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remove World Games (moved to 4sports)
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6318f91177
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@ -112,8 +112,4 @@ WINTER.EDITION2=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION3=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION4=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION5=Type(06),AuxType(3FF8),Access(C3)
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WORLD.GAMES1=Type(06),AuxType(3FF8),Access(C3)
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WORLD.GAMES2=Type(06),AuxType(3FF8),Access(C3)
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WORLD.GAMES3=Type(06),AuxType(3FF8),Access(C3)
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WORLD.GAMES4=Type(06),AuxType(3FF8),Access(C3)
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_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
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@ -205,7 +205,6 @@ WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
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WORLD.GAMES=Type(06),AuxType(1FF8),Access(C3)
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WORLD.KARATE=Type(06),AuxType(1FF8),Access(C3)
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XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
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ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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@ -304,7 +304,6 @@ ACTIONT4.CONF=2
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NIGHTMARE=0
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SHR21.CONF=5
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DATAMOST2.CONF=1
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ACTDHGRWD.CONF=4
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ACTGR1.CONF=6
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SHR22.CONF=5
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@ -1,12 +0,0 @@
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#
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# Attract mode for WORLD.GAMES
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# This file is automatically generated
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#
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ARTWORK.SHR/WORLD.GAMES=C
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ACTION.DHGR/WORLD.GAMES1=B
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ACTION.DHGR/WORLD.GAMES2=B
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ACTION.DHGR/WORLD.GAMES3=B
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ACTION.DHGR/WORLD.GAMES4=B
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[eof]
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@ -328,7 +328,6 @@ WINGS.OF.FURY=Type(04),AuxType(8000),Access(C3)
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WINTER.EDITION=Type(04),AuxType(8000),Access(C3)
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WINTER.GAMES=Type(04),AuxType(8000),Access(C3)
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WOLFEN84=Type(04),AuxType(8000),Access(C3)
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WORLD.GAMES=Type(04),AuxType(8000),Access(C3)
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WORLD.KARATE=Type(04),AuxType(8000),Access(C3)
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XEVIOUS=Type(04),AuxType(8000),Access(C3)
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ZARGS=Type(04),AuxType(8000),Access(C3)
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@ -1,25 +0,0 @@
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Represent your country
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Strive for victory
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Set a world record
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joystick or keyboard
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U I O
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move J K move
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N M ,
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button 0 or Space
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Return / Space * * * * * * * action keys
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Each event needs specific actions and
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some have different key controls.
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Full manual: https://a2.click/worldgames
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[eof]
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@ -326,7 +326,6 @@
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1111,ROGER.RABBIT=Who Framed Roger Rabbit
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1111,WINGS.OF.FURY=Wings of Fury
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0000,WINTER.GAMES
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0110,WORLD.GAMES
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0000,WORLD.KARATE=World Karate Championship
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1001,XEVIOUS
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0000,ZARGS
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@ -7,6 +7,5 @@ AIRHEART
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BAD.DUDES
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BATMAN
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CALI.GAMES
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WORLD.GAMES1=WORLD.GAMES
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[eof]
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@ -8,6 +8,5 @@ SOKO.BAN
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SS.BASKETBALL
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RADWARRIOR
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ROGER.RABBIT
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WORLD.GAMES2=WORLD.GAMES
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[eof]
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@ -8,6 +8,5 @@ SOKO.BAN2=SOKO.BAN
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SPIDERBOT
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SUMMER.EDITION
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SLICKS2=SLICKS
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WORLD.GAMES3=WORLD.GAMES
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[eof]
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@ -8,6 +8,5 @@ WINTER.EDITION
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SPIDERBOT5=SPIDERBOT
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SS.BASKETBALL3=SS.BASKETBALL
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SLICKS
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WORLD.GAMES4=WORLD.GAMES
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[eof]
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@ -1,10 +0,0 @@
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#
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# World Games action slideshow
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#
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WORLD.GAMES1=WORLD.GAMES
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WORLD.GAMES2=WORLD.GAMES
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WORLD.GAMES3=WORLD.GAMES
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WORLD.GAMES4=WORLD.GAMES
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[eof]
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@ -12,6 +12,5 @@ SS.BASEBALL
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SPIDERBOT
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SS.FOOTBALL
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WINTER.EDITION
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WORLD.GAMES
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[eof]
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@ -3,7 +3,6 @@
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#
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WINGS.OF.FURY
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WORLD.GAMES
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MINIT.MAN
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BUCK.ROGERS
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BORG
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@ -25,7 +25,6 @@ ACTDHGR7.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGR8.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGR9.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGRTD.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGRWD.CONF=Type(04),AuxType(4000),Access(C3)
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ACTGR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTION2049.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONAB1.CONF=Type(04),AuxType(4000),Access(C3)
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@ -41,5 +41,4 @@ THEXDER=Type(06),AuxType(4000),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
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WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
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WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
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WORLD.GAMES=Type(06),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
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@ -3,6 +3,8 @@
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## Games moved to [Total Replay II: Instant Replay](https://github.com/a2-4am/4sports)
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- Summer Games
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- Summer Games II
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- World Games
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# Revision 4 / serial number 20210212
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@ -1,36 +0,0 @@
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;license:MIT
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;(c) 2020 by qkumba/Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/WORLD.GAMES",plain
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*=$106
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!source "src/prelaunch/common.a"
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+READ_RAM2_NO_WRITE
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jsr EnableAccelerator
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lda #$60
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sta $405E
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sta $422A
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jsr $4000
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+READ_RAM2_WRITE_RAM2
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lda #<game
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ldy #>game
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jsr iAddToPath
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+LDADDR gPathname
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+ST16 namlo
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jsr itraverse
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jsr $4001
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lda #9
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sta $C72 ; disable /RAM shenanigans
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+READ_RAM2_NO_WRITE
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jsr DisableAccelerator
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inc $BF0E ; disable ROM remapping
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inc $D6A ; set power up byte to reboot
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jmp $BF5
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game !byte 7
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!text "/GAME/X"
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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