slideshow fidlding

This commit is contained in:
4am 2020-03-14 12:15:57 -04:00
parent 4d127bdbab
commit 51fe4fadd6
58 changed files with 58 additions and 56 deletions

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# set 1 FAVORITES2.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 AB4.CONF=1 DIG.DUG=0 BRODER2.CONF=1 FALCONS=0 ACTIONT4.CONF=2 STAR.BLAZER=0 ACTDHGR15.CONF=4 ACTIONEFG4.CONF=2 ATARI2.CONF=1 BRAINTEASERBLVD=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 SPACE.EGGS=0 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 ACTIONHIJ4.CONF=2 AB3.CONF=1 AXIS.ASSASSIN=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES1.CONF=1 FIREBIRD=0 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 BOLO=0 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO1.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 CYCLOD=0 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 LABYRINTH=0 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 SIRIUS2.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.TYPHOON=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 HARD.HAT.MACK=0 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 BELLHOP=0 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 MNO3.CONF=1 TUBEWAY=0 SHR16.CONF=5 # set 17 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 AB2.CONF=1 SPARE.CHANGE=0 SHR17.CONF=5 # set 18 IDSI.CONF=1 BATTLEZONE=0 BALLY.CONF=1 ALIEN.MUNCHIES=0 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 S3.CONF=1 STARGATE=0 SHR18.CONF=5 # set 19 MNO2.CONF=1 CANNONBALL.BLTZ=0 OTHER5.CONF=1 CRIME.WAVE=0 ACTIONCD4.CONF=2 SPACE.QUARKS=0 ACTDHGR17.CONF=4 ACTIONMZR.CONF=2 OTHER6.CONF=1 GUMBALL=0 SHR19.CONF=5 # set 20 #1 BEER.RUN=0 #1 #0 ACTIONAB5.CONF=2 #0 ACTDHGR16.CONF=4 ACTIONS6.CONF=2 #1 #0 SHR20.CONF=5 # extras ACTIONAB4.CONF=2 ACTGR1.CONF=6 ACTIONEFG5.CONF=2 ACTDHGR18.CONF=4 DHGR5.CONF=3 DHGR6.CONF=3 DHGREPYX.CONF=3 [eof] # # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing #
# set 1 FAVORITES2.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 AB4.CONF=1 DIG.DUG=0 BRODER2.CONF=1 FALCONS=0 ACTIONT4.CONF=2 STAR.BLAZER=0 ACTDHGR15.CONF=4 ACTIONEFG4.CONF=2 ATARI2.CONF=1 BRAINTEASERBLVD=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 SPACE.EGGS=0 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 ACTIONHIJ4.CONF=2 AB3.CONF=1 AXIS.ASSASSIN=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES1.CONF=1 FIREBIRD=0 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 BOLO=0 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO1.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 CYCLOD=0 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 LABYRINTH=0 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 SIRIUS2.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.TYPHOON=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 HARD.HAT.MACK=0 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 BELLHOP=0 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 MNO3.CONF=1 TUBEWAY=0 SHR16.CONF=5 # set 17 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 AB2.CONF=1 SPARE.CHANGE=0 SHR17.CONF=5 # set 18 IDSI.CONF=1 BATTLEZONE=0 BALLY.CONF=1 ALIEN.MUNCHIES=0 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 S3.CONF=1 STARGATE=0 SHR18.CONF=5 # set 19 MNO2.CONF=1 CANNONBALL.BLTZ=0 OTHER5.CONF=1 CRIME.WAVE=0 ACTIONCD4.CONF=2 SPACE.QUARKS=0 ACTDHGR17.CONF=4 ACTIONMZR.CONF=2 OTHER6.CONF=1 GUMBALL=0 SHR19.CONF=5 # set 20 DATASOFT2.CONF=1 BEER.RUN=0 #1 #0 ACTIONAB5.CONF=2 #0 ACTDHGR16.CONF=4 ACTIONS6.CONF=2 #1 #0 SHR20.CONF=5 # extras ACTIONAB4.CONF=2 ACTGR1.CONF=6 ACTIONEFG5.CONF=2 ACTDHGR18.CONF=4 DHGR5.CONF=3 DHGR6.CONF=3 DHGREPYX.CONF=3 [eof] # # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing #

