prog8/examples/cx16/imgviewer/koalaviewer.p8

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%target cx16
%import graphics
%import textio
%import diskio
%import c64colors
main {
const uword load_location = $4000
sub start() {
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graphics.enable_bitmap_mode()
; set a better C64 color palette, the Cx16's default is too saturated
c64colors.set_palette_pepto()
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show_pics_on_disk() ; only works with sdcard image
repeat {
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;
}
}
sub show_pics_on_disk() {
; load and show all *.koa pictures on the disk.
; this only works in the emulator V38 with an sd-card image with the files on it.
str[20] filename_ptrs
ubyte num_files = diskio.list_files(8, ".koa", true, &filename_ptrs, len(filename_ptrs))
if num_files {
while num_files {
num_files--
load_image_from_disk(filename_ptrs[num_files])
wait()
}
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} else {
txt.print("no files found\n")
}
}
sub wait() {
uword jiffies = 0
c64.SETTIM(0,0,0)
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while jiffies < 60 {
; read clock
%asm {{
stx P8ZP_SCRATCH_REG
jsr c64.RDTIM
sta jiffies
stx jiffies+1
ldx P8ZP_SCRATCH_REG
}}
}
}
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sub load_image_from_disk(uword filenameptr) {
; special load routine that uses per-byte loading so it works from an sd-card image
if diskio.f_open(8, filenameptr) {
uword size = diskio.f_read(load_location, 2) ; skip the first 2 bytes (load address)
if size==2 {
size = diskio.f_read(load_location, 10001)
if size == 10001 {
convert_koalapic()
} else {
txt.print_uw(size)
txt.print("\nload error\n")
txt.print(diskio.status(8))
}
}
diskio.f_close()
}
}
sub convert_koalapic() {
ubyte cy
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ubyte @zp cx
uword @zp cy_times_forty = 0
ubyte @zp d
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uword bitmap_ptr = load_location
; theoretically you could put the 8-pixel array in zeropage to squeeze out another tiny bit of performance
ubyte[8] pixels
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for cy in 0 to 24*8 step 8 {
for cx in 0 to 39 {
for d in 0 to 7 {
cx16.r0 = cx as uword * 8
cx16.r1 = cy as uword + d
cx16.FB_cursor_position()
get_8_pixels()
cx16.r0 = &pixels
cx16.r1 = 8
cx16.FB_set_pixels()
}
}
cy_times_forty += 40
}
sub get_8_pixels() {
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ubyte bm = @(bitmap_ptr)
ubyte @zp m = mcol(bm)
pixels[7] = m
pixels[6] = m
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bm >>= 2
m = mcol(bm)
pixels[5] = m
pixels[4] = m
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bm >>= 2
m = mcol(bm)
pixels[3] = m
pixels[2] = m
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bm >>= 2
m = mcol(bm)
pixels[1] = m
pixels[0] = m
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bitmap_ptr++
sub mcol(ubyte b) -> ubyte {
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ubyte @zp color
when b & 3 {
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0 -> color = @(load_location + 8000 + 1000 + 1000) & 15
1 -> color = @(load_location + 8000 + cy_times_forty + cx) >>4
2 -> color = @(load_location + 8000 + cy_times_forty + cx) & 15
else -> color = @(load_location + 8000 + 1000 + cy_times_forty + cx) & 15
}
return color
}
}
}
}