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https://github.com/a2-4am/4cade.git
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add screenshots, box art, and game help for Dive Bomber
This commit is contained in:
parent
3c9ac390ad
commit
1d5d564861
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER2
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER2
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER3
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER3
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER4
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER4
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER5
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER5
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER6
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res/ACTION.HGR.UNCOMPRESSED/DIVE.BOMBER6
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res/ACTION.HGR/DIVE.BOMBER
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res/ACTION.HGR/DIVE.BOMBER
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res/ACTION.HGR/DIVE.BOMBER2
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res/ACTION.HGR/DIVE.BOMBER2
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res/ACTION.HGR/DIVE.BOMBER3
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res/ACTION.HGR/DIVE.BOMBER3
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res/ACTION.HGR/DIVE.BOMBER4
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res/ACTION.HGR/DIVE.BOMBER4
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res/ACTION.HGR/DIVE.BOMBER5
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res/ACTION.HGR/DIVE.BOMBER5
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res/ACTION.HGR/DIVE.BOMBER6
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res/ACTION.HGR/DIVE.BOMBER6
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@ -235,6 +235,12 @@ DIG.DUG11=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG12=Type(06),AuxType(3FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(3FF8),Access(C3)
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DINO.SMURF=Type(06),AuxType(3FF8),Access(C3)
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DIVE.BOMBER=Type(06),AuxType(3FF8),Access(C3)
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DIVE.BOMBER2=Type(06),AuxType(3FF8),Access(C3)
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DIVE.BOMBER3=Type(06),AuxType(3FF8),Access(C3)
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DIVE.BOMBER4=Type(06),AuxType(3FF8),Access(C3)
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DIVE.BOMBER5=Type(06),AuxType(3FF8),Access(C3)
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DIVE.BOMBER6=Type(06),AuxType(3FF8),Access(C3)
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DM=Type(06),AuxType(3FF8),Access(C3)
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DOGFIGHT.II=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG=Type(06),AuxType(3FF8),Access(C3)
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3
res/ARTWORK.SHR.UNCOMPRESSED/DIVE.BOMBER
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3
res/ARTWORK.SHR.UNCOMPRESSED/DIVE.BOMBER
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res/ARTWORK.SHR/DIVE.BOMBER
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res/ARTWORK.SHR/DIVE.BOMBER
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@ -60,6 +60,7 @@ DEATH.SWORD=Type(06),AuxType(1FF8),Access(C3)
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DG=Type(06),AuxType(1FF8),Access(C3)
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DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
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DIVE.BOMBER=Type(06),AuxType(1FF8),Access(C3)
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DM=Type(06),AuxType(1FF8),Access(C3)
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DRELBS=Type(06),AuxType(1FF8),Access(C3)
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DROL=Type(06),AuxType(1FF8),Access(C3)
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@ -19,7 +19,7 @@ CONAN=0
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DHGR2.CONF=3
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ACTIONMNO5.CONF=2
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ATARI.CONF=1
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ACTIONPQR4.CONF=2
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ACTIONDB.CONF=2
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SNEAKERS=0
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ACTIONMR2.CONF=2
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SHR2.CONF=5
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@ -182,7 +182,7 @@ ALIEN.TYPHOON=0
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ACTDHGR9.CONF=4
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ACTIONCD2.CONF=2
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GEBELLI.CONF=1
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DHGR6.CONF=3
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#3
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SERPENTINE=0
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ACTIONT4.CONF=2
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SHR13.CONF=5
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@ -269,7 +269,7 @@ OTHER5.CONF=1
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CRIME.WAVE=0
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ACTIONCD4.CONF=2
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SPACE.QUARKS=0
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ACTDHGR17.CONF=4
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#4
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ACTIONMZR.CONF=2
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OTHER6.CONF=1
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GUMBALL=0
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@ -298,7 +298,7 @@ DATAMOST2.CONF=1
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LAZER.SILK=0
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ACTIONCD7.CONF=2
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NIGHT.STALKER=0
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ACTDHGR18.CONF=4
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#4
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ACTGR1.CONF=6
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#0
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ACTIONROM.CONF=2
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@ -308,6 +308,7 @@ SHR21.CONF=5
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# set 22
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ACTIONPOP3.CONF=2
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SHR22.CONF=5
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ACTIONPQR4.CONF=2
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[eof]
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@ -3,5 +3,12 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/DIVE.BOMBER=C
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ACTION.HGR/DIVE.BOMBER2=A
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ACTION.HGR/DIVE.BOMBER3=A
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ACTION.HGR/DIVE.BOMBER4=A
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ACTION.HGR/DIVE.BOMBER5=A
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ACTION.HGR/DIVE.BOMBER6=A
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ACTION.HGR/DIVE.BOMBER=A
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[eof]