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RIPPLE STAR.IN SOFT.DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD HEART.IN CRYSTAL STAR.RIPPLE BIT.FIZZLE APPLE.IN MEETINTHEMIDDLE FLOWER.RAD.RIP SOFT.IRIS W.RIPPLE.BLOOM DIAGONAL PINWHEELS MANDELBROT.IN CORNER.SUPERRIP BOLT RADIAL2 STAR FLOWER.IN R.BY.PIXEL WAVY.IRIS APPLE MANDELBROT.RIP SOFT.L HEART.RIPPLE FLOWER.RAD SLOW.STAR.IN IRIS.IN BUTTERFLYRIPPLE W.IRIS.BLOOM.IN CENTER.BY.PIXEL RADBUBBLES SNOWFLAKE.IN FLOWER APPLE.RIPPLE DIAGONAL2 STAR.BLOOM PALETTE.FIZZLE BUTTERFLY BUBBLES FLOWER.RIPPLE SPLIT.UD.INTRO WAVY.IRIS.IN R.BY.2 HALF.FIZZLE SNOWFLAKE.RIP RADIAL3 HEART BOLT.IN FLOWER.RAD.IN DIAGONAL3 MANDELBROT WAVY.RIPPLE CORNER4.OUT LATTICE BAR.DISSOLVE R.BY.PALETTE FOURSPIRAL SOFT.R MAPLE.IN RADIAL4 IRIS CASCADE SNOWFLAKE VERTICAL.BLINDS BUTTERFLY.IN CHECKERBOARD LR.BY.PIXEL CHECKER.FIZZLE STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE W.IRIS.BLOOM MAPLE SWIRL FIZZLE SLOW.STAR ARROW.WHITE TRI.FIZZLE SOFT.IRIS.IN DIAMOND BUBBLES.IN TWOPASS.LR RADIAL5 HALF.MOSAIC BOLT.RIPPLE ARROW FOURSQUARE FULL.OF.STARS BLOCK.FIZZLE DIAGONAL4 STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC CORNER4.IN MAPLE.RIPPLE INTERLOCK.UD LITTLE.BOXES SPIRAL WAVY.CORNER [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect can use $6000-$BFFF in main memory, zero page, and # text page if needed (but preserve the screen holes). $800-$1FFF is reserved # for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #
RIPPLE STAR.IN SOFT.DIAGONAL MANDELBROT.IN RADIAL STAGGER.LR SOFT.UD HEART.IN CRYSTAL STAR.RIPPLE BIT.FIZZLE APPLE.IN MEETINTHEMIDDLE FLOWER.RAD.RIP SOFT.IRIS W.RIPPLE.BLOOM DIAGONAL PINWHEELS STAGGERWHITE.UD CORNER.SUPERRIP BOLT RADIAL2 STAR FLOWER.IN R.BY.PIXEL WAVY.IRIS APPLE MANDELBROT.RIP SOFT.L HEART.RIPPLE FLOWER.RAD SLOW.STAR.IN IRIS.IN BUTTERFLYRIPPLE W.IRIS.BLOOM.IN CENTER.BY.PIXEL RADBUBBLES SNOWFLAKE.IN FLOWER APPLE.RIPPLE DIAGONAL2 STAR.BLOOM PALETTE.FIZZLE BUTTERFLY BUBBLES FLOWER.RIPPLE SPLIT.UD.INTRO WAVY.IRIS.IN R.BY.2 HALF.FIZZLE SNOWFLAKE.RIP RADIAL3 HEART BOLT.IN FLOWER.RAD.IN DIAGONAL3 MANDELBROT WAVY.RIPPLE CORNER4.OUT LATTICE BAR.DISSOLVE R.BY.PALETTE FOURSPIRAL SOFT.R MAPLE.IN RADIAL4 IRIS CASCADE SNOWFLAKE VERTICAL.BLINDS BUTTERFLY.IN CHECKERBOARD LR.BY.PIXEL CHECKER.FIZZLE STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE W.IRIS.BLOOM MAPLE SWIRL FIZZLE SLOW.STAR ARROW.WHITE TRI.FIZZLE SOFT.IRIS.IN DIAMOND BUBBLES.IN TWOPASS.LR RADIAL5 HALF.MOSAIC BOLT.RIPPLE ARROW FOURSQUARE FULL.OF.STARS BLOCK.FIZZLE DIAGONAL4 STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC CORNER4.IN MAPLE.RIPPLE INTERLOCK.UD LITTLE.BOXES SPIRAL WAVY.CORNER [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect can use $6000-$BFFF in main memory, zero page, and # text page if needed (but preserve the screen holes). $800-$1FFF is reserved # for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #

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# # slideshow of games that begin with "A","B" # BERZAP BUBBLE.BOBBLE CIDER.SPIDER BURGERTIME BOUNCING.KMNGAS ARKANOID ALIEN.DOWNPOUR BCS.QUEST AQUATRON [eof]
# # slideshow of games that begin with "A","B" # BCS.QUEST BERZAP BUBBLE.BOBBLE CIDER.SPIDER BURGERTIME BOUNCING.KMNGAS ARKANOID ALIEN.DOWNPOUR AQUATRON [eof]

