mirror of https://github.com/a2-4am/4cade.git
a little renaming
This commit is contained in:
parent
311e204add
commit
51084c49d8
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@ -27,10 +27,6 @@ HEAVY3=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES2=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES2=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES3=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES3=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA2=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA3=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA4=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM2=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM2=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM3=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM3=Type(06),AuxType(3FF8),Access(C3)
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@ -85,6 +81,10 @@ TETRIS=Type(06),AuxType(3FF8),Access(C3)
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TETRIS2=Type(06),AuxType(3FF8),Access(C3)
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TETRIS2=Type(06),AuxType(3FF8),Access(C3)
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TETRIS3=Type(06),AuxType(3FF8),Access(C3)
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TETRIS3=Type(06),AuxType(3FF8),Access(C3)
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TETRIS4=Type(06),AuxType(3FF8),Access(C3)
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TETRIS4=Type(06),AuxType(3FF8),Access(C3)
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THE.LAST.NINJA=Type(06),AuxType(3FF8),Access(C3)
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THE.LAST.NINJA2=Type(06),AuxType(3FF8),Access(C3)
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THE.LAST.NINJA3=Type(06),AuxType(3FF8),Access(C3)
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THE.LAST.NINJA4=Type(06),AuxType(3FF8),Access(C3)
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THEXDER=Type(06),AuxType(3FF8),Access(C3)
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THEXDER=Type(06),AuxType(3FF8),Access(C3)
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THEXDER2=Type(06),AuxType(3FF8),Access(C3)
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THEXDER2=Type(06),AuxType(3FF8),Access(C3)
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THEXDER3=Type(06),AuxType(3FF8),Access(C3)
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THEXDER3=Type(06),AuxType(3FF8),Access(C3)
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0
res/ACTION.HGR.UNCOMPRESSED/NORAD → res/ACTION.HGR.UNCOMPRESSED/N.O.R.A.D
Executable file → Normal file
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res/ACTION.HGR.UNCOMPRESSED/NORAD → res/ACTION.HGR.UNCOMPRESSED/N.O.R.A.D
Executable file → Normal file
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res/ACTION.HGR.UNCOMPRESSED/NORAD2 → res/ACTION.HGR.UNCOMPRESSED/N.O.R.A.D2
Executable file → Normal file
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res/ACTION.HGR.UNCOMPRESSED/NORAD2 → res/ACTION.HGR.UNCOMPRESSED/N.O.R.A.D2
Executable file → Normal file
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@ -1,4 +1,4 @@
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AGENT.USA=Type(06),AuxType(3FF8),Access(C3)
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AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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@ -162,7 +162,7 @@ FORCE.7=Type(06),AuxType(3FF8),Access(C3)
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FORCE.72=Type(06),AuxType(3FF8),Access(C3)
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FORCE.72=Type(06),AuxType(3FF8),Access(C3)
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FORCE.73=Type(06),AuxType(3FF8),Access(C3)
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FORCE.73=Type(06),AuxType(3FF8),Access(C3)
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FORCE.74=Type(06),AuxType(3FF8),Access(C3)
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FORCE.74=Type(06),AuxType(3FF8),Access(C3)
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FORMULA.1=Type(06),AuxType(3FF8),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
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FROGGER=Type(06),AuxType(3FF8),Access(C3)
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FROGGER=Type(06),AuxType(3FF8),Access(C3)
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@ -187,24 +187,18 @@ GENIUS.2C=Type(06),AuxType(3FF8),Access(C3)
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GENIUSB=Type(06),AuxType(3FF8),Access(C3)
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GENIUSB=Type(06),AuxType(3FF8),Access(C3)
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GENIUSC=Type(06),AuxType(3FF8),Access(C3)
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GENIUSC=Type(06),AuxType(3FF8),Access(C3)
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GOLD.RUSH=Type(06),AuxType(3FF8),Access(C3)
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GOLD.RUSH=Type(06),AuxType(3FF8),Access(C3)
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GOONIES=Type(06),AuxType(3FF8),Access(C3)
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GOONIES2=Type(06),AuxType(3FF8),Access(C3)
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GOONIES3=Type(06),AuxType(3FF8),Access(C3)
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GOONIES4=Type(06),AuxType(3FF8),Access(C3)
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GOONIES5=Type(06),AuxType(3FF8),Access(C3)
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GOONIES6=Type(06),AuxType(3FF8),Access(C3)
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GORGON=Type(06),AuxType(3FF8),Access(C3)
