This commit is contained in:
4am 2018-02-03 11:45:41 -05:00
parent 2d7a95acea
commit 731fb99328
5 changed files with 469 additions and 277 deletions

View File

@ -1,9 +1,40 @@
CUTTHROATS
BALLYHOO
1984 Adventure
1986 Mystery
Difficulty: OOO..
Difficulty: ***..
Spurred by your natural curiosity, you stick around after the show in the
big top, hoping to catch an after-hours performance. Perhaps you'll get a
peek at an impromptu clown act, or watch the late-night feedings of the
exotic animals you goggled at earlier. But life at the circus isn't
glamorous after the audience has gone home: instead of flashy feats, you
overhear a mysterious conversation: a little girl - the circus owner's
daughter - has been kidnapped! Her father is too naive (or is he too
pompously stupid?) to do more than hire an inept detective to find her. He
remains blindly loyal to his overworked performers, but... could it be an
inside job? The girl might be hidden somewhere on the circus grounds... and
one of the performers might be her abductor!
So you do what anyone would do in these circumstances: set out to rescue the
damsel in distress. The odds aren't in your favor: you - a spectator, a
bystander, an outsider in a defensive close-knit community - trying to find
a girl you've never met, in a place you know nothing about, among bizarre
people who want nothing to do with you. Some would call you brave. Some
would call you foolish.
Every circus has its seedy underside. But few are as dangerous as this.
--
CUTTHROATS
1984 Adventure
Difficulty: ***..
In Cutthroats, you are a skilled diver living on Hardscrabble Island, a
@ -19,12 +50,12 @@ story, you may find yourself diving for a different treasure.
--
DEADLINE
DEADLINE
1982 Mystery
1982 Mystery
Difficulty: OOOOO
Difficulty: *****
A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs
@ -47,12 +78,12 @@ facts better than any other, and you will know it when you reach it.
--
ENCHANTER
ENCHANTER
1983 Fantasy
1983 Fantasy
Difficulty: OOO..
Difficulty: ***..
Welcome to the World of the Enchanter saga - a world where magic is
@ -79,12 +110,12 @@ observation and quick wits.
--
HITCHHIKER'S GUIDE
TO THE GALAXY
HITCHHIKER'S GUIDE
TO THE GALAXY
1984 Sci-Fi
1984 Sci-Fi
Difficulty: OOO..
Difficulty: ***..
Don't Panic!
@ -109,12 +140,38 @@ befuddle yourself.
--
INFIDEL
HOLLYWOOD HIJINX
1983 Adventure
1987 Adventure
Difficulty: OOOO.
Difficulty: ***..
As a child, you spent most of your summers with your Aunt Hildegard and
Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt
Hildegard his loving (and very rich!) wife. They had no children on their
own, but you and your cousins loved their house, their parties, the
Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric
- but that added to their charm.
Aunt Hildegard kept the house when Uncle Buddy passed away. And now that
she's suddenly died, you remember her unusual will. You will inherit the
entire estate - probably worth millions - if you can spend one night in the
house and on the grounds, and find a treasure or two. But if you can't, then
you inherit nothing.
And so Hollywood Hijinx begins with you being dropped off in front of a dark
house, not too far from Hollywood...
--
INFIDEL
1983 Adventure
Difficulty: ****.
You like to think of yourself as a bold and adventurous soldier of fortune,
@ -135,12 +192,98 @@ reputation and self-esteem, are at stake. For you are branded INFIDEL.
--
PLANETFALL
LEATHER GOODESSES
OF PHOBOS
1986 Comedy
Difficulty: ***..
1983 Sci-Fi
1936. In the United States, a new miracle fabric called nylon is becoming
popular, the Great Plains continue to suffer from a severe drought that is
turning the region into a Dust Bowl, Alf Landon is running for President,
Victor Hess is receiving the Nobel Prize for Physics for discovering cosmic
radiation, Gone With the Wind is the best-selling novel, and steak is
twenty-five cents a pound. Elsewhere, black track star Jesse Owen is
embarrassing Adolph Hitler by winning four gold medals at the Olympic Games
in Berlin, Edward the VIII of England is abdicating the throne to marry a
commoner, the Spanish Civil War is beginning to heat up, and the Leather
Goddesses of Phobos are completing plans to invade the Earth and turn it
into their private pleasure world.
Difficulty: OOO..
Don't let anyone ever tell you that nothing happens in Upper Sandusky, Ohio,
because on this day in 1936, you're snatched out of your favorite bar in
Upper Sandusky - kidnapped by minions of the evil Leather Goddesses. You are
brought back to Phobos as an experimental subject, as preparations continue
to enslave every man and woman on Earth.
