prog8/reference.md
Irmen de Jong 07d6856485 doc
2017-12-26 02:03:18 +01:00

21 KiB

IL65 / 'Sick' - Experimental Programming Language for 8-bit 6502/6510 microprocessors

Written by Irmen de Jong (irmen@razorvine.net)

Software license: GNU GPL 3.0, see LICENSE

This is an experimental programming language for the 8-bit 6502/6510 microprocessor from the late 1970's and 1980's as used in many home computers from that era. IL65 is a medium to low level programming language, which aims to provide many conveniences over raw assembly code (even when using a macro assembler):

  • reduction of source code length
  • easier program understanding (because it's higher level, and more terse)
  • modularity, symbol scoping, subroutines
  • subroutines have enforced input- and output parameter definitions
  • automatic variable allocations
  • various data types other than just bytes
  • automatic type conversions
  • floating point operations
  • automatically preserving and restoring CPU registers state, when calling routines that otherwise would clobber these
  • abstracting away low level aspects such as zero page handling, program startup, explicit memory addresses
  • @todo: conditionals and loops
  • @todo: memory block operations

It still allows for low level programming however and inline assembly blocks to write performance critical pieces of code, but otherwise compiles fairly straightforwardly into 6502 assembly code. This resulting code is assembled into a binary program by using an external macro assembler, 64tass. It can be compiled pretty easily for various platforms (Linux, Mac OS, Windows) or just ask me to provide a small precompiled executable if you need that. You need Python 3.5 or newer to run IL65 itself.

IL65 is mainly targeted at the Commodore-64 machine, but should be mostly system independent.

MEMORY MODEL

Most of the 64 kilobyte address space can be accessed by your program.

type memory area note
Zero page $00 - $ff contains many sensitive system variables
Hardware stack $100 - $1ff is used by the CPU and should normally not be accessed directly
Free RAM or ROM $0200 - $ffff free to use memory area, often a mix of RAM and ROM

A few memory addresses are reserved and cannot be used freely by your own code, because they have a special hardware function, or are reserved for internal use by the compiler:

reserved address
data direction $00
bank select $01
scratch var #1 $02
scratch var #2 $03
NMI vector $fffa
RESET vector $fffc
IRQ vector $fffe

A particular 6502/6510 machine such as the Commodore-64 will have many other special addresses due to:

  • ROMs installed in the machine (BASIC, kernel and character generator roms)
  • memory-mapped I/O registers (for the video and sound chip for example)
  • RAM areas used for screen graphics and sprite data.

Usable Hardware Registers

The following 6502 hardware registers are directly accessible in your code (and are reserved symbols):

  • A, X, Y
  • AX, AY, XY (surrogate registers: 16-bit combined register pairs in LSB byte order lo/hi)
  • SC (status register's Carry flag)
  • SI (status register's Interrupt Disable flag)

Zero Page ("ZP")

The zero page locations $02 - $ff can be regarded as 254 other registers because they take less clock cycles to access and need fewer instruction bytes than access to other memory locations. Theoretically you can use all of them in your program but there are a few limitations:

  • $02 and $03 are reserved for internal use as scratch registers by IL65
  • most other addresses often are in use by the machine's operating system or kernal, and overwriting them can crash the machine. Your program must take over the entire system to be able to safely use all zero page locations.
  • it's often more convenient to let IL65 allocate the particular locations for you and just use symbolic names in your code.

For the Commodore-64 here is a list of free-to-use zero page locations even when its BASIC and KERNAL are active:

$02 - $03 (but see remark above); $04 - $05; $06; $0a; $2a; $52; $93; $f7 - $f8; $f9 - $fa; $fb - $fc; $fd - $fe

IL65 knows about all this: it will use the above zero page locations to place its ZP variables in, until they're all used up. You can instruct it to treat your program as taking over the entire machine, in which case all of the zero page locations are suddenly available for variables. IL65 can generate a special routine that saves and restores the zero page to let your program run and return safely back to the system afterwards - you don't have to take care of that yourself.

