remove World Games (moved to 4sports)

This commit is contained in:
4am 2021-02-16 17:03:37 -05:00
parent 6318f91177
commit 211158f49d
30 changed files with 2 additions and 99 deletions

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@ -112,8 +112,4 @@ WINTER.EDITION2=Type(06),AuxType(3FF8),Access(C3)
WINTER.EDITION3=Type(06),AuxType(3FF8),Access(C3)
WINTER.EDITION4=Type(06),AuxType(3FF8),Access(C3)
WINTER.EDITION5=Type(06),AuxType(3FF8),Access(C3)
WORLD.GAMES1=Type(06),AuxType(3FF8),Access(C3)
WORLD.GAMES2=Type(06),AuxType(3FF8),Access(C3)
WORLD.GAMES3=Type(06),AuxType(3FF8),Access(C3)
WORLD.GAMES4=Type(06),AuxType(3FF8),Access(C3)
_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)

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@ -205,7 +205,6 @@ WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
WORLD.GAMES=Type(06),AuxType(1FF8),Access(C3)
WORLD.KARATE=Type(06),AuxType(1FF8),Access(C3)
XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
ZAXXON=Type(06),AuxType(1FF8),Access(C3)

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@ -304,7 +304,6 @@ ACTIONT4.CONF=2
NIGHTMARE=0
SHR21.CONF=5
DATAMOST2.CONF=1
ACTDHGRWD.CONF=4
ACTGR1.CONF=6
SHR22.CONF=5

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@ -1,12 +0,0 @@
#
# Attract mode for WORLD.GAMES
# This file is automatically generated
#
ARTWORK.SHR/WORLD.GAMES=C
ACTION.DHGR/WORLD.GAMES1=B
ACTION.DHGR/WORLD.GAMES2=B
ACTION.DHGR/WORLD.GAMES3=B
ACTION.DHGR/WORLD.GAMES4=B
[eof]

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@ -328,7 +328,6 @@ WINGS.OF.FURY=Type(04),AuxType(8000),Access(C3)
WINTER.EDITION=Type(04),AuxType(8000),Access(C3)
WINTER.GAMES=Type(04),AuxType(8000),Access(C3)
WOLFEN84=Type(04),AuxType(8000),Access(C3)
WORLD.GAMES=Type(04),AuxType(8000),Access(C3)
WORLD.KARATE=Type(04),AuxType(8000),Access(C3)
XEVIOUS=Type(04),AuxType(8000),Access(C3)
ZARGS=Type(04),AuxType(8000),Access(C3)

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@ -1,25 +0,0 @@
Represent your country
Strive for victory
Set a world record
joystick or keyboard
U I O
move J K move
N M ,
button 0 or Space
Return / Space * * * * * * * action keys
Each event needs specific actions and
some have different key controls.
Full manual: https://a2.click/worldgames
[eof]

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@ -326,7 +326,6 @@
1111,ROGER.RABBIT=Who Framed Roger Rabbit
1111,WINGS.OF.FURY=Wings of Fury
0000,WINTER.GAMES
0110,WORLD.GAMES
0000,WORLD.KARATE=World Karate Championship
1001,XEVIOUS
0000,ZARGS

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@ -7,6 +7,5 @@ AIRHEART
BAD.DUDES
BATMAN
CALI.GAMES
WORLD.GAMES1=WORLD.GAMES
[eof]

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@ -8,6 +8,5 @@ SOKO.BAN
SS.BASKETBALL
RADWARRIOR
ROGER.RABBIT
WORLD.GAMES2=WORLD.GAMES
[eof]

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@ -8,6 +8,5 @@ SOKO.BAN2=SOKO.BAN
SPIDERBOT
SUMMER.EDITION
SLICKS2=SLICKS
WORLD.GAMES3=WORLD.GAMES
[eof]

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@ -8,6 +8,5 @@ WINTER.EDITION
SPIDERBOT5=SPIDERBOT
SS.BASKETBALL3=SS.BASKETBALL
SLICKS
WORLD.GAMES4=WORLD.GAMES
[eof]

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@ -1,10 +0,0 @@
#
# World Games action slideshow
#
WORLD.GAMES1=WORLD.GAMES
WORLD.GAMES2=WORLD.GAMES
WORLD.GAMES3=WORLD.GAMES
WORLD.GAMES4=WORLD.GAMES
[eof]

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@ -12,6 +12,5 @@ SS.BASEBALL
SPIDERBOT
SS.FOOTBALL
WINTER.EDITION
WORLD.GAMES
[eof]

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@ -3,7 +3,6 @@
#
WINGS.OF.FURY
WORLD.GAMES
MINIT.MAN
BUCK.ROGERS
BORG

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@ -25,7 +25,6 @@ ACTDHGR7.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR8.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR9.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGRTD.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGRWD.CONF=Type(04),AuxType(4000),Access(C3)
ACTGR1.CONF=Type(04),AuxType(4000),Access(C3)
ACTION2049.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONAB1.CONF=Type(04),AuxType(4000),Access(C3)

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@ -41,5 +41,4 @@ THEXDER=Type(06),AuxType(4000),Access(C3)
VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
WORLD.GAMES=Type(06),AuxType(4000),Access(C3)
_FileInformation.txt=Type(06),AuxType(4000),Access(C3)

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@ -3,6 +3,8 @@
## Games moved to [Total Replay II: Instant Replay](https://github.com/a2-4am/4sports)
- Summer Games
- Summer Games II
- World Games
# Revision 4 / serial number 20210212

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@ -1,36 +0,0 @@
;license:MIT
;(c) 2020 by qkumba/Frank M.
!cpu 6502
!to "build/PRELAUNCH/WORLD.GAMES",plain
*=$106
!source "src/prelaunch/common.a"
+READ_RAM2_NO_WRITE
jsr EnableAccelerator
lda #$60
sta $405E
sta $422A
jsr $4000
+READ_RAM2_WRITE_RAM2
lda #<game
ldy #>game
jsr iAddToPath
+LDADDR gPathname
+ST16 namlo
jsr itraverse
jsr $4001
lda #9
sta $C72 ; disable /RAM shenanigans
+READ_RAM2_NO_WRITE
jsr DisableAccelerator
inc $BF0E ; disable ROM remapping
inc $D6A ; set power up byte to reboot
jmp $BF5
game !byte 7
!text "/GAME/X"
!if * > $1C0 {
!error "code is too large, ends at ", *
}