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# # slideshow of games that begin with "A","B" # ARGOS BELLHOP BRAINTEASERBLVD BEER.RUN ALIEN.AMBUSH BUZZARD.BAIT APPLE.PANIC AGENT.USA ALCAZAR [eof]
# # slideshow of games that begin with "A","B" # ALCAZAR ARGOS BELLHOP BRAINTEASERBLVD BEER.RUN ALIEN.AMBUSH BUZZARD.BAIT APPLE.PANIC AGENT.USA [eof]

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# # slideshow of games that begin with "A","B" # BATTLEZONE BOLO ALIEN.MUNCHIES BLISTER.BALL BUDGETRILOGY BRUCE.LEE ANKH ALIEN.TYPHOON BALLBLAZER [eof]
# # slideshow of games that begin with "A","B" # BRUCE.LEE BATTLEZONE BOLO ALIEN.MUNCHIES BLISTER.BALL BUDGETRILOGY ANKH ALIEN.TYPHOON BALLBLAZER [eof]

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# # slideshow of games that begin with "A","B" # AXIS.ASSASSIN BUCK.ROGERS BLACK.MAGIC BEYOND.WOLFEN AZTEC ASTEROID.BLASTR [eof]
# # slideshow of games that begin with "A","B" # AZTEC AXIS.ASSASSIN BUCK.ROGERS BLACK.MAGIC BEYOND.WOLFEN ASTEROID.BLASTR [eof]

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# # action shots slideshow of double hi-res games # AIRHEART BAD.DUDES BATMAN CALI.GAMES SS.FOOTBALL3=SS.FOOTBALL [eof]
# # action shots slideshow of double hi-res games # SS.FOOTBALL3=SS.FOOTBALL AIRHEART BAD.DUDES BATMAN CALI.GAMES [eof]

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# # action slideshow of games that begin with "A","B" # ANKH AZTEC ALIEN.DOWNPOUR BUCK.ROGERS3=BUCK.ROGERS BERZAP BRUCE.LEE BUBBLE.BOBBLE ARKANOID AXIS.ASSASSIN2=AXIS.ASSASSIN ALIEN.TYPHOON2=ALIEN.TYPHOON BLACK.MAGIC3=BLACK.MAGIC [eof]
# # action slideshow of games that begin with "A","B" # BRUCE.LEE ANKH AZTEC ALIEN.DOWNPOUR BUCK.ROGERS3=BUCK.ROGERS BERZAP BUBBLE.BOBBLE ARKANOID AXIS.ASSASSIN2=AXIS.ASSASSIN ALIEN.TYPHOON2=ALIEN.TYPHOON BLACK.MAGIC3=BLACK.MAGIC [eof]

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# # action slideshow of games that begin with "A","B" # BUZZARD.BAIT ALIEN.MUNCHIES APPLE.PANIC BRAINTEASERBLVD ALIEN.AMBUSH BUCK.ROGERS2=BUCK.ROGERS BEYOND.WOLFEN BEER.RUN AZTEC2=AZTEC AXIS.ASSASSIN4=AXIS.ASSASSIN BLACK.MAGIC2=BLACK.MAGIC [eof]
# # action slideshow of games that begin with "A","B" # BLACK.MAGIC2=BLACK.MAGIC BUZZARD.BAIT ALIEN.MUNCHIES APPLE.PANIC BRAINTEASERBLVD ALIEN.AMBUSH BUCK.ROGERS2=BUCK.ROGERS BEYOND.WOLFEN BEER.RUN AZTEC2=AZTEC AXIS.ASSASSIN4=AXIS.ASSASSIN [eof]

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# # action slideshow of games that begin with "A","B" # BLISTER.BALL AQUATRON AXIS.ASSASSIN5=AXIS.ASSASSIN ALIEN.TYPHOON3=ALIEN.TYPHOON BUDGETRILOGY BURGERTIMEL1=BURGERTIME BALLBLAZER BOUNCING.KMNGA2=BOUNCING.KMNGAS BEYOND.WOLFEN2=BEYOND.WOLFEN [eof]
# # action slideshow of games that begin with "A","B" # BURGERTIMEL1=BURGERTIME BLISTER.BALL AQUATRON AXIS.ASSASSIN5=AXIS.ASSASSIN ALIEN.TYPHOON3=ALIEN.TYPHOON BUDGETRILOGY BALLBLAZER BOUNCING.KMNGA2=BOUNCING.KMNGAS BEYOND.WOLFEN2=BEYOND.WOLFEN [eof]

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# # action slideshow of games that begin with "A","B" # BLACK.MAGIC AZTEC3=AZTEC BURGERTIMEL2=BURGERTIME AXIS.ASSASSIN BUCK.ROGERS ASTEROID.BLASTR [eof]
# # action slideshow of games that begin with "A","B" # BURGERTIMEL2=BURGERTIME BLACK.MAGIC AZTEC3=AZTEC AXIS.ASSASSIN BUCK.ROGERS ASTEROID.BLASTR [eof]