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GORGON=Type(06),AuxType(3FF8),Access(C3)
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GREMLINS=Type(06),AuxType(3FF8),Access(C3)
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GREMLINS=Type(06),AuxType(3FF8),Access(C3)
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GUARDIAN=Type(06),AuxType(3FF8),Access(C3)
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GUARDIAN=Type(06),AuxType(3FF8),Access(C3)
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GUARDIAN2=Type(06),AuxType(3FF8),Access(C3)
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GUARDIAN2=Type(06),AuxType(3FF8),Access(C3)
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GUMBALL=Type(06),AuxType(3FF8),Access(C3)
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GUMBALL=Type(06),AuxType(3FF8),Access(C3)
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GUMBALL2=Type(06),AuxType(3FF8),Access(C3)
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GUMBALL2=Type(06),AuxType(3FF8),Access(C3)
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H.E.R.O=Type(06),AuxType(3FF8),Access(C3)
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HADRON=Type(06),AuxType(3FF8),Access(C3)
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HADRON=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
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HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
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HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
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HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
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HERO=Type(06),AuxType(3FF8),Access(C3)
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HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
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HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
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HORIZON.V=Type(06),AuxType(3FF8),Access(C3)
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HORIZON.V=Type(06),AuxType(3FF8),Access(C3)
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HORIZON.V2=Type(06),AuxType(3FF8),Access(C3)
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HORIZON.V2=Type(06),AuxType(3FF8),Access(C3)
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@ -295,11 +289,11 @@ MR.DO.L09=Type(06),AuxType(3FF8),Access(C3)
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MR.DO.L10=Type(06),AuxType(3FF8),Access(C3)
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MR.DO.L10=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN=Type(06),AuxType(3FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(3FF8),Access(C3)
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N.O.R.A.D2=Type(06),AuxType(3FF8),Access(C3)
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NIBBLER=Type(06),AuxType(3FF8),Access(C3)
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NIBBLER=Type(06),AuxType(3FF8),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(3FF8),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(3FF8),Access(C3)
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NIGHTMARE=Type(06),AuxType(3FF8),Access(C3)
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NIGHTMARE=Type(06),AuxType(3FF8),Access(C3)
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NORAD=Type(06),AuxType(3FF8),Access(C3)
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NORAD2=Type(06),AuxType(3FF8),Access(C3)
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ONE.ON.ONE=Type(06),AuxType(3FF8),Access(C3)
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ONE.ON.ONE=Type(06),AuxType(3FF8),Access(C3)
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ONE.ON.ONE2=Type(06),AuxType(3FF8),Access(C3)
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ONE.ON.ONE2=Type(06),AuxType(3FF8),Access(C3)
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ORBITRON=Type(06),AuxType(3FF8),Access(C3)
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ORBITRON=Type(06),AuxType(3FF8),Access(C3)
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@ -383,7 +377,7 @@ RESCUE.RAIDERS2=Type(06),AuxType(3FF8),Access(C3)
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RESCUE.RAIDERS3=Type(06),AuxType(3FF8),Access(C3)
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RESCUE.RAIDERS3=Type(06),AuxType(3FF8),Access(C3)
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RIBBIT=Type(06),AuxType(3FF8),Access(C3)
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RIBBIT=Type(06),AuxType(3FF8),Access(C3)
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ROADBLOCK=Type(06),AuxType(3FF8),Access(C3)
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ROADBLOCK=Type(06),AuxType(3FF8),Access(C3)
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ROBOTRON=Type(06),AuxType(3FF8),Access(C3)
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ROBOTRON.2084=Type(06),AuxType(3FF8),Access(C3)
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RUSSKI.DUCK=Type(06),AuxType(3FF8),Access(C3)
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RUSSKI.DUCK=Type(06),AuxType(3FF8),Access(C3)
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SABOTAGE=Type(06),AuxType(3FF8),Access(C3)
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SABOTAGE=Type(06),AuxType(3FF8),Access(C3)
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SAMMY.LIGHTFOOT=Type(06),AuxType(3FF8),Access(C3)
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SAMMY.LIGHTFOOT=Type(06),AuxType(3FF8),Access(C3)
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@ -470,6 +464,12 @@ TETRIS5=Type(06),AuxType(3FF8),Access(C3)
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TETRIS6=Type(06),AuxType(3FF8),Access(C3)
