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add Oid Zone to the collection
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parent
05ed8a4bfd
commit
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@ -189,6 +189,7 @@
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0000,NIGHT.STALKER
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0000,NIGHTMARE=Nightmare Gallery
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0000,N.O.R.A.D
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0001,OID.ZONE
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1000,ONE.ON.ONE=One on One
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0000,ORBITRON
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0000,ORILEYS.MINE=O'Riley's Mine
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BIN
res/TITLE.HGR/OID.ZONE
Normal file
BIN
res/TITLE.HGR/OID.ZONE
Normal file
Binary file not shown.
@ -144,6 +144,7 @@ LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
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LAST.GLADIATOR=Type(06),AuxType(4000),Access(C3)
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LAZER.SILK=Type(06),AuxType(4000),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(4000),Access(C3)
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LOCK.N.CHASE=Type(06),AuxType(4000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
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LOST.TOMB=Type(06),AuxType(4000),Access(C3)
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MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
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@ -174,6 +175,7 @@ NIBBLER=Type(06),AuxType(4000),Access(C3)
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NIGHT.MISSION=Type(06),AuxType(4000),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
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NIGHTMARE=Type(06),AuxType(4000),Access(C3)
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OID.ZONE=Type(06),AuxType(4000),Access(C3)
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ONE.ON.ONE=Type(06),AuxType(4000),Access(C3)
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OOTW=Type(06),AuxType(4000),Access(C3)
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ORBITRON=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/oid zone 19k file PRODOS (san inc pack).po
Normal file
BIN
res/dsk/oid zone 19k file PRODOS (san inc pack).po
Normal file
Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E802 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E82E - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; E915..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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26
src/prelaunch/oid.zone.a
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26
src/prelaunch/oid.zone.a
Normal file
@ -0,0 +1,26 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/OID.ZONE",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $51CA
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jsr $800 ; decompress
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+GET_MACHINE_STATUS
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and #CHEATS_ENABLED
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beq +
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lda #$ad
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sta $7FD5 ; patch - don't decrease lives
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+
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+DISABLE_ACCEL
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jmp $3FFD
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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