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# # action shots slideshow of games that begin with "C","D" # DUNG.BEETLES DIAMOND.MINE3=DIAMOND.MINE CHAMP.LODERUN DINO.EGGS CYBERSTRIKE DIG.DUG DROL2=DROL CAPTN.GOODNIGHT CYCLOD WOLFEN84 [eof]
# # action shots slideshow of games that begin with "C","D" # DROL2=DROL DUNG.BEETLES DIAMOND.MINE3=DIAMOND.MINE CHAMP.LODERUN DINO.EGGS CYBERSTRIKE DIG.DUG CAPTN.GOODNIGHT CYCLOD WOLFEN84 [eof]

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# # action shots slideshow of games that begin with "E","F","G" # GAMMA.GOBLINS3=GAMMA.GOBLINS GOONIES3=GOONIES FROGGER2=FROGGER GAMMA.GOBLINS4=GAMMA.GOBLINS FALCONS.SCORE=FALCONS GENIUS.2 FIREBIRD2=FIREBIRD GUMBALL GAUNTLET3=GAUNTLET FORCE.7 [eof]
# # action shots slideshow of games that begin with "E","F","G" # GAUNTLET3=GAUNTLET GAMMA.GOBLINS3=GAMMA.GOBLINS GOONIES3=GOONIES FROGGER2=FROGGER GAMMA.GOBLINS4=GAMMA.GOBLINS FALCONS.SCORE=FALCONS GENIUS.2 FIREBIRD2=FIREBIRD GUMBALL FORCE.7 [eof]

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# # action shots slideshow of games that begin with "E","F","G" # GOONIES GAMMA.GOBLINS5=GAMMA.GOBLINS FROGGER FORCE.72=FORCE.7 FREE.FALL GENIUSC=GENIUS GOONIES5=GOONIES EPOCH GAMMA.GOBLINS2=GAMMA.GOBLINS GORGON [eof]
# # action shots slideshow of games that begin with "E","F","G" # GENIUSC=GENIUS GOONIES GAMMA.GOBLINS5=GAMMA.GOBLINS FROGGER FORCE.72=FORCE.7 FREE.FALL GOONIES5=GOONIES EPOCH GAMMA.GOBLINS2=GAMMA.GOBLINS GORGON [eof]