If you succeed in escaping the clutches of the Leather Goddesses, you will
begin an odyssey the likes of which you have never even imagined (except,
perhaps, in certain very enjoyable dreams). With your loyal friend and
fellow Earthmate at your side, you will begin a naughty, bawdy, rowdy,
rousing and very, very amusing romp across the solar system. Your mission,
should you be able to catch your breath long enough to think about it, is to
collect the materials you'll need to ultimately defeat the Leather Goddesses
of Phobos and save humanity! Are you "up" for the job?
--
THE LURKING HORROR
1987 Horror
Difficulty: ***..
In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a
snowstorm to get to the Computer Center and finish work on an assignment.
But the snowstorm has turned into a raging blizzard, and has trapped you in
a complex of buildings late at night. You are not alone, fortunately ... or
perhaps, unfortunately.
In any event, you soon find yourself wandering away from your computer and
into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world
that rivals your most hideous visions, a realm of horror lurking beneath the
calm corridors and study halls.
Shapes emerge from dark corners. Eerie sounds draw closer. Slimy passageways
lead to sights so horrifying that they will feed your nightmares for weeks.
--
MOONMIST
1986 Mystery
Difficulty: **...
In Moonmist, you are a famous young American detective. An old friend,
Tamara Lynd, has written you a letter, asking for your help. And so you have
travelled to England to test your detective skills.
As the story begins, you meet some interesting guests. But your visit soon
turns to mystery, as a trail of riddles and clues leads you to a hidden
valuable treasure.
But Tamara is worried about a ghost that is tormenting her. What does the
ghost want? Is it jealous of her? Does the ghost want the hidden treasure
for itself? Or is the ghost a fake -- just someone dressing up to frighten
Tamara? If so, why?
These mysteries and others are waiting to test your wits in Moonmist.
--
PLANETFALL
1983 Sci-Fi
Difficulty: ***..
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year
@ -172,12 +315,32 @@ out for the Stellar Patrol...
--
SEASTALKER
PLUNDERED HEARTS
1984 Adventure
1987 Romance
Difficulty: O....
Difficulty: **...
Plundered Hearts is set in the late 1600s, where you are living the gentle
life of a beautiful young Englishwoman. You have received news that your
dear father is ailing, and so you are travelling to the West Indies to care
for him.
As the story opens, the ship you are aboard is attacked by pirates, and you
are carried off by the dashing pirate captain! But this does not dissuade
you from your determination to find your father. Along the way, you shall
encounter danger, adventure ... and more than a touch of romance.
--
SEASTALKER
1984 Adventure
Difficulty: *....
Welcome to the world of Infocom's junior interactive fiction, a world where:
@ -197,11 +360,12 @@ monster that is attacking it!
--
SORCERER
SORCERER
1984 Fantasy
Difficulty: OOOO.
1984 Fantasy
Difficulty: ****.
Welcome to the World of the Enchanter saga - a world where magic is
@ -235,12 +399,39 @@ And now, unbeknownst to you, Belboz has vanished.
--
STARCROSS
SPELLBREAKER
1982 Sci-Fi
1985 Fantasy
Difficulty: OOOOO
Difficulty: *****
Welcome to the World of the Enchanter saga - a world founded on magic, where
guilds of magicians have mastered the powers of sorcery; a world now
threatened with destruction.
You distinguished yourself among the young Enchanters by defeating the evil
warlock Krill, whose attempt to subjugate the land was thwarted by your
clerverness, as your inexperience allowed you to succeed where others might
fave failed. This earned you a place on the Circle of Enchanters, second
only to the great Belbox the Necromancer. Then Belboz himself was nearly
destroyed, and your rescue of him from the evil demon Jeearr earned you the
ultimate honor given a mage, the leadership of the Circle of Enchanters.
Now, a crisis has befallen the kingdom. Magic itself seems to be failing.
Spells fail to work or go strangely awry, the populace is confused and
restive, and even the Enchanters Guild is baffled. And it is at this
conclave that the final conflict between good and evil begins to unfold.
--
STARCROSS
1982 Sci-Fi
Difficulty: *****
The year is 2186. Humanity has established colonies on the moon, Mars, and
@ -272,201 +463,14 @@ from the outer fringes of the galaxy.
--
SUSPENDED
STATIONFALL
1983 Sci-Fi
1987 Sci-Fi
Difficulty: OOOOO
Difficulty: ****.
