.. |
compiled
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added holding area
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2019-03-10 20:17:58 +01:00 |
bdmusic.p8
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make %asminclude work, restructure prog8lib into separate asm file
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2019-01-21 00:49:48 +01:00 |
comparison_ifs_byte.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparison_ifs_float.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparison_ifs_ubyte.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparison_ifs_uword.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparison_ifs_word.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparisons_byte.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparisons_float.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparisons_ubyte.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparisons_uword.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
comparisons_word.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
cube3d-float.p8
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make %asminclude work, restructure prog8lib into separate asm file
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2019-01-21 00:49:48 +01:00 |
cube3d-sprites.p8
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make %asminclude work, restructure prog8lib into separate asm file
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2019-01-21 00:49:48 +01:00 |
cube3d-stackvm.p8
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restructured program init code and library imports a bit
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2019-01-20 17:45:57 +01:00 |
cube3d.p8
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make %asminclude work, restructure prog8lib into separate asm file
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2019-01-21 00:49:48 +01:00 |
examples.iml
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moved some more stuff around
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2019-01-08 02:09:35 +01:00 |
fibonacci.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
hello.p8
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implemented strlen() function
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2019-03-15 23:10:26 +01:00 |
looplabelproblem.p8
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more tetriz work
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2019-02-15 01:53:20 +01:00 |
mandelbrot-stackvm.p8
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restructured program init code and library imports a bit
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2019-01-20 17:45:57 +01:00 |
mandelbrot.p8
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improved text output in stackvm
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2019-03-13 22:45:12 +01:00 |
numbergame.p8
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added new c64utils.str2(u)word that doesn't use kernel float routines
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2019-03-16 17:50:59 +01:00 |
primes.p8
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fixed primes.p8
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2019-02-25 01:37:05 +01:00 |
rasterbars.p8
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finalized zeropage variable allocation
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2019-01-27 22:59:40 +01:00 |
sprites.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |
swirl-float.p8
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moved some more stuff around
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2019-01-08 02:09:35 +01:00 |
swirl-stackvm.p8
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restructured program init code and library imports a bit
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2019-01-20 17:45:57 +01:00 |
swirl.p8
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moved some more stuff around
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2019-01-08 02:09:35 +01:00 |
tehtriz.p8
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serious endless for loop bug in stackvm because Z and N flags weren't set properly, now fixed
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2019-03-11 22:02:00 +01:00 |
test.p8
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added new c64utils.str2(u)word that doesn't use kernel float routines
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2019-03-16 17:50:59 +01:00 |
wizzine.p8
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avoid zp corruption issues and added zp mode for floating point (todo: allocate)
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2019-02-03 00:26:07 +01:00 |