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# # action shots slideshow of games that begin with "E","F","G" # GOONIES6=GOONIES FS2 GENIUSB=GENIUS FORMULA.1 GUARDIAN2=GUARDIAN FORCE.73=FORCE.7 GAMMA.GOBLINS GAUNTLET2=GAUNTLET GENIUS.2C=GENIUS.2 EGGS.IT [eof]
# # action shots slideshow of games that begin with "E","F","G" # GAUNTLET2=GAUNTLET GOONIES6=GOONIES FS2 GENIUSB=GENIUS FORMULA.1 GUARDIAN2=GUARDIAN FORCE.73=FORCE.7 GAMMA.GOBLINS GENIUS.2C=GENIUS.2 EGGS.IT [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "E","F","G" # FROGGER.II GALAXY.GATES FREE.FALL2=FREE.FALL GUMBALL2=GUMBALL GUARDIAN GOONIES2=GOONIES FORCE.74=FORCE.7 GENIUS GOLD.RUSH GREMLINS [eof]
# # action shots slideshow of games that begin with "E","F","G" # GUMBALL2=GUMBALL FROGGER.II GALAXY.GATES FREE.FALL2=FREE.FALL GUARDIAN GOONIES2=GOONIES FORCE.74=FORCE.7 GENIUS GOLD.RUSH GREMLINS [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "H","I","J","K","L" # KAMIKAZE LABYRINTH HYPER.HEAD.ON HARD.HAT.MACK3=HARD.HAT.MACK INTL.GRAN.PRIX LASER.BOUNCE [eof]
# # action shots slideshow of games that begin with "H","I","J","K","L" # HARD.HAT.MACK3=HARD.HAT.MACK KAMIKAZE LABYRINTH HYPER.HEAD.ON INTL.GRAN.PRIX LASER.BOUNCE [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "M","N","O" # MR.DO.L01=MR.DO MINER.2049ER MARIO.BROS3=MARIO.BROS NORAD ORILEYS.MINE MONTEZUMA01=MONTEZUMA ORBITRON MS.PACMAN [eof]
# # action shots slideshow of games that begin with "M","N","O" # MR.DO.L01=MR.DO ORILEYS.MINE MONTEZUMA01=MONTEZUMA MINER.2049ER NORAD ORBITRON MARIO.BROS3=MARIO.BROS MS.PACMAN [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "M","N","O" # MR.ROBOT MARIO.BROS2=MARIO.BROS MR.DO.L02=MR.DO MINER.2049ER2=MINER.2049ER NIGHT.STALKER MAD.BOMBER MINGS.CHALLENGE ONE.ON.ONE [eof]
# # action shots slideshow of games that begin with "M","N","O" # MR.ROBOT NIGHT.STALKER MARIO.BROS2=MARIO.BROS MR.DO.L02=MR.DO MINER.2049ER2=MINER.2049ER MAD.BOMBER MINGS.CHALLENGE ONE.ON.ONE [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "P","Q","R" # RESCUE.RAIDERS RASTER.BLASTER PAPERBOY PLASMANIA PHANTOMS.FIVE PEST.PATROL PHOTAR ROBOTRON PITFALL.II2=PITFALL.II REPTON [eof]
# # action shots slideshow of games that begin with "P","Q","R" # PITFALL.II2=PITFALL.II RESCUE.RAIDERS RASTER.BLASTER PAPERBOY PLASMANIA PHANTOMS.FIVE PEST.PATROL PHOTAR ROBOTRON REPTON [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "P","Q","R" # QUADRANT.6112 RESCUE.RAIDERS2=RESCUE.RAIDERS PITFALL.II PEST.PATROL2=PEST.PATROL PHASER.FIRE PICNIC.PARANOIA RUSSKI.DUCK RENEGADE RIBBIT ROADBLOCK PENETRATOR [eof]
# # action shots slideshow of games that begin with "P","Q","R" # RENEGADE QUADRANT.6112 RESCUE.RAIDERS2=RESCUE.RAIDERS PITFALL.II PEST.PATROL2=PEST.PATROL PHASER.FIRE PICNIC.PARANOIA RUSSKI.DUCK RIBBIT ROADBLOCK PENETRATOR [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "S" # SNEAKERS STELLAR.7 SHAMUS SEA.DRAGON3=SEA.DRAGON SUPER.ZAXXON SHORT.CIRCUIT SITUATION.CRTC2=SITUATION.CRTCL SPY.HUNTER2=SPY.HUNTER SPYS.DEMISE SNAKE.BYTE [eof]
# # action shots slideshow of games that begin with "S" # SPY.HUNTER2=SPY.HUNTER SNEAKERS STELLAR.7 SHAMUS SEA.DRAGON3=SEA.DRAGON SUPER.ZAXXON SHORT.CIRCUIT SITUATION.CRTC2=SITUATION.CRTCL SPYS.DEMISE SNAKE.BYTE [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "S" # SHORT.CIRCUIT2=SHORT.CIRCUIT SNEAKERS3=SNEAKERS STARGATE2=STARGATE SKYFOX SPACE.EGGS SITUATION.CRTC3=SITUATION.CRTCL SUCCESSION SEAFOX2=SEAFOX STARBLASTER SNEAKERS2=SNEAKERS [eof]
# # action shots slideshow of games that begin with "S" # SKYFOX SHORT.CIRCUIT2=SHORT.CIRCUIT SNEAKERS3=SNEAKERS STARGATE2=STARGATE SPACE.EGGS SITUATION.CRTC3=SITUATION.CRTCL SUCCESSION SEAFOX2=SEAFOX STARBLASTER SNEAKERS2=SNEAKERS [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "S" # SNEAKERS5=SNEAKERS SNOGGLE SWASHBUCKLER SKYFOX2=SKYFOX SUPER.ZAXXON2=SUPER.ZAXXON SNACK.ATTACK STAR.THIEF SHAMUS2=SHAMUS SPY.STRIKES.BA2=SPY.STRIKES.BAK SHUFFLEBOARD [eof]
# # action shots slideshow of games that begin with "S" # SPY.STRIKES.BA2=SPY.STRIKES.BAK SNEAKERS5=SNEAKERS SNOGGLE SWASHBUCKLER SKYFOX2=SKYFOX SUPER.ZAXXON2=SUPER.ZAXXON SNACK.ATTACK STAR.THIEF SHAMUS2=SHAMUS SHUFFLEBOARD [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "T","U","V","W","X","Y","Z" # WAVY.NAVY TETRIS UP.N.DOWN THRESHOLD TWERPS2=TWERPS VINDICATOR2=VINDICATOR THE.BILESTOAD2=THE.BILESTOAD TUBEWAY TETRIS5=TETRIS WAVY.NAVY5=WAVY.NAVY [eof]
# # action shots slideshow of games that begin with "T","U","V","W","X","Y","Z" # UP.N.DOWN WAVY.NAVY TETRIS THRESHOLD TWERPS2=TWERPS VINDICATOR2=VINDICATOR THE.BILESTOAD2=THE.BILESTOAD TUBEWAY TETRIS5=TETRIS WAVY.NAVY5=WAVY.NAVY [eof]

