mirror of
https://github.com/irmen/prog8.git
synced 2024-11-22 15:33:02 +00:00
110 lines
3.2 KiB
Plaintext
110 lines
3.2 KiB
Plaintext
|
%import textio
|
||
|
%import math
|
||
|
|
||
|
rotate3d {
|
||
|
const ubyte WIDTH = 40
|
||
|
const ubyte HEIGHT = 30
|
||
|
|
||
|
sub benchmark(uword max_time) -> uword {
|
||
|
|
||
|
uword anglex
|
||
|
uword angley
|
||
|
uword anglez
|
||
|
uword frames
|
||
|
|
||
|
txt.nl()
|
||
|
cbm.SETTIM(0,0,0)
|
||
|
|
||
|
while cbm.RDTIM16()<max_time {
|
||
|
matrix_math.rotate_vertices(msb(anglex), msb(angley), msb(anglez))
|
||
|
draw_edges() ; doesn't really draw anything in the benchmark, but does do the screen calculations
|
||
|
anglex+=500
|
||
|
angley+=215
|
||
|
anglez+=453
|
||
|
frames++
|
||
|
}
|
||
|
|
||
|
return frames
|
||
|
}
|
||
|
|
||
|
sub draw_edges() {
|
||
|
|
||
|
; plot the points of the 3d cube
|
||
|
; first the points on the back, then the points on the front (painter algorithm)
|
||
|
|
||
|
ubyte @zp i
|
||
|
word @zp rz
|
||
|
word @zp persp
|
||
|
byte @shared sx
|
||
|
byte @shared sy
|
||
|
|
||
|
for i in 0 to len(matrix_math.xcoor)-1 {
|
||
|
rz = matrix_math.rotatedz[i]
|
||
|
if rz >= 10 {
|
||
|
persp = 600 + rz/64
|
||
|
sx = matrix_math.rotatedx[i] / persp as byte + WIDTH/2
|
||
|
sy = matrix_math.rotatedy[i] / persp as byte + HEIGHT/2
|
||
|
;; txt.setcc(sx as ubyte, sy as ubyte, 46, 7)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for i in 0 to len(matrix_math.xcoor)-1 {
|
||
|
rz = matrix_math.rotatedz[i]
|
||
|
if rz < 10 {
|
||
|
persp = 600 + rz/64
|
||
|
sx = matrix_math.rotatedx[i] / persp as byte + WIDTH/2
|
||
|
sy = matrix_math.rotatedy[i] / persp as byte + HEIGHT/2
|
||
|
;; txt.setcc(sx as ubyte, sy as ubyte, 81, 7)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
txt.chrout('.')
|
||
|
}
|
||
|
}
|
||
|
|
||
|
matrix_math {
|
||
|
; vertices
|
||
|
word[] @split xcoor = [ -40, -40, -40, -40, 40, 40, 40, 40 ]
|
||
|
word[] @split ycoor = [ -40, -40, 40, 40, -40, -40, 40, 40 ]
|
||
|
word[] @split zcoor = [ -40, 40, -40, 40, -40, 40, -40, 40 ]
|
||
|
|
||
|
; storage for rotated coordinates
|
||
|
word[len(xcoor)] @split rotatedx
|
||
|
word[len(ycoor)] @split rotatedy
|
||
|
word[len(zcoor)] @split rotatedz
|
||
|
|
||
|
sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) {
|
||
|
; rotate around origin (0,0,0)
|
||
|
|
||
|
; set up the 3d rotation matrix values
|
||
|
word wcosa = math.cos8(ax)
|
||
|
word wsina = math.sin8(ax)
|
||
|
word wcosb = math.cos8(ay)
|
||
|
word wsinb = math.sin8(ay)
|
||
|
word wcosc = math.cos8(az)
|
||
|
word wsinc = math.sin8(az)
|
||
|
|
||
|
word wcosa_sinb = wcosa*wsinb / 128
|
||
|
word wsina_sinb = wsina*wsinb / 128
|
||
|
|
||
|
word Axx = wcosa*wcosb / 128
|
||
|
word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128
|
||
|
word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128
|
||
|
word Ayx = wsina*wcosb / 128
|
||
|
word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128
|
||
|
word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128
|
||
|
word Azx = -wsinb
|
||
|
word Azy = wcosb*wsinc / 128
|
||
|
word Azz = wcosb*wcosc / 128
|
||
|
|
||
|
ubyte @zp i
|
||
|
for i in 0 to len(xcoor)-1 {
|
||
|
; don't normalize by dividing by 128, instead keep some precision for perspective calc later
|
||
|
rotatedx[i] = Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i]
|
||
|
rotatedy[i] = Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i]
|
||
|
rotatedz[i] = Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i]
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|