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slideshow fidlding
This commit is contained in:
parent
4d127bdbab
commit
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@ -1 +1 @@
|
||||
# set 1
FAVORITES2.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
AB4.CONF=1
DIG.DUG=0
BRODER2.CONF=1
FALCONS=0
ACTIONT4.CONF=2
STAR.BLAZER=0
ACTDHGR15.CONF=4
ACTIONEFG4.CONF=2
ATARI2.CONF=1
BRAINTEASERBLVD=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
SPACE.EGGS=0
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
ACTIONHIJ4.CONF=2
AB3.CONF=1
AXIS.ASSASSIN=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES1.CONF=1
FIREBIRD=0
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
BOLO=0
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO1.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
CYCLOD=0
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
LABYRINTH=0
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
SIRIUS2.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.TYPHOON=0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5.=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
HARD.HAT.MACK=0
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
BELLHOP=0
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
MNO3.CONF=1
TUBEWAY=0
SHR16.CONF=5
# set 17
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
AB2.CONF=1
SPARE.CHANGE=0
SHR17.CONF=5
# set 18
IDSI.CONF=1
BATTLEZONE=0
BALLY.CONF=1
ALIEN.MUNCHIES=0
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
S3.CONF=1
STARGATE=0
SHR18.CONF=5
# set 19
MNO2.CONF=1
CANNONBALL.BLTZ=0
OTHER5.CONF=1
CRIME.WAVE=0
ACTIONCD4.CONF=2
SPACE.QUARKS=0
ACTDHGR17.CONF=4
ACTIONMZR.CONF=2
OTHER6.CONF=1
GUMBALL=0
SHR19.CONF=5
# set 20
#1
BEER.RUN=0
#1
#0
ACTIONAB5.CONF=2
#0
ACTDHGR16.CONF=4
ACTIONS6.CONF=2
#1
#0
SHR20.CONF=5
# extras
ACTIONAB4.CONF=2
ACTGR1.CONF=6
ACTIONEFG5.CONF=2
ACTDHGR18.CONF=4
DHGR5.CONF=3
DHGR6.CONF=3
DHGREPYX.CONF=3
[eof]
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
|
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# set 1
FAVORITES2.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
AB4.CONF=1
DIG.DUG=0
BRODER2.CONF=1
FALCONS=0
ACTIONT4.CONF=2
STAR.BLAZER=0
ACTDHGR15.CONF=4
ACTIONEFG4.CONF=2
ATARI2.CONF=1
BRAINTEASERBLVD=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
SPACE.EGGS=0
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
ACTIONHIJ4.CONF=2
AB3.CONF=1
AXIS.ASSASSIN=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES1.CONF=1
FIREBIRD=0
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
BOLO=0
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO1.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
CYCLOD=0
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
LABYRINTH=0
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
SIRIUS2.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.TYPHOON=0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5.=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
HARD.HAT.MACK=0
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
BELLHOP=0
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
MNO3.CONF=1
TUBEWAY=0
SHR16.CONF=5
