Irmen de Jong
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0fc3071a21
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updated examples
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2019-03-10 04:36:48 +01:00 |
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Irmen de Jong
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7f36d08acc
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simple sound effects
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2019-03-10 04:22:02 +01:00 |
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Irmen de Jong
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b040e5ddad
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speedup at every 10 lines
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2019-03-10 03:59:58 +01:00 |
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Irmen de Jong
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f36ce5e0ee
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line clearing
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2019-03-10 03:21:14 +01:00 |
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Irmen de Jong
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ffbdac7e9a
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don't draw 8 pieces instead of 7. Implemented simple wall kick when rotating.
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2019-03-09 00:42:56 +01:00 |
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Irmen de Jong
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f2b03342ac
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tehtriz joystick input
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2019-03-07 23:29:23 +01:00 |
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Irmen de Jong
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52ff61470b
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fixed rotation of I piece to conform to current tetris guidelines
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2019-03-07 22:41:59 +01:00 |
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Irmen de Jong
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9be70bcbe7
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tetris stuff
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2019-03-07 02:28:01 +01:00 |
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Irmen de Jong
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3a6fae4447
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simplified tehtris collision check a bit
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2019-03-07 01:46:38 +01:00 |
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Irmen de Jong
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06f0984fa1
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docs about irq handlers
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2019-03-07 01:02:11 +01:00 |
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Irmen de Jong
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b8ae808b65
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compiler was confused about resulting expression type
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2019-02-27 23:58:08 +01:00 |
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Irmen de Jong
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588133d418
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fixed primes.p8
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2019-02-25 01:37:05 +01:00 |
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Irmen de Jong
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95f7c9bad0
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asmsubroutines now also return their value on the evalstack (this fixes their use in expressions)
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2019-02-24 18:54:25 +01:00 |
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Irmen de Jong
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b0ad66bd04
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added missing bitwise and/or/xor asm code
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2019-02-23 23:06:46 +01:00 |
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Irmen de Jong
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52352d9d04
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added c64scr.getchr/getclr
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2019-02-21 01:31:33 +01:00 |
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Irmen de Jong
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cc5898d010
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more tetriz work
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2019-02-15 01:53:20 +01:00 |
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Irmen de Jong
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7ff1af3934
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
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