mirror of
https://github.com/a2-4am/4cade.git
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refactor DrawUIOffscreen
This commit is contained in:
parent
c11468f877
commit
6f1895c1a7
@ -9,7 +9,7 @@
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; D000..E5F4 - persistent data structures (per-game cheat categories,
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; gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; EB9E..FFF9 - main program code
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; EBCF..FFF9 - main program code
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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; LC RAM BANK 2
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@ -107,7 +107,7 @@ GameCount = *+1
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+ !byte $FD ; SMC
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clc
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jsr DrawSearchBarOffscreen
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jsr DrawUIOffscreen
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jmp ShowOtherPage
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;------------------------------------------------------------------------------
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229
src/ui.cheats.a
229
src/ui.cheats.a
@ -5,9 +5,6 @@
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;
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; Public functions:
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; - ToggleCheat
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; - BuildUILine1WithNoDots
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; - BuildCheatLine1
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; - BuildCheatLine2
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;
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ToggleCheat
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@ -28,229 +25,3 @@ ToggleCheat
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rts
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@pref !byte 1
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@val !byte $FD
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BuildUILine1And2
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; in: gGameToLaunch = game index, or #$FF if no game selected
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; C set = print block cursor after game title and print dots to
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; highlight matching characters
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; C clear = don't print either of those things
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; UILine1 and UILine2 each contain a 40-character buffer (not length-prefixed) to print
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php
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bcc + ; set up cursor printing if caller wanted that
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lda #$7F
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+HIDE_NEXT_2_BYTES
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+
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lda #" "
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sta @printCursor+1
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ldy #39 ; copy instructions to line 2
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- lda Instructions,y
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sta UILine2,y
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dey
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bpl -
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ldx gGameToLaunch
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cpx #$FF ; if no game, we're done with the bottom line
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beq @doneWithLine2
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+LDADDR gGamesListStore
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jsr okvs_nth
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+STAY +
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jsr okvs_get
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!word gGamesListStore
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+ !word $FDFD
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+STAY SRC ; (SRC) -> game title (in OKVS)
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ldy #0 ; copy game title into search bar buffer
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lda (SRC),y
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sta SAVE ; game title length
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inc SAVE
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- iny
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cpy SAVE
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bcc @printTitleChar
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beq @printCursor
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lda #" "
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+HIDE_NEXT_2_BYTES
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@printCursor
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lda #$FD ; SMC
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+HIDE_NEXT_2_BYTES
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@printTitleChar
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lda (SRC),y ; copy game title to search UI
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sta UILine2,y
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cpy #MaxInputLength+1
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bcc -
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ldx #8
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- lda ReturnToPlay,x ; replace games count with 'to play' label
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sta UI_ToPlay,x
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dex
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bpl -
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@doneWithLine2
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ldx gGameToLaunch
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ldy gCheatsAvailable,x
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cpx #$FF
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bne +
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ldy #.kCheatsEnabled
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+
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ldx #40
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lda #$00 ; horizontal bar
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- sta UILine1-1,x ; first, reset entire line to solid bar
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dex
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bne -
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bit gCheatsEnabled
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bpl @maybeDrawDots ; if no cheats, we don't need any curves on this line
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lda .kCheatDescriptionLo,y
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sta PTR
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lda .kCheatDescriptionHi,y
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sta PTR+1
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; (PTR) -> length-prefixed cheat description
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ldy #0
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lda (PTR),y ; A = length of cheat description
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clc
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adc #4 ; extra padding (2 on each side)
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sta @len
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lda #40
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sec
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sbc @len
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lsr
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tax
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lda #$09 ; rounded bottom-right character
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sta UILine1,x
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ldy #1 ; fill the proper width with spaces
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lda #$20 ; space character
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- inx
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sta UILine1,x
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iny
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@len=*+1
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cpy #$FD ; SMC
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bne -
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lda #$08 ; rounded bottom-left character
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sta UILine1,x
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@maybeDrawDots
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plp
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bcc @doneHighlight
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ldx #0
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ldy #0
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@dotloop
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iny
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lda (SRC),y ; (SRC) still points to game title
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+LOW_ASCII_TO_LOWER
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cmp InputBuffer,x
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bne +
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lda #$11 ; dot character
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sta UILine1,y
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inx
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cpx InputLength ; if input buffer is exhausted, we're done
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beq @doneHighlight
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+ inc HTAB
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cpy SAVE ; if game name is exhausted, we're done
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bne @dotloop
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@doneHighlight
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rts
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BuildCheatLine1
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; in: gGameToLaunch = game index, or #$FF if no game is selected
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; out: gPathname contains length-prefixed string to print centered
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; all registers clobbered
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; PTR clobbered
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ldx gGameToLaunch
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ldy gCheatsAvailable,x
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cpx #$FF
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bne +
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ldy #.kCheatsEnabled
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+
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ldx #39 ; reset gPathname+2 to gPathname+41 to
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lda #$00 ; horizontal bar character
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- sta gPathname+1,x
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dex
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bne -
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lda #$06 ; gPathname+1 = top-left rounded corner character
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sta gPathname+1
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lda .kCheatDescriptionLo,y
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sta PTR