# set 17
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
AB2.CONF=1
SPARE.CHANGE=0
SHR17.CONF=5
# set 18
IDSI.CONF=1
BATTLEZONE=0
BALLY.CONF=1
ALIEN.MUNCHIES=0
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
S3.CONF=1
STARGATE=0
SHR18.CONF=5
# set 19
MNO2.CONF=1
CANNONBALL.BLTZ=0
OTHER5.CONF=1
CRIME.WAVE=0
ACTIONCD4.CONF=2
SPACE.QUARKS=0
ACTDHGR17.CONF=4
ACTIONMZR.CONF=2
OTHER6.CONF=1
GUMBALL=0
SHR19.CONF=5
# set 20
DATASOFT2.CONF=1
BEER.RUN=0
#1
#0
ACTIONAB5.CONF=2
#0
ACTDHGR16.CONF=4
ACTIONS6.CONF=2
#1
#0
SHR20.CONF=5
# extras
ACTIONAB4.CONF=2
ACTGR1.CONF=6
ACTIONEFG5.CONF=2
ACTDHGR18.CONF=4
DHGR5.CONF=3
DHGR6.CONF=3
DHGREPYX.CONF=3
[eof]
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
|
@ -1 +1 @@
|
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RIPPLE
STAR.IN
SOFT.DIAGONAL
STAGGERWHITE.UD
RADIAL
STAGGER.LR
SOFT.UD
HEART.IN
CRYSTAL
STAR.RIPPLE
BIT.FIZZLE
APPLE.IN
MEETINTHEMIDDLE
FLOWER.RAD.RIP
SOFT.IRIS
W.RIPPLE.BLOOM
DIAGONAL
PINWHEELS
MANDELBROT.IN
CORNER.SUPERRIP
BOLT
RADIAL2
STAR
FLOWER.IN
R.BY.PIXEL
WAVY.IRIS
APPLE
MANDELBROT.RIP
SOFT.L
HEART.RIPPLE
FLOWER.RAD
SLOW.STAR.IN
IRIS.IN
BUTTERFLYRIPPLE
W.IRIS.BLOOM.IN
CENTER.BY.PIXEL
RADBUBBLES
SNOWFLAKE.IN
FLOWER
APPLE.RIPPLE
DIAGONAL2
STAR.BLOOM
PALETTE.FIZZLE
BUTTERFLY
BUBBLES
FLOWER.RIPPLE
SPLIT.UD.INTRO
WAVY.IRIS.IN
R.BY.2
HALF.FIZZLE
SNOWFLAKE.RIP
RADIAL3
HEART
BOLT.IN
FLOWER.RAD.IN
DIAGONAL3
MANDELBROT
WAVY.RIPPLE
CORNER4.OUT
LATTICE
BAR.DISSOLVE
R.BY.PALETTE
FOURSPIRAL
SOFT.R
MAPLE.IN
RADIAL4
IRIS
CASCADE
SNOWFLAKE
VERTICAL.BLINDS
BUTTERFLY.IN
CHECKERBOARD
LR.BY.PIXEL
CHECKER.FIZZLE
STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
W.IRIS.BLOOM
MAPLE
SWIRL
FIZZLE
SLOW.STAR
ARROW.WHITE
TRI.FIZZLE
SOFT.IRIS.IN
DIAMOND
BUBBLES.IN
TWOPASS.LR
RADIAL5
HALF.MOSAIC
BOLT.RIPPLE
ARROW
FOURSQUARE
FULL.OF.STARS
BLOCK.FIZZLE
DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
CORNER4.IN
MAPLE.RIPPLE
INTERLOCK.UD
LITTLE.BOXES
SPIRAL
WAVY.CORNER
[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect can use $6000-$BFFF in main memory, zero page, and
# text page if needed (but preserve the screen holes). $800-$1FFF is reserved
# for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
|
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RIPPLE
STAR.IN
SOFT.DIAGONAL
MANDELBROT.IN
RADIAL
STAGGER.LR
SOFT.UD
HEART.IN
CRYSTAL
STAR.RIPPLE
BIT.FIZZLE
APPLE.IN
MEETINTHEMIDDLE
FLOWER.RAD.RIP
SOFT.IRIS
W.RIPPLE.BLOOM
DIAGONAL
PINWHEELS
STAGGERWHITE.UD
CORNER.SUPERRIP
BOLT
RADIAL2
STAR
FLOWER.IN
R.BY.PIXEL
WAVY.IRIS
APPLE
MANDELBROT.RIP
SOFT.L
HEART.RIPPLE
FLOWER.RAD
SLOW.STAR.IN
IRIS.IN
BUTTERFLYRIPPLE
W.IRIS.BLOOM.IN
CENTER.BY.PIXEL
RADBUBBLES
SNOWFLAKE.IN
FLOWER
APPLE.RIPPLE
DIAGONAL2
STAR.BLOOM
PALETTE.FIZZLE
BUTTERFLY
BUBBLES
FLOWER.RIPPLE
SPLIT.UD.INTRO
WAVY.IRIS.IN
R.BY.2
HALF.FIZZLE
SNOWFLAKE.RIP
RADIAL3
HEART
BOLT.IN
FLOWER.RAD.IN
DIAGONAL3
MANDELBROT
WAVY.RIPPLE
CORNER4.OUT
LATTICE
BAR.DISSOLVE
R.BY.PALETTE
FOURSPIRAL
SOFT.R
MAPLE.IN
RADIAL4
IRIS
CASCADE
SNOWFLAKE
VERTICAL.BLINDS
BUTTERFLY.IN
CHECKERBOARD
LR.BY.PIXEL
CHECKER.FIZZLE
STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
W.IRIS.BLOOM
MAPLE
SWIRL
FIZZLE
SLOW.STAR
ARROW.WHITE
TRI.FIZZLE
SOFT.IRIS.IN