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@ -1 +1 @@
# # action shots slideshow of games that begin with "T","U","V","W","X","Y","Z" # WAVY.NAVY3=WAVY.NAVY TETRIS6=TETRIS TRACK.AND.FIELD TWERPS ZAXXON2=ZAXXON WINGS.OF.FURY2=WINGS.OF.FURY XEVIOUS2=XEVIOUS THEXDER TETRIS3=TETRIS WAVY.NAVY4=WAVY.NAVY [eof]
# # action shots slideshow of games that begin with "T","U","V","W","X","Y","Z" # TETRIS6=TETRIS WAVY.NAVY3=WAVY.NAVY TRACK.AND.FIELD TWERPS ZAXXON2=ZAXXON WINGS.OF.FURY2=WINGS.OF.FURY XEVIOUS2=XEVIOUS THEXDER TETRIS3=TETRIS WAVY.NAVY4=WAVY.NAVY [eof]

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@ -1 +1 @@
# # Atarisoft slideshow # BATTLEZONE DEFENDER JOUST TRACK.AND.FIELD DIG.DUG DONKEY.KONG STARGATE CENTIPEDE [eof]
# # Atarisoft slideshow # DIG.DUG BATTLEZONE DEFENDER JOUST TRACK.AND.FIELD DONKEY.KONG STARGATE CENTIPEDE [eof]

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@ -1 +1 @@
# # Atarisoft slideshow # MOON.PATROL GREMLINS MS.PACMAN PAC.MAN ROBOTRON JUNGLE.HUNT MARIO.BROS [eof]
# # Atarisoft slideshow # MS.PACMAN MOON.PATROL GREMLINS PAC.MAN ROBOTRON JUNGLE.HUNT MARIO.BROS [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "C","D" # DAVIDS.MAGIC CHAMP.LODERUN CANYON.CLIMBER CYBERSTRIKE CONAN CRAZY.MAZEY DEFENDER CANNONBALL.BLTZ COMMANDO CROSSFIRE [eof]
# # slideshow of games that begin with "C","D" # CRAZY.MAZEY DAVIDS.MAGIC CHAMP.LODERUN CANYON.CLIMBER CYBERSTRIKE CONAN DEFENDER CANNONBALL.BLTZ COMMANDO CROSSFIRE [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "C","D" # DUNG.BEETLES DRELBS WOLFEN84 CUBIT CONGO.BONGO CYCLOD DIAMOND.MINE [eof]
# # slideshow of games that begin with "C","D" # CONGO.BONGO DUNG.BEETLES DRELBS WOLFEN84 CUBIT CYCLOD DIAMOND.MINE [eof]

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@ -1 +1 @@
# # Data East slideshow # BUBBLE.BOBBLE COMMANDO TAG.TEAM IKARI.WARRIORS KID.NIKI [eof]
# # Data East slideshow # TAG.TEAM BUBBLE.BOBBLE COMMANDO IKARI.WARRIORS KID.NIKI [eof]

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@ -1 +1 @@
# # Datamost slideshow # ARGOS ANKH CRAZY.MAZEY TUBEWAY MR.ROBOT SNACK.ATTACK SWASHBUCKLER THE.BILESTOAD AZTEC [eof]
# # Datamost slideshow # MR.ROBOT ARGOS ANKH CRAZY.MAZEY TUBEWAY SNACK.ATTACK SWASHBUCKLER THE.BILESTOAD AZTEC [eof]

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@ -1 +1 @@
# # Datasoft slideshow # CONAN POOYAN GOONIES THIEF LOST.TOMB ORILEYS.MINE MR.COOL MR.DO BRUCE.LEE DUNG.BEETLES TOMAHAWK CANYON.CLIMBER ZAXXON BLACK.MAGIC FORCE.7 [eof]
# # Datasoft slideshow # MR.DO DUNG.BEETLES TOMAHAWK CANYON.CLIMBER ZAXXON BLACK.MAGIC FORCE.7 [eof]

1
res/SS/DATASOFT2.CONF Normal file
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@ -0,0 +1 @@
# # Datasoft slideshow # BRUCE.LEE CONAN POOYAN GOONIES THIEF LOST.TOMB ORILEYS.MINE MR.COOL [eof]

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@ -1 +1 @@
# # double hi-res title slideshow # ROBOCOP D.GENERATION CALI.GAMES RENEGADE SPIDERBOT [eof]
# # double hi-res title slideshow # RENEGADE ROBOCOP D.GENERATION CALI.GAMES SPIDERBOT [eof]

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@ -1 +1 @@
# # Epyx DHGR title slideshow # SUMMER.EDITION SS.BASKETBALL RADWARRIOR SS.SOCCER CALI.GAMES SS.BASEBALL SPIDERBOT SS.FOOTBALL WINTER.EDITION [eof]
# # Epyx DHGR title slideshow # CALI.GAMES SS.BASKETBALL RADWARRIOR SS.SOCCER SUMMER.EDITION SS.BASEBALL SPIDERBOT SS.FOOTBALL WINTER.EDITION [eof]

