mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-23 00:30:08 +00:00
more line ending fixes
This commit is contained in:
parent
0fe647f4dd
commit
3ecb5703cb
@ -12,7 +12,7 @@ cat res/GAMES.CONF |
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name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
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# initialize attract mode configuration file for this game
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echo "#\r# Attract mode for $name\r#\r" > /tmp/g
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echo "#\n# Attract mode for $name\n#\n" > /tmp/g
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# add box art, if any
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[ -f res/ARTWORK.SHR/"$game" ] &&
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@ -63,7 +63,7 @@ cat res/GAMES.CONF |
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fi
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# add eof
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echo "\r[eof]" >> /tmp/g
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echo "\n[eof]" >> /tmp/g
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cat /tmp/g > res/ATTRACT/"$game"
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@ -1,5 +1,9 @@
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#
# Attract mode for Agent U S A
#
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#
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# Attract mode for Agent U S A
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#
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ARTWORK.SHR/AGENT.USA=C
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ACTION.HGR/AGENT.USA=A
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AGENT.USA=0
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.DHGR/AIRHEART2=B
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ACTION.DHGR/AIRHEART3=B
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ACTION.DHGR/AIRHEART=B
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/ALCAZAR=C
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ACTION.HGR/ALCAZAR=A
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/ALIEN.AMBUSH=C
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ACTION.HGR/ALIEN.AMBUSH=A
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ALIEN.AMBUSH=0
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/ALIEN.DOWNPOUR=A
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ALIEN.DOWNPOUR=0
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/ALIEN.MUNCHIES=A
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ALIEN.MUNCHIES=0
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[eof]
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[eof]
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@ -1,7 +1,11 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/ALIEN.TYPHOON=C
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ACTION.HGR/ALIEN.TYPHOON2=A
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ACTION.HGR/ALIEN.TYPHOON3=A
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ACTION.HGR/ALIEN.TYPHOON=A
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ALIEN.TYPHOON=0
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/ANKH=A
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/APPLE.PANIC=C
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ACTION.HGR/APPLE.PANIC=A
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/AQUATRON=A
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AQUATRON=0
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/ARGOS=A
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/ARKANOID=A
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for Asteroid Blaster
#
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#
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# Attract mode for Asteroid Blaster
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#
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ACTION.HGR/ASTEROID.BLASTR=A
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[eof]
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[eof]
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@ -1,8 +1,12 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/AXIS.ASSASSIN2=A
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ACTION.HGR/AXIS.ASSASSIN3=A
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ACTION.HGR/AXIS.ASSASSIN4=A
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ACTION.HGR/AXIS.ASSASSIN5=A
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ACTION.HGR/AXIS.ASSASSIN=A
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AXIS.ASSASSIN=0
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/AZTEC2=A
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ACTION.HGR/AZTEC3=A
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ACTION.HGR/AZTEC=A
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.DHGR/BAD.DUDES2=B
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ACTION.DHGR/BAD.DUDES3=B
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ACTION.DHGR/BAD.DUDES=B
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/BALLBLAZER=C
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ACTION.HGR/BALLBLAZER=A
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[eof]
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[eof]
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@ -1,8 +1,12 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/BATMAN=C
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ACTION.DHGR/BATMAN2=B
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ACTION.DHGR/BATMAN3=B
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ACTION.DHGR/BATMAN4=B
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ACTION.DHGR/BATMAN5=B
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ACTION.DHGR/BATMAN=B
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BATTLE.CRUISER=A
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BATTLEZONE=A
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BATTLEZONE=0
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for BC's Quest For Tires
#
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#
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# Attract mode for BC's Quest For Tires
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#
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ARTWORK.SHR/BCS.QUEST=C