DIAMOND
BUBBLES.IN
TWOPASS.LR
RADIAL5
HALF.MOSAIC
BOLT.RIPPLE
ARROW
FOURSQUARE
FULL.OF.STARS
BLOCK.FIZZLE
DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
CORNER4.IN
MAPLE.RIPPLE
INTERLOCK.UD
LITTLE.BOXES
SPIRAL
WAVY.CORNER
[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect can use $6000-$BFFF in main memory, zero page, and
# text page if needed (but preserve the screen holes). $800-$1FFF is reserved
# for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
|
@ -1 +1 @@
|
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#
# slideshow of games that begin with "A","B"
#
BERZAP
BUBBLE.BOBBLE
CIDER.SPIDER
BURGERTIME
BOUNCING.KMNGAS
ARKANOID
ALIEN.DOWNPOUR
BCS.QUEST
AQUATRON
[eof]
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#
# slideshow of games that begin with "A","B"
#
BCS.QUEST
BERZAP
BUBBLE.BOBBLE
CIDER.SPIDER
BURGERTIME
BOUNCING.KMNGAS
ARKANOID
ALIEN.DOWNPOUR
AQUATRON
[eof]
|
@ -1 +1 @@
|
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#
# slideshow of games that begin with "A","B"
#
ARGOS
BELLHOP
BRAINTEASERBLVD
BEER.RUN
ALIEN.AMBUSH
BUZZARD.BAIT
APPLE.PANIC
AGENT.USA
ALCAZAR
[eof]
|
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#
# slideshow of games that begin with "A","B"
#
ALCAZAR
ARGOS
BELLHOP
BRAINTEASERBLVD
BEER.RUN
ALIEN.AMBUSH
BUZZARD.BAIT
APPLE.PANIC
AGENT.USA
[eof]
|
@ -1 +1 @@
|
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#
# slideshow of games that begin with "A","B"
#
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
BRUCE.LEE
ANKH
ALIEN.TYPHOON
BALLBLAZER
[eof]
|
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#
# slideshow of games that begin with "A","B"
#
BRUCE.LEE
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
ANKH
ALIEN.TYPHOON
BALLBLAZER
[eof]
|
@ -1 +1 @@
|
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#
# slideshow of games that begin with "A","B"
#
AXIS.ASSASSIN
BUCK.ROGERS
BLACK.MAGIC
BEYOND.WOLFEN
AZTEC
ASTEROID.BLASTR
[eof]
|
||||
#
# slideshow of games that begin with "A","B"
#
AZTEC
AXIS.ASSASSIN
BUCK.ROGERS
BLACK.MAGIC
BEYOND.WOLFEN
ASTEROID.BLASTR
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
AIRHEART
BAD.DUDES
BATMAN
CALI.GAMES
SS.FOOTBALL3=SS.FOOTBALL
[eof]
|
||||
#
# action shots slideshow of double hi-res games
#
SS.FOOTBALL3=SS.FOOTBALL
AIRHEART
BAD.DUDES
BATMAN
CALI.GAMES
[eof]
|
@ -1 +1 @@
|
||||
#
# action slideshow of games that begin with "A","B"
#
ANKH
AZTEC
ALIEN.DOWNPOUR
BUCK.ROGERS3=BUCK.ROGERS
BERZAP
BRUCE.LEE
BUBBLE.BOBBLE
ARKANOID
AXIS.ASSASSIN2=AXIS.ASSASSIN
ALIEN.TYPHOON2=ALIEN.TYPHOON
BLACK.MAGIC3=BLACK.MAGIC
[eof]
|
||||
#
# action slideshow of games that begin with "A","B"
#
BRUCE.LEE
ANKH
AZTEC
ALIEN.DOWNPOUR
BUCK.ROGERS3=BUCK.ROGERS
BERZAP
BUBBLE.BOBBLE
ARKANOID
AXIS.ASSASSIN2=AXIS.ASSASSIN
ALIEN.TYPHOON2=ALIEN.TYPHOON
BLACK.MAGIC3=BLACK.MAGIC
[eof]
|
@ -1 +1 @@
|
||||
#
# action slideshow of games that begin with "A","B"
#
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
BRAINTEASERBLVD
ALIEN.AMBUSH
BUCK.ROGERS2=BUCK.ROGERS
BEYOND.WOLFEN
BEER.RUN
AZTEC2=AZTEC
AXIS.ASSASSIN4=AXIS.ASSASSIN
BLACK.MAGIC2=BLACK.MAGIC
[eof]
|
||||
#
# action slideshow of games that begin with "A","B"
#
BLACK.MAGIC2=BLACK.MAGIC
