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fixed c64 float problem
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@ -3031,7 +3031,11 @@ $repeatLabel""")
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}
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internal fun popFAC1() {
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out(" jsr floats.popFAC1")
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out(" clc | jsr floats.popFAC")
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}
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internal fun popFAC2() {
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out(" sec | jsr floats.popFAC")
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}
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internal fun needAsaveForExpr(arg: PtExpression): Boolean =
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@ -3,6 +3,8 @@ package prog8.codegen.cpu6502.assignment
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import prog8.code.ast.PtBinaryExpression
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import prog8.code.ast.PtExpression
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import prog8.code.core.*
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import prog8.code.target.C64Target
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import prog8.code.target.Cx16Target
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import prog8.codegen.cpu6502.AsmGen6502Internal
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//
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@ -245,11 +247,28 @@ internal class AnyExprAsmGen(
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}
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private fun assignFloatOperandsToFACandARG(left: PtExpression, right: PtExpression) {
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asmgen.assignExpressionToRegister(left, RegisterOrPair.FAC1, true)
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if(!right.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(right, RegisterOrPair.FAC2, true)
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if(!right.isSimple()) asmgen.popFAC1()
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// TODO: always make sure FAC2 is loaded last (done using CONUPK) otherwise the result will be corrupt on C64
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when(asmgen.options.compTarget.name) {
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C64Target.NAME -> {
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// c64 has a quirk: always make sure FAC2 is loaded last (done using CONUPK) otherwise the result will be corrupt on C64
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// this requires some more forced copying around of float values in certain cases
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if (right.isSimple()) {
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asmgen.assignExpressionToRegister(left, RegisterOrPair.FAC1, true)
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asmgen.assignExpressionToRegister(right, RegisterOrPair.FAC2, true)
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} else {
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asmgen.assignExpressionToRegister(right, RegisterOrPair.FAC1, true)
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asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(left, RegisterOrPair.FAC1, true)
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asmgen.popFAC2()
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}
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}
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Cx16Target.NAME -> {
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asmgen.assignExpressionToRegister(left, RegisterOrPair.FAC1, true)
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if (!right.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(right, RegisterOrPair.FAC2, true)
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if (!right.isSimple()) asmgen.popFAC1()
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}
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else -> TODO("don't know how to evaluate float expression for selected compilation target")
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}
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}
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private fun setupFloatComparisonFAC1vsVarAY(expr: PtBinaryExpression) {
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@ -418,8 +418,9 @@ pushFAC1 .proc
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rts
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.pend
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popFAC1 .proc
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; -- pop floating point value from cpu stack into FAC1
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popFAC .proc
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; -- pop floating point value from cpu stack into FAC1 or FAC2 (
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; carry flag clear=FAC1, carry set=FAC2
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; save return address
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pla
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sta P8ZP_SCRATCH_W2
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@ -437,8 +438,11 @@ popFAC1 .proc
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sta floats.floats_temp_var
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lda #<floats.floats_temp_var
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ldy #>floats.floats_temp_var
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bcs +
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jsr floats.MOVFM
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; re-push return address
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jmp ++
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+ jsr floats.CONUPK
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+ ; re-push return address
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lda P8ZP_SCRATCH_W2+1
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pha
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lda P8ZP_SCRATCH_W2
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@ -1,10 +1,5 @@
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TODO
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====
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- fix on c64 target: examples/cube3d-float (broken since 9.3 with the evalstack removal) it works on x16 target, oddly enough.
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More detailed and simpler code for this problem in floatproblem.p8 / floatproblem64-small.asm (the minified version)
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Seems like MOVFM (loading FAC) corrupts the sign of ARG, so CONUPK (loading ARG) needs to be done AFTER MOVFM (loading FAC)...?
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See assignFloatOperandsToFACandARG()
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- prefix prog8 subroutines with p8s_ instead of p8_ to not let them clash with variables in the asm?
