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Screenshots for Beach-Head, Beach-Head II, Raid Over Moscow (#181)
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II1
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II1
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II2
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II2
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II3
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II3
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II4
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD.II4
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD1
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD1
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD2
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD2
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD3
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD3
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD4
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD4
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD5
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD5
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD6
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res/ACTION.HGR.UNCOMPRESSED/BEACH.HEAD6
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW1
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW1
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW2
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW2
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW3
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW3
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW4
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW4
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW5
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW5
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW6
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res/ACTION.HGR.UNCOMPRESSED/RAID.OVR.MOSCW6
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res/ACTION.HGR/BEACH.HEAD.II1
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res/ACTION.HGR/BEACH.HEAD.II1
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res/ACTION.HGR/BEACH.HEAD.II2
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res/ACTION.HGR/BEACH.HEAD.II2
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res/ACTION.HGR/BEACH.HEAD.II3
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res/ACTION.HGR/BEACH.HEAD.II3
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res/ACTION.HGR/BEACH.HEAD.II4
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res/ACTION.HGR/BEACH.HEAD.II4
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res/ACTION.HGR/BEACH.HEAD1
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res/ACTION.HGR/BEACH.HEAD1
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res/ACTION.HGR/BEACH.HEAD2
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res/ACTION.HGR/BEACH.HEAD2
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res/ACTION.HGR/BEACH.HEAD3
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res/ACTION.HGR/BEACH.HEAD3
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res/ACTION.HGR/BEACH.HEAD4
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res/ACTION.HGR/BEACH.HEAD4
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res/ACTION.HGR/BEACH.HEAD5
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res/ACTION.HGR/BEACH.HEAD5
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res/ACTION.HGR/BEACH.HEAD6
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res/ACTION.HGR/BEACH.HEAD6
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res/ACTION.HGR/RAID.OVR.MOSCW1
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res/ACTION.HGR/RAID.OVR.MOSCW1
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res/ACTION.HGR/RAID.OVR.MOSCW2
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res/ACTION.HGR/RAID.OVR.MOSCW2
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res/ACTION.HGR/RAID.OVR.MOSCW3
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res/ACTION.HGR/RAID.OVR.MOSCW3
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res/ACTION.HGR/RAID.OVR.MOSCW4
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res/ACTION.HGR/RAID.OVR.MOSCW4
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res/ACTION.HGR/RAID.OVR.MOSCW5
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res/ACTION.HGR/RAID.OVR.MOSCW5
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res/ACTION.HGR/RAID.OVR.MOSCW6
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res/ACTION.HGR/RAID.OVR.MOSCW6
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@ -39,6 +39,16 @@ BANDITS2=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BCS.QUEST=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II1=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II2=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II3=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD.II4=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD1=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD2=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD3=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD4=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD5=Type(06),AuxType(3FF8),Access(C3)
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BEACH.HEAD6=Type(06),AuxType(3FF8),Access(C3)
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BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
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BELLHOP=Type(06),AuxType(3FF8),Access(C3)
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BERZAP=Type(06),AuxType(3FF8),Access(C3)
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@ -487,6 +497,12 @@ POPL12FBOSS=Type(06),AuxType(3FF8),Access(C3)
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POPL13AHUG=Type(06),AuxType(3FF8),Access(C3)
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POPL13BMOUSE=Type(06),AuxType(3FF8),Access(C3)
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QUADRANT.6112=Type(06),AuxType(3FF8),Access(C3)
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RAID.OVR.MOSCW1=Type(06),AuxType(3FF8),Access(C3)
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RAID.OVR.MOSCW2=Type(06),AuxType(3FF8),Access(C3)
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RAID.OVR.MOSCW3=Type(06),AuxType(3FF8),Access(C3)
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RAID.OVR.MOSCW4=Type(06),AuxType(3FF8),Access(C3)
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RAID.OVR.MOSCW5=Type(06),AuxType(3FF8),Access(C3)
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RAID.OVR.MOSCW6=Type(06),AuxType(3FF8),Access(C3)
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RANDAMN=Type(06),AuxType(3FF8),Access(C3)
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RASTER.BLASTER=Type(06),AuxType(3FF8),Access(C3)
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RED.ALERT=Type(06),AuxType(3FF8),Access(C3)
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res/ATTRACT/BEACH.HEAD
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res/ATTRACT/BEACH.HEAD
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@ -0,0 +1,13 @@
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#
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# Attract mode for BEACH.HEAD
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# This file is automatically generated
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#
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ACTION.HGR/BEACH.HEAD1=A