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
BRAINTEASERBLVD
ALIEN.AMBUSH
BUCK.ROGERS2=BUCK.ROGERS
BEYOND.WOLFEN
BEER.RUN
AZTEC2=AZTEC
AXIS.ASSASSIN4=AXIS.ASSASSIN
[eof]
|
@ -1 +1 @@
|
||||
#
# action slideshow of games that begin with "A","B"
#
BLISTER.BALL
AQUATRON
AXIS.ASSASSIN5=AXIS.ASSASSIN
ALIEN.TYPHOON3=ALIEN.TYPHOON
BUDGETRILOGY
BURGERTIMEL1=BURGERTIME
BALLBLAZER
BOUNCING.KMNGA2=BOUNCING.KMNGAS
BEYOND.WOLFEN2=BEYOND.WOLFEN
[eof]
|
||||
#
# action slideshow of games that begin with "A","B"
#
BURGERTIMEL1=BURGERTIME
BLISTER.BALL
AQUATRON
AXIS.ASSASSIN5=AXIS.ASSASSIN
ALIEN.TYPHOON3=ALIEN.TYPHOON
BUDGETRILOGY
BALLBLAZER
BOUNCING.KMNGA2=BOUNCING.KMNGAS
BEYOND.WOLFEN2=BEYOND.WOLFEN
[eof]
|
@ -1 +1 @@
|
||||
#
# action slideshow of games that begin with "A","B"
#
BLACK.MAGIC
AZTEC3=AZTEC
BURGERTIMEL2=BURGERTIME
AXIS.ASSASSIN
BUCK.ROGERS
ASTEROID.BLASTR
[eof]
|
||||
#
# action slideshow of games that begin with "A","B"
#
BURGERTIMEL2=BURGERTIME
BLACK.MAGIC
AZTEC3=AZTEC
AXIS.ASSASSIN
BUCK.ROGERS
ASTEROID.BLASTR
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DUNG.BEETLES
DIAMOND.MINE3=DIAMOND.MINE
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
DIG.DUG
DROL2=DROL
CAPTN.GOODNIGHT
CYCLOD
WOLFEN84
[eof]
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DROL2=DROL
DUNG.BEETLES
DIAMOND.MINE3=DIAMOND.MINE
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
DIG.DUG
CAPTN.GOODNIGHT
CYCLOD
WOLFEN84
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GAMMA.GOBLINS3=GAMMA.GOBLINS
GOONIES3=GOONIES
FROGGER2=FROGGER
GAMMA.GOBLINS4=GAMMA.GOBLINS
FALCONS.SCORE=FALCONS
GENIUS.2
FIREBIRD2=FIREBIRD
GUMBALL
GAUNTLET3=GAUNTLET
FORCE.7
[eof]
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GAUNTLET3=GAUNTLET
GAMMA.GOBLINS3=GAMMA.GOBLINS
GOONIES3=GOONIES
FROGGER2=FROGGER
GAMMA.GOBLINS4=GAMMA.GOBLINS
FALCONS.SCORE=FALCONS
GENIUS.2
FIREBIRD2=FIREBIRD
GUMBALL
FORCE.7
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GOONIES
GAMMA.GOBLINS5=GAMMA.GOBLINS
FROGGER
FORCE.72=FORCE.7
FREE.FALL
GENIUSC=GENIUS
GOONIES5=GOONIES
EPOCH
GAMMA.GOBLINS2=GAMMA.GOBLINS
GORGON
[eof]
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GENIUSC=GENIUS
GOONIES
GAMMA.GOBLINS5=GAMMA.GOBLINS
FROGGER
FORCE.72=FORCE.7
FREE.FALL
GOONIES5=GOONIES
EPOCH
GAMMA.GOBLINS2=GAMMA.GOBLINS
GORGON
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GOONIES6=GOONIES
FS2
GENIUSB=GENIUS
FORMULA.1
GUARDIAN2=GUARDIAN
FORCE.73=FORCE.7
GAMMA.GOBLINS
GAUNTLET2=GAUNTLET
GENIUS.2C=GENIUS.2
EGGS.IT
[eof]
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GAUNTLET2=GAUNTLET
GOONIES6=GOONIES
FS2
GENIUSB=GENIUS
FORMULA.1
GUARDIAN2=GUARDIAN
FORCE.73=FORCE.7
GAMMA.GOBLINS
GENIUS.2C=GENIUS.2
EGGS.IT
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
FROGGER.II
GALAXY.GATES
FREE.FALL2=FREE.FALL
GUMBALL2=GUMBALL
GUARDIAN
GOONIES2=GOONIES
FORCE.74=FORCE.7
GENIUS
GOLD.RUSH
GREMLINS
[eof]
|
||||
#
# action shots slideshow of games that begin with "E","F","G"
#
GUMBALL2=GUMBALL
FROGGER.II
GALAXY.GATES
FREE.FALL2=FREE.FALL
GUARDIAN
GOONIES2=GOONIES
FORCE.74=FORCE.7
GENIUS
GOLD.RUSH
GREMLINS
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