DATA TYPES

IL65 supports the following data types:

type size type identifier example
(unsigned) byte 8 bits .byte $8f
(unsigned) integer 16 bits .word $8fee
boolean 1 byte true, false (aliases for the numeric values 1 and 0)
character 1 byte '@' (converted to a numeric byte)
floating-point 40 bits .float 1.2345 (stored in 5-byte cbm MFLPT format)
string variable .text, .stext "hello." (implicitly terminated by a 0-byte)
pascal-string variable .ptext, .pstext "hello." (implicit first byte = length, no 0-byte
address-of 16 bits #variable
indirect variable [ address ]

Strings can be writen in your code as CBM PETSCII or as C-64 screencode variants, these will be translated by the compiler. PETSCII is the default, if you need screencodes you have to use the s variants of the type identifier.

For many floating point operations, the compiler has to use routines in the C-64 BASIC and KERNAL ROMs. So they will only work if the BASIC ROM (and KERNAL ROM) are banked in, and your code imports the c654lib.ill.

The largest 5-byte MFLPT float that can be stored is: 1.7014118345e+38 (negative: -1.7014118345e+38)

The # prefix is used to take the address of something. This is sometimes useful, for instance when you want to manipulate the address of a memory mapped variable rather than the value it represents. You can take the address of a string as well, but the compiler already treats those as a value that you manipulate via its address, so the # is ignored here. For most other types this prefix is not supported.

Indirect addressing: The [address] syntax means: the contents of the memory at address, or "indirect addressing". By default, if not otherwise known, a single byte is assumed. You can add the .byte or .word or .float type identifier suffix to make it clear what data type the address points to. This addressing mode is only supported for constant (integer) addresses and not for variable types, unless it is part of a subroutine call statement. For an indirect goto call, the 6502 CPU has a special opcode (jmp indirect) and an indirect subroutine call (jsr indirect) is synthesized using a couple of instructions.

PROGRAM STRUCTURE

In IL65 every line in the source file can only contain one statement or declaration. Compilation is done on one main source code file, but other files can be imported.

Comments

Everything after a semicolon ';' is a comment and is ignored. If the comment is the only thing on the line, it is copied into the resulting assembly source code. This makes it easier to understand and relate the generated code.

Output Modes

The default format of the generated program is a "raw" binary where code starts at $c000. You can generate other types of programs as well, by telling IL65 via an output mode statement at the beginning of your program:

mode declaration meaning
output raw no load address bytes
output prg include the first two load address bytes, (default is $0801), no BASIC program
output prg,sys include the first two load address bytes, BASIC start program with sys call to code, default code start is immediately after the BASIC program at $081d, or beyond
address $0801 override program start address (default is set to $c000 for raw mode and $0801 for C-64 prg mode). Cannot be used if output mode is prg,sys because BASIC programs always have to start at $0801.

Program Entry Point

Every program has to have one entry point where code execution begins. The compiler looks for the start label in the main block for this. For proper program termination, this block has to end with a return statement (or a goto call). Blocks and other details are described below.

Blocks

~ blockname [address] { statements }

The blockname "ZP" is reserved and always means the ZeroPage. Its start address is always set to $04, because $00/$01 are used by the hardware and $02/$03 are reserved as general purpose scratch registers.

Block names cannot occur more than once, EXCEPT 'ZP' where the contents of every occurrence of it are merged. Block address must be >= $0200 (because $00-$fff is the ZP and $100-$200 is the cpu stack)

You can omit the blockname but then you can only refer to the contents of the block via its absolute address, which is required in this case. If you omit both, the block is ignored altogether (and a warning is displayed).

Importing, Including and Binary-Including Files

import "filename[.ill]" Can only be used outside of a block (usually at the top of your file). Reads everything from the named IL65 file at this point and compile it as a normal part of the program.

asminclude "filename.txt", scopelabel Can only be used in a block. The assembler will include the file as asm source text at this point, il65 will not process this at all. The scopelabel will be used as a prefix to access the labels from the included source code, otherwise you would risk symbol redefinitions or duplications.

asmbinary "filename.bin" [, [, ]] Can only be used in a block. The assembler will include the file as binary bytes at this point, il65 will not process this at all. The optional offset and length can be used to select a particular piece of the file.

