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add assets for Gauntlet
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res/ACTION.HGR.UNCOMPRESSED/GAUNTLET
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res/ACTION.HGR.UNCOMPRESSED/GAUNTLET
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res/ACTION.HGR.UNCOMPRESSED/GAUNTLET2
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res/ACTION.HGR.UNCOMPRESSED/GAUNTLET2
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res/ACTION.HGR.UNCOMPRESSED/GAUNTLET3
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res/ACTION.HGR.UNCOMPRESSED/GAUNTLET3
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res/ACTION.HGR/GAUNTLET
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res/ACTION.HGR/GAUNTLET
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res/ACTION.HGR/GAUNTLET2
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res/ACTION.HGR/GAUNTLET2
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res/ACTION.HGR/GAUNTLET3
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res/ACTION.HGR/GAUNTLET3
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@@ -172,6 +172,9 @@ GAMMA.GOBLINS2=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS3=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS4=Type(06),AuxType(3FF8),Access(C3)
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GAMMA.GOBLINS5=Type(06),AuxType(3FF8),Access(C3)
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GAUNTLET=Type(06),AuxType(3FF8),Access(C3)
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GAUNTLET2=Type(06),AuxType(3FF8),Access(C3)
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GAUNTLET3=Type(06),AuxType(3FF8),Access(C3)
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GENETIC.DRIFT=Type(06),AuxType(3FF8),Access(C3)
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GENIUS=Type(06),AuxType(3FF8),Access(C3)
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GENIUS.2=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/GAUNTLET
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res/ARTWORK.SHR.UNCOMPRESSED/GAUNTLET
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res/ARTWORK.SHR/GAUNTLET
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res/ARTWORK.SHR/GAUNTLET
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@@ -36,6 +36,7 @@ EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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GAUNTLET=Type(06),AuxType(1FF8),Access(C3)
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GOONIES=Type(06),AuxType(1FF8),Access(C3)
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GORGON=Type(06),AuxType(1FF8),Access(C3)
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GUMBALL=Type(06),AuxType(1FF8),Access(C3)
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@@ -1 +1 @@
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# set 1
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# set 1
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res/ATTRACT/GAUNTLET
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res/ATTRACT/GAUNTLET
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@@ -0,0 +1 @@
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#
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@@ -82,6 +82,7 @@ FS2=Type(04),AuxType(8000),Access(C3)
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FUJI.SPEED.WAY=Type(04),AuxType(8000),Access(C3)
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GALAXY.GATES=Type(04),AuxType(8000),Access(C3)
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GAMMA.GOBLINS=Type(04),AuxType(8000),Access(C3)
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GAUNTLET=Type(04),AuxType(8000),Access(C3)
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GENETIC.DRIFT=Type(04),AuxType(8000),Access(C3)
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GENIUS=Type(04),AuxType(8000),Access(C3)
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GENIUS.2=Type(04),AuxType(8000),Access(C3)
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@@ -1 +1 @@
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#
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#
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@@ -1 +1 @@
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#
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#
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@@ -1 +1 @@
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#
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#
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res/SS/ACTIONEFG5.CONF
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res/SS/ACTIONEFG5.CONF
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@@ -0,0 +1 @@
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#
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@@ -1 +1 @@
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#
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#
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@@ -1 +1 @@
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#
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#
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@@ -1 +1 @@
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#
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#
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@@ -39,6 +39,7 @@ ACTIONEFG1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ3.CONF=Type(04),AuxType(4000),Access(C3)
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@@ -8,6 +8,7 @@
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- Congo Bongo
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- Flapple Bird
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- Force 7
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- Gauntlet
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- Genius
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- Genius 2
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- Ming's Challenge
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