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TETRIS6=Type(06),AuxType(3FF8),Access(C3)
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THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
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THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
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THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
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THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
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THE.GOONIES=Type(06),AuxType(3FF8),Access(C3)
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THE.GOONIES2=Type(06),AuxType(3FF8),Access(C3)
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THE.GOONIES3=Type(06),AuxType(3FF8),Access(C3)
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THE.GOONIES4=Type(06),AuxType(3FF8),Access(C3)
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THE.GOONIES5=Type(06),AuxType(3FF8),Access(C3)
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THE.GOONIES6=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
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@ -1,4 +1,4 @@
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AGENT.USA=Type(06),AuxType(1FF8),Access(C3)
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AGENT.U.S.A=Type(06),AuxType(1FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
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@ -38,12 +38,11 @@ FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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GAUNTLET=Type(06),AuxType(1FF8),Access(C3)
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GAUNTLET=Type(06),AuxType(1FF8),Access(C3)
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GOONIES=Type(06),AuxType(1FF8),Access(C3)
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GORGON=Type(06),AuxType(1FF8),Access(C3)
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GORGON=Type(06),AuxType(1FF8),Access(C3)
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GUMBALL=Type(06),AuxType(1FF8),Access(C3)
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GUMBALL=Type(06),AuxType(1FF8),Access(C3)
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H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
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HEAVY.BARREL=Type(06),AuxType(1FF8),Access(C3)
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HEAVY.BARREL=Type(06),AuxType(1FF8),Access(C3)
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HERO=Type(06),AuxType(1FF8),Access(C3)
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HUNGRY.BOY=Type(06),AuxType(1FF8),Access(C3)
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HUNGRY.BOY=Type(06),AuxType(1FF8),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
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IMPOSSIBLE.MISS=Type(06),AuxType(1FF8),Access(C3)
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IMPOSSIBLE.MISS=Type(06),AuxType(1FF8),Access(C3)
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@ -53,7 +52,6 @@ KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LAST.NINJA=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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@ -104,7 +102,9 @@ TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
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TECHNOCOP=Type(06),AuxType(1FF8),Access(C3)
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TECHNOCOP=Type(06),AuxType(1FF8),Access(C3)
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TEST.DRIVE=Type(06),AuxType(1FF8),Access(C3)
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TEST.DRIVE=Type(06),AuxType(1FF8),Access(C3)
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TETRIS=Type(06),AuxType(1FF8),Access(C3)
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TETRIS=Type(06),AuxType(1FF8),Access(C3)
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THE.GOONIES=Type(06),AuxType(1FF8),Access(C3)
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THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
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THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
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THE.LAST.NINJA=Type(06),AuxType(1FF8),Access(C3)
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THEXDER=Type(06),AuxType(1FF8),Access(C3)
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THEXDER=Type(06),AuxType(1FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
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TRIAD=Type(06),AuxType(1FF8),Access(C3)
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TRIAD=Type(06),AuxType(1FF8),Access(C3)
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@ -84,7 +84,7 @@ REPTON=0
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DATAMOST.CONF=1
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DATAMOST.CONF=1
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BOLO=0
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BOLO=0
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ACTIONCLR4.CONF=2
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ACTIONCLR4.CONF=2
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AGENT.USA=0
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AGENT.U.S.A=0
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ACTDHGR3.CONF=4
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ACTDHGR3.CONF=4
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ACTIONMNO3.CONF=2
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ACTIONMNO3.CONF=2
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MNO1.CONF=1