Assignments

Assignment statements assign a single value to one or more variables or memory locations. If you know that you have to assign the same value to more than one thing at once, it is more efficient to write it as a multi-assign instead of several separate assignments. The compiler tries to detect this situation however and optimize it itself if it finds the case.

    target = value-expression
    target1 = target2 = target3 [,...] = value-expression

Expressions

In most places where a number or other value is expected, you can use just the number, or a full constant expression. The expression is parsed and evaluated by Python itself at compile time, and the (constant) resulting value is used in its place. Ofcourse the special il65 syntax for hexadecimal numbers ($xxxx), binary numbers (%bbbbbb), and the address-of (#xxxx) is supported. Other than that it must be valid Python syntax. Expressions can contain function calls to the math library (sin, cos, etc) and you can also use all builtin functions (max, avg, min, sum etc). They can also reference idendifiers defined elsewhere in your code, if this makes sense.

Subroutine Definition

Subroutines are parts of the code that can be repeatedly invoked using a subroutine call from elsewhere. Their definition, using the sub statement, includes the specification of the required input- and output parameters. For now, only register based parameters are supported (A, X, Y and paired registers, the carry status bit SC and the interrupt disable bit SI as specials). For subroutine return values, the special SZ register is also available, it means the zero status bit.

The syntax is:

    sub   <identifier>  ([proc_parameters]) -> ([proc_results])  {
            ... statements ...
    }

    proc_parameters = comma separated list of "<parametername>:<register>" pairs specifying the input parameters.
                      You can omit the parameter names as long as the arguments "line up".
                      (actually, the Python parameter passing rules apply, so you can also mix positional
                      and keyword arguments, as long as the keyword arguments come last)

    proc_results = comma separated list of <register> names specifying in which register(s) the output is returned.
                   If the register name ends with a '?', that means the register doesn't contain a real return value but
                   is clobbered in the process so the original value it had before calling the sub is no longer valid.
                   This is not immediately useful for your own code, but the compiler needs this information to
                   emit the correct assembly code to preserve the cpu registers if needed when the call is made.

Subroutines that are pre-defined on a specific memory location (usually routines from ROM), can also be defined using the 'sub' statement. But in this case you don't supply a block with statements, but instead assign a memory address to it:

    sub  <identifier>  ([proc_parameters]) -> ([proc_results])  = <address>

    example:  "sub  CLOSE  (logical: A) -> (A?, X?, Y?)  = $FFC3"

Subroutine Calling

You call a subroutine like this: subroutinename_or_address [!] ( [arguments...] )

If the subroutine returns one or more values as results, you must use an assignment statement to store those values somewhere: outputvar1, outputvar2 = subroutine ( arg1, arg2, arg3 )

The output variables must occur in the correct sequence of return registers as specified in the subroutine's definiton. It is possible to not specify any of them but the compiler will issue a warning then if the result values of a subroutine call are discarded. Even if the subroutine returns something in a register that already is the correct one you want to keep, you'll have to explicitly assign the return value to that register. If you omit it, no return value is stored at all (well, unless you call the subroutine without register preserving, see the next paragraph.)

Normally, the registers are preserved when calling the subroutine and restored on return (except the ones that explictly take result values from the call). If you add a '!' after the name, no register preserving is done and the call essentially is just a single JSR instruction. Arguments should match the subroutine definition. You are allowed to omit the parameter names. If no definition is available (because you're directly calling memory or a label or something else), you can freely add arguments (but in this case they all have to be named).

To jump to a subroutine (without returning), prefix the subroutine call with the word 'goto'. Unlike gotos in other languages, here it take arguments as well, because it essentially is the same as calling a subroutine and only doing something different when it's finished.

@todo support call non-register args (variable parameter passing)

TODOS

Flow Control

Required building blocks: additional forms of 'go' statement: including an if clause, comparison statement.