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res/GAMEHELP/DIVE.BOMBER
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res/GAMEHELP/DIVE.BOMBER
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@ -0,0 +1,24 @@
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Sink the Bismarck with your Avenger
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ascend
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bank < joystick > bank
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descend
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button 0 to fire
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L (twice)* * * * * * * * * *drop torpedo
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K* * * * * * * * * * * * * * * * * brake
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1 2 3 4* * * * * * * * * * switch screen
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Esc* * * * * * * * * * * * * * * * pause
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[eof]
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@ -5,5 +5,7 @@
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AIRHEART
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BAD.DUDES
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BATMAN
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SPIDERBOT2=SPIDERBOT
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HEAVY3=HEAVY.BARREL
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[eof]
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@ -7,6 +7,5 @@ THEXDER2=THEXDER
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IMPOSSIBLE.M.2B=I2
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RADWARRIOR3=RADWARRIOR
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AIRHEART2=AIRHEART
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SPIDERBOT2=SPIDERBOT
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[eof]
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@ -6,5 +6,6 @@ DEATH.SWORD3=DEATH.SWORD
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INDIANA.JONES2=INDIANA.JONES
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QIX2=QIX
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I2
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VICTORY.ROAD
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[eof]
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@ -2,8 +2,10 @@
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# action shots slideshow of double hi-res games
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#
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RAMPAGE
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THE.LAST.NINJA2=THE.LAST.NINJA
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VICTORY.ROAD
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AIRHEART3=AIRHEART
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SPIDERBOT3=SPIDERBOT
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THE.LAST.NINJA
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SO5=SO
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BATMAN4=BATMAN
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[eof]
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@ -1,11 +0,0 @@
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#
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# action shots slideshow of double hi-res games
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#
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AIRHEART3=AIRHEART
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SPIDERBOT3=SPIDERBOT
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THE.LAST.NINJA
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SO5=SO
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BATMAN4=BATMAN
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[eof]
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@ -1,11 +0,0 @@
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#
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# action shots slideshow of double hi-res games
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#
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TETRIS
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RAMPAGE3=RAMPAGE
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DG
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TC
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COLUMNS
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[eof]
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@ -6,5 +6,6 @@ HEAVY.BARREL
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SO
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RADWARRIOR
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RR
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THE.LAST.NINJA2=THE.LAST.NINJA
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[eof]
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@ -6,5 +6,6 @@ THEXDER
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SO3=SO
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SPIDERBOT5=SPIDERBOT
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SLICKS
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ALIENS2=ALIENS
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[eof]
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@ -6,5 +6,6 @@ BATMAN2=BATMAN
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TETRIS3=TETRIS
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ALIENS
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SO4=SO
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VICTORY.ROAD2=VICTORY.ROAD
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[eof]
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@ -2,8 +2,10 @@
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# action shots slideshow of double hi-res games
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#
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HEAVY3=HEAVY.BARREL
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VICTORY.ROAD2=VICTORY.ROAD
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ALIENS2=ALIENS
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TETRIS
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RAMPAGE3=RAMPAGE
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DG
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TC
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COLUMNS
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[eof]
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@ -6,5 +6,6 @@ DEATH.SWORD4=DEATH.SWORD
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PLATOON3=PLATOON
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VICTORY.ROAD3=VICTORY.ROAD
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QIX3=QIX
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RAMPAGE
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[eof]
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@ -12,5 +12,6 @@ CRYSTAL.CASTLES
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AC
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DIAMOND.MINE
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COMMANDO
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DIVE.BOMBER2=DIVE.BOMBER
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[eof]
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@ -12,5 +12,6 @@ CS3=CS
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DIAMOND.MINE2=DIAMOND.MINE
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DEFENDER
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CW2=CW