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MNO1.CONF=1
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@ -115,7 +115,7 @@ CEILING.ZERO=0
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ACTDHGR5.CONF=4
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ACTDHGR5.CONF=4
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ACTIONPQR2.CONF=2
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ACTIONPQR2.CONF=2
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P2.CONF=1
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P2.CONF=1
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ROBOTRON=0
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ROBOTRON.2084=0
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ACTIONPOP5.CONF=2
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ACTIONPOP5.CONF=2
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SHR9.CONF=5
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SHR9.CONF=5
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@ -143,7 +143,7 @@ CHOPLIFTER=0
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ACTDHGR7.CONF=4
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ACTDHGR7.CONF=4
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ACTIONEFG1.CONF=2
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ACTIONEFG1.CONF=2
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HIJKL2.CONF=1
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HIJKL2.CONF=1
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GOONIES=0
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THE.GOONIES=0
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ACTIONSGII.CONF=2
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ACTIONSGII.CONF=2
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SHR11.CONF=5
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SHR11.CONF=5
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@ -0,0 +1,9 @@
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#
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# Attract mode for Agent U S A
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#
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||||||
|
ARTWORK.SHR/AGENT.U.S.A=C
|
||||||
|
ACTION.HGR/AGENT.U.S.A=A
|
||||||
|
AGENT.U.S.A=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -1,9 +0,0 @@
|
||||||
#
|
|
||||||
# Attract mode for Agent U S A
|
|
||||||
#
|
|
||||||
|
|
||||||
ARTWORK.SHR/AGENT.USA=C
|
|
||||||
ACTION.HGR/AGENT.USA=A
|
|
||||||
AGENT.USA=0
|
|
||||||
|
|
||||||
[eof]
|
|
|
@ -2,6 +2,6 @@
|
||||||
# Attract mode for Formula 1 Racer
|
# Attract mode for Formula 1 Racer
|
||||||
#
|
#
|
||||||
|
|
||||||
ACTION.HGR/FORMULA.1=A
|
ACTION.HGR/FORMULA.1.RACER=A
|
||||||
|
|
||||||
[eof]
|
[eof]
|
|
@ -1,14 +0,0 @@
|
||||||
#
|
|
||||||
# Attract mode for The Goonies
|
|
||||||
#
|
|
||||||
|
|
||||||
ARTWORK.SHR/GOONIES=C
|
|
||||||
ACTION.HGR/GOONIES2=A
|
|
||||||
ACTION.HGR/GOONIES3=A
|
|
||||||
ACTION.HGR/GOONIES4=A
|
|
||||||
ACTION.HGR/GOONIES5=A
|
|
||||||
ACTION.HGR/GOONIES6=A
|
|
||||||
ACTION.HGR/GOONIES=A
|
|
||||||
GOONIES=0
|
|
||||||
|
|
||||||
[eof]
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
#
|
||||||
|
# Attract mode for H E R O
|
||||||
|
#
|
||||||
|
|
||||||
|
ARTWORK.SHR/H.E.R.O=C
|
||||||
|
ACTION.HGR/H.E.R.O=A
|
||||||
|
|
||||||
|
[eof]
|
|
@ -1,8 +0,0 @@
|
||||||
#
|
|
||||||
# Attract mode for H E R O
|
|
||||||
#
|
|
||||||
|
|
||||||
ARTWORK.SHR/HERO=C
|
|
||||||
ACTION.HGR/HERO=A
|
|
||||||
|
|
||||||
[eof]
|
|
|
@ -1,11 +0,0 @@
|
||||||
#
|
|
||||||
# Attract mode for The Last Ninja
|
|
||||||
#
|
|
||||||
|
|
||||||
ARTWORK.SHR/LAST.NINJA=C
|
|
||||||
ACTION.DHGR/LAST.NINJA2=B
|
|
||||||
ACTION.DHGR/LAST.NINJA3=B
|
|
||||||
ACTION.DHGR/LAST.NINJA4=B
|
|
||||||
ACTION.DHGR/LAST.NINJA=B
|
|
||||||
|
|
||||||
[eof]
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
#
|
||||||
|
# Attract mode for N O R A D
|
||||||
|
#
|
||||||
|
|
||||||
|
ACTION.HGR/N.O.R.A.D2=A
|
||||||
|
ACTION.HGR/N.O.R.A.D=A
|
||||||
|
|
||||||
|
[eof]
|
|
@ -1,8 +0,0 @@
|
||||||
#
|
|
||||||
# Attract mode for N O R A D
|
|
||||||
#
|
|
||||||
|
|
||||||
ACTION.HGR/NORAD2=A
|
|
||||||
ACTION.HGR/NORAD=A
|
|
||||||
|
|
||||||
[eof]
|
|
|
@ -2,7 +2,7 @@
|
||||||
# Attract mode for Robotron 2084
|
# Attract mode for Robotron 2084
|
||||||
#
|
#
|
||||||
|
|
||||||
ACTION.HGR/ROBOTRON=A
|
ACTION.HGR/ROBOTRON.2084=A
|
||||||
ROBOTRON=0
|
ROBOTRON.2084=0
|
||||||
|
|
||||||
[eof]
|
[eof]
|
|
@ -0,0 +1,14 @@
|
||||||
|
#
|
||||||
|
# Attract mode for The Goonies
|
||||||
|
#
|
||||||
|
|
||||||
|
ARTWORK.SHR/THE.GOONIES=C
|
||||||
|
ACTION.HGR/THE.GOONIES2=A
|
||||||
|
ACTION.HGR/THE.GOONIES3=A
|
||||||
|
ACTION.HGR/THE.GOONIES4=A
|
||||||
|
ACTION.HGR/THE.GOONIES5=A
|
||||||
|
ACTION.HGR/THE.GOONIES6=A
|
||||||
|
ACTION.HGR/THE.GOONIES=A
|
||||||
|
THE.GOONIES=0
|
||||||
|
|
||||||
|
[eof]
|
|
@ -0,0 +1,11 @@
|
||||||
|
#
|
||||||
|
# Attract mode for The The Last Ninja
|
||||||
|
#
|
||||||
|
|
||||||
|
ARTWORK.SHR/THE.LAST.NINJA=C
|
||||||
|
ACTION.DHGR/THE.LAST.NINJA2=B
|
||||||
|
ACTION.DHGR/THE.LAST.NINJA3=B
|
||||||
|
ACTION.DHGR/THE.LAST.NINJA4=B
|
||||||
|
ACTION.DHGR/THE.LAST.NINJA=B
|
||||||
|
|
||||||
|
[eof]
|
|
@ -1,4 +1,4 @@
|
||||||
AGENT.USA=Type(04),AuxType(8000),Access(C3)
|
AGENT.U.S.A=Type(04),AuxType(8000),Access(C3)
|
||||||
AIRHEART=Type(04),AuxType(8000),Access(C3)
|
AIRHEART=Type(04),AuxType(8000),Access(C3)
|
||||||
ALCAZAR=Type(04),AuxType(8000),Access(C3)
|
ALCAZAR=Type(04),AuxType(8000),Access(C3)
|
||||||
ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
|
ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -75,7 +75,7 @@ FIREBIRD=Type(04),AuxType(8000),Access(C3)
|
||||||
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
|
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
|
