add Oid Zone to the collection

This commit is contained in:
Peter Ferrie 2020-05-29 18:27:29 -07:00
parent 05ed8a4bfd
commit 59e8b74a02
6 changed files with 30 additions and 1 deletions

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@ -189,6 +189,7 @@
0000,NIGHT.STALKER
0000,NIGHTMARE=Nightmare Gallery
0000,N.O.R.A.D
0001,OID.ZONE
1000,ONE.ON.ONE=One on One
0000,ORBITRON
0000,ORILEYS.MINE=O'Riley's Mine

BIN
res/TITLE.HGR/OID.ZONE Normal file

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@ -144,6 +144,7 @@ LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
LAST.GLADIATOR=Type(06),AuxType(4000),Access(C3)
LAZER.SILK=Type(06),AuxType(4000),Access(C3)
LITTLE.COMP.PPL=Type(06),AuxType(4000),Access(C3)
LOCK.N.CHASE=Type(06),AuxType(4000),Access(C3)
LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
LOST.TOMB=Type(06),AuxType(4000),Access(C3)
MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
@ -174,6 +175,7 @@ NIBBLER=Type(06),AuxType(4000),Access(C3)
NIGHT.MISSION=Type(06),AuxType(4000),Access(C3)
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
NIGHTMARE=Type(06),AuxType(4000),Access(C3)
OID.ZONE=Type(06),AuxType(4000),Access(C3)
ONE.ON.ONE=Type(06),AuxType(4000),Access(C3)
OOTW=Type(06),AuxType(4000),Access(C3)
ORBITRON=Type(06),AuxType(4000),Access(C3)

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@ -6,7 +6,7 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E802 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E82E - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; ...unused...
; E915..FFF1 - main program code
; FFF2..FFF9 - API functions and global constants available for main program

26
src/prelaunch/oid.zone.a Normal file
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@ -0,0 +1,26 @@
;license:MIT
;(c) 2020 by qkumba
!cpu 6502
!to "build/PRELAUNCH/OID.ZONE",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
lda #$60
sta $51CA
jsr $800 ; decompress
+GET_MACHINE_STATUS
and #CHEATS_ENABLED
beq +
lda #$ad
sta $7FD5 ; patch - don't decrease lives
+
+DISABLE_ACCEL
jmp $3FFD
!if * > $1C0 {
!error "code is too large, ends at ", *
}