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ACTION.HGR/BCS.QUEST=A
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BEER.RUN=A
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BEER.RUN=0
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[eof]
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[eof]
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@ -1,2 +1,6 @@
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#
# Attract mode for
#
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[eof]
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#
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# Attract mode for
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#
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BELLHOP=A
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BELLHOP=0
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BERZAP=A
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[eof]
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[eof]
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@ -1,6 +1,10 @@
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#
# Attract mode for Beyond Castle Wolfenstein
#
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#
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# Attract mode for Beyond Castle Wolfenstein
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#
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ARTWORK.SHR/BEYOND.WOLFEN=C
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ACTION.HGR/BEYOND.WOLFEN2=A
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ACTION.HGR/BEYOND.WOLFEN3=A
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ACTION.HGR/BEYOND.WOLFEN=A
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[eof]
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[eof]
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@ -1,6 +1,10 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/BLACK.MAGIC=C
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ACTION.HGR/BLACK.MAGIC2=A
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ACTION.HGR/BLACK.MAGIC3=A
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ACTION.HGR/BLACK.MAGIC=A
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BLISTER.BALL=A
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for BlockChain
#
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#
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# Attract mode for BlockChain
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#
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ACTION.GR/BLOCKCHAIN=D
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/BOLO=C
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ACTION.HGR/BOLO=A
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BOLO=0
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[eof]
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[eof]
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@ -1,6 +1,10 @@
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#
# Attract mode for Bouncing Kamungas
#
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#
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# Attract mode for Bouncing Kamungas
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#
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ARTWORK.SHR/BOUNCING.KMNGAS=C
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ACTION.HGR/BOUNCING.KMNGA2=A
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ACTION.HGR/BOUNCING.KMNGAS=A
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BOUNCING.KMNGAS=0
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for Brainteaser Boulevard
#
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#
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# Attract mode for Brainteaser Boulevard
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#
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ARTWORK.SHR/BRAINTEASERBLVD=C
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ACTION.HGR/BRAINTEASERBLVD=A
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BRAINTEASERBLVD=0
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/BRUCE.LEE=C
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ACTION.HGR/BRUCE.LEE=A
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BUBBLE.BOBBLE=A
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[eof]
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[eof]
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@ -1,6 +1,10 @@
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#
# Attract mode for Buck Rogers: Planet of Zoom
#
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#
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# Attract mode for Buck Rogers: Planet of Zoom
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#
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ARTWORK.SHR/BUCK.ROGERS=C
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ACTION.HGR/BUCK.ROGERS2=A
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ACTION.HGR/BUCK.ROGERS3=A
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ACTION.HGR/BUCK.ROGERS=A
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for Bill Budge's Trilogy
#
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#
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# Attract mode for Bill Budge's Trilogy
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#
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ACTION.HGR/BUDGETRILOGY=A
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[eof]
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[eof]
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@ -1,4 +1,7 @@
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#
# Attract mode for BurgerTime
#
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#
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# Attract mode for BurgerTime
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#
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ACTION.HGR/BURGERTIMEL1=A
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ACTION.HGR/BURGERTIMEL2=A
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ACTION.HGR/BURGERTIMEL3=A
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@ -9,4 +12,5 @@ ACTION.HGR/BURGERTIMEL7=A
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ACTION.HGR/BURGERTIMEL8=A
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ACTION.HGR/BURGERTIMEL9=A
