remove Summer Games II (moved to 4sports)

This commit is contained in:
4am 2021-02-16 14:48:29 -05:00
parent 65d8b847f1
commit 6318f91177
37 changed files with 1 additions and 110 deletions

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@ -649,16 +649,6 @@ STATION.5=Type(06),AuxType(3FF8),Access(C3)
STELLAR.7=Type(06),AuxType(3FF8),Access(C3)
SUCCESSION=Type(06),AuxType(3FF8),Access(C3)
SUICIDE=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II03=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II04=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II05=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II06=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II07=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II08=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II09=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II10=Type(06),AuxType(3FF8),Access(C3)
SUPER.BUNNY=Type(06),AuxType(3FF8),Access(C3)
SUPER.ZAXXON=Type(06),AuxType(3FF8),Access(C3)
SUPER.ZAXXON2=Type(06),AuxType(3FF8),Access(C3)

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@ -179,7 +179,6 @@ STAR.THIEF=Type(06),AuxType(1FF8),Access(C3)
STARBLASTER=Type(06),AuxType(1FF8),Access(C3)
STARGLIDER=Type(06),AuxType(1FF8),Access(C3)
SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
SUMMER.GAMES.II=Type(06),AuxType(1FF8),Access(C3)
SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)

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@ -155,7 +155,7 @@ ACTIONEFG1.CONF=2
HIJKL2.CONF=1
ACTIONT5.CONF=2
THE.GOONIES=0
ACTIONSGII.CONF=2
ACTIONBH2.CONF=2
SHR11.CONF=5
# set 12
@ -302,7 +302,6 @@ NIGHT.STALKER=0
ACTDHGR18.CONF=4
ACTIONT4.CONF=2
NIGHTMARE=0
ACTIONBH2.CONF=2
SHR21.CONF=5
DATAMOST2.CONF=1
ACTDHGRWD.CONF=4

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@ -1,18 +0,0 @@
#
# Attract mode for SUMMER.GAMES.II
# This file is automatically generated
#
ARTWORK.SHR/SUMMER.GAMES.II=C
ACTION.HGR/SUM.GAMES.II01=A
ACTION.HGR/SUM.GAMES.II02=A
ACTION.HGR/SUM.GAMES.II03=A
ACTION.HGR/SUM.GAMES.II04=A
ACTION.HGR/SUM.GAMES.II05=A
ACTION.HGR/SUM.GAMES.II06=A
ACTION.HGR/SUM.GAMES.II07=A
ACTION.HGR/SUM.GAMES.II08=A
ACTION.HGR/SUM.GAMES.II09=A
ACTION.HGR/SUM.GAMES.II10=A
[eof]

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@ -293,7 +293,6 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
SUCCESSION=Type(04),AuxType(8000),Access(C3)
SUICIDE=Type(04),AuxType(8000),Access(C3)
SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
SUMMER.GAMES.II=Type(04),AuxType(8000),Access(C3)
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)

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@ -1,24 +0,0 @@
Represent your country
Strive for victory
Set a world record
joystick or keyboard
I
move J K move
M
button 0 or space bar
Each event needs specific actions and
some have different key controls.
Full manual: https://a2.click/sg2
[eof]

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@ -288,7 +288,6 @@
0110,SS.SOCCER=Street Sports Soccer
0000,SUCCESSION
0000,SUICIDE=Suicide!
0000,SUMMER.GAMES.II
0001,SUPER.BUNNY
1001,SUPER.ZAXXON
0000,SWASHBUCKLER

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@ -1,16 +0,0 @@
#
# Summer Games II action slideshow
#
SUM.GAMES.II01=SUMMER.GAMES.II
SUM.GAMES.II02=SUMMER.GAMES.II
SUM.GAMES.II03=SUMMER.GAMES.II
SUM.GAMES.II04=SUMMER.GAMES.II
SUM.GAMES.II05=SUMMER.GAMES.II
SUM.GAMES.II06=SUMMER.GAMES.II
SUM.GAMES.II07=SUMMER.GAMES.II
SUM.GAMES.II08=SUMMER.GAMES.II
SUM.GAMES.II09=SUMMER.GAMES.II
SUM.GAMES.II10=SUMMER.GAMES.II
[eof]

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@ -6,7 +6,6 @@ IMPOSSIBLE.MISS
JUMPMAN
WINTER.GAMES
PITSTOP.II
SUMMER.GAMES.II
G.I.JOE
WORLD.KARATE

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@ -7,7 +7,6 @@ MR.COOL
ONE.ON.ONE
LANCASTER
AGENT.U.S.A
SUMMER.GAMES.II
INDIANA.JONES
LOST.TOMB
FALCONS

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@ -96,7 +96,6 @@ ACTIONS3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS5.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS6.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONSGII.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3)

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@ -262,7 +262,6 @@ STATION.5=Type(06),AuxType(4000),Access(C3)
STELLAR.7=Type(06),AuxType(4000),Access(C3)
SUCCESSION=Type(06),AuxType(4000),Access(C3)
SUICIDE=Type(06),AuxType(4000),Access(C3)
SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
SUPER.BUNNY=Type(06),AuxType(4000),Access(C3)
SUPER.ZAXXON=Type(06),AuxType(4000),Access(C3)
SWASHBUCKLER=Type(06),AuxType(4000),Access(C3)

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@ -1,33 +0,0 @@
;license:MIT
;(c) 2020 by Frank M.
!cpu 6502
!to "build/PRELAUNCH/SUMMER.GAMES.II",plain
*=$106
!source "src/prelaunch/common.a"
;+ENABLE_ACCEL
lda #$60
sta $A13
jsr $800 ; decompress
lda #$60
sta $D048 ; set hook
lda #$FF ; restore A to original
jsr $D003 ; let 'em set up vectors which we'll nuke
ldx #$FF
txs ; we skipped the stack nuke so let's do that now
+LC_REBOOT
lda #0
sta $D9FC
lda #1
sta $D9FD ; copied back into LC reset vector each event
;+DISABLE_ACCEL ; LC is overwritten by this point
jmp $6000
!if * > $1C0 {
!error "code is too large, ends at ", *
}