KAMIKAZE
LABYRINTH
HYPER.HEAD.ON
HARD.HAT.MACK3=HARD.HAT.MACK
INTL.GRAN.PRIX
LASER.BOUNCE
[eof]
|
||||
#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
HARD.HAT.MACK3=HARD.HAT.MACK
KAMIKAZE
LABYRINTH
HYPER.HEAD.ON
INTL.GRAN.PRIX
LASER.BOUNCE
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L01=MR.DO
MINER.2049ER
MARIO.BROS3=MARIO.BROS
NORAD
ORILEYS.MINE
MONTEZUMA01=MONTEZUMA
ORBITRON
MS.PACMAN
[eof]
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L01=MR.DO
ORILEYS.MINE
MONTEZUMA01=MONTEZUMA
MINER.2049ER
NORAD
ORBITRON
MARIO.BROS3=MARIO.BROS
MS.PACMAN
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.ROBOT
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
MAD.BOMBER
MINGS.CHALLENGE
ONE.ON.ONE
[eof]
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.ROBOT
NIGHT.STALKER
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
MINER.2049ER2=MINER.2049ER
MAD.BOMBER
MINGS.CHALLENGE
ONE.ON.ONE
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
RASTER.BLASTER
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
PHOTAR
ROBOTRON
PITFALL.II2=PITFALL.II
REPTON
[eof]
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
PITFALL.II2=PITFALL.II
RESCUE.RAIDERS
RASTER.BLASTER
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
PHOTAR
ROBOTRON
REPTON
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
QUADRANT.6112
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II
PEST.PATROL2=PEST.PATROL
PHASER.FIRE
PICNIC.PARANOIA
RUSSKI.DUCK
RENEGADE
RIBBIT
ROADBLOCK
PENETRATOR
[eof]
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
RENEGADE
QUADRANT.6112
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II
PEST.PATROL2=PEST.PATROL
PHASER.FIRE
PICNIC.PARANOIA
RUSSKI.DUCK
RIBBIT
ROADBLOCK
PENETRATOR
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
SNEAKERS
STELLAR.7
SHAMUS
SEA.DRAGON3=SEA.DRAGON
SUPER.ZAXXON
SHORT.CIRCUIT
SITUATION.CRTC2=SITUATION.CRTCL
SPY.HUNTER2=SPY.HUNTER
SPYS.DEMISE
SNAKE.BYTE
[eof]
|
||||
#
# action shots slideshow of games that begin with "S"
#
SPY.HUNTER2=SPY.HUNTER
SNEAKERS
STELLAR.7
SHAMUS
SEA.DRAGON3=SEA.DRAGON
SUPER.ZAXXON
SHORT.CIRCUIT
SITUATION.CRTC2=SITUATION.CRTCL
SPYS.DEMISE
SNAKE.BYTE
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
SHORT.CIRCUIT2=SHORT.CIRCUIT
SNEAKERS3=SNEAKERS
STARGATE2=STARGATE
SKYFOX
SPACE.EGGS
SITUATION.CRTC3=SITUATION.CRTCL
SUCCESSION
SEAFOX2=SEAFOX
STARBLASTER
SNEAKERS2=SNEAKERS
[eof]
|
||||
#
# action shots slideshow of games that begin with "S"
#
SKYFOX
SHORT.CIRCUIT2=SHORT.CIRCUIT
SNEAKERS3=SNEAKERS
STARGATE2=STARGATE
SPACE.EGGS
SITUATION.CRTC3=SITUATION.CRTCL
SUCCESSION
SEAFOX2=SEAFOX
STARBLASTER
SNEAKERS2=SNEAKERS
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
SNEAKERS5=SNEAKERS
SNOGGLE
SWASHBUCKLER
SKYFOX2=SKYFOX
SUPER.ZAXXON2=SUPER.ZAXXON
SNACK.ATTACK
STAR.THIEF
SHAMUS2=SHAMUS
SPY.STRIKES.BA2=SPY.STRIKES.BAK
SHUFFLEBOARD
[eof]
|
||||
#
# action shots slideshow of games that begin with "S"
#
SPY.STRIKES.BA2=SPY.STRIKES.BAK
SNEAKERS5=SNEAKERS
SNOGGLE
SWASHBUCKLER
SKYFOX2=SKYFOX
SUPER.ZAXXON2=SUPER.ZAXXON
SNACK.ATTACK
STAR.THIEF
SHAMUS2=SHAMUS
SHUFFLEBOARD
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY
TETRIS
UP.N.DOWN