You are the Central Mentality on an advanced semi-automated planet. You were
supposed to sleep -- in limited cryogenic suspension -- for the next 500
years, 20 miles beneath the surface of the planet, while the great Filtering
Computers maintained all surface systems. But the computers have taken you
out of suspension because something is terribly wrong: the weather has
become brutal, food production is dangerously low, and the Transportation
System is malfunctioning, causing unprecedented accidents and casualties.
The planet is in chaos.
You are physically immobilized. But you have six robots at your disposal,
and you must manipulate them strategically to bring the Filtering Computers
back into balance. Each robot has a distinct perception of the world and
offers you specific abilities. One offers you sight; a second, hearing; a
third, access to information in the computer memory banks. Through the
robots, you must save the planet from destruction.
--
SUSPECT
1984 Mystery
Difficulty: OOOO.
Halloween night.
You are a guest at a very exclusive party: the annual Costume Ball at
Ashcroft Farm. You are mingling with society's blue bloods and power
brokers, sampling caviar and champagne, and enjoying the fine orchestra and
the outlandish costumes. Quite a treat for a newspaper reporter like you -
until someone plays a nasty trick on you.
You're framed for a murder you didn't commit.
You'll have a hard time convincing the police of your innocence. You'll have
to figure out who did the heinous crime, and why. You'll need irrefutable
proof. The murderer is no doubt watching your every move. But you have only
a few hours to escape the trap that's been laid for you.
The murderer is in your midst, laughing behind your back.
--
Title: Spellbreaker
Author: Dave Lebling
Released: 1985
Genre: Fantasy
Difficulty: Expert (5/5)
Welcome to the World of the Enchanter saga - a world founded on magic, where
guilds of magicians have mastered the powers of sorcery; a world now
threatened with destruction.
You distinguished yourself among the young Enchanters by defeating the evil
warlock Krill, whose attempt to subjugate the land was thwarted by your
clerverness, as your inexperience allowed you to succeed where others might
fave failed. This earned you a place on the Circle of Enchanters, second
only to the great Belbox the Necromancer. Then Belboz himself was nearly
destroyed, and your rescue of him from the evil demon Jeearr earned you the
ultimate honor given a mage, the leadership of the Circle of Enchanters.
Now, a crisis has befallen the kingdom. Magic itself seems to be failing.
Spells fail to work or go strangely awry, the populace is confused and
restive, and even the Enchanters Guild is baffled. And it is at this
conclave that the final conflict between good and evil begins to unfold.
--
Title: Ballyhoo
Author: Jeff O'Neill
Released: 1986
Genre: Mystery
Difficulty: Standard (3/5)
Spurred by your natural curiosity, you stick around after the show in the
big top, hoping to catch an after-hours performance. Perhaps you'll get a
peek at an impromptu clown act, or watch the late-night feedings of the
exotic animals you goggled at earlier. But life at the circus isn't
glamorous after the audience has gone home: instead of flashy feats, you
overhear a mysterious conversation: a little girl - the circus owner's
daughter - has been kidnapped! Her father is too naive (or is he too
pompously stupid?) to do more than hire an inept detective to find her. He
remains blindly loyal to his overworked performers, but... could it be an
inside job? The girl might be hidden somewhere on the circus grounds... and
one of the performers might be her abductor!
So you do what anyone would do in these circumstances: set out to rescue the
damsel in distress. The odds aren't in your favor: you - a spectator, a
bystander, an outsider in a defensive close-knit community - trying to find
a girl you've never met, in a place you know nothing about, among bizarre
people who want nothing to do with you. Some would call you brave. Some
would call you foolish.
Every circus has its seedy underside. But few are as dangerous as this.
--
Title: Leather Goddesses of Phobos
Author: Steve Meretzky
Released: 1986
Genre: Comedy
Difficulty: Standard (3/5)
1936. In the United States, a new miracle fabric called nylon is becoming
popular, the Great Plains continue to suffer from a severe drought that is
turning the region into a Dust Bowl, Alf Landon is running for President,
Victor Hess is receiving the Nobel Prize for Physics for discovering cosmic
radiation, Gone With the Wind is the best-selling novel, and steak is
twenty-five cents a pound. Elsewhere, black track star Jesse Owen is
embarrassing Adolph Hitler by winning four gold medals at the Olympic Games
in Berlin, Edward the VIII of England is abdicating the throne to marry a
commoner, the Spanish Civil War is beginning to heat up, and the Leather
Goddesses of Phobos are completing plans to invade the Earth and turn it
into their private pleasure world.
