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only one dedicated POP action slideshow
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
BURGERTIME=0
ACTIONPOP1.CONF=2
DHGR.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONPOP2.CONF=2
HARD.HAT.MACK=0
ACTIONCLR1.CONF=2
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
FAVORITES3.CONF=1
DUNG.BEETLES=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
JUNGLE.HUNT=0
ACTIONAB1.CONF=2
T.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONPOP3.CONF=2
SIERRA.CONF=1
POOYAN=0
CD.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONPOP4.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG.CONF=1
ACTIONPOP5.CONF=2
ALIEN.AMBUSH=0
ACTIONT1.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONMNO1.CONF=2
CHAMP.LODERUN=0
PQR.CONF=1
ACTIONMNO2.CONF=2
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
LADY.TUT=0
PIEMAN=0
SPYS.DEMISE=0
STARGATE=0
PLASMANIA=0
SPARE.CHANGE=0
SAMMY.LIGHTFOOT=0
SNEAKERS=0
LODE.RUNNER=0
SPY.HUNTER=0
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
BURGERTIME=0
ACTIONPOP.CONF=2
DHGR.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
ACTIONCLR1.CONF=2
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
FAVORITES3.CONF=1
DUNG.BEETLES=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
JUNGLE.HUNT=0
ACTIONAB1.CONF=2
T.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG.CONF=1
ALIEN.AMBUSH=0
EPYX.CONF=1
BOLO=0
AB.CONF=1
CHAMP.LODERUN=0
PQR.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
LADY.TUT=0
PIEMAN=0
SPYS.DEMISE=0
STARGATE=0
PLASMANIA=0
SPARE.CHANGE=0
SAMMY.LIGHTFOOT=0
SNEAKERS=0
LODE.RUNNER=0
SPY.HUNTER=0
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
[eof]
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1
res/ss/ACTIONPOP.CONF
Normal file
1
res/ss/ACTIONPOP.CONF
Normal file
@ -0,0 +1 @@
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#
# Prince of Persia action slideshow
#
POPL01AGOTSWORD=PRINCEUNP
POPL01DCUTSCENE=PRINCEUNP
POPL02ADRINK=PRINCEUNP
POPL03DSKELETON=PRINCEUNP
POPL04CNEGATIVL=PRINCEUNP
POPL05BTHIEF=PRINCEUNP
POPL06ANOTHELPI=PRINCEUNP
POPL07CWHEEE=PRINCEUNP
POPL08AHOLDON=PRINCEUNP
POPL09BHARDPLAC=PRINCEUNP
POPL10BRUN=PRINCEUNP
POPL11AJUMP=PRINCEUNP
POPL12CENGARDE=PRINCEUNP
POPL13BMOUSE=PRINCEUNP
[eof]
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@ -1 +0,0 @@
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#
# Prince of Persia action slideshow (level 1 and 2)
#
POPL01AGOTSWORD=PRINCEUNP
POPL01BCAREFUL=PRINCEUNP
POPL01CFIGHT=PRINCEUNP
POPL01DCUTSCENE=PRINCEUNP
POPL02ADRINK=PRINCEUNP
POPL02BWHICHPOT=PRINCEUNP
POPL02CHOLDON=PRINCEUNP
[eof]
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@ -1 +0,0 @@
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#
# Prince of Persia action slideshow (level 3 and 4)
#
POPL03ACHOMP=PRINCEUNP
POPL03BLEAPOFFA=PRINCEUNP
POPL03COHSHIII=PRINCEUNP
POPL03DSKELETON=PRINCEUNP
POPL03ECUTSCENE=PRINCEUNP
POPL04ATIMING=PRINCEUNP
POPL04BMIRRORMI=PRINCEUNP
POPL04CNEGATIVL=PRINCEUNP
[eof]
|
@ -1 +0,0 @@
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#
# Prince of Persia action slideshow (level 5, 6, 7)
#
POPL05ABYEBYE=PRINCEUNP
POPL05BTHIEF=PRINCEUNP
POPL05CCHEATING=PRINCEUNP
POPL05DCUTSCENE=PRINCEUNP
POPL06ANOTHELPI=PRINCEUNP
POPL07AEXPLOIT1=PRINCEUNP
POPL07BEXPLOIT2=PRINCEUNP
POPL07CWHEEE=PRINCEUNP
POPL07DCUTSCENE=PRINCEUNP
[eof]
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@ -1 +0,0 @@
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#
# Prince of Persia action slideshow (level 8, 9, 10)
#
POPL08AHOLDON=PRINCEUNP
POPL08BTIMING=PRINCEUNP
POPL08CSOCLOSE=PRINCEUNP
POPL08DMOUSERES=PRINCEUNP
POPL08ECUTSCENE=PRINCEUNP
POPL09AWHATSUP=PRINCEUNP
POPL09BHARDPLAC=PRINCEUNP
POPL09CEWWW=PRINCEUNP
POPL09DGRANDHAL=PRINCEUNP
POPL10ADECISION=PRINCEUNP
POPL10BRUN=PRINCEUNP
POPL10CCRASH=PRINCEUNP
[eof]
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@ -1 +0,0 @@
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#
# Prince of Persia action slideshow (level 11, 12, 13)
#
POPL11AJUMP=PRINCEUNP
POPL11BRUN=PRINCEUNP
POPL11CWHEEE=PRINCEUNP
POPL11DCUTSCENE=PRINCEUNP
POPL12ACRAZYCLI=PRINCEUNP
POPL12BSHINY=PRINCEUNP
POPL12CENGARDE=PRINCEUNP
POPL12DLEAPOFFA=PRINCEUNP
POPL12ECAVEIN=PRINCEUNP
POPL12FBOSS=PRINCEUNP
POPL13AHUG=PRINCEUNP
POPL13BMOUSE=PRINCEUNP
[eof]
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@ -223,6 +223,7 @@ HGRActionCallback
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; load HGR screenshot at $4000
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+LOAD_FILE kHGRActionDirectory, PTR
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jmp @drawname
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; try to get the human-readable name of this game from gGamesListStore
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; and display it in the bottom-left corner
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jsr okvs_get
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@ -243,6 +244,7 @@ HGRActionCallback
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bcs @noname ; should never happen
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@foundname
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+STAY PTR
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@drawname
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ldx #0
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stx HTAB
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ldx #22
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