THRESHOLD
TWERPS2=TWERPS
VINDICATOR2=VINDICATOR
THE.BILESTOAD2=THE.BILESTOAD
TUBEWAY
TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY
[eof]
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
UP.N.DOWN
WAVY.NAVY
TETRIS
THRESHOLD
TWERPS2=TWERPS
VINDICATOR2=VINDICATOR
THE.BILESTOAD2=THE.BILESTOAD
TUBEWAY
TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY3=WAVY.NAVY
TETRIS6=TETRIS
TRACK.AND.FIELD
TWERPS
ZAXXON2=ZAXXON
WINGS.OF.FURY2=WINGS.OF.FURY
XEVIOUS2=XEVIOUS
THEXDER
TETRIS3=TETRIS
WAVY.NAVY4=WAVY.NAVY
[eof]
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TETRIS6=TETRIS
WAVY.NAVY3=WAVY.NAVY
TRACK.AND.FIELD
TWERPS
ZAXXON2=ZAXXON
WINGS.OF.FURY2=WINGS.OF.FURY
XEVIOUS2=XEVIOUS
THEXDER
TETRIS3=TETRIS
WAVY.NAVY4=WAVY.NAVY
[eof]
|
@ -1 +1 @@
|
||||
#
# Atarisoft slideshow
#
BATTLEZONE
DEFENDER
JOUST
TRACK.AND.FIELD
DIG.DUG
DONKEY.KONG
STARGATE
CENTIPEDE
[eof]
|
||||
#
# Atarisoft slideshow
#
DIG.DUG
BATTLEZONE
DEFENDER
JOUST
TRACK.AND.FIELD
DONKEY.KONG
STARGATE
CENTIPEDE
[eof]
|
@ -1 +1 @@
|
||||
#
# Atarisoft slideshow
#
MOON.PATROL
GREMLINS
MS.PACMAN
PAC.MAN
ROBOTRON
JUNGLE.HUNT
MARIO.BROS
[eof]
|
||||
#
# Atarisoft slideshow
#
MS.PACMAN
MOON.PATROL
GREMLINS
PAC.MAN
ROBOTRON
JUNGLE.HUNT
MARIO.BROS
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "C","D"
#
DAVIDS.MAGIC
CHAMP.LODERUN
CANYON.CLIMBER
CYBERSTRIKE
CONAN
CRAZY.MAZEY
DEFENDER
CANNONBALL.BLTZ
COMMANDO
CROSSFIRE
[eof]
|
||||
#
# slideshow of games that begin with "C","D"
#
CRAZY.MAZEY
DAVIDS.MAGIC
CHAMP.LODERUN
CANYON.CLIMBER
CYBERSTRIKE
CONAN
DEFENDER
CANNONBALL.BLTZ
COMMANDO
CROSSFIRE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "C","D"
#
DUNG.BEETLES
DRELBS
WOLFEN84
CUBIT
CONGO.BONGO
CYCLOD
DIAMOND.MINE
[eof]
|
||||
#
# slideshow of games that begin with "C","D"
#
CONGO.BONGO
DUNG.BEETLES
DRELBS
WOLFEN84
CUBIT
CYCLOD
DIAMOND.MINE
[eof]
|
@ -1 +1 @@
|
||||
#
# Data East slideshow
#
BUBBLE.BOBBLE
COMMANDO
TAG.TEAM
IKARI.WARRIORS
KID.NIKI
[eof]
|
||||
#
# Data East slideshow
#
TAG.TEAM
BUBBLE.BOBBLE
COMMANDO
IKARI.WARRIORS
KID.NIKI
[eof]
|
@ -1 +1 @@
|
||||
#
# Datamost slideshow
#
ARGOS
ANKH
CRAZY.MAZEY
TUBEWAY
MR.ROBOT
SNACK.ATTACK
SWASHBUCKLER
THE.BILESTOAD
AZTEC
[eof]
|
||||
#
# Datamost slideshow
#
MR.ROBOT
ARGOS
ANKH
CRAZY.MAZEY
TUBEWAY
SNACK.ATTACK
SWASHBUCKLER
THE.BILESTOAD
AZTEC
[eof]
|
@ -1 +1 @@
|
||||
#
# Datasoft slideshow
#
CONAN
POOYAN
GOONIES
THIEF
LOST.TOMB
ORILEYS.MINE
MR.COOL
MR.DO
BRUCE.LEE
DUNG.BEETLES
TOMAHAWK
CANYON.CLIMBER
ZAXXON
BLACK.MAGIC
FORCE.7
[eof]
|
||||
#
# Datasoft slideshow
#
MR.DO
DUNG.BEETLES
TOMAHAWK
CANYON.CLIMBER
ZAXXON
BLACK.MAGIC
FORCE.7
[eof]
|
1
res/SS/DATASOFT2.CONF
Normal file
1
res/SS/DATASOFT2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# Datasoft slideshow
#
BRUCE.LEE
CONAN
POOYAN
GOONIES
THIEF
LOST.TOMB
ORILEYS.MINE
MR.COOL
[eof]
|
@ -1 +1 @@
|
||||
#
# double hi-res title slideshow
#
ROBOCOP
D.GENERATION
CALI.GAMES
RENEGADE
SPIDERBOT
[eof]
|
||||
#
# double hi-res title slideshow
#
RENEGADE
ROBOCOP
D.GENERATION
CALI.GAMES
SPIDERBOT
[eof]
|
@ -1 +1 @@
|
||||
#
# Epyx DHGR title slideshow
#
SUMMER.EDITION
SS.BASKETBALL
RADWARRIOR
SS.SOCCER
CALI.GAMES
SS.BASEBALL
SPIDERBOT
SS.FOOTBALL