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lda .kCheatDescriptionHi,y
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sta PTR+1
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; (PTR) -> length-prefixed cheat description
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ldy #0
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lda (PTR),y ; A = length of cheat description
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clc
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adc #4 ; extra padding (2 on each side)
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sta gPathname ; gPathname = length
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tax
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lda #$07 ; gPathname+length = top-right rounded corner character
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sta gPathname,x
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rts
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BuildCheatLine2
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; in: gGameToLaunch = game index, or #$FF if no game is selected
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; out: gPathname contains length-prefixed string to print centered
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; all registers clobbered
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; PTR clobbered
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; SAVE clobbered
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ldx gGameToLaunch
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ldy gCheatsAvailable,x
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cpx #$FF
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bne +
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ldy #.kCheatsEnabled
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+ lda .kCheatDescriptionLo,y
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sta SAVE
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lda .kCheatDescriptionHi,y
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sta SAVE+1
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; (SAVE) -> length-prefixed cheat description
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+LDADDR .sCheatDescriptionPrefix
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jsr SetPath
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+LDAY SAVE
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jsr AddToPath
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+LDADDR .sCheatDescriptionSuffix
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jmp AddToPath
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.kCheatsEnabled = 3 ; index of 'cheats enabled' string in following table
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.kCheatDescriptionLo
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!byte <.sNoCheats
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!byte <.sInfiniteLives
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!byte <.sInfiniteLivesAndWeapons
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!byte <.sCheatsEnabled
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.kCheatDescriptionHi
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!byte >.sNoCheats
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!byte >.sInfiniteLives
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!byte >.sInfiniteLivesAndWeapons
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!byte >.sCheatsEnabled
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.sNoCheats
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!byte 8
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!text "no cheat"
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.sInfiniteLives
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!byte 18
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!byte $16 ; bolt
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!text " "
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!text "infinite lives"
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!text " "
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!byte $16 ; bolt
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.sInfiniteLivesAndWeapons
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!byte 28
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!byte $16 ; bolt
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!text " "
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!text "infinite lives & weapons"
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!text " "
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!byte $16 ; bolt
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.sCheatsEnabled
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!byte 18
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!byte $16 ; bolt
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!text " "
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!text "cheats enabled"
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!text " "
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!byte $16 ; bolt
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.sCheatDescriptionPrefix
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!byte 2
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!byte $03 ; vertical line
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!text " "
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.sCheatDescriptionSuffix
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!byte 2
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!text " "
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!byte $03 ; vertical line
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220
src/ui.common.a
220
src/ui.common.a
@ -8,7 +8,7 @@
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; - GetOffscreenAddress
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; - LoadTitleOffscreen
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; - LoadCoverOffscreen
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; - DrawSearchBarOffscreen
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; - DrawUIOffscreen
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; - ShowOtherPage
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; - ToggleOffscreenPage
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; - CoverFade
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@ -43,6 +43,50 @@ ReturnToPlay
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!byte $0D
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!text " to play"
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kCheatsEnabled = 3 ; index of 'cheats enabled' string in following table
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kCheatDescriptionLo
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!byte <sNoCheats
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!byte <sInfiniteLives
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!byte <sInfiniteLivesAndWeapons
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!byte <sCheatsEnabled
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kCheatDescriptionHi
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!byte >sNoCheats
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!byte >sInfiniteLives
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!byte >sInfiniteLivesAndWeapons
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!byte >sCheatsEnabled
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sNoCheats
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!byte 8
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!text "no cheat"
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sInfiniteLives
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!byte 18
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!byte $16 ; bolt
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!text " "
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!text "infinite lives"
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!text " "
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!byte $16 ; bolt
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sInfiniteLivesAndWeapons
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!byte 28
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!byte $16 ; bolt
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!text " "
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!text "infinite lives & weapons"
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!text " "
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!byte $16 ; bolt
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sCheatsEnabled
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!byte 18
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!byte $16 ; bolt
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!text " "
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!text "cheats enabled"
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!text " "
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!byte $16 ; bolt
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sCheatDescriptionPrefix
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!byte 2
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!byte $03 ; vertical line
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!text " "
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sCheatDescriptionSuffix
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!byte 2
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!text " "
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!byte $03 ; vertical line
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;------------------------------------------------------------------------------
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; GetOffscreenAddress
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; get high byte of HGR page that is currently not showing
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@ -124,7 +168,7 @@ CoverFade
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!text "COVERFADE"
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;------------------------------------------------------------------------------
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; DrawSearchBarOffscreen
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; DrawUIOffscreen
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; draw 2- or 4-line search/browse UI on the HGR page that is not currently
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; showing
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;
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@ -134,37 +178,175 @@ CoverFade
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; C clear = don't print either of those things
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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DrawSearchBarOffscreen
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jsr BuildUILine1And2
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DrawUIOffscreen
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php
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bcc + ; set up cursor printing if caller wanted that
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lda #$7F
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+HIDE_NEXT_2_BYTES
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+
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lda #" "
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sta @printCursor+1
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lda #22 ; draw visible search bar
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ldy #39
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- lda #$00 ; horizontal bar character
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sta UILine1,y ; reset UI line 1