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@ -1 +1 @@
# # Electronic Arts Software slideshow # HARD.HAT.MACK MARBLE.MADNESS AXIS.ASSASSIN SKYFOX ONE.ON.ONE [eof]
# # Electronic Arts Software slideshow # SKYFOX HARD.HAT.MACK MARBLE.MADNESS AXIS.ASSASSIN ONE.ON.ONE [eof]

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@ -1 +1 @@
# # slideshow of Gebelli titles # ZENITH RUSSKI.DUCK FIREBIRD EGGS.IT LAZER.SILK HORIZON.V [eof]
# # slideshow of Gebelli titles # HORIZON.V ZENITH RUSSKI.DUCK FIREBIRD EGGS.IT LAZER.SILK [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "H","I","J","K","L" # JUGGLER LADY.TUT HERO JUNGLE.HUNT HUNGRYBOY HIGH.RISE LOST.TOMB JOUST LODE.RUNNER INTL.GRAN.PRIX LASER.BOUNCE [eof]
# # slideshow of games that begin with "H","I","J","K","L" # LOST.TOMB JUGGLER LADY.TUT HERO JUNGLE.HUNT HUNGRYBOY HIGH.RISE JOUST LODE.RUNNER INTL.GRAN.PRIX LASER.BOUNCE [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "H","I","J","K","L" # HARD.HAT.MACK JUMPMAN HEAD.ON IMPOSSIBLE.MISS KARATEKA IKARI.WARRIORS HADRON KID.NIKI LAZER.SILK HORIZON.V KAMIKAZE LABYRINTH [eof]
# # slideshow of games that begin with "H","I","J","K","L" # IMPOSSIBLE.MISS HARD.HAT.MACK JUMPMAN HEAD.ON KARATEKA IKARI.WARRIORS HADRON KID.NIKI LAZER.SILK HORIZON.V KAMIKAZE LABYRINTH [eof]

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@ -1 +1 @@
# # IDSF slideshow # JUGGLER SHUFFLEBOARD [eof]
# # IDSF slideshow # SHUFFLEBOARD JUGGLER [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "M","N","O" # MARIO.BROS MR.ROBOT MAD.BOMBER MR.DO OUTPOST NIBBLER NIGHT.MISSION NORAD MINGS.CHALLENGE ONE.ON.ONE [eof]
# # slideshow of games that begin with "M","N","O" # NIGHT.MISSION MARIO.BROS MAD.BOMBER MR.DO OUTPOST NIBBLER NORAD MINGS.CHALLENGE ONE.ON.ONE [eof]

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@ -1 +1 @@
# # slideshow of titles not in other company-specific slideshows # SHAMUS SPIDER.RAID INTL.GRAN.PRIX BERZAP RESCUE.RAIDERS FORMULA.1 GUARDIAN NORAD FROGGER BUDGETRILOGY [eof]
# # slideshow of titles not in other company-specific slideshows # FROGGER SHAMUS SPIDER.RAID INTL.GRAN.PRIX BERZAP RESCUE.RAIDERS FORMULA.1 GUARDIAN NORAD BUDGETRILOGY [eof]

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@ -1 +1 @@
# # slideshow of titles not in other company-specific slideshows # CEILING.ZERO BRAINTEASERBLVD ALIEN.MUNCHIES ALIEN.AMBUSH LADY.TUT VINDICATOR SPACE.RAIDERS RASTER.BLASTER ALIEN.DOWNPOUR BEYOND.WOLFEN [eof]
# # slideshow of titles not in other company-specific slideshows # BEYOND.WOLFEN CEILING.ZERO BRAINTEASERBLVD ALIEN.MUNCHIES ALIEN.AMBUSH LADY.TUT VINDICATOR SPACE.RAIDERS RASTER.BLASTER ALIEN.DOWNPOUR [eof]

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@ -1 +1 @@
# # slideshow of titles not in other company-specific slideshows # NIBBLER TUNNEL.TERROR PHOTAR QUADRANT.6112 STAR.THIEF KID.NIKI SOLO.FLIGHT GOLD.RUSH WOLFEN84 GENIUS.2 [eof]
# # slideshow of titles not in other company-specific slideshows # GENIUS.2 NIBBLER TUNNEL.TERROR PHOTAR QUADRANT.6112 STAR.THIEF KID.NIKI SOLO.FLIGHT GOLD.RUSH WOLFEN84 [eof]

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@ -1 +1 @@
# # slideshow of titles not in other company-specific slideshows # BATTLE.CRUISER GENIUS PENETRATOR GENIUS.2 GAUNTLET [eof]
# # slideshow of titles not in other company-specific slideshows # GAUNTLET BATTLE.CRUISER GENIUS PENETRATOR GENIUS.2 [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "P" # PEST.PATROL PAPERBOY PIEMAN PITFALL.II POLLYWOG PAC.MAN PLASMANIA PITSTOP.II PHANTOMS.FIVE [eof]
# # slideshow of games that begin with "P" # PAPERBOY PEST.PATROL PIEMAN PITFALL.II POLLYWOG PAC.MAN PLASMANIA PITSTOP.II PHANTOMS.FIVE [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "P" # PICNIC.PARANOIA POOYAN PHASER.FIRE [eof]
# # slideshow of games that begin with "P" # POOYAN PICNIC.PARANOIA PHASER.FIRE [eof]