Don't let anyone ever tell you that nothing happens in Upper Sandusky, Ohio,
because on this day in 1936, you're snatched out of your favorite bar in
Upper Sandusky - kidnapped by minions of the evil Leather Goddesses. You are
brought back to Phobos as an experimental subject, as preparations continue
to enslave every man and woman on Earth.
If you succeed in escaping the clutches of the Leather Goddesses, you will
begin an odyssey the likes of which you have never even imagined (except,
perhaps, in certain very enjoyable dreams). With your loyal friend and
fellow Earthmate at your side, you will begin a naughty, bawdy, rowdy,
rousing and very, very amusing romp across the solar system. Your mission,
should you be able to catch your breath long enough to think about it, is to
collect the materials you'll need to ultimately defeat the Leather Goddesses
of Phobos and save humanity! Are you "up" for the job?
--
Title: Moonmist
Author: Stu Galley and Jim Lawrence
Released: 1986
Genre: Mystery
Difficulty: Introductory (2/5)
In Moonmist, you are a famous young American detective. An old friend,
Tamara Lynd, has written you a letter, asking for your help. And so you have
travelled to England to test your detective skills.
As the story begins, you meet some interesting guests. But your visit soon
turns to mystery, as a trail of riddles and clues leads you to a hidden
valuable treasure.
But Tamara is worried about a ghost that is tormenting her. What does the
ghost want? Is it jealous of her? Does the ghost want the hidden treasure
for itself? Or is the ghost a fake -- just someone dressing up to frighten
Tamara? If so, why?
These mysteries and others are waiting to test your wits in Moonmist.
--
Title: Hollywood Hijinx
Author: "Hollywood" Dave Anderson and Liz Cyr-Jones
Released: 1987
Genre: Adventure
Difficulty: Standard (3/5)
As a child, you spent most of your summers with your Aunt Hildegard and
Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt
Hildegard his loving (and very rich!) wife. They had no children on their
own, but you and your cousins loved their house, their parties, the
Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric
- but that added to their charm.
Aunt Hildegard kept the house when Uncle Buddy passed away. And now that
she's suddenly died, you remember her unusual will. You will inherit the
entire estate - probably worth millions - if you can spend one night in the
house and on the grounds, and find a treasure or two. But if you can't, then
you inherit nothing.
And so Hollywood Hijinx begins with you being dropped off in front of a dark
house, not too far from Hollywood...
--
Title: Stationfall
Author: Steve Meretzky
Released: 1987
Genre: Sci-Fi
Difficulty: Advanced (4/5)
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year
dark age settled upon the galaxy. Interstellar travel was nonexistent, and
many star systems descended into a near-barbaric state, buring coal and gas
@ -508,52 +512,65 @@ for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms...
--
Title: The Lurking Horror
Author: Dave Lebling
Released: 1987
Genre: Horror
Difficulty: Standard (3/5)
SUSPECT
In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a
snowstorm to get to the Computer Center and finish work on an assignment.
But the snowstorm has turned into a raging blizzard, and has trapped you in
a complex of buildings late at night. You are not alone, fortunately ... or
perhaps, unfortunately.
In any event, you soon find yourself wandering away from your computer and
into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world
that rivals your most hideous visions, a realm of horror lurking beneath the
calm corridors and study halls.
1984 Mystery
Shapes emerge from dark corners. Eerie sounds draw closer. Slimy passageways
lead to sights so horrifying that they will feed your nightmares for weeks.
Difficulty: ****.
Halloween night.
You are a guest at a very exclusive party: the annual Costume Ball at
Ashcroft Farm. You are mingling with society's blue bloods and power
brokers, sampling caviar and champagne, and enjoying the fine orchestra and
the outlandish costumes. Quite a treat for a newspaper reporter like you -
until someone plays a nasty trick on you.
You're framed for a murder you didn't commit.
You'll have a hard time convincing the police of your innocence. You'll have
to figure out who did the heinous crime, and why. You'll need irrefutable
proof. The murderer is no doubt watching your every move. But you have only
a few hours to escape the trap that's been laid for you.
The murderer is in your midst, laughing behind your back.
--
Title: Plundered Hearts
Author: Amy Briggs
Released: 1987
Genre: Romance
Difficulty: Introductory (2/5)
SUSPENDED
Plundered Hearts is set in the late 1600s, where you are living the gentle
life of a beautiful young Englishwoman. You have received news that your
dear father is ailing, and so you are travelling to the West Indies to care
for him.
