||||
!word WGFILE
|
||||
!word weeguifilename
|
||||
!word $4000
|
||||
!word $2000
|
||||
!word $1C00
|
||||
@ -94,6 +96,31 @@ Init
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
|
||||
ldx #WGSetCursor
|
||||
stz PARAM0
|
||||
lda #3
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
ldx #WGPrint
|
||||
lda #<string_info3
|
||||
sta PARAM0
|
||||
lda #>string_info3
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
|
||||
ldx #WGSetCursor
|
||||
stz PARAM0
|
||||
lda #5
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
ldx #WGPrint
|
||||
lda #<string_info4
|
||||
sta PARAM0
|
||||
lda #>string_info4
|
||||
sta PARAM1
|
||||
bit MAGICRTS ; set overflow bit
|
||||
jsr WeeGUI
|
||||
|
||||
bit $c010
|
||||
- lda $c000
|
||||
bpl -
|
||||
@ -137,9 +164,9 @@ _create_button
|
||||
ldx #WGPaintView
|
||||
jmp WeeGUI
|
||||
|
||||
WGFILE !byte wg_e-wg_b
|
||||
wg_b !raw "WEEGUI"
|
||||
wg_e
|
||||
weeguifilename
|
||||
!byte 6
|
||||
!raw "WEEGUI"
|
||||
|
||||
view_title
|
||||
!byte 0 ; view ID
|
||||
@ -223,17 +250,27 @@ string_options
|
||||
view_info
|
||||
!byte 12 ; view ID
|
||||
!byte 0 ; style
|
||||
!byte 31 ; left
|
||||
!byte 30 ; left
|
||||
!byte 2 ; top
|
||||
!byte 18 ; visible width
|
||||
!byte 20 ; visible width
|
||||
!byte 7 ; visible height
|
||||
!byte 18 ; width
|
||||
!byte 20 ; width
|
||||
!byte 7 ; height
|
||||
string_info1
|
||||
!raw "ZORK I: THE GREAT ",0
|
||||
!text " ZORK I: THE GREAT ",0
|
||||
string_info2
|
||||
!raw "UNDERGROUND EMPIRE",0
|
||||
!text " UNDERGROUND EMPIRE ",0
|
||||
string_info3
|
||||
!raw "1980 Fantasy",0
|
||||
!text "1980 Fantasy",0
|
||||
string_info4
|
||||
!raw "Difficulty: ",64,64,64,65,65,0
|
||||
!text "Difficulty: ",64,64,64,65,65,0
|
||||
|
||||
view_blurb
|
||||
!byte 12 ; view ID
|
||||
!byte 0 ; style
|
||||
!byte 30 ; left
|
||||
!byte 2 ; top
|
||||
!byte 20 ; visible width
|
||||
!byte 7 ; visible height
|
||||
!byte 20 ; width
|
||||
!byte 7 ; height
|
||||
|
Loading…
x
Reference in New Issue
Block a user