4cade/res/FX.CONF

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2020-03-23 01:58:26 +00:00
RIPPLE
STAR.IN
SOFT.DIAGONAL
MANDELBROT.IN
RADIAL
STAGGER.LR
SOFT.UD
HEART.IN
CRYSTAL
STAR.RIPPLE
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BIT2.FIZZLE
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BOXES48
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MEETINTHEMIDDLE
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APPLE.IN
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FLOWER.RAD.RIP
SOFT.IRIS
W.RIPPLE.BLOOM
DIAGONAL
PINWHEELS
STAGGERWHITE.UD
CORNER4.RIP
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BOLT
RADIAL2
STAR
FLOWER.IN
R.BY.PIXEL
WAVY.IRIS
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BIT.FIZZLE
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BOXES48.SNAKE
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APPLE
MANDELBROT.RIP
SOFT.L
HEART.RIPPLE
FLOWER.RAD
SLOW.STAR.IN
IRIS.IN
BUTTERFLYRIPPLE
W.IRIS.BLOOM.IN
CENTER.BY.PIXEL
RADBUBBLES
SNOWFLAKE.IN
FLOWER
APPLE.RIPPLE
DIAGONAL2
STAR.BLOOM
PALETTE.FIZZLE
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BOXES48.SYNC
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BUTTERFLY
BUBBLES
FLOWER.RIPPLE
SPLIT.UD.INTRO
WAVY.IRIS.IN
R.BY.2
HALF.FIZZLE
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BOXES48.LDIAGON
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SNOWFLAKE.RIP
RADIAL3
HEART
BOLT.IN
FLOWER.RAD.IN
DIAGONAL3
MANDELBROT
WAVY.RIPPLE
CORNER4.OUT
LATTICE
BAR.DISSOLVE
R.BY.PALETTE
FOURSPIRAL
SOFT.R
MAPLE.IN
RADIAL4
IRIS
CASCADE
SNOWFLAKE
VERTICAL.BLINDS
BUTTERFLY.IN
LR.BY.PIXEL
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CHECKERB.FIZZLE
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BOXES48.SIDES
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STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
W.IRIS.BLOOM
MAPLE
SWIRL
FIZZLE
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BOXES48.SPIRAL
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SLOW.STAR
ARROW.WHITE
TRI.FIZZLE
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BOXES48.DOWN
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SOFT.IRIS.IN
DIAMOND
BUBBLES.IN
TWOPASS.LR
RADIAL5
HALF.MOSAIC
BOLT.RIPPLE
ARROW
FOURSQUARE
FULL.OF.STARS
BLOCK.FIZZLE
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BOXES48.2SNAKES
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DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
CORNER4.IN
MAPLE.RIPPLE
INTERLOCK.UD
LITTLE.BOXES
SPIRAL
SLOW.STAR.RIP
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BOXES48.ARROW
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REDLINES
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FLICK
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[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect can use $6000-$BFFF in main memory, zero page, and
# text page if needed (but preserve the screen holes). $800-$1FFF is reserved
# for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#