WINTER.EDITION
[eof]
|
||||
#
# Epyx DHGR title slideshow
#
CALI.GAMES
SS.BASKETBALL
RADWARRIOR
SS.SOCCER
SUMMER.EDITION
SS.BASEBALL
SPIDERBOT
SS.FOOTBALL
WINTER.EDITION
[eof]
|
@ -1 +1 @@
|
||||
#
# Electronic Arts Software slideshow
#
HARD.HAT.MACK
MARBLE.MADNESS
AXIS.ASSASSIN
SKYFOX
ONE.ON.ONE
[eof]
|
||||
#
# Electronic Arts Software slideshow
#
SKYFOX
HARD.HAT.MACK
MARBLE.MADNESS
AXIS.ASSASSIN
ONE.ON.ONE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of Gebelli titles
#
ZENITH
RUSSKI.DUCK
FIREBIRD
EGGS.IT
LAZER.SILK
HORIZON.V
[eof]
|
||||
#
# slideshow of Gebelli titles
#
HORIZON.V
ZENITH
RUSSKI.DUCK
FIREBIRD
EGGS.IT
LAZER.SILK
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "H","I","J","K","L"
#
JUGGLER
LADY.TUT
HERO
JUNGLE.HUNT
HUNGRYBOY
HIGH.RISE
LOST.TOMB
JOUST
LODE.RUNNER
INTL.GRAN.PRIX
LASER.BOUNCE
[eof]
|
||||
#
# slideshow of games that begin with "H","I","J","K","L"
#
LOST.TOMB
JUGGLER
LADY.TUT
HERO
JUNGLE.HUNT
HUNGRYBOY
HIGH.RISE
JOUST
LODE.RUNNER
INTL.GRAN.PRIX
LASER.BOUNCE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "H","I","J","K","L"
#
HARD.HAT.MACK
JUMPMAN
HEAD.ON
IMPOSSIBLE.MISS
KARATEKA
IKARI.WARRIORS
HADRON
KID.NIKI
LAZER.SILK
HORIZON.V
KAMIKAZE
LABYRINTH
[eof]
|
||||
#
# slideshow of games that begin with "H","I","J","K","L"
#
IMPOSSIBLE.MISS
HARD.HAT.MACK
JUMPMAN
HEAD.ON
KARATEKA
IKARI.WARRIORS
HADRON
KID.NIKI
LAZER.SILK
HORIZON.V
KAMIKAZE
LABYRINTH
[eof]
|
@ -1 +1 @@
|
||||
#
# IDSF slideshow
#
JUGGLER
SHUFFLEBOARD
[eof]
|
||||
#
# IDSF slideshow
#
SHUFFLEBOARD
JUGGLER
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "M","N","O"
#
MARIO.BROS
MR.ROBOT
MAD.BOMBER
MR.DO
OUTPOST
NIBBLER
NIGHT.MISSION
NORAD
MINGS.CHALLENGE
ONE.ON.ONE
[eof]
|
||||
#
# slideshow of games that begin with "M","N","O"
#
NIGHT.MISSION
MARIO.BROS
MAD.BOMBER
MR.DO
OUTPOST
NIBBLER
NORAD
MINGS.CHALLENGE
ONE.ON.ONE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
SHAMUS
SPIDER.RAID
INTL.GRAN.PRIX
BERZAP
RESCUE.RAIDERS
FORMULA.1
GUARDIAN
NORAD
FROGGER
BUDGETRILOGY
[eof]
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
FROGGER
SHAMUS
SPIDER.RAID
INTL.GRAN.PRIX
BERZAP
RESCUE.RAIDERS
FORMULA.1
GUARDIAN
NORAD
BUDGETRILOGY
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
CEILING.ZERO
BRAINTEASERBLVD
ALIEN.MUNCHIES
ALIEN.AMBUSH
LADY.TUT
VINDICATOR
SPACE.RAIDERS
RASTER.BLASTER
ALIEN.DOWNPOUR
BEYOND.WOLFEN
[eof]
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
BEYOND.WOLFEN
CEILING.ZERO
BRAINTEASERBLVD
ALIEN.MUNCHIES
ALIEN.AMBUSH
LADY.TUT
VINDICATOR
SPACE.RAIDERS
RASTER.BLASTER
ALIEN.DOWNPOUR
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
NIBBLER
TUNNEL.TERROR
PHOTAR
QUADRANT.6112
STAR.THIEF
KID.NIKI
SOLO.FLIGHT
GOLD.RUSH
WOLFEN84
GENIUS.2
[eof]
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
GENIUS.2
NIBBLER
TUNNEL.TERROR
PHOTAR
QUADRANT.6112
STAR.THIEF
KID.NIKI
SOLO.FLIGHT
GOLD.RUSH
WOLFEN84
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
BATTLE.CRUISER
GENIUS
PENETRATOR
GENIUS.2
GAUNTLET
[eof]
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
GAUNTLET
BATTLE.CRUISER
GENIUS
PENETRATOR
GENIUS.2
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "P"
#
PEST.PATROL
PAPERBOY