As the story opens, the ship you are aboard is attacked by pirates, and you
are carried off by the dashing pirate captain! But this does not dissuade
you from your determination to find your father. Along the way, you shall
encounter danger, adventure ... and more than a touch of romance.
1983 Sci-Fi
Difficulty: *****
You are the Central Mentality on an advanced semi-automated planet. You were
supposed to sleep -- in limited cryogenic suspension -- for the next 500
years, 20 miles beneath the surface of the planet, while the great Filtering
Computers maintained all surface systems. But the computers have taken you
out of suspension because something is terribly wrong: the weather has
become brutal, food production is dangerously low, and the Transportation
System is malfunctioning, causing unprecedented accidents and casualties.
The planet is in chaos.
You are physically immobilized. But you have six robots at your disposal,
and you must manipulate them strategically to bring the Filtering Computers
back into balance. Each robot has a distinct perception of the world and
offers you specific abilities. One offers you sight; a second, hearing; a
third, access to information in the computer memory banks. Through the
robots, you must save the planet from destruction.
--
WISHBRINGER: THE MAGICK
STONE OF DREAMS
WISHBRINGER
1985 Fantasy
Difficulty: OO...
1985 Fantasy
Difficulty: **...
In Wishbringer, you're a postal clerk in a small seaside village called
@ -569,12 +586,12 @@ your town safe again. And you only have a few hours!
--
THE WITNESS
THE WITNESS
1984 Mystery
1984 Mystery
Difficulty: OOO..
Difficulty: ***..
In The Witness, you are a police detective working near Los Angeles. The
@ -604,12 +621,12 @@ it.
--
ZORK I: THE GREAT
UNDERGROUND EMPIRE
ZORK I: THE GREAT
UNDERGROUND EMPIRE
1980 Fantasy
1980 Fantasy
Difficulty: OOO..
Difficulty: ***..
Welcome to ZORK! You are about to experience a classic interactive fantasy,
@ -630,12 +647,12 @@ opponent).
--
ZORK II: THE
WIZARD OF FROBOZZ
ZORK II: THE WIZARD
OF FROBOZZ
1981 Fantasy
1981 Fantasy
Difficulty: OOOO.
Difficulty: ****.
Welcome to ZORK! You are about to experience a classic interactive fantasy,
@ -654,12 +671,12 @@ realm, is to avoid his capricious tricks and learn to control his magic.
--
ZORK III: THE
DUNGEON MASTER
ZORK III: THE
DUNGEON MASTER
1982 Fantasy
1982 Fantasy
Difficulty: OOOO.
Difficulty: ****.
Welcome to ZORK! You are about to experience a classic interactive fantasy,

35
res/info/zork.i.txt Normal file
View File

@ -0,0 +1,35 @@
[info]
ZORK I: THE GREAT
UNDERGROUND EMPIRE
1980 Fantasy
Difficulty: ***..
[description]
Welcome to ZORK! You are about to experience a classic interactive fantasy,
set in a magical universe. The ZORK trilogy takes place in the ruins of an
ancient empire lying far underground. You, a dauntless treasure-hunter, are
venturing into this dangerous land in search of wealth and adventure.
Because each part of the ZORK saga is a completely independent story, you
can explore them in any order. However, since ZORK I is the least difficult,
it is usually the best place to begin.
Many strange tales have been told of the fabulous treasures, exotic
creatures and diabolical puzzles in the Great Underground Empire. As an
aspiring adventurer you will undoubtedly want to locate the treasures and
deposit them in your trophy case. You'd better equip yourself with a source
of light (for the caverns are dark) and weapons (for some of the inhabitants
are unfriendly -- especially the thief, a skilled pickpocket and ruthless
opponent).
[versions]
R88.840726.Z3=r88 / 840726
R76.840509.Z3=r76 / 840509
R75.830929.Z3=r75 / 830929
R30.830330.Z3=r30 / 830330
R28.821013.Z3=r28 / 821013
R26.820803.Z3=r26 / 820803
R25.820515.Z3=r25 / 820515
R23.820428.Z3=r23 / 820428
R20.000000.Z3=r20 / 000000

Binary file not shown.

