only one dedicated POP action slideshow

This commit is contained in:
4am 2019-01-06 20:44:01 -05:00
parent 619d2a0a53
commit 488a4f6794
8 changed files with 4 additions and 6 deletions

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# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 BURGERTIME=0 ACTIONPOP1.CONF=2 DHGR.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONPOP2.CONF=2 HARD.HAT.MACK=0 ACTIONCLR1.CONF=2 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 FAVORITES3.CONF=1 DUNG.BEETLES=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 JUNGLE.HUNT=0 ACTIONAB1.CONF=2 T.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONPOP3.CONF=2 SIERRA.CONF=1 POOYAN=0 CD.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 CONAN=0 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG.CONF=1 ACTIONPOP5.CONF=2 ALIEN.AMBUSH=0 HARD.HAT.MACK=0 DHGR.CONF=3 HARD.HAT.MACK=0 STELLAR.7=0 BOLO=0 AB.CONF=1 HARD.HAT.MACK=0 CONAN=0 HARD.HAT.MACK=0 SYNERGIST.CONF=1 PQR.CONF=1 ACTIONMNO2.CONF=2 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 LADY.TUT=0 PIEMAN=0 SPYS.DEMISE=0 STARGATE=0 PLASMANIA=0 SPARE.CHANGE=0 SAMMY.LIGHTFOOT=0 SNEAKERS=0 LODE.RUNNER=0 SPY.HUNTER=0 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 SNAKE.BYTE=0 TRACK.AND.FIELD=0 #FORMULA.1=0 #SPIDER.RAID=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 BURGERTIME=0 ACTIONPOP1.CONF=2 DHGR.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONMNO1.CONF=2 HARD.HAT.MACK=0 ACTIONCLR1.CONF=2 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 FAVORITES3.CONF=1 DUNG.BEETLES=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 JUNGLE.HUNT=0 ACTIONAB1.CONF=2 T.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONT1.CONF=2 SIERRA.CONF=1 POOYAN=0 CD.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 1.CONF=2 1.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG.CONF=1 ALIEN.AMBUSH=0 HARD.HAT.MACK=0 STELLAR.7=0 BOLO=0 AB.CONF=1 HARD.HAT.MACK=0 SYNERGIST.CONF=1 PQR.CONF=1 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 LADY.TUT=0 PIEMAN=0 SPYS.DEMISE=0 STARGATE=0 PLASMANIA=0 SPARE.CHANGE=0 SAMMY.LIGHTFOOT=0 SNEAKERS=0 LODE.RUNNER=0 SPY.HUNTER=0 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 SNAKE.BYTE=0 TRACK.AND.FIELD=0 #FORMULA.1=0 #SPIDER.RAID=0 [eof]

1
res/ss/ACTIONPOP.CONF Normal file
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# # Prince of Persia action slideshow # POPL01AGOTSWORD=PRINCEUNP POPL01DCUTSCENE=PRINCEUNP POPL02ADRINK=PRINCEUNP POPL03DSKELETON=PRINCEUNP POPL04CNEGATIVL=PRINCEUNP POPL05BTHIEF=PRINCEUNP POPL06ANOTHELPI=PRINCEUNP POPL07CWHEEE=PRINCEUNP POPL08AHOLDON=PRINCEUNP POPL09BHARDPLAC=PRINCEUNP POPL10BRUN=PRINCEUNP POPL11AJUMP=PRINCEUNP POPL12CENGARDE=PRINCEUNP POPL13BMOUSE=PRINCEUNP [eof]

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# # Prince of Persia action slideshow (level 1 and 2) # POPL01AGOTSWORD=PRINCEUNP POPL01BCAREFUL=PRINCEUNP POPL01CFIGHT=PRINCEUNP POPL01DCUTSCENE=PRINCEUNP POPL02ADRINK=PRINCEUNP POPL02BWHICHPOT=PRINCEUNP POPL02CHOLDON=PRINCEUNP [eof]

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# # Prince of Persia action slideshow (level 3 and 4) # POPL03ACHOMP=PRINCEUNP POPL03BLEAPOFFA=PRINCEUNP POPL03COHSHIII=PRINCEUNP POPL03DSKELETON=PRINCEUNP POPL03ECUTSCENE=PRINCEUNP POPL04ATIMING=PRINCEUNP POPL04BMIRRORMI=PRINCEUNP POPL04CNEGATIVL=PRINCEUNP [eof]

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# # Prince of Persia action slideshow (level 5, 6, 7) # POPL05ABYEBYE=PRINCEUNP POPL05BTHIEF=PRINCEUNP POPL05CCHEATING=PRINCEUNP POPL05DCUTSCENE=PRINCEUNP POPL06ANOTHELPI=PRINCEUNP POPL07AEXPLOIT1=PRINCEUNP POPL07BEXPLOIT2=PRINCEUNP POPL07CWHEEE=PRINCEUNP POPL07DCUTSCENE=PRINCEUNP [eof]

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# # Prince of Persia action slideshow (level 8, 9, 10) # POPL08AHOLDON=PRINCEUNP POPL08BTIMING=PRINCEUNP POPL08CSOCLOSE=PRINCEUNP POPL08DMOUSERES=PRINCEUNP POPL08ECUTSCENE=PRINCEUNP POPL09AWHATSUP=PRINCEUNP POPL09BHARDPLAC=PRINCEUNP POPL09CEWWW=PRINCEUNP POPL09DGRANDHAL=PRINCEUNP POPL10ADECISION=PRINCEUNP POPL10BRUN=PRINCEUNP POPL10CCRASH=PRINCEUNP [eof]

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# # Prince of Persia action slideshow (level 11, 12, 13) # POPL11AJUMP=PRINCEUNP POPL11BRUN=PRINCEUNP POPL11CWHEEE=PRINCEUNP POPL11DCUTSCENE=PRINCEUNP POPL12ACRAZYCLI=PRINCEUNP POPL12BSHINY=PRINCEUNP POPL12CENGARDE=PRINCEUNP POPL12DLEAPOFFA=PRINCEUNP POPL12ECAVEIN=PRINCEUNP POPL12FBOSS=PRINCEUNP POPL13AHUG=PRINCEUNP POPL13BMOUSE=PRINCEUNP [eof]

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@ -223,6 +223,7 @@ HGRActionCallback
; load HGR screenshot at $4000
+LOAD_FILE kHGRActionDirectory, PTR
jmp @drawname
; try to get the human-readable name of this game from gGamesListStore
; and display it in the bottom-left corner
jsr okvs_get
@ -243,6 +244,7 @@ HGRActionCallback
bcs @noname ; should never happen
@foundname
+STAY PTR
@drawname
ldx #0
stx HTAB
ldx #22