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@ -27,20 +27,20 @@ What does Prog8 provide?
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- fast execution speed due to compilation to native assembly code. It's possible to write certain raster interrupt 'demoscene' effects purely in Prog8.
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- modularity, symbol scoping, subroutines
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- various data types other than just bytes (16-bit words, floats, strings)
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- Strings can contain excaped characters but also many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \, {, } and | are also accepted and converted to the closest petscii equivalents.
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- floating point math is supported if the target system provides floating point library routines (C64 and Cx16 both do)
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- strings can contain excaped characters but also many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \, {, } and | are also accepted and converted to the closest petscii equivalents.
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- automatic static variable allocations, automatic string and array variables and string sharing
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- subroutines with input parameters and result values
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- high-level program optimizations
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- small program boilerplate/compilersupport overhead
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- Programs can be run multiple times without reloading because of automatic variable (re)initializations.
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- programs can be run multiple times without reloading because of automatic variable (re)initializations.
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- conditional branches
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- floating point operations (requires the C64 Basic ROM routines for this)
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- 'when' statement to provide a concise jump table alternative to if/elseif chains
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- many built-in functions such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``sort`` and ``reverse``
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- various powerful built-in libraries to do I/O, number conversions, graphics and more
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- convenience abstractions for low level aspects such as ZeroPage handling, program startup, explicit memory addresses
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- inline assembly allows you to have full control when every cycle or byte matters
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- supports the sixteen 'virtual' 16-bit registers R0 .. R15 from the Commander X16, and provides them also on the C64.
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- supports the sixteen 'virtual' 16-bit registers R0 - R15 from the Commander X16, and provides them also on the C64.
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- encode strings and characters into petscii or screencodes as desired (C64/Cx16)
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*Rapid edit-compile-run-debug cycle:*
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@ -52,10 +52,11 @@ Language features
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still able to directly use memory addresses and ROM subroutines,
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and inline assembly to have full control when every register, cycle or byte matters
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- Subroutines with parameters and return values
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- complex nested expressions are possible
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- Complex nested expressions are possible
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- Variables are allocated statically
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- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
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- Variable data types include signed and unsigned bytes and words, arrays, strings and floats.
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- Variable data types include signed and unsigned bytes and words, arrays, strings.
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- Floating point math also supported if the target system provides floating point library routines (C64 and Cx16 both do).
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- Strings can contain excaped characters but also many symbols directly if they have a petscii equivalent, such as "♠♥♣♦π▚●○╳". Characters like ^, _, \\, {, } and | are also accepted and converted to the closest petscii equivalents.
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- High-level code optimizations, such as const-folding, expression and statement simplifications/rewriting.
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- Many built-in functions, such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``sort`` and ``reverse``
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