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DIVE.BOMBER3=DIVE.BOMBER
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[eof]
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@ -12,5 +12,6 @@ CYBER.STRIKE
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CG
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CYCLOD
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CW
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DIVE.BOMBER4=DIVE.BOMBER
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[eof]
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@ -12,5 +12,6 @@ CRIME.WAVE
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CENTIPEDE
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CUBIT
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DIG.DUG01=DIG.DUG
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DIVE.BOMBER5=DIVE.BOMBER
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[eof]
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@ -12,5 +12,6 @@ COLUMNS2=COLUMNS
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CEST.LA.VIE2=CEST.LA.VIE
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CC
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CR
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DIVE.BOMBER6=DIVE.BOMBER
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[eof]
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12
res/SS/ACTIONDB.CONF
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12
res/SS/ACTIONDB.CONF
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@ -0,0 +1,12 @@
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#
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# Dive Bomber action slideshow
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#
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DIVE.BOMBER
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DIVE.BOMBER2=DIVE.BOMBER
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DIVE.BOMBER3=DIVE.BOMBER
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DIVE.BOMBER4=DIVE.BOMBER
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DIVE.BOMBER5=DIVE.BOMBER
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DIVE.BOMBER6=DIVE.BOMBER
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[eof]
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@ -12,6 +12,5 @@ G.I.JOE
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FREE.FALL2=FREE.FALL
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FS2
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GHOSTBUSTERS5=GHOSTBUSTERS
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FRAZZLE
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[eof]
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@ -11,5 +11,6 @@ FAT.CITY
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EXTERMINATOR
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GALAXIAN
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EVOLUTION
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FRAZZLE
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[eof]
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@ -12,6 +12,5 @@ JUGGLER2=JUGGLER
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HIGH.RISE
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JUNGLE.HUNT2=JUNGLE.HUNT
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LOST.TOMB2=LOST.TOMB
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JAWBREAKER
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[eof]
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@ -11,5 +11,6 @@ HUNGRYBOY2=HUNGRYBOY
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HORIZON.V
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JOUST
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KUNG.FU.MASTER
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JAWBREAKER
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[eof]
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@ -11,5 +11,6 @@ NEPTUNE
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MAXWELL.MANOR
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OUTWORLD
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MINOTAUR2=MINOTAUR
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MAD.RAT
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[eof]
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@ -12,6 +12,5 @@ MINIT.MAN2=MINIT.MAN
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NIBBLER
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NI
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N.O.R.A.D2=N.O.R.A.D
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MAD.RAT
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[eof]
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@ -11,5 +11,6 @@ SUPER.ZAXXON2=SUPER.ZAXXON
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SNACK.ATTACK
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STAR.THIEF
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SHAMUS2=SHAMUS
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STARGLIDER
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[eof]
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@ -10,5 +10,7 @@ SEAFOX
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SPY.HUNTER
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SU
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S2
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STAR.CRUISER
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SUPER.BUNNY
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[eof]
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@ -11,8 +11,5 @@ SPECTRE
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SEA.DRAGON
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STATION.5
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SARACEN
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SUPER.BUNNY
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STARGLIDER
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STAR.CRUISER
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[eof]
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@ -11,7 +11,6 @@ THUNDER.BOMBS
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WAVY.NAVY2=WAVY.NAVY
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TUNNEL.TERROR
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ZAXXON3=ZAXXON
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RR
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TRIAD2=TRIAD
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[eof]
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@ -11,5 +11,6 @@ TAPPER
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WAYOUT2=WAYOUT
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THE.BILESTOAD
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TRIAD
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RR
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[eof]
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@ -3,6 +3,7 @@
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#
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CC
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DIVE.BOMBER
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DU
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COUNTY.FAIR
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COLUMNS
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@ -2,9 +2,11 @@
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# double hi-res title slideshow
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#
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BRUCE.LEE
