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psg tweaks
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@ -53,10 +53,10 @@ psg {
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}
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sub silent() {
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for cx16.r9L in 0 to 15 {
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volume(cx16.r9L, 0)
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envelope_volumes[cx16.r9L] = 0
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envelope_states[cx16.r9L] = 1
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for cx16.r15L in 0 to 15 {
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volume(cx16.r15L, 0)
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envelope_volumes[cx16.r15L] = 0
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envelope_states[cx16.r15L] = 255
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}
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}
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@ -71,25 +71,28 @@ psg {
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cx16.r14H = cx16.VERA_ADDR_H
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for cx16.r15L in 0 to 15 {
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if envelope_states[cx16.r15L] {
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; release
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cx16.r0 = envelope_volumes[cx16.r15L] - envelope_releases[cx16.r15L]
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if msb(cx16.r0) & %11000000 {
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cx16.r0 = 0
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envelope_releases[cx16.r15L] = 0
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when envelope_states[cx16.r15L] {
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0 -> {
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; attack
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cx16.r0 = envelope_volumes[cx16.r15L] + envelope_attacks[cx16.r15L]
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if msb(cx16.r0) & %11000000 or envelope_attacks[cx16.r15L]==0 {
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cx16.r0 = mkword(63, 0)
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envelope_attacks[cx16.r15L] = 0
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envelope_states[cx16.r15L] = 1 ; start release
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}
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envelope_volumes[cx16.r15L] = cx16.r0
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volume(cx16.r15L, msb(cx16.r0))
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}
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envelope_volumes[cx16.r15L] = cx16.r0
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volume(cx16.r15L, msb(cx16.r0))
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} else {
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; attack
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cx16.r0 = envelope_volumes[cx16.r15L] + envelope_attacks[cx16.r15L]
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if msb(cx16.r0) & %11000000 or envelope_attacks[cx16.r15L]==0 {
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cx16.r0 = mkword(63, 0)
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envelope_attacks[cx16.r15L] = 0
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envelope_states[cx16.r15L] = 1 ; start release
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1 -> {
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; release
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cx16.r0 = envelope_volumes[cx16.r15L] - envelope_releases[cx16.r15L]
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if msb(cx16.r0) & %11000000 {
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cx16.r0 = 0
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envelope_releases[cx16.r15L] = 0
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}
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envelope_volumes[cx16.r15L] = cx16.r0
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volume(cx16.r15L, msb(cx16.r0))
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}
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envelope_volumes[cx16.r15L] = cx16.r0
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volume(cx16.r15L, msb(cx16.r0))
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}
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}
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cx16.VERA_CTRL = cx16.r13L
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@ -4,6 +4,7 @@ TODO
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For next release
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^^^^^^^^^^^^^^^^
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- optimize msb(cx16.r0) -> cx16.r0H, lsb(cx16.r0) -> cx16.r0L
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- if passing a subroutine or label name as an uword argument, without &, add the addressof automatically
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- convert the sounds in cx16 tehtriz to use the psg module instead
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- notify petaxian that it could use the psg module too?
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@ -4,12 +4,59 @@
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main {
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sub start() {
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sub explosion() {
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; this subroutine is not used but it is an example of how to make a sound effect using the psg library!
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psg.silent()
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cx16.set_irq(&psg.envelopes_irq, true)
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psg.voice(0, psg.LEFT, 0, psg.NOISE, 0)
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psg.voice(1, psg.RIGHT, 0, psg.NOISE, 0)
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psg.freq(0, 1000)
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psg.freq(1, 2000)
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psg.envelope(0, 50, 5)
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psg.envelope(1, 80, 6)
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sys.wait(100)
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psg.silent()
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cx16.restore_irq()
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}
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sub sweeping() {
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; this subroutine is not used but it is an example of how to make a sound effect using the psg library!
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psg.silent()
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psg.voice(0, psg.LEFT, 63, psg.PULSE, 0)
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psg.voice(1, psg.LEFT, 63, psg.PULSE, 1)
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psg.voice(2, psg.RIGHT, 63, psg.PULSE, 2)
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psg.voice(3, psg.RIGHT, 63, psg.PULSE, 3)
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psg.freq(0, 160)
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psg.freq(1, 161)
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psg.freq(2, 162)
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psg.freq(3, 163)
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repeat {
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ubyte pw
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for pw in 0 to 63 {
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psg.pulse_width(0, pw)
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psg.pulse_width(1, pw)
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psg.pulse_width(2, pw)
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psg.pulse_width(3, pw)
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sys.wait(2)
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}
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for pw in 62 downto 1 {
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psg.pulse_width(0, pw)
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psg.pulse_width(1, pw)
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psg.pulse_width(2, pw)
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psg.pulse_width(3, pw)
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sys.wait(2)
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}
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}
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psg.silent()
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}
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sub start() {
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txt.print("will play the music from boulderdash,\nmade in 1984 by peter liepa.\npress enter to start: ")
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void c64.CHRIN()
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txt.clear_screen()
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psg.silent()
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psg.voice(0, psg.LEFT, 63, psg.TRIANGLE, 0)
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psg.voice(1, psg.RIGHT, 63, psg.TRIANGLE, 0)
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cx16.set_irq(&psg.envelopes_irq, false)
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