PIEMAN
PITFALL.II
POLLYWOG
PAC.MAN
PLASMANIA
PITSTOP.II
PHANTOMS.FIVE
[eof]
|
||||
#
# slideshow of games that begin with "P"
#
PAPERBOY
PEST.PATROL
PIEMAN
PITFALL.II
POLLYWOG
PAC.MAN
PLASMANIA
PITSTOP.II
PHANTOMS.FIVE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "P"
#
PICNIC.PARANOIA
POOYAN
PHASER.FIRE
[eof]
|
||||
#
# slideshow of games that begin with "P"
#
POOYAN
PICNIC.PARANOIA
PHASER.FIRE
[eof]
|
@ -1 +1 @@
|
||||
#
# Penguin Software slideshow
#
BOUNCING.KMNGAS
CRIME.WAVE
THUNDERBOMBS
SPYS.DEMISE
STELLAR.7
PIEMAN
SPY.STRIKES.BAK
[eof]
|
||||
#
# Penguin Software slideshow
#
SPYS.DEMISE
BOUNCING.KMNGAS
CRIME.WAVE
THUNDERBOMBS
STELLAR.7
PIEMAN
SPY.STRIKES.BAK
[eof]
|
@ -1 +1 @@
|
||||
#
# Piccadilly Software slideshow
#
FALCONS
SUCCESSION
WARP.DESTROYER
SUICIDE
RIBBIT
STARBLASTER
[eof]
|
||||
#
# Piccadilly Software slideshow
#
RIBBIT
FALCONS
SUCCESSION
WARP.DESTROYER
SUICIDE
STARBLASTER
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "S"
#
SPARE.CHANGE
STELLAR.7
SHUFFLEBOARD
SHAMUS
SPACE.RAIDERS
STARBLASTER
SPY.HUNTER
SPYS.DEMISE
STARGATE
SPIDER.RAID
[eof]
|
||||
#
# slideshow of games that begin with "S"
#
SPYS.DEMISE
SPARE.CHANGE
STELLAR.7
SHUFFLEBOARD
SHAMUS
SPACE.RAIDERS
STARBLASTER
SPY.HUNTER
STARGATE
SPIDER.RAID
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "S"
#
SPACE.EGGS
SPDWAY.CLASSIC
STAR.BLAZER
SUICIDE
SUCCESSION
SWASHBUCKLER
SPACE.QUARKS
SNAKE.BYTE
SNEAKERS
SNACK.ATTACK
SUPER.ZAXXON
[eof]
|
||||
#
# slideshow of games that begin with "S"
#
SPDWAY.CLASSIC
SPACE.EGGS
STAR.BLAZER
SUICIDE
SUCCESSION
SWASHBUCKLER
SPACE.QUARKS
SNAKE.BYTE
SNEAKERS
SNACK.ATTACK
SUPER.ZAXXON
[eof]
|
@ -1 +1 @@
|
||||
#
# SEGA Software slideshow
#
FROGGER
UP.N.DOWN
ZAXXON
FROGGER.II
CONGO.BONGO
SUPER.ZAXXON
[eof]
|
||||
#
# SEGA Software slideshow
#
CONGO.BONGO
FROGGER
UP.N.DOWN
ZAXXON
FROGGER.II
SUPER.ZAXXON
[eof]
|
@ -1 +1 @@
|
||||
#
# Synapse Software slideshow
#
DRELBS
PICNIC.PARANOIA
[eof]
|
||||
#
# Synapse Software slideshow
#
PICNIC.PARANOIA
DRELBS
[eof]
|
@ -1 +1 @@
|
||||
#
# Synergistic Software slideshow
#
NIGHTMARE
CRISIS.MOUNTAIN
BOLO
[eof]
|
||||
#
# Synergistic Software slideshow
#
BOLO
CRISIS.MOUNTAIN
NIGHTMARE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TRACK.AND.FIELD
THUNDERBOMBS
TAG.TEAM
VINDICATOR
UP.N.DOWN
WAVY.NAVY
THIEF
TUNNEL.TERROR
TOMAHAWK
THRESHOLD
[eof]
|
||||
#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TOMAHAWK
TRACK.AND.FIELD
THUNDERBOMBS
TAG.TEAM
VINDICATOR
UP.N.DOWN
WAVY.NAVY
THIEF
TUNNEL.TERROR
THRESHOLD
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
ZENITH
THEXDER
TUBEWAY
TAPPER
TWERPS
TETRIS
WARP.DESTROYER
ZAXXON
XEVIOUS
THE.BILESTOAD
[eof]
|
||||
#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TETRIS
ZENITH
THEXDER
TUBEWAY
TAPPER
TWERPS
WARP.DESTROYER
ZAXXON
XEVIOUS
THE.BILESTOAD
[eof]
|
@ -76,6 +76,7 @@ CD3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATAEAST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATAMOST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATASOFT.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATASOFT2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
|
Loading…
Reference in New Issue
Block a user