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BURGERTIME=0
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ACTION.HGR/BUZZARD.BAIT=A
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BUZZARD.BAIT=0
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[eof]
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[eof]
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@ -1,4 +1,7 @@
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#
# Attract mode for California Games
#
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#
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# Attract mode for California Games
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#
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ARTWORK.SHR/CALI.GAMES=C
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ACTION.DHGR/CALI.GAMES2=B
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ACTION.DHGR/CALI.GAMES3=B
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@ -6,4 +9,5 @@ ACTION.DHGR/CALI.GAMES4=B
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ACTION.DHGR/CALI.GAMES5=B
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ACTION.DHGR/CALI.GAMES6=B
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ACTION.DHGR/CALI.GAMES=B
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[eof]
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[eof]
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@ -1,5 +1,9 @@
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#
# Attract mode for Cannonball Blitz
#
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#
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# Attract mode for Cannonball Blitz
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#
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ARTWORK.SHR/CANNONBALL.BLTZ=C
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ACTION.HGR/CANNONBALL.BLTZ=A
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CANNONBALL.BLTZ=0
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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#
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ARTWORK.SHR/CANYON.CLIMBER=C
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ACTION.HGR/CANYON.CLIMBER=A
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[eof]
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[eof]
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@ -1,4 +1,7 @@
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#
# Attract mode for Captain Goodnight
#
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#
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# Attract mode for Captain Goodnight
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#
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ARTWORK.SHR/CAPTN.GOODNIGHT=C
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ACTION.HGR/CAPTN.GOODNIGH1=A
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ACTION.HGR/CAPTN.GOODNIGH2=A
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@ -10,4 +13,5 @@ ACTION.HGR/CAPTN.GOODNIGH7=A
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ACTION.HGR/CAPTN.GOODNIGH8=A
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ACTION.HGR/CAPTN.GOODNIGH9=A
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ACTION.HGR/CAPTN.GOODNIGHT=A
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[eof]
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[eof]
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@ -1,4 +1,8 @@
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#
# Attract mode for
#
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#
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# Attract mode for
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||||
#
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||||
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||||
ACTION.HGR/CEILING.ZERO=A
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CEILING.ZERO=0
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[eof]
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[eof]
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@ -1,3 +1,7 @@
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#
# Attract mode for
#
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||||
#
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||||
# Attract mode for
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||||
#
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||||
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||||
ACTION.HGR/CENTIPEDE=A
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[eof]
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||||
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||||
[eof]
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||||
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@ -1,4 +1,7 @@
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#
# Attract mode for Championship Lode Runner
#
|
||||
#
|
||||
# Attract mode for Championship Lode Runner
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CHAMP.LODERUN=C
|
||||
ACTION.HGR/CHAMP.LODERUN=A
|
||||
ACTION.HGR/CLODE001=A
|
||||
@ -52,4 +55,5 @@ ACTION.HGR/CLODE048=A
|
||||
ACTION.HGR/CLODE049=A
|
||||
ACTION.HGR/CLODE050=A
|
||||
CHAMP.LODERUN=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CHOPLIFTER=C
|
||||
ACTION.HGR/CHOPLIFTER=A
|
||||
CHOPLIFTER=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for Apple Cider Spider
#
|
||||
#
|
||||
# Attract mode for Apple Cider Spider
|
||||
#
|
||||
|
||||
ACTION.HGR/CIDER.SPIDER=A
|
||||
CIDER.SPIDER=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.DHGR/COLUMNS=B
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/COMMANDO=C
|
||||
ACTION.HGR/COMMANDO=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CONAN=C
|
||||
ACTION.HGR/CONAN=A
|
||||
CONAN=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CONGO.BONGO=C
|
||||
ACTION.HGR/CONGO.BONGO=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/CRAZY.MAZEY=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/CRIME.WAVE=A
|
||||
CRIME.WAVE=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CRISIS.MOUNTAIN=C
|
||||
ACTION.HGR/CRISIS.MOUNTAIN=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CROSSFIRE=C
|
||||
ACTION.HGR/CROSSFIRE=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/CUBIT2=A
|
||||
ACTION.HGR/CUBIT=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for Cyber Strike