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RENEGADE
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ROBOCOP
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DG
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SPIDERBOT
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IE
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[eof]
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@ -5,5 +5,7 @@
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QIX
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AIRHEART
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DEATH.SWORD
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I2
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WF
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[eof]
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@ -6,5 +6,6 @@ INDIANA.JONES
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TC
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SO
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PLATOON
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BATMAN
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[eof]
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@ -5,5 +5,7 @@
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THEXDER
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VICTORY.ROAD
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PIPE.DREAM
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FLAPPLE.BIRD
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BAD.DUDES
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[eof]
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@ -1,13 +0,0 @@
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#
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# double hi-res title slideshow
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#
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BRUCE.LEE
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BAD.DUDES
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BATMAN
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WF
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IE
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I2
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FLAPPLE.BIRD
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[eof]
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@ -11,5 +11,6 @@ EI
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FORCE.7
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GOLD.RUSH
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GENIUS.2
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GAMMA.GOBLINS
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[eof]
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@ -12,6 +12,5 @@ EVOLUTION
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FRAZZLE
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GENIUS.3
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GALAXY.GATES
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GAMMA.GOBLINS
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[eof]
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@ -2,6 +2,7 @@
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# Epyx slideshow
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#
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DIVE.BOMBER
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I1
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JUMPMAN
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PITSTOP.II
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@ -11,6 +11,5 @@ BOULDER.DASH
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IKARI.WARRIORS
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AA
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XEVIOUS
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CL
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[eof]
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@ -3,6 +3,7 @@
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#
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GUARDIAN
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I2
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BRUCE.LEE
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CROSSFIRE
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PIPE.DREAM
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@ -11,6 +11,5 @@ BALLBLAZER
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UD
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CW
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SAMMY.LIGHTFOOT
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I2
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[eof]
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@ -11,6 +11,5 @@ ALIEN.TYPHOON
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LP
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QIX
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ORBITRON
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PHANTOMS.FIVE
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[eof]
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@ -3,6 +3,7 @@
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#
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ALIENS
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DIVE.BOMBER
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MB
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KARATEKA
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GORGON
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@ -3,11 +3,13 @@
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#
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ARCHON.II
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RI
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BUG.ATTACK
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TRIAD
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ARCTIC.FOX
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BEER.RUN
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STARGLIDER
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LG
|
||||
CL
|
||||
|
||||
[eof]
|
||||
|
@ -3,7 +3,6 @@
|
||||
#
|
||||
|
||||
ARCHON
|
||||
RI
|
||||
STAR.CRUISER
|
||||
MARS.CARS
|
||||
EXTERMINATOR
|
||||
|
@ -11,6 +11,5 @@ H.E.R.O
|
||||
AIRHEART
|
||||
POP.END
|
||||
RENEGADE
|
||||
ARGOS
|
||||
|
||||
[eof]
|
||||
|
@ -10,5 +10,6 @@ FORCE.7
|
||||
THEXDER
|
||||
FIREBIRD
|
||||
SARACEN
|
||||
PHANTOMS.FIVE
|
||||
|
||||
[eof]
|
||||
|
@ -10,5 +10,6 @@ PLATOON
|
||||
ROBOTRON.2084
|
||||
STARBLASTER
|
||||
N.O.R.A.D
|
||||
ARGOS
|
||||
|
||||
[eof]
|
||||
|
@ -14,8 +14,6 @@ ACTDHGR13.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR14.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR15.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR16.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR17.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR18.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
@ -54,6 +52,7 @@ ACTIONCLR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONDAVE.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONDB.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONDD.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
@ -122,7 +121,6 @@ DHGR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR6.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGREPYX.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EFG1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
|
Loading…
Reference in New Issue
Block a user