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@ -628,8 +628,6 @@ gfx2 {
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}
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}
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ubyte[4] fill_amask = [$c0,$30,$0c,$03] ; array of cmask bytes
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sub fill(uword x, uword y, ubyte new_color) {
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; reuse a few virtual registers in ZP for variables
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&ubyte fillm = &cx16.r7L
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@ -637,6 +635,7 @@ gfx2 {
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&ubyte cmask = &cx16.r8H
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&ubyte vub = &cx16.r13L
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&ubyte nvub = &cx16.r13H
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ubyte[4] amask = [$c0,$30,$0c,$03] ; array of cmask bytes
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; Non-recursive scanline flood fill.
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; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
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@ -793,7 +792,7 @@ skip:
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void gfx2.addr_mul_24_for_highres_4c(yy as uword,vx)
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cx16.r1L |= %0001_1000 ; auto decrement
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set_vera_address()
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cmask = fill_amask[lsb(vx) & 3] ; set the color mask for the first color pel
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cmask = amask[lsb(vx) & 3] ; set the color mask for the first color pel
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repeat {
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vub = cx16.VERA_DATA0 ; read the VERA color data for 4 pixels
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@ -837,7 +836,7 @@ set_byte:
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void gfx2.addr_mul_24_for_highres_4c(yy as uword,xx as uword)
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cx16.r1L |= %00010000 ; auto increment
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set_vera_address()
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cmask = fill_amask[lsb(xx) & 3] ; set the color mask for the first color pel
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cmask = amask[lsb(xx) & 3] ; set the color mask for the first color pel
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repeat {
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vub = cx16.VERA_DATA0 ; read the VERA color data for 4 pixels
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