#
|
||||
#
|
||||
# Attract mode for Cyber Strike
|
||||
#
|
||||
|
||||
ACTION.HGR/CYBERSTRIKE=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CYCLOD=C
|
||||
ACTION.HGR/CYCLOD=A
|
||||
CYCLOD=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for D-Generation
#
|
||||
#
|
||||
# Attract mode for D-Generation
|
||||
#
|
||||
|
||||
ARTWORK.SHR/D.GENERATION=C
|
||||
ACTION.DHGR/D.GENERATION=B
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for David's Midnight Magic
#
|
||||
#
|
||||
# Attract mode for David's Midnight Magic
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DAVIDS.MAGIC=C
|
||||
ACTION.HGR/DAVIDS.MAGIC=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,7 +1,11 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DEATH.SWORD=C
|
||||
ACTION.DHGR/DEATH.SWORD2=B
|
||||
ACTION.DHGR/DEATH.SWORD3=B
|
||||
ACTION.DHGR/DEATH.SWORD4=B
|
||||
ACTION.DHGR/DEATH.SWORD=B
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/DEFENDER=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/DIAMOND.MINE2=A
|
||||
ACTION.HGR/DIAMOND.MINE3=A
|
||||
ACTION.HGR/DIAMOND.MINE=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DIG.DUG=C
|
||||
ACTION.HGR/DIG.DUG=A
|
||||
DIG.DUG=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/DINO.EGGS=A
|
||||
DINO.EGGS=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/DONKEY.KONG2=A
|
||||
ACTION.HGR/DONKEY.KONG=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DRELBS=C
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,6 +1,10 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DROL=C
|
||||
ACTION.HGR/DROL2=A
|
||||
ACTION.HGR/DROL3=A
|
||||
ACTION.HGR/DROL=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/DUNG.BEETLES2=A
|
||||
ACTION.HGR/DUNG.BEETLES3=A
|
||||
ACTION.HGR/DUNG.BEETLES=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for Eggs-It
#
|
||||
#
|
||||
# Attract mode for Eggs-It
|
||||
#
|
||||
|
||||
ARTWORK.SHR/EGGS.IT=C
|
||||
ACTION.HGR/EGGS.IT=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/EPOCH=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/FALCONS.SCORE=A
|
||||
ACTION.HGR/FALCONS=A
|
||||
FALCONS=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/FIREBIRD2=A
|
||||
ACTION.HGR/FIREBIRD=A
|
||||
FIREBIRD=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,2 +1,6 @@
|
||||
#
# Attract mode for
#
|
||||
[eof]
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/FLIP.OUT=A
|
||||
FLIP.OUT=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,7 +1,11 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/FORCE.7=C
|
||||
ACTION.HGR/FORCE.72=A
|
||||
ACTION.HGR/FORCE.73=A
|
||||
ACTION.HGR/FORCE.74=A
|
||||
ACTION.HGR/FORCE.7=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for Formula 1 Racer
#
|
||||
#
|
||||
# Attract mode for Formula 1 Racer
|
||||
#
|
||||
|
||||
ACTION.HGR/FORMULA.1=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/FREE.FALL2=A
|
||||
ACTION.HGR/FREE.FALL=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/FROGGER2=A
|
||||
ACTION.HGR/FROGGER=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for Frogger II
#
|
||||
#
|
||||
# Attract mode for Frogger II
|
||||
#
|
||||
|
||||
ARTWORK.SHR/FROGGER.II=C
|
||||
ACTION.HGR/FROGGER.II=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for Flight Simulator II
#
|
||||
#
|
||||
# Attract mode for Flight Simulator II
|
||||
#
|
||||
|
||||
ARTWORK.SHR/FS2=C
|
||||
ACTION.HGR/FS2=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for Fuji Crowded Speedway
#
|
||||
#
|
||||
# Attract mode for Fuji Crowded Speedway
|
||||
#
|
||||
|
||||
ACTION.GR/FUJI.SPEED.WAY=D
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GALAXY.GATES=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,8 +1,12 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GAMMA.GOBLINS2=A
|
||||
ACTION.HGR/GAMMA.GOBLINS3=A
|
||||
ACTION.HGR/GAMMA.GOBLINS4=A
|
||||
ACTION.HGR/GAMMA.GOBLINS5=A
|
||||
ACTION.HGR/GAMMA.GOBLINS=A
|
||||
GAMMA.GOBLINS=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,6 +1,10 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GAUNTLET=C
|
||||
ACTION.HGR/GAUNTLET2=A
|
||||
ACTION.HGR/GAUNTLET3=A
|
||||
ACTION.HGR/GAUNTLET=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GENETIC.DRIFT=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GENIUS=A
|
||||
ACTION.HGR/GENIUSB=A
|
||||
ACTION.HGR/GENIUSC=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,5 +1,9 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GENIUS.2=A
|
||||
ACTION.HGR/GENIUS.2B=A
|
||||
ACTION.HGR/GENIUS.2C=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GOLD.RUSH=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,7 @@
|
||||
#
# Attract mode for The Goonies
#
|
||||
#
|
||||
# Attract mode for The Goonies
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GOONIES=C
|
||||
ACTION.HGR/GOONIES2=A
|
||||
ACTION.HGR/GOONIES3=A
|
||||
@ -7,4 +10,5 @@ ACTION.HGR/GOONIES5=A
|
||||
ACTION.HGR/GOONIES6=A
|
||||
ACTION.HGR/GOONIES=A
|
||||
GOONIES=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GORGON=C
|
||||
ACTION.HGR/GORGON=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GREMLINS=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/GUARDIAN2=A
|
||||
ACTION.HGR/GUARDIAN=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,6 +1,10 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GUMBALL=C
|
||||
ACTION.HGR/GUMBALL2=A
|
||||
ACTION.HGR/GUMBALL=A
|
||||
GUMBALL=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/HADRON=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,7 +1,11 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HARD.HAT.MACK=C
|
||||
ACTION.HGR/HARD.HAT.MACK2=A
|
||||
ACTION.HGR/HARD.HAT.MACK3=A
|
||||
ACTION.HGR/HARD.HAT.MACK=A
|
||||
HARD.HAT.MACK=0
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ACTION.HGR/HEAD.ON=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,6 +1,10 @@
|
||||
#
# Attract mode for
#
|
||||
#
|
||||
# Attract mode for
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HEAVY.BARREL=C
|
||||
ACTION.DHGR/HEAVY.BARREL=B
|
||||
ACTION.DHGR/HEAVY2=B
|
||||
ACTION.DHGR/HEAVY3=B
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
@ -1,4 +1,8 @@
|
||||
#
# Attract mode for H E R O
#
|
||||
#
|
||||
# Attract mode for H E R O
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HERO=C
|
||||
ACTION.HGR/HERO=A
|
||||
[eof]
|
||||
|
||||
[eof]
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user