tb1/tb1_linux/TODO

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FIX LEVEL2, BULLETS PASSING THROUGH
problem is we only check top of bullet, not bottom, by just matching
the row not an actual collision detection.
Finish the game:
Requires:
Levels3-10. Level 3 is semi-done in pascal.
Record keypresses, have a demo mode.
Better joystick support
Other aspirations:
Some sort of "configure" type file
Audit all the code.
Finish plugging mem leaks [still need to fix level_1 and level_2].
Change all screen-shifts to fades like in original?
Implement level editor
SVMWGraph todo:
Color Averaging in the curses target?
Implement non 320x200x8 PCX loading?
Make sprite code RLE?
Known Bugs:
8bpp palette switching not as smooth as it could be.
Volume controls on option menu don't do anything yet
I get higher FPS on a 486 than my k6-2+! Need to figure this out.
Frame limited code is limited. Need to think about this some more.