||||||
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
|
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
|
||||||
FORCE.7=Type(04),AuxType(8000),Access(C3)
|
FORCE.7=Type(04),AuxType(8000),Access(C3)
|
||||||
FORMULA.1=Type(04),AuxType(8000),Access(C3)
|
FORMULA.1.RACER=Type(04),AuxType(8000),Access(C3)
|
||||||
FREE.FALL=Type(04),AuxType(8000),Access(C3)
|
FREE.FALL=Type(04),AuxType(8000),Access(C3)
|
||||||
FROGGER=Type(04),AuxType(8000),Access(C3)
|
FROGGER=Type(04),AuxType(8000),Access(C3)
|
||||||
FROGGER.II=Type(04),AuxType(8000),Access(C3)
|
FROGGER.II=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -88,16 +88,15 @@ GENETIC.DRIFT=Type(04),AuxType(8000),Access(C3)
|
||||||
GENIUS=Type(04),AuxType(8000),Access(C3)
|
GENIUS=Type(04),AuxType(8000),Access(C3)
|
||||||
GENIUS.2=Type(04),AuxType(8000),Access(C3)
|
GENIUS.2=Type(04),AuxType(8000),Access(C3)
|
||||||
GOLD.RUSH=Type(04),AuxType(8000),Access(C3)
|
GOLD.RUSH=Type(04),AuxType(8000),Access(C3)
|
||||||
GOONIES=Type(04),AuxType(8000),Access(C3)
|
|
||||||
GORGON=Type(04),AuxType(8000),Access(C3)
|
GORGON=Type(04),AuxType(8000),Access(C3)
|
||||||
GREMLINS=Type(04),AuxType(8000),Access(C3)
|
GREMLINS=Type(04),AuxType(8000),Access(C3)
|
||||||
GUARDIAN=Type(04),AuxType(8000),Access(C3)
|
GUARDIAN=Type(04),AuxType(8000),Access(C3)
|
||||||
GUMBALL=Type(04),AuxType(8000),Access(C3)
|
GUMBALL=Type(04),AuxType(8000),Access(C3)
|
||||||
|
H.E.R.O=Type(04),AuxType(8000),Access(C3)
|
||||||
HADRON=Type(04),AuxType(8000),Access(C3)
|
HADRON=Type(04),AuxType(8000),Access(C3)
|
||||||
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
|
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
|
||||||
HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
||||||
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
|
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
|
||||||
HERO=Type(04),AuxType(8000),Access(C3)
|
|
||||||
HIGH.RISE=Type(04),AuxType(8000),Access(C3)
|
HIGH.RISE=Type(04),AuxType(8000),Access(C3)
|
||||||
HORIZON.V=Type(04),AuxType(8000),Access(C3)
|
HORIZON.V=Type(04),AuxType(8000),Access(C3)
|
||||||
HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
|
HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -118,7 +117,6 @@ LABYRINTH=Type(04),AuxType(8000),Access(C3)
|
||||||
LADY.TUT=Type(04),AuxType(8000),Access(C3)
|
LADY.TUT=Type(04),AuxType(8000),Access(C3)
|
||||||
LANCASTER=Type(04),AuxType(8000),Access(C3)
|
LANCASTER=Type(04),AuxType(8000),Access(C3)
|
||||||
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
||||||
LAST.NINJA=Type(04),AuxType(8000),Access(C3)
|
|
||||||
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
||||||
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
||||||
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -136,11 +134,11 @@ MR.COOL=Type(04),AuxType(8000),Access(C3)
|
||||||
MR.DO=Type(04),AuxType(8000),Access(C3)
|
MR.DO=Type(04),AuxType(8000),Access(C3)
|
||||||
MR.ROBOT=Type(04),AuxType(8000),Access(C3)
|
MR.ROBOT=Type(04),AuxType(8000),Access(C3)
|
||||||
MS.PACMAN=Type(04),AuxType(8000),Access(C3)
|
MS.PACMAN=Type(04),AuxType(8000),Access(C3)
|
||||||
|
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
|
||||||
NIBBLER=Type(04),AuxType(8000),Access(C3)
|
NIBBLER=Type(04),AuxType(8000),Access(C3)
|
||||||
NIGHT.MISSION=Type(04),AuxType(8000),Access(C3)
|
NIGHT.MISSION=Type(04),AuxType(8000),Access(C3)
|
||||||
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
||||||
NIGHTMARE=Type(04),AuxType(8000),Access(C3)
|
NIGHTMARE=Type(04),AuxType(8000),Access(C3)
|
||||||
NORAD=Type(04),AuxType(8000),Access(C3)
|
|
||||||
ONE.ON.ONE=Type(04),AuxType(8000),Access(C3)
|
ONE.ON.ONE=Type(04),AuxType(8000),Access(C3)
|
||||||
OOTW=Type(04),AuxType(8000),Access(C3)
|
OOTW=Type(04),AuxType(8000),Access(C3)
|
||||||
ORBITRON=Type(04),AuxType(8000),Access(C3)
|
ORBITRON=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -176,7 +174,7 @@ RESCUE.RAIDERS=Type(04),AuxType(8000),Access(C3)
|
||||||
RIBBIT=Type(04),AuxType(8000),Access(C3)
|
RIBBIT=Type(04),AuxType(8000),Access(C3)
|
||||||
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
|
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
|
||||||
ROBOCOP=Type(04),AuxType(8000),Access(C3)
|
ROBOCOP=Type(04),AuxType(8000),Access(C3)
|
||||||
ROBOTRON=Type(04),AuxType(8000),Access(C3)
|
ROBOTRON.2084=Type(04),AuxType(8000),Access(C3)
|
||||||
RUSSKI.DUCK=Type(04),AuxType(8000),Access(C3)
|
RUSSKI.DUCK=Type(04),AuxType(8000),Access(C3)
|
||||||
SABOTAGE=Type(04),AuxType(8000),Access(C3)
|
SABOTAGE=Type(04),AuxType(8000),Access(C3)
|
||||||
SAMMY.LIGHTFOOT=Type(04),AuxType(8000),Access(C3)
|
SAMMY.LIGHTFOOT=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -228,7 +226,9 @@ TECHNOCOP=Type(04),AuxType(8000),Access(C3)
|
||||||
TEST.DRIVE=Type(04),AuxType(8000),Access(C3)
|
TEST.DRIVE=Type(04),AuxType(8000),Access(C3)
|
||||||
TETRIS=Type(04),AuxType(8000),Access(C3)
|
TETRIS=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
||||||
|
THE.GOONIES=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.HEIST=Type(04),AuxType(8000),Access(C3)
|
THE.HEIST=Type(04),AuxType(8000),Access(C3)
|
||||||
|
THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)
|
||||||
THEXDER=Type(04),AuxType(8000),Access(C3)
|
THEXDER=Type(04),AuxType(8000),Access(C3)
|
||||||
THIEF=Type(04),AuxType(8000),Access(C3)
|
THIEF=Type(04),AuxType(8000),Access(C3)
|
||||||
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
AGENT.USA=Type(06),AuxType(0300),Access(C3)
|
AGENT.U.S.A=Type(06),AuxType(0300),Access(C3)
|
||||||
AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
|
AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
|
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
|
||||||
ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
|
ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
|
||||||
|
@ -59,11 +59,11 @@ FALCONS.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
FIREBIRD=Type(06),AuxType(0300),Access(C3)
|
FIREBIRD=Type(06),AuxType(0300),Access(C3)
|
||||||
FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
|
FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
|
FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
|
||||||
FORMULA.1=Type(06),AuxType(0300),Access(C3)
|
FORMULA.1.RACER=Type(06),AuxType(0300),Access(C3)
|
||||||
FORMULA.2=Type(F1),AuxType(0000),Access(C3)
|
FORMULA.2=Type(F1),AuxType(0000),Access(C3)
|
||||||
GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
|
GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
|
||||||
GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
|
GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
GOONIES=Type(06),AuxType(1000),Access(C3)
|
THE.GOONIES=Type(06),AuxType(1000),Access(C3)
|
||||||
GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
|
GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
|
||||||
GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
|
GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
|
||||||
GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
|
GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
|
||||||
|
@ -120,7 +120,7 @@ POOYAN=Type(06),AuxType(0300),Access(C3)
|
||||||
POOYAN.1=Type(F1),AuxType(0000),Access(C3)
|
POOYAN.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
REPTON=Type(06),AuxType(0300),Access(C3)
|
REPTON=Type(06),AuxType(0300),Access(C3)
|
||||||
REPTON.1=Type(F1),AuxType(0000),Access(C3)
|
REPTON.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
ROBOTRON=Type(06),AuxType(3000),Access(C3)
|
ROBOTRON.2084=Type(06),AuxType(3000),Access(C3)
|
||||||
ROBOTRON.1=Type(F1),AuxType(0000),Access(C3)
|
ROBOTRON.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
|
SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
|
||||||
SAMMY.1=Type(F1),AuxType(0000),Access(C3)
|
SAMMY.1=Type(F1),AuxType(0000),Access(C3)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
0000,AGENT.USA=Agent U S A
|
0000,AGENT.U.S.A
|
||||||
1110,AIRHEART
|
1110,AIRHEART
|
||||||
0001,ALCAZAR
|
0001,ALCAZAR
|
||||||
1001,ALIEN.AMBUSH
|
1001,ALIEN.AMBUSH
|
||||||
|
@ -77,7 +77,7 @@
|
||||||
0000,FS2=Flight Simulator II
|
0000,FS2=Flight Simulator II
|
||||||
0000,FLIP.OUT
|
0000,FLIP.OUT
|
||||||
1101,FORCE.7
|
1101,FORCE.7
|
||||||
1000,FORMULA.1=Formula 1 Racer
|
1000,FORMULA.1.RACER
|
||||||
0001,FREE.FALL
|
0001,FREE.FALL
|
||||||
0001,FROGGER
|
0001,FROGGER
|
||||||
1001,FROGGER.II=Frogger II
|
1001,FROGGER.II=Frogger II
|
||||||
|
@ -97,7 +97,7 @@
|
||||||
0001,HARD.HAT.MACK
|
0001,HARD.HAT.MACK
|
||||||
0000,HEAD.ON
|
0000,HEAD.ON
|
||||||
1110,HEAVY.BARREL
|
1110,HEAVY.BARREL
|
||||||
1002,HERO=H E R O
|
1002,H.E.R.O
|
||||||
0000,HIGH.RISE
|
0000,HIGH.RISE
|
||||||
0000,HORIZON.V
|
0000,HORIZON.V
|
||||||
0001,HUNGRYBOY
|
0001,HUNGRYBOY
|
||||||
|
@ -139,7 +139,7 @@
|
||||||
1000,NIGHT.MISSION=Night Mission Pinball
|
1000,NIGHT.MISSION=Night Mission Pinball
|
||||||
0000,NIGHT.STALKER
|
0000,NIGHT.STALKER
|
||||||
0000,NIGHTMARE=Nightmare Gallery
|
0000,NIGHTMARE=Nightmare Gallery
|
||||||
0000,NORAD=N O R A D
|
0000,N.O.R.A.D
|
||||||
1000,ONE.ON.ONE=One on One
|
1000,ONE.ON.ONE=One on One
|
||||||
0000,ORBITRON
|
0000,ORBITRON
|
||||||
0000,ORILEYS.MINE=O'Riley's Mine
|
0000,ORILEYS.MINE=O'Riley's Mine
|
||||||
|
@ -175,7 +175,7 @@
|
||||||
0000,RIBBIT
|
0000,RIBBIT
|
||||||
0000,ROADBLOCK
|
0000,ROADBLOCK
|
||||||
0110,ROBOCOP
|
0110,ROBOCOP
|
||||||
0000,ROBOTRON=Robotron 2084
|
0000,ROBOTRON.2084
|
||||||
0000,RUSSKI.DUCK
|
0000,RUSSKI.DUCK
|
||||||
0000,SABOTAGE
|
0000,SABOTAGE
|
||||||
0001,SAMMY.LIGHTFOOT
|
0001,SAMMY.LIGHTFOOT
|
||||||
|
@ -226,11 +226,11 @@
|
||||||
0000,THE.BILESTOAD
|
0000,THE.BILESTOAD
|
||||||
0110,SUMMER.EDITION=The Games: Summer Edition
|
0110,SUMMER.EDITION=The Games: Summer Edition
|
||||||
0110,WINTER.EDITION=The Games: Winter Edition
|
0110,WINTER.EDITION=The Games: Winter Edition
|
||||||
1000,GOONIES=The Goonies
|
1000,THE.GOONIES
|
||||||
0001,SPY.STRIKES.BAK=The Spy Strikes Back
|
0001,SPY.STRIKES.BAK=The Spy Strikes Back
|
||||||
1111,TEST.DRIVE
|
1111,TEST.DRIVE
|
||||||
0001,THE.HEIST
|
0001,THE.HEIST
|
||||||
1111,LAST.NINJA=The Last Ninja
|
1111,THE.LAST.NINJA
|
||||||
0010,THEXDER
|
0010,THEXDER
|
||||||
0000,THIEF
|
0000,THIEF
|
||||||
0001,THRESHOLD
|
0001,THRESHOLD
|
||||||
|
|
|
@ -10,6 +10,6 @@ BEER.RUN
|
||||||
ALIEN.AMBUSH
|
ALIEN.AMBUSH
|
||||||
BUZZARD.BAIT
|
BUZZARD.BAIT
|
||||||
APPLE.PANIC
|
APPLE.PANIC
|
||||||
AGENT.USA
|
AGENT.U.S.A
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
BCS.QUEST
|
BCS.QUEST
|
||||||
BOLO
|
BOLO
|
||||||
AGENT.USA
|
AGENT.U.S.A
|
||||||
ALCAZAR
|
ALCAZAR
|
||||||
BEYOND.WOLFEN3=BEYOND.WOLFEN
|
BEYOND.WOLFEN3=BEYOND.WOLFEN
|
||||||
ARGOS
|
ARGOS
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
GAUNTLET3=GAUNTLET
|
GAUNTLET3=GAUNTLET
|
||||||
GAMMA.GOBLINS3=GAMMA.GOBLINS
|
GAMMA.GOBLINS3=GAMMA.GOBLINS
|
||||||
GOONIES3=GOONIES
|
THE.GOONIES3=THE.GOONIES
|
||||||
FROGGER2=FROGGER
|
FROGGER2=FROGGER
|
||||||
GAMMA.GOBLINS4=GAMMA.GOBLINS
|
GAMMA.GOBLINS4=GAMMA.GOBLINS
|
||||||
FALCONS.SCORE=FALCONS
|
FALCONS.SCORE=FALCONS
|
||||||
|
|
|
@ -3,12 +3,12 @@
|
||||||
#
|
#
|
||||||
|
|
||||||
GENIUSC=GENIUS
|
GENIUSC=GENIUS
|
||||||
GOONIES
|
THE.GOONIES
|
||||||
GAMMA.GOBLINS5=GAMMA.GOBLINS
|
GAMMA.GOBLINS5=GAMMA.GOBLINS
|
||||||
FROGGER
|
FROGGER
|
||||||
FORCE.72=FORCE.7
|
FORCE.72=FORCE.7
|
||||||
FREE.FALL
|
FREE.FALL
|
||||||
GOONIES5=GOONIES
|
THE.GOONIES5=THE.GOONIES
|
||||||
EPOCH
|
EPOCH
|
||||||
GAMMA.GOBLINS2=GAMMA.GOBLINS
|
GAMMA.GOBLINS2=GAMMA.GOBLINS
|
||||||
GORGON
|
GORGON
|
||||||
|
|
|
@ -3,10 +3,10 @@
|
||||||
#
|
#
|
||||||
|
|
||||||
