2023-09-01 14:56:46 +00:00
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%import diskio
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%import textio
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%import sprites
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%zeropage basicsafe
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%option no_sysinit
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; an example that displays and then moves many sprites at once.
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main {
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; we choose arbitrary unused vram location for sprite data: $12000
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const ubyte SPRITE_DATA_BANK = 1
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const uword SPRITE_DATA_ADDR = $2000
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2023-09-01 19:25:19 +00:00
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const ubyte SPRITE_PALETTE_OFFSET_IDX = 16
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2023-09-01 14:56:46 +00:00
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const ubyte NUM_DRAGONS = 25
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word[NUM_DRAGONS*2] xpositions
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word[NUM_DRAGONS*2] ypositions
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sub start() {
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txt.plot(30,30)
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txt.print("there be many dragons!")
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; load the sprite data and color palette directly into Vera ram
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void diskio.vload_raw("dragonsprite.bin", SPRITE_DATA_BANK, SPRITE_DATA_ADDR)
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2023-09-01 19:25:19 +00:00
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void diskio.vload_raw("dragonsprite.pal", 1, $fa00 + SPRITE_PALETTE_OFFSET_IDX*2)
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2023-09-01 14:56:46 +00:00
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2023-09-01 19:25:19 +00:00
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; initialize the dragon sprites (every dragon needs 2 sprites, top and bottom half)
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2023-09-01 14:56:46 +00:00
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ubyte sprite_num
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for sprite_num in 0 to NUM_DRAGONS*2-2 step 2 {
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2023-09-01 19:25:19 +00:00
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sprites.init(sprite_num+1, SPRITE_DATA_BANK, SPRITE_DATA_ADDR, sprites.SIZE_64, sprites.SIZE_64, sprites.COLORS_16, SPRITE_PALETTE_OFFSET_IDX)
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sprites.init(sprite_num+2, SPRITE_DATA_BANK, SPRITE_DATA_ADDR + 64*64/2, sprites.SIZE_64, sprites.SIZE_64, sprites.COLORS_16, SPRITE_PALETTE_OFFSET_IDX)
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2023-09-01 14:56:46 +00:00
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xpositions[sprite_num] = math.rndw() % (640-64) as word
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xpositions[sprite_num+1] = xpositions[sprite_num]
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ypositions[sprite_num] = sprite_num * $0008 as word
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ypositions[sprite_num+1] = ypositions[sprite_num]+64
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}
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repeat {
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; move all dragons (remember each one consists of a top and a bottom sprite)
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for sprite_num in 0 to NUM_DRAGONS*2-2 step 2 {
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xpositions[sprite_num]++
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xpositions[sprite_num+1]++
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2024-02-04 22:18:11 +00:00
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if sprite_num & 2 !=0 {
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2023-09-01 14:56:46 +00:00
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xpositions[sprite_num]++
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xpositions[sprite_num+1]++
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}
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if xpositions[sprite_num] >= 640
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xpositions[sprite_num] = -64
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if xpositions[sprite_num+1] >= 640
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xpositions[sprite_num+1] = -64
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}
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sys.waitvsync()
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sprites.pos_batch(1, NUM_DRAGONS*2, &xpositions, &ypositions)
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}
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}
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}
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