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ACTION.HGR/BEACH.HEAD2=A
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ACTION.HGR/BEACH.HEAD3=A
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ACTION.HGR/BEACH.HEAD4=A
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ACTION.HGR/BEACH.HEAD5=A
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ACTION.HGR/BEACH.HEAD6=A
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[eof]
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res/ATTRACT/BEACH.HEAD.II
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res/ATTRACT/BEACH.HEAD.II
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#
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# Attract mode for BEACH.HEAD.II
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# This file is automatically generated
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#
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ACTION.HGR/BEACH.HEAD.II1=A
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ACTION.HGR/BEACH.HEAD.II2=A
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ACTION.HGR/BEACH.HEAD.II3=A
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ACTION.HGR/BEACH.HEAD.II4=A
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[eof]
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13
res/ATTRACT/RAID.OVR.MOSCOW
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res/ATTRACT/RAID.OVR.MOSCOW
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#
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# Attract mode for RAID.OVR.MOSCOW
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# This file is automatically generated
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#
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ACTION.HGR/RAID.OVR.MOSCW1=A
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ACTION.HGR/RAID.OVR.MOSCW2=A
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ACTION.HGR/RAID.OVR.MOSCW3=A
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ACTION.HGR/RAID.OVR.MOSCW4=A
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ACTION.HGR/RAID.OVR.MOSCW5=A
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ACTION.HGR/RAID.OVR.MOSCW6=A
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[eof]
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@ -26,6 +26,8 @@ BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
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BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
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BATTLEZONE=Type(04),AuxType(8000),Access(C3)
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BCS.QUEST=Type(04),AuxType(8000),Access(C3)
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BEACH.HEAD=Type(04),AuxType(8000),Access(C3)
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BEACH.HEAD.II=Type(04),AuxType(8000),Access(C3)
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BEER.RUN=Type(04),AuxType(8000),Access(C3)
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BEJEWELED=Type(04),AuxType(8000),Access(C3)
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BELLHOP=Type(04),AuxType(8000),Access(C3)
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@ -188,6 +190,7 @@ PRINCEUNP=Type(04),AuxType(8000),Access(C3)
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QIX=Type(04),AuxType(8000),Access(C3)
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QUADRANT.6112=Type(04),AuxType(8000),Access(C3)
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RADWARRIOR=Type(04),AuxType(8000),Access(C3)
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RAID.OVR.MOSCOW=Type(04),AuxType(8000),Access(C3)
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RAMPAGE=Type(04),AuxType(8000),Access(C3)
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RANDAMN=Type(04),AuxType(8000),Access(C3)
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RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
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res/SS/ACTIONBH.CONF
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res/SS/ACTIONBH.CONF
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#
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# Beach-Head action slideshow
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#
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BEACH.HEAD1=BEACH.HEAD
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BEACH.HEAD2=BEACH.HEAD
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BEACH.HEAD3=BEACH.HEAD
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BEACH.HEAD4=BEACH.HEAD
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BEACH.HEAD5=BEACH.HEAD
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BEACH.HEAD6=BEACH.HEAD
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[eof]
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res/SS/ACTIONBH2.CONF
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res/SS/ACTIONBH2.CONF
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#
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# Beach-Head II action slideshow
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#
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BEACH.HEAD.II1=BEACH.HEAD.II
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BEACH.HEAD.II2=BEACH.HEAD.II
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BEACH.HEAD.II3=BEACH.HEAD.II
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BEACH.HEAD.II4=BEACH.HEAD.II
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[eof]
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res/SS/ACTIONROM.CONF
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res/SS/ACTIONROM.CONF
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#
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# Raid Over Moscow action slideshow
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#
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RAID.OVR.MOSCW1=RAID.OVR.MOSCOW
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RAID.OVR.MOSCW2=RAID.OVR.MOSCOW
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RAID.OVR.MOSCW3=RAID.OVR.MOSCOW
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RAID.OVR.MOSCW4=RAID.OVR.MOSCOW
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RAID.OVR.MOSCW5=RAID.OVR.MOSCOW
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RAID.OVR.MOSCW6=RAID.OVR.MOSCOW
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[eof]
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@ -32,6 +32,8 @@ ACTIONAB4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONAB5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONAB6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONANKH.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONBH.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONBH2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONBL.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONBURG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCAPT.CONF=Type(04),AuxType(4000),Access(C3)
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@ -76,6 +78,7 @@ ACTIONPOP5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONPQR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONPQR2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONPQR3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONROM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS3.CONF=Type(04),AuxType(4000),Access(C3)
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