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remove Summer Games II (moved to 4sports)
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65d8b847f1
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6318f91177
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@ -649,16 +649,6 @@ STATION.5=Type(06),AuxType(3FF8),Access(C3)
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STELLAR.7=Type(06),AuxType(3FF8),Access(C3)
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SUCCESSION=Type(06),AuxType(3FF8),Access(C3)
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SUICIDE=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II03=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II04=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II05=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II06=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II07=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II08=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II09=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II10=Type(06),AuxType(3FF8),Access(C3)
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SUPER.BUNNY=Type(06),AuxType(3FF8),Access(C3)
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SUPER.ZAXXON=Type(06),AuxType(3FF8),Access(C3)
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SUPER.ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
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@ -179,7 +179,6 @@ STAR.THIEF=Type(06),AuxType(1FF8),Access(C3)
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STARBLASTER=Type(06),AuxType(1FF8),Access(C3)
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STARGLIDER=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(1FF8),Access(C3)
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SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
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SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
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@ -155,7 +155,7 @@ ACTIONEFG1.CONF=2
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HIJKL2.CONF=1
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ACTIONT5.CONF=2
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THE.GOONIES=0
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ACTIONSGII.CONF=2
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ACTIONBH2.CONF=2
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SHR11.CONF=5
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# set 12
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@ -302,7 +302,6 @@ NIGHT.STALKER=0
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ACTDHGR18.CONF=4
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ACTIONT4.CONF=2
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NIGHTMARE=0
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ACTIONBH2.CONF=2
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SHR21.CONF=5
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DATAMOST2.CONF=1
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ACTDHGRWD.CONF=4
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@ -1,18 +0,0 @@
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#
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# Attract mode for SUMMER.GAMES.II
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# This file is automatically generated
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#
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ARTWORK.SHR/SUMMER.GAMES.II=C
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ACTION.HGR/SUM.GAMES.II01=A
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ACTION.HGR/SUM.GAMES.II02=A
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ACTION.HGR/SUM.GAMES.II03=A
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ACTION.HGR/SUM.GAMES.II04=A
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ACTION.HGR/SUM.GAMES.II05=A
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ACTION.HGR/SUM.GAMES.II06=A
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ACTION.HGR/SUM.GAMES.II07=A
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ACTION.HGR/SUM.GAMES.II08=A
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ACTION.HGR/SUM.GAMES.II09=A
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ACTION.HGR/SUM.GAMES.II10=A
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[eof]
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@ -293,7 +293,6 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
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SUCCESSION=Type(04),AuxType(8000),Access(C3)
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SUICIDE=Type(04),AuxType(8000),Access(C3)
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SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
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SUMMER.GAMES.II=Type(04),AuxType(8000),Access(C3)
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SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
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SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
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SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
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@ -1,24 +0,0 @@
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Represent your country
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Strive for victory
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Set a world record
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joystick or keyboard
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I
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move J K move
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M
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button 0 or space bar
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Each event needs specific actions and
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some have different key controls.
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Full manual: https://a2.click/sg2
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[eof]
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@ -288,7 +288,6 @@
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0110,SS.SOCCER=Street Sports Soccer
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0000,SUCCESSION
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0000,SUICIDE=Suicide!
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0000,SUMMER.GAMES.II
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0001,SUPER.BUNNY
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1001,SUPER.ZAXXON
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0000,SWASHBUCKLER
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@ -1,16 +0,0 @@
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#
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# Summer Games II action slideshow
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#
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SUM.GAMES.II01=SUMMER.GAMES.II
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SUM.GAMES.II02=SUMMER.GAMES.II
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SUM.GAMES.II03=SUMMER.GAMES.II
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SUM.GAMES.II04=SUMMER.GAMES.II
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SUM.GAMES.II05=SUMMER.GAMES.II
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SUM.GAMES.II06=SUMMER.GAMES.II
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SUM.GAMES.II07=SUMMER.GAMES.II
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SUM.GAMES.II08=SUMMER.GAMES.II
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SUM.GAMES.II09=SUMMER.GAMES.II
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SUM.GAMES.II10=SUMMER.GAMES.II
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[eof]
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@ -6,7 +6,6 @@ IMPOSSIBLE.MISS
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JUMPMAN
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WINTER.GAMES
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PITSTOP.II
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SUMMER.GAMES.II
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G.I.JOE
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WORLD.KARATE
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@ -7,7 +7,6 @@ MR.COOL
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ONE.ON.ONE
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LANCASTER
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AGENT.U.S.A
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SUMMER.GAMES.II
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INDIANA.JONES
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LOST.TOMB
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FALCONS
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@ -96,7 +96,6 @@ ACTIONS3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONSGII.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3)
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@ -262,7 +262,6 @@ STATION.5=Type(06),AuxType(4000),Access(C3)
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STELLAR.7=Type(06),AuxType(4000),Access(C3)
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SUCCESSION=Type(06),AuxType(4000),Access(C3)
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SUICIDE=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
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SUPER.BUNNY=Type(06),AuxType(4000),Access(C3)
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SUPER.ZAXXON=Type(06),AuxType(4000),Access(C3)
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SWASHBUCKLER=Type(06),AuxType(4000),Access(C3)
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@ -1,33 +0,0 @@
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;license:MIT
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;(c) 2020 by Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/SUMMER.GAMES.II",plain
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*=$106
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!source "src/prelaunch/common.a"
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;+ENABLE_ACCEL
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lda #$60
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sta $A13
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jsr $800 ; decompress
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lda #$60
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sta $D048 ; set hook
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lda #$FF ; restore A to original
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jsr $D003 ; let 'em set up vectors which we'll nuke
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ldx #$FF
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txs ; we skipped the stack nuke so let's do that now
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+LC_REBOOT
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lda #0
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sta $D9FC
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lda #1
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sta $D9FD ; copied back into LC reset vector each event
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;+DISABLE_ACCEL ; LC is overwritten by this point
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jmp $6000
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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