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- allow 'chained' array indexing for expressions: value = ptrarray[0][0]
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- allow 'chained' array indexing for assign targets: ptrarray[0][0] = 42 this is just evaluating the lhs as a uword pointer expression
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@ -1,80 +0,0 @@
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.cpu '6502'
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CHROUT = $FFD2
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; C64 addresses for float routines:
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MOVFM = $bba2
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CONUPK = $ba8c
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MOVAF = $bc0c
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MOVEF = $bc0f
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MOVMF = $bbd4
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FOUT = $bddd
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FADDT = $b86a
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FMULTT = $ba2b
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; CX16 addresses for float routines:
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;MOVFM = $fe63
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;CONUPK = $fe5a
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;MOVAF = $fe6c
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;MOVEF = $fe81
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;MOVMF = $fe66
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;FOUT = $fe06
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;FADDT = $fe1b
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;FMULTT = $fe21
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* = $0801
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; 10 SYS 2062
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.word (+), 10
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.null $9e, " 2062"
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+ .word 0
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; program starts here at address 2062
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lda #$8d
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jsr CHROUT
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ldx #0
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stx $6f
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lda #<prog8_float_const_1 ; 0.3
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ldy #>prog8_float_const_1
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jsr CONUPK ; ARG = 0.3
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lda #<prog8_float_const_0 ; -0.8
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ldy #>prog8_float_const_0
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jsr MOVFM ; FAC1 = -0.8 ; On C64 this also seems to corrupt the value in ARG!!! (or at least, the sign of that)
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jsr FADDT ; FAC1 = -0.8 + 0.3 = -0.5
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; ... result in FAC1 will be wrong on C64 (1.1 instead of -0.5)....
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; Seems like MOVFM (loading FAC) corrupts the sign of ARG, so CONUPK (loading ARG) needs to be done AFTER MOVFM (loading FAC)...?
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; print FAC1
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jsr FOUT ; fac1 to string in A/Y
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sta _mod+1
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sty _mod+2
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ldy #0
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_mod lda $ffff,y ; modified
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beq +
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jsr CHROUT
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iny
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bne _mod
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+ lda #$8d
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jsr CHROUT
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; print expected
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ldy #0
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- lda string_1,y
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beq +
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jsr CHROUT
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iny
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bne -
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+
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loop jmp loop
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string_1
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.text "-.5 was expected",$8d,0
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; global float constants
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prog8_float_const_0 .byte $80, $cc, $cc, $cc, $cc ; float -0.8
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prog8_float_const_1 .byte $7f, $19, $99, $99, $99 ; float 0.3
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float_const_one .byte $81, $00, $00, $00, $00 ; float 1.0
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@ -1,57 +0,0 @@
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%import textio
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%import floats
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%import test_stack
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%zeropage dontuse
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main {
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sub start() {
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float value1 = -0.8
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float value2 = 0.3
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float one = 1.0
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float result = value1*one + value2*one ; TODO FIX: invalid result on c64, ok when the *one is removed or expression is split (it's not caused by pushFAC1/popFAC1)
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; TODO is it floats.CONUPK??
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floats.print_f(result)
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txt.nl()
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txt.print("-.5 was expected\n\n") ; on C64: -1.1 is printed :(
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; result = value2*one + value1*one ; swapped operands around, now it's suddenly fine on C64...
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; floats.print_f(result)
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; txt.nl()
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; txt.print("-.5 was expected\n\n") ; on C64: correct value is printed
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; value1 = 0.8
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; value2 = 0.3
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; result = value1*one + value2*one
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; floats.print_f(result)
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; txt.nl()
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; txt.print("1.1 was expected\n\n") ; on C64: correct value is printed
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;
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; printFAC1()
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; printFAC1()
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; printFAC1()
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repeat {
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}
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}
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sub printFAC1() {
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ubyte[20] fac_save
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sys.memcopy($60, fac_save, sizeof(fac_save))
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txt.print("fac1=")
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%asm {{
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jsr floats.FOUT ; fac1 to string in A/Y
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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ldy #0
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- lda (P8ZP_SCRATCH_W1),y
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beq +
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jsr cbm.CHROUT
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iny
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bne -
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+ }}
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txt.nl()
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sys.memcopy(fac_save, $60, sizeof(fac_save))
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}
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}
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