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https://github.com/a2-4am/4cade.git
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add Firebird captive demo
This commit is contained in:
parent
28eff77da0
commit
58c8c8cd13
@ -5,3 +5,4 @@ GAMES.CONF=Type(04),AuxType(4000),Access(C3)
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ATTRACT.CONF=Type(04),AuxType(4000),Access(C3)
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FX.CONF=Type(04),AuxType(4000),Access(C3)
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DFX.CONF=Type(04),AuxType(4000),Access(C3)
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COVER=Type(06),AuxType(2000),Access(C3)
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/FIREBIRD
Executable file
BIN
res/demo/FIREBIRD
Executable file
Binary file not shown.
BIN
res/demo/FIREBIRD.1
Executable file
BIN
res/demo/FIREBIRD.1
Executable file
Binary file not shown.
@ -34,6 +34,8 @@ DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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@ -1 +1 @@
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#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
RIPPLE2
STAR
CORNER.CIRCLE
SUNRISE
SUNSET
RADIAL
RADIAL2
RADIAL3
RADIAL4
RADIAL5
FOURSPIRAL
RIPPLE
IRIS
SPLIT.UD.INTRO
DIAGONAL
CHECKERBOARD
HALF.FIZZLE
BAR.DISSOLVE
STAGGERWHITE.LR
DIAMOND
ONESQUARE
TWOPASS.LR
CRYSTAL
HALF.MOSAIC
STAGGER.LR
FOURSQUARE
STAGGER.UD
INTERLOCK.LR
BLOCK.MOSAIC
FIZZLE
STAGGERWHITE.UD
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
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#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
RADIAL
RIPPLE2
STAR
CORNER.CIRCLE
SUNRISE
SUNSET
RADIAL2
RADIAL3
RADIAL4
RADIAL5
FOURSPIRAL
RIPPLE
IRIS
SPLIT.UD.INTRO
DIAGONAL
CHECKERBOARD
HALF.FIZZLE
BAR.DISSOLVE
STAGGERWHITE.LR
DIAMOND
ONESQUARE
TWOPASS.LR
CRYSTAL
HALF.MOSAIC
STAGGER.LR
FOURSQUARE
STAGGER.UD
INTERLOCK.LR
BLOCK.MOSAIC
FIZZLE
STAGGERWHITE.UD
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
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17
res/notes/firebird.txt
Normal file
17
res/notes/firebird.txt
Normal file
@ -0,0 +1,17 @@
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$277C: C0 -> D0 to disable sound (context is 8D30C0E8D0F5A940)
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$278F: C0 -> D0 to disable sound (context is 2C30C0CAD0FD2C30)
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$2795: C0 -> D0 to disable sound (context is 2C30C0C600D0ECA9)
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$3170: A9FF85 -> 4C0001 to exit on keypress (context is A9FF85304C800B)
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$3156: C0 -> D0 to disable sound (context is 2C30C0A90120A8FC2C30)
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$315E: C0 -> D0 to disable sound (context is 2C30C0CAD0EAA96020A8FC4C1031)
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$8C35: C0 -> D0 to disable sound (context is 186901850785074C80898D30C060)
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$A367: C9A0F005 -> 3007EAEA
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$A370: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C0C9A0F005A9024CA8FC8D10C0)
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$7E48: A5AA85 -> 4C0001 to exit on keypress (context is AD00C0100BA5AA85D4)
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$18A5: C9D3D0 -> 4C0001 to exit on keypress (context is AD00C01028C9D3D004203818)
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$198D: C995D0 -> 4C0001 to exit on keypress (context is AD00C0101EC995D00BA5F9)
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$8EDE: C0 -> D0 to disable sound (context is 8D30C0CAD0F5A5D1)
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$8CBD: C0 -> D0 to disable sound (context is 20308D2080898D30C060)
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$8C7B: C0 -> D0 to disable sound (context is 850618690185074C80898D30C060)
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$8C9D: C0 -> D0 to disable sound (context is A900850820388D2080898D30C060)
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$7B28: 4C00B0 -> 4C0001 to exit at end of demo cycle
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@ -1 +1 @@
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#
# slideshow of favorite title screens
#
TOMAHAWK
SPYS.DEMISE
DIG.DUG
WAVY.NAVY
TETRIS
TAPPER
TUBEWAY
POOYAN
GOONIES
PLASMANIA
PITFALL.II
ALCAZAR
SABOTAGE
SPARE.CHANGE
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
DUNG.BEETLES
MR.ROBOT
MOON.PATROL
HERO
DROL
MONTEZUMA
DAVIDS.MAGIC
CRAZY.MAZY
PAPERBOY
TUBEWAY
PRINCEUNP
LOST.TOMB
NIBBLER
SNAKE.BYTE
SWASHBUCKLER
[eof]
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#
# slideshow of favorite title screens
#
TOMAHAWK
SPYS.DEMISE
DIG.DUG
WAVY.NAVY
TETRIS
TAPPER
TUBEWAY
POOYAN
GOONIES
PLASMANIA
PITFALL.II
ALCAZAR
SABOTAGE
SPARE.CHANGE
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
DUNG.BEETLES
MR.ROBOT
MOON.PATROL
HERO
DROL
MONTEZUMA
DAVIDS.MAGIC
CRAZY.MAZY
PAPERBOY
PRINCEUNP
LOST.TOMB
NIBBLER
SNAKE.BYTE
SWASHBUCKLER
[eof]
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