prog8/examples/tehtriz.p8

101 lines
3.1 KiB
Plaintext
Raw Normal View History

~ main {
const ubyte boardOffsetX = 14
const ubyte boardOffsetY = 3
const ubyte boardWidth = 10
const ubyte boardHeight = 20
; 3x3, rotating around their center square:
ubyte[4] blockJ = [0, 4, 5, 6]
ubyte[4] blockL = [2, 4, 5, 6]
ubyte[4] blockS = [1, 2, 4, 5]
ubyte[4] blockT = [1, 4, 5, 6]
ubyte[4] blockZ = [0, 1, 5, 6]
;4x4, rotating around center:
ubyte[4] blockI = [4, 5, 6, 7]
ubyte[4] blockO = [1, 2, 5, 6]
; block colors I, J, L, O, S, T, Z: cyan, blue, orange, yellow, green, purple, red
ubyte[7] blockColors = [3, 6, 8, 7, 5, 4, 2]
ubyte[7] blockSizes = [4, 3, 3, 4, 3, 3, 3] ; needed for proper rotation? (or just use block num?)
ubyte[16] currentBlock
ubyte currentBlockSize ; 3 or 4
ubyte currentBlockNum
sub start() {
drawBoard()
for ubyte b in 7 to 0 step -1 {
newCurrentBlock(b)
drawBlock(3, 2+b*3, 102) ; 102 = stipple
drawBlock(boardOffsetX+3, 1+b*3, 160) ; 160 = block, 32 = erase (space)
}
while(true) {
; loop
}
}
sub drawBoard() {
c64scr.PLOT(1,1)
c64scr.print("teh▁triz")
c64scr.setcc(boardOffsetX-1, boardOffsetY+boardHeight, 124, 12)
c64scr.setcc(boardOffsetX+boardWidth, boardOffsetY+boardHeight, 126, 12)
ubyte i
for i in boardOffsetX+boardWidth-1 to boardOffsetX step -1
c64scr.setcc(i, boardOffsetY+boardHeight, 69, 11)
for i in boardOffsetY+boardHeight-1 to boardOffsetY step -1 {
c64scr.setcc(boardOffsetX-1, i, 89, 11)
c64scr.setcc(boardOffsetX+boardWidth, i, 84, 11)
}
}
sub newCurrentBlock(ubyte block) {
memset(currentBlock, len(currentBlock), 0)
currentBlockNum = block
currentBlockSize = blockSizes[block]
; @todo would be nice to have an explicit pointer type to reference the array, and code the loop only once...
ubyte blockCol = blockColors[block]
ubyte i
if block==0 { ; I
for i in blockI
currentBlock[i] = blockCol
}
else if block==1 { ; J
for i in blockJ
currentBlock[i] = blockCol
}
else if block==2 { ; L
for i in blockL
currentBlock[i] = blockCol
}
else if block==3 { ; O
for i in blockO
currentBlock[i] = blockCol
}
else if block==4 { ; S
for i in blockS
currentBlock[i] = blockCol
}
else if block==5 { ; T
for i in blockT
currentBlock[i] = blockCol
}
else if block==6 { ; Z
for i in blockZ
currentBlock[i] = blockCol
}
}
sub drawBlock(ubyte x, ubyte y, ubyte character) {
for ubyte i in 15 to 0 step -1 {
ubyte c=currentBlock[i]
if c
c64scr.setcc((i&3)+x, (i/4)+y, character, c)
}
}
}