GAUNTLET2=GAUNTLET
|
GAUNTLET2=GAUNTLET
|
||||||
GOONIES6=GOONIES
|
THE.GOONIES6=THE.GOONIES
|
||||||
FS2
|
FS2
|
||||||
GENIUSB=GENIUS
|
GENIUSB=GENIUS
|
||||||
FORMULA.1
|
FORMULA.1.RACER
|
||||||
GUARDIAN2=GUARDIAN
|
GUARDIAN2=GUARDIAN
|
||||||
FORCE.73=FORCE.7
|
FORCE.73=FORCE.7
|
||||||
GAMMA.GOBLINS
|
GAMMA.GOBLINS
|
||||||
|
|
|
@ -7,7 +7,7 @@ FROGGER.II
|
||||||
GALAXY.GATES
|
GALAXY.GATES
|
||||||
FREE.FALL2=FREE.FALL
|
FREE.FALL2=FREE.FALL
|
||||||
GUARDIAN
|
GUARDIAN
|
||||||
GOONIES2=GOONIES
|
THE.GOONIES2=THE.GOONIES
|
||||||
FORCE.74=FORCE.7
|
FORCE.74=FORCE.7
|
||||||
GENIUS
|
GENIUS
|
||||||
GOLD.RUSH
|
GOLD.RUSH
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#
|
#
|
||||||
|
|
||||||
GAUNTLET
|
GAUNTLET
|
||||||
GOONIES4=GOONIES
|
THE.GOONIES4=THE.GOONIES
|
||||||
FLIP.OUT
|
FLIP.OUT
|
||||||
GENIUS.2B=GENIUS.2
|
GENIUS.2B=GENIUS.2
|
||||||
GENETIC.DRIFT
|
GENETIC.DRIFT
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#
|
#
|
||||||
|
|
||||||
KARATEKA
|
KARATEKA
|
||||||
HERO
|
H.E.R.O
|
||||||
HARD.HAT.MACK2=HARD.HAT.MACK
|
HARD.HAT.MACK2=HARD.HAT.MACK
|
||||||
JOUST2=JOUST
|
JOUST2=JOUST
|
||||||
IKARI.WARRIORS
|
IKARI.WARRIORS
|
||||||
|
|
|
@ -6,7 +6,7 @@ MR.DO.L01=MR.DO
|
||||||
ORILEYS.MINE
|
ORILEYS.MINE
|
||||||
MONTEZUMA01=MONTEZUMA
|
MONTEZUMA01=MONTEZUMA
|
||||||
MINER.2049ER
|
MINER.2049ER
|
||||||
NORAD
|
N.O.R.A.D
|
||||||
ORBITRON
|
ORBITRON
|
||||||
MARIO.BROS3=MARIO.BROS
|
MARIO.BROS3=MARIO.BROS
|
||||||
MS.PACMAN
|
MS.PACMAN
|
||||||
|
|
|
@ -8,7 +8,7 @@ MOON.PATROL
|
||||||
ONE.ON.ONE2=ONE.ON.ONE
|
ONE.ON.ONE2=ONE.ON.ONE
|
||||||
NIBBLER
|
NIBBLER
|
||||||
NIGHTMARE
|
NIGHTMARE
|
||||||
NORAD2=NORAD
|
N.O.R.A.D2=N.O.R.A.D
|
||||||
OUTPOST
|
OUTPOST
|
||||||
MR.DO.L10=MR.DO
|
MR.DO.L10=MR.DO
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#
|
#
|
||||||
|
|
||||||
ALCAZAR
|
ALCAZAR
|
||||||
HERO
|
H.E.R.O
|
||||||
PITFALL.II
|
PITFALL.II
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
BRUCE.LEE
|
BRUCE.LEE
|
||||||
CONAN
|
CONAN
|
||||||
POOYAN
|
POOYAN
|
||||||
GOONIES
|
THE.GOONIES
|
||||||
THIEF
|
THIEF
|
||||||
LOST.TOMB
|
LOST.TOMB
|
||||||
ORILEYS.MINE
|
ORILEYS.MINE
|
||||||
|
|
|
@ -10,7 +10,7 @@ GORGON
|
||||||
GREMLINS
|
GREMLINS
|
||||||
GENETIC.DRIFT
|
GENETIC.DRIFT
|
||||||
FS2
|
FS2
|
||||||
GOONIES
|
THE.GOONIES
|
||||||
GAMMA.GOBLINS
|
GAMMA.GOBLINS
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -8,7 +8,7 @@ GUARDIAN
|
||||||
GUMBALL
|
GUMBALL
|
||||||
FROGGER.II
|
FROGGER.II
|
||||||
EGGS.IT
|
EGGS.IT
|
||||||
FORMULA.1
|
FORMULA.1.RACER
|
||||||
FORCE.7
|
FORCE.7
|
||||||
GOLD.RUSH
|
GOLD.RUSH
|
||||||
GALAXY.GATES
|
GALAXY.GATES
|
||||||
|
|
|
@ -10,7 +10,7 @@ TETRIS
|
||||||
TAPPER
|
TAPPER
|
||||||
TUBEWAY
|
TUBEWAY
|
||||||
POOYAN
|
POOYAN
|
||||||
GOONIES
|
THE.GOONIES
|
||||||
PLASMANIA
|
PLASMANIA
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
MR.ROBOT
|
MR.ROBOT
|
||||||
PITFALL.II
|
PITFALL.II
|
||||||
MOON.PATROL
|
MOON.PATROL
|
||||||
HERO
|
H.E.R.O
|
||||||
DROL
|
DROL
|
||||||
BRUCE.LEE
|
BRUCE.LEE
|
||||||
RESCUE.RAIDERS
|
RESCUE.RAIDERS
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
LOST.TOMB
|
LOST.TOMB
|
||||||
JUGGLER
|
JUGGLER
|
||||||
LADY.TUT
|
LADY.TUT
|
||||||
HERO
|
H.E.R.O
|
||||||
JUNGLE.HUNT
|
JUNGLE.HUNT
|
||||||
HUNGRYBOY
|
HUNGRYBOY
|
||||||
HIGH.RISE
|
HIGH.RISE
|
||||||
|
|
|
@ -10,7 +10,7 @@ MR.DO
|
||||||
OUTPOST
|
OUTPOST
|
||||||
NIBBLER
|
NIBBLER
|
||||||
NIGHT.MISSION
|
NIGHT.MISSION
|
||||||
NORAD
|
N.O.R.A.D
|
||||||
MINGS.CHALLENGE
|
MINGS.CHALLENGE
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -8,7 +8,7 @@ MAD.BOMBER
|
||||||
MR.DO
|
MR.DO
|
||||||
OUTPOST
|
OUTPOST
|
||||||
NIBBLER
|
NIBBLER
|
||||||
NORAD
|
N.O.R.A.D
|
||||||
MINGS.CHALLENGE
|
MINGS.CHALLENGE
|
||||||
ONE.ON.ONE
|
ONE.ON.ONE
|
||||||
MINER.2049.II
|
MINER.2049.II
|
||||||
|
|
|
@ -8,9 +8,9 @@ SPIDER.RAID
|
||||||
INTL.GRAN.PRIX
|
INTL.GRAN.PRIX
|
||||||
BERZAP
|
BERZAP
|
||||||
RESCUE.RAIDERS
|
RESCUE.RAIDERS
|
||||||
FORMULA.1
|
FORMULA.1.RACER
|
||||||
GUARDIAN
|
GUARDIAN
|
||||||
NORAD
|
N.O.R.A.D
|
||||||
BUDGETRILOGY
|
BUDGETRILOGY
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
PRINCEUNP
|
PRINCEUNP
|
||||||
SNAKE.BYTE
|
SNAKE.BYTE
|
||||||
AGENT.USA
|
AGENT.U.S.A
|
||||||
CANNONBALL.BLTZ
|
CANNONBALL.BLTZ
|
||||||
ALCAZAR
|
ALCAZAR
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
DRELBS
|
DRELBS
|
||||||
DROL
|
DROL
|
||||||
GOONIES
|
THE.GOONIES
|
||||||
GORGON
|
GORGON
|
||||||
HARD.HAT.MACK
|
HARD.HAT.MACK
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
HERO
|
H.E.R.O
|
||||||
IMPOSSIBLE.MISS
|
IMPOSSIBLE.MISS
|
||||||
JUMPMAN
|
JUMPMAN
|
||||||
KARATEKA
|
KARATEKA
|
||||||
|
|
|
@ -8,7 +8,6 @@ D.GENERATION=Type(06),AuxType(4000),Access(C3)
|
||||||
DEATH.SWORD=Type(06),AuxType(4000),Access(C3)
|
DEATH.SWORD=Type(06),AuxType(4000),Access(C3)
|
||||||
HEAVY.BARREL=Type(06),AuxType(4000),Access(C3)
|
HEAVY.BARREL=Type(06),AuxType(4000),Access(C3)
|
||||||
INDIANA.JONES=Type(06),AuxType(4000),Access(C3)
|
INDIANA.JONES=Type(06),AuxType(4000),Access(C3)
|
||||||
LAST.NINJA=Type(06),AuxType(4000),Access(C3)
|
|
||||||
MATTERHORN=Type(06),AuxType(4000),Access(C3)
|
MATTERHORN=Type(06),AuxType(4000),Access(C3)
|
||||||
PIPE.DREAM=Type(06),AuxType(4000),Access(C3)
|
PIPE.DREAM=Type(06),AuxType(4000),Access(C3)
|
||||||
PLATOON=Type(06),AuxType(4000),Access(C3)
|
PLATOON=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -28,6 +27,7 @@ SUMMER.EDITION=Type(06),AuxType(4000),Access(C3)
|
||||||
TECHNOCOP=Type(06),AuxType(4000),Access(C3)
|
TECHNOCOP=Type(06),AuxType(4000),Access(C3)
|
||||||
TEST.DRIVE=Type(06),AuxType(4000),Access(C3)
|
TEST.DRIVE=Type(06),AuxType(4000),Access(C3)
|
||||||
TETRIS=Type(06),AuxType(4000),Access(C3)
|
TETRIS=Type(06),AuxType(4000),Access(C3)
|
||||||
|
