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lowlevel -> low-level
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@ -283,7 +283,7 @@ Use the ``gfx2`` library if you want full-screen graphics or non-monochrome draw
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math
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----
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Low level integer math routines (which you usually don't have to bother with directly, but they are used by the compiler internally).
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Low-level integer math routines (which you usually don't have to bother with directly, but they are used by the compiler internally).
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Pseudo-Random number generators (byte and word).
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Various 8-bit integer trig functions that use lookup tables to quickly calculate sine and cosines.
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Usually a custom lookup table is the way to go if your application needs these,
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@ -337,7 +337,7 @@ and allows you to print it anywhere on the screen.
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prog8_lib
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---------
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Low level language support. You should not normally have to bother with this directly.
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Low-level language support. You should not normally have to bother with this directly.
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The compiler needs it for various built-in system routines.
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@ -845,18 +845,18 @@ pokemon(address, value)
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Doesn't have anything to do with a certain video game.
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push(value)
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pushes a byte value on the CPU hardware stack. Lowlevel function that should normally not be used.
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pushes a byte value on the CPU hardware stack. Low-level function that should normally not be used.
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pushw(value)
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pushes a 16-bit word value on the CPU hardware stack. Lowlevel function that should normally not be used.
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pushes a 16-bit word value on the CPU hardware stack. Low-level function that should normally not be used.
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pop(variable)
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pops a byte value off the CPU hardware stack into the given variable. Only variables can be used.
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Lowlevel function that should normally not be used.
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Low-level function that should normally not be used.
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popw(value)
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pops a 16-bit word value off the CPU hardware stack into the given variable. Only variables can be used.
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Lowlevel function that should normally not be used.
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Low-level function that should normally not be used.
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rol(x)
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Rotate the bits in x (byte or word) one position to the left.
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