  • a primitive conditional branch instruction (special case of 'go'): directly translates to a branch instruction: if[_XX] go XX is one of: (cc, cs, vc, vs, eq, ne, pos, min, lt==cc, lts==min, gt==eq+cs, gts==eq+pos, le==cc+eq, les==neg+eq, ge==cs, ges==pos) and when left out, defaults to ne (not-zero, i.e. true) NOTE: some combination branches such as cc+eq an be peephole optimized see http://www.6502.org/tutorials/compare_beyond.html#2.2

  • conditional go with expression: where the if[_XX] is followed by a in that case, evaluate the first (whatever it is) and then emit the primitive if[_XX] go if[_XX] go eventually translates to: bXX

  • comparison statement: compares left with right: compare <first_value>, <second_value> (and keeps the comparison result in the status register.) this translates into a lda first_value, cmp second_value sequence after which a conditional branch is possible.

IF_XX:

if[_XX] [] { ... } [ else { ... ; evaluated when the condition is not met } ]

==> DESUGARING ==>

(no else:)

            if[_!XX] [<expression>] go il65_if_999_end          ; !XX being the conditional inverse of XX
            .... (true part)

il65_if_999_end ; code continues after this

(with else): if[_XX] [] go il65_if_999 ... (else part) go il65_if_999_end il65_if_999 ... (true part) il65_if_999_end ; code continues after this

IF X Y:

==> DESUGARING ==> compare X, Y if_XX go .... XX based on .

While

while[_XX] { ... continue break }

==> DESUGARING ==>

go il65_while_999_check    ; jump to the check

il65_while_999 ... (code) go il65_while_999 ;continue go il65_while_999_end ;break il65_while_999_check if[_XX] go il65_while_999 ; loop condition il65_while_999_end ; code continues after this

Repeat

repeat { ... continue break } until[_XX]

==> DESUGARING ==>

il65_repeat_999 ... (code) go il65_repeat_999 ;continue go il65_repeat_999_end ;break if[_!XX] go il65_repeat_999 ; loop condition via conditional inverse of XX il65_repeat_999_end ; code continues after this

For

for = <from_expression> to <to_expression> [step <step_expression>] { ... break continue }

@todo how to do signed integer loopvars?

==> DESUGARING ==>

    loopvar = <from_expression>
    compare loopvar, <to_expression>
    if_ge go il65_for_999_end       ; loop condition
    step = <step_expression>        ; (store only if step < -1 or step > 1)

il65_for_999 go il65_for_999_end ;break go il65_for_999_loop ;continue .... (code) il65_for_999_loop loopvar += step ; (if step > 1 or step < -1) loopvar++ ; (if step == 1) loopvar-- ; (if step == -1) go il65_for_999 ; continue the loop il65_for_999_end ; code continues after this

Macros

@todo macros are meta-code (written in Python syntax) that actually runs in a preprecessing step during the compilation, and produces output value that is then replaced on that point in the input source. Allows us to create pre calculated sine tables and such. Something like:

    var .array sinetable ``[sin(x) * 10 for x in range(100)]``

Memory Block Operations

@todo matrix,list,string memory block operations:

  • matrix type operations (whole matrix, per row, per column, individual row/column) operations: set, get, copy (from another matrix with the same dimensions, or list with same length), shift-N (up, down, left, right, and diagonals, meant for scrolling) rotate-N (up, down, left, right, and diagonals, meant for scrolling) clear (set whole matrix to the given value, default 0)

  • list operations (whole list, individual element) operations: set, get, copy (from another list with the same length), shift-N(left,right), rotate-N(left,right) clear (set whole list to the given value, default 0)

  • list and matrix operations ofcourse work identical on vars and on memory mapped vars of these types.

  • strings: identical operations as on lists.

these should call (or emit inline) optimized pieces of assembly code, so they run as fast as possible

Register Preservation Block

preserve [regs] { .... } adds register preservation around the containing code default = all 3 regs, or specify which. nopreserve [regs] { .... } removes register preservation on all statements in the block that would otherwise have it.

Bitmap Definition (for Sprites and Characters)

to define CHARACTERS (8x8 monochrome or 4x8 multicolor = 8 bytes) --> PLACE in memory on correct address (???k aligned) and SPRITES (24x21 monochrome or 12x21 multicolor = 63 bytes) --> PLACE in memory on correct address (base+sprite pointer, 64-byte aligned)

More Datatypes

@todo 24 and 32 bits integers, unsigned and signed?