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https://github.com/irmen/prog8.git
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112 lines
3.0 KiB
Lua
112 lines
3.0 KiB
Lua
%import gfx2
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%import math
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circles {
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const ubyte MAX_NUM_CIRCLES = 80
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const ubyte GROWTH_RATE = 4
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uword[MAX_NUM_CIRCLES] @split circle_x
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uword[MAX_NUM_CIRCLES] @split circle_y
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ubyte[MAX_NUM_CIRCLES] circle_radius
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ubyte color
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uword total_num_circles
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sub draw(bool use_kernal, uword max_time) -> uword {
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if use_kernal
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void cx16.set_screen_mode(128)
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else
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gfx2.screen_mode(1)
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math.rndseed(12345,6789)
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cbm.SETTIM(0,0,0)
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total_num_circles = 0
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color = 16
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while cbm.RDTIM16()<max_time {
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if use_kernal {
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cx16.GRAPH_set_colors(0,0,0)
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cx16.GRAPH_clear()
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}
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else
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gfx2.clear_screen(0)
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total_num_circles += draw_circles(use_kernal, max_time)
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}
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if use_kernal
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void cx16.set_screen_mode(3)
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else {
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gfx2.screen_mode(0)
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}
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return total_num_circles
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}
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sub draw_circles(bool use_kernal, uword max_time) -> uword {
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uword @zp x
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uword @zp y
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ubyte @zp radius
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ubyte num_circles
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while num_circles<MAX_NUM_CIRCLES and cbm.RDTIM16()<max_time {
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x = math.rndw() % 320
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y = math.rndw() % 240
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radius = GROWTH_RATE
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if not_colliding() {
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while not_edge() and not_colliding() {
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radius += GROWTH_RATE
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}
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radius -= GROWTH_RATE
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if radius>0 {
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color++
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if color==0
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color=16
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if use_kernal {
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cx16.GRAPH_set_colors(color, 255-color, 0)
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cx16.GRAPH_draw_oval(x-radius, y-radius, radius*2, radius*2, true)
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}
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else
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gfx2.disc(x, y as ubyte, radius, color)
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circle_x[num_circles] = x
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circle_y[num_circles] = y
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circle_radius[num_circles] = radius
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num_circles++
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}
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}
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}
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return num_circles
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sub not_colliding() -> bool {
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if num_circles==0
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return true
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ubyte @zp c
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for c in 0 to num_circles-1 {
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if distance(c) < (radius as uword) + circle_radius[c]
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return false
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}
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return true
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}
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sub distance(ubyte cix) -> uword {
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word dx = x as word - circle_x[cix]
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word dy = y as word - circle_y[cix]
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uword sqx = dx*dx as uword
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uword sqy = dy*dy as uword
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return sqrt(sqx + sqy)
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}
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sub not_edge() -> bool {
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if x as word - radius < 0
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return false
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if x + radius >= 320
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return false
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if y as word - radius < 0
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return false
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if y + radius >= 240
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return false
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return true
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}
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}
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}
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