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@ -1 +1 @@
# # Penguin Software slideshow # BOUNCING.KMNGAS CRIME.WAVE THUNDERBOMBS SPYS.DEMISE STELLAR.7 PIEMAN SPY.STRIKES.BAK [eof]
# # Penguin Software slideshow # SPYS.DEMISE BOUNCING.KMNGAS CRIME.WAVE THUNDERBOMBS STELLAR.7 PIEMAN SPY.STRIKES.BAK [eof]

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@ -1 +1 @@
# # Piccadilly Software slideshow # FALCONS SUCCESSION WARP.DESTROYER SUICIDE RIBBIT STARBLASTER [eof]
# # Piccadilly Software slideshow # RIBBIT FALCONS SUCCESSION WARP.DESTROYER SUICIDE STARBLASTER [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "S" # SPARE.CHANGE STELLAR.7 SHUFFLEBOARD SHAMUS SPACE.RAIDERS STARBLASTER SPY.HUNTER SPYS.DEMISE STARGATE SPIDER.RAID [eof]
# # slideshow of games that begin with "S" # SPYS.DEMISE SPARE.CHANGE STELLAR.7 SHUFFLEBOARD SHAMUS SPACE.RAIDERS STARBLASTER SPY.HUNTER STARGATE SPIDER.RAID [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "S" # SPACE.EGGS SPDWAY.CLASSIC STAR.BLAZER SUICIDE SUCCESSION SWASHBUCKLER SPACE.QUARKS SNAKE.BYTE SNEAKERS SNACK.ATTACK SUPER.ZAXXON [eof]
# # slideshow of games that begin with "S" # SPDWAY.CLASSIC SPACE.EGGS STAR.BLAZER SUICIDE SUCCESSION SWASHBUCKLER SPACE.QUARKS SNAKE.BYTE SNEAKERS SNACK.ATTACK SUPER.ZAXXON [eof]

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@ -1 +1 @@
# # SEGA Software slideshow # FROGGER UP.N.DOWN ZAXXON FROGGER.II CONGO.BONGO SUPER.ZAXXON [eof]
# # SEGA Software slideshow # CONGO.BONGO FROGGER UP.N.DOWN ZAXXON FROGGER.II SUPER.ZAXXON [eof]

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@ -1 +1 @@
# # Synapse Software slideshow # DRELBS PICNIC.PARANOIA [eof]
# # Synapse Software slideshow # PICNIC.PARANOIA DRELBS [eof]

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@ -1 +1 @@
# # Synergistic Software slideshow # NIGHTMARE CRISIS.MOUNTAIN BOLO [eof]
# # Synergistic Software slideshow # BOLO CRISIS.MOUNTAIN NIGHTMARE [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "T","U","V","W","X","Y","Z" # TRACK.AND.FIELD THUNDERBOMBS TAG.TEAM VINDICATOR UP.N.DOWN WAVY.NAVY THIEF TUNNEL.TERROR TOMAHAWK THRESHOLD [eof]
# # slideshow of games that begin with "T","U","V","W","X","Y","Z" # TOMAHAWK TRACK.AND.FIELD THUNDERBOMBS TAG.TEAM VINDICATOR UP.N.DOWN WAVY.NAVY THIEF TUNNEL.TERROR THRESHOLD [eof]

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@ -1 +1 @@
# # slideshow of games that begin with "T","U","V","W","X","Y","Z" # ZENITH THEXDER TUBEWAY TAPPER TWERPS TETRIS WARP.DESTROYER ZAXXON XEVIOUS THE.BILESTOAD [eof]
# # slideshow of games that begin with "T","U","V","W","X","Y","Z" # TETRIS ZENITH THEXDER TUBEWAY TAPPER TWERPS WARP.DESTROYER ZAXXON XEVIOUS THE.BILESTOAD [eof]

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@ -76,6 +76,7 @@ CD3.CONF=Type(04),AuxType(4000),Access(C3)
DATAEAST.CONF=Type(04),AuxType(4000),Access(C3)
DATAMOST.CONF=Type(04),AuxType(4000),Access(C3)
DATASOFT.CONF=Type(04),AuxType(4000),Access(C3)
DATASOFT2.CONF=Type(04),AuxType(4000),Access(C3)
DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
DHGR2.CONF=Type(04),AuxType(4000),Access(C3)
DHGR3.CONF=Type(04),AuxType(4000),Access(C3)