103
src/config.a Normal file
View File

@ -0,0 +1,103 @@
kNumberOfGames = 25
directories
!word .ballyhoo
!word .cutthroats
!word .deadline
!word .enchanter
!word .hgttg
!word .hollywoodhijinx
!word .infidel
!word .leathergoddesses
!word .lurkinghorror
!word .minizork
!word .moonmist
!word .planetfall
!word .plunderedhearts
!word .seastalker
!word .sorcerer
!word .spellbreaker
!word .starcross
!word .stationfall
!word .suspect
!word .suspended
!word .wishbringer
!word .witness
!word .zorki
!word .zorkii
!word .zorkiii
.ballyhoo
!byte 8
!raw "BALLYHOO"
.cutthroats
!byte 10
!raw "CUTTHROATS"
.deadline
!byte 8
!raw "DEADLINE"
.enchanter
!byte 9
!raw "ENCHANTER"
.hgttg
!byte 5
!raw "HGTTG"
.hollywoodhijinx
!byte 9
!raw "HOLLYWOOD"
.infidel
!byte 7
!raw "INFIDEL"
.leathergoddesses
!byte 4
!raw "LGOP"
.lurkinghorror
!byte 14
!raw "LURKING.HORROR"
.minizork
!byte 9
!raw "MINI.ZORK"
.moonmist
!byte 8
!raw "MOONMIST"
.planetfall
!byte 10
!raw "PLANETFALL"
.plunderedhearts
!byte 9
!raw "PLUNDERED"
.seastalker
!byte 10
!raw "SEASTALKER"
.sorcerer
!byte 8
!raw "SORCERER"
.spellbreaker
!byte 12
!raw "SPELLBREAKER"
.starcross
!byte 9
!raw "STARCROSS"
.stationfall
!byte 11
!raw "STATIONFALL"
.suspect
!byte 7
!raw "SUSPECT"
.suspended
!byte 9
!raw "SUSPENDED"
.wishbringer
!byte 11
!raw "WISHBRINGER"
.witness
!byte 7
!raw "WITNESS"
.zorki
!byte 6
!raw "ZORK.I"
.zorkii
!byte 7
!raw "ZORK.II"
.zorkiii
!byte 8
!raw "ZORK.III"

View File

@ -9,6 +9,7 @@
; ROM routines
INVERSE = $FE80
NORMAL = $FE84
MAGICRTS = $FF58
; application constants
RAW = 1
@ -17,6 +18,7 @@ RAW = 1
!source "WeeGUI_MLI.s"
!source "prodos.a"
!source "config.a"
Init
lda MACHID
@ -26,7 +28,7 @@ Init
jmp QuitToProDOS
+
jsr LoadFile1Shot ; load WEEGUI binary at $4000
!word WGFILE
!word weeguifilename
!word $4000
!word $2000
!word $1C00
@ -94,6 +96,31 @@ Init
sta PARAM1
jsr WeeGUI
ldx #WGSetCursor
stz PARAM0
lda #3
sta PARAM1
jsr WeeGUI
ldx #WGPrint
lda #<string_info3
sta PARAM0
lda #>string_info3
sta PARAM1
jsr WeeGUI
ldx #WGSetCursor
stz PARAM0
lda #5
sta PARAM1
jsr WeeGUI
ldx #WGPrint
lda #<string_info4
sta PARAM0
lda #>string_info4
sta PARAM1
bit MAGICRTS ; set overflow bit
jsr WeeGUI
bit $c010
- lda $c000
bpl -
@ -137,9 +164,9 @@ _create_button
ldx #WGPaintView
jmp WeeGUI
WGFILE !byte wg_e-wg_b
wg_b !raw "WEEGUI"
wg_e
weeguifilename
!byte 6
!raw "WEEGUI"
view_title
!byte 0 ; view ID
@ -223,17 +250,27 @@ string_options
view_info
!byte 12 ; view ID
!byte 0 ; style
!byte 31 ; left
!byte 30 ; left
!byte 2 ; top
!byte 18 ; visible width
!byte 20 ; visible width
!byte 7 ; visible height
!byte 18 ; width
!byte 20 ; width
!byte 7 ; height
string_info1
!raw "ZORK I: THE GREAT ",0
!text " ZORK I: THE GREAT ",0
string_info2
!raw "UNDERGROUND EMPIRE",0
!text " UNDERGROUND EMPIRE ",0
string_info3
!raw "1980 Fantasy",0
!text "1980 Fantasy",0
string_info4
!raw "Difficulty: ",64,64,64,65,65,0
!text "Difficulty: ",64,64,64,65,65,0
view_blurb
!byte 12 ; view ID
!byte 0 ; style
!byte 30 ; left
!byte 2 ; top
!byte 20 ; visible width
!byte 7 ; visible height
!byte 20 ; width
!byte 7 ; height