THE.LAST.NINJA=Type(06),AuxType(4000),Access(C3)
|
||||||
THEXDER=Type(06),AuxType(4000),Access(C3)
|
THEXDER=Type(06),AuxType(4000),Access(C3)
|
||||||
VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
|
VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
|
||||||
WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
|
WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
AGENT.USA=Type(06),AuxType(4000),Access(C3)
|
AGENT.U.S.A=Type(06),AuxType(4000),Access(C3)
|
||||||
ALCAZAR=Type(06),AuxType(4000),Access(C3)
|
ALCAZAR=Type(06),AuxType(4000),Access(C3)
|
||||||
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
|
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
|
||||||
ALIEN.DOWNPOUR=Type(06),AuxType(4000),Access(C3)
|
ALIEN.DOWNPOUR=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -68,7 +68,7 @@ FIREBIRD=Type(06),AuxType(4000),Access(C3)
|
||||||
FLAPPLE.BIRD=Type(06),AuxType(4000),Access(C3)
|
FLAPPLE.BIRD=Type(06),AuxType(4000),Access(C3)
|
||||||
FLIP.OUT=Type(06),AuxType(4000),Access(C3)
|
FLIP.OUT=Type(06),AuxType(4000),Access(C3)
|
||||||
FORCE.7=Type(06),AuxType(4000),Access(C3)
|
FORCE.7=Type(06),AuxType(4000),Access(C3)
|
||||||
FORMULA.1=Type(06),AuxType(4000),Access(C3)
|
FORMULA.1.RACER=Type(06),AuxType(4000),Access(C3)
|
||||||
FREE.FALL=Type(06),AuxType(4000),Access(C3)
|
FREE.FALL=Type(06),AuxType(4000),Access(C3)
|
||||||
FROGGER=Type(06),AuxType(4000),Access(C3)
|
FROGGER=Type(06),AuxType(4000),Access(C3)
|
||||||
FROGGER.II=Type(06),AuxType(4000),Access(C3)
|
FROGGER.II=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -81,15 +81,14 @@ GENETIC.DRIFT=Type(06),AuxType(4000),Access(C3)
|
||||||
GENIUS=Type(06),AuxType(4000),Access(C3)
|
GENIUS=Type(06),AuxType(4000),Access(C3)
|
||||||
GENIUS.2=Type(06),AuxType(4000),Access(C3)
|
GENIUS.2=Type(06),AuxType(4000),Access(C3)
|
||||||
GOLD.RUSH=Type(06),AuxType(4000),Access(C3)
|
GOLD.RUSH=Type(06),AuxType(4000),Access(C3)
|
||||||
GOONIES=Type(06),AuxType(4000),Access(C3)
|
|
||||||
GORGON=Type(06),AuxType(4000),Access(C3)
|
GORGON=Type(06),AuxType(4000),Access(C3)
|
||||||
GREMLINS=Type(06),AuxType(4000),Access(C3)
|
GREMLINS=Type(06),AuxType(4000),Access(C3)
|
||||||
GUARDIAN=Type(06),AuxType(4000),Access(C3)
|
GUARDIAN=Type(06),AuxType(4000),Access(C3)
|
||||||
GUMBALL=Type(06),AuxType(4000),Access(C3)
|
GUMBALL=Type(06),AuxType(4000),Access(C3)
|
||||||
|
H.E.R.O=Type(06),AuxType(4000),Access(C3)
|
||||||
HADRON=Type(06),AuxType(4000),Access(C3)
|
HADRON=Type(06),AuxType(4000),Access(C3)
|
||||||
HARD.HAT.MACK=Type(06),AuxType(4000),Access(C3)
|
HARD.HAT.MACK=Type(06),AuxType(4000),Access(C3)
|
||||||
HEAD.ON=Type(06),AuxType(4000),Access(C3)
|
HEAD.ON=Type(06),AuxType(4000),Access(C3)
|
||||||
HERO=Type(06),AuxType(4000),Access(C3)
|
|
||||||
HIGH.RISE=Type(06),AuxType(4000),Access(C3)
|
HIGH.RISE=Type(06),AuxType(4000),Access(C3)
|
||||||
HORIZON.V=Type(06),AuxType(4000),Access(C3)
|
HORIZON.V=Type(06),AuxType(4000),Access(C3)
|
||||||
HUNGRYBOY=Type(06),AuxType(4000),Access(C3)
|
HUNGRYBOY=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -125,11 +124,11 @@ MR.COOL=Type(06),AuxType(4000),Access(C3)
|
||||||
MR.DO=Type(06),AuxType(4000),Access(C3)
|
MR.DO=Type(06),AuxType(4000),Access(C3)
|
||||||
MR.ROBOT=Type(06),AuxType(4000),Access(C3)
|
MR.ROBOT=Type(06),AuxType(4000),Access(C3)
|
||||||
MS.PACMAN=Type(06),AuxType(4000),Access(C3)
|
MS.PACMAN=Type(06),AuxType(4000),Access(C3)
|
||||||
|
N.O.R.A.D=Type(06),AuxType(4000),Access(C3)
|
||||||
NIBBLER=Type(06),AuxType(4000),Access(C3)
|
NIBBLER=Type(06),AuxType(4000),Access(C3)
|
||||||
NIGHT.MISSION=Type(06),AuxType(4000),Access(C3)
|
NIGHT.MISSION=Type(06),AuxType(4000),Access(C3)
|
||||||
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
|
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
|
||||||
NIGHTMARE=Type(06),AuxType(4000),Access(C3)
|
NIGHTMARE=Type(06),AuxType(4000),Access(C3)
|
||||||
NORAD=Type(06),AuxType(4000),Access(C3)
|
|
||||||
ONE.ON.ONE=Type(06),AuxType(4000),Access(C3)
|
ONE.ON.ONE=Type(06),AuxType(4000),Access(C3)
|
||||||
OOTW=Type(06),AuxType(4000),Access(C3)
|
OOTW=Type(06),AuxType(4000),Access(C3)
|
||||||
ORBITRON=Type(06),AuxType(4000),Access(C3)
|
ORBITRON=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -157,7 +156,7 @@ REPTON=Type(06),AuxType(4000),Access(C3)
|
||||||
RESCUE.RAIDERS=Type(06),AuxType(4000),Access(C3)
|
RESCUE.RAIDERS=Type(06),AuxType(4000),Access(C3)
|
||||||
RIBBIT=Type(06),AuxType(4000),Access(C3)
|
RIBBIT=Type(06),AuxType(4000),Access(C3)
|
||||||
ROADBLOCK=Type(06),AuxType(4000),Access(C3)
|
ROADBLOCK=Type(06),AuxType(4000),Access(C3)
|
||||||
ROBOTRON=Type(06),AuxType(4000),Access(C3)
|
ROBOTRON.2084=Type(06),AuxType(4000),Access(C3)
|
||||||
RUSSKI.DUCK=Type(06),AuxType(4000),Access(C3)
|
RUSSKI.DUCK=Type(06),AuxType(4000),Access(C3)
|
||||||
SABOTAGE=Type(06),AuxType(4000),Access(C3)
|
SABOTAGE=Type(06),AuxType(4000),Access(C3)
|
||||||
SAMMY.LIGHTFOOT=Type(06),AuxType(4000),Access(C3)
|
SAMMY.LIGHTFOOT=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -200,6 +199,7 @@ TAG.TEAM=Type(06),AuxType(4000),Access(C3)
|
||||||
TAPPER=Type(06),AuxType(4000),Access(C3)
|
TAPPER=Type(06),AuxType(4000),Access(C3)
|
||||||
TETRIS=Type(06),AuxType(4000),Access(C3)
|
TETRIS=Type(06),AuxType(4000),Access(C3)
|
||||||
THE.BILESTOAD=Type(06),AuxType(4000),Access(C3)
|
THE.BILESTOAD=Type(06),AuxType(4000),Access(C3)
|
||||||
|
THE.GOONIES=Type(06),AuxType(4000),Access(C3)
|
||||||
THE.HEIST=Type(06),AuxType(4000),Access(C3)
|
THE.HEIST=Type(06),AuxType(4000),Access(C3)
|
||||||
THEXDER=Type(06),AuxType(4000),Access(C3)
|
THEXDER=Type(06),AuxType(4000),Access(C3)
|
||||||
THIEF=Type(06),AuxType(4000),Access(C3)
|
THIEF=Type(06),AuxType(4000),Access(C3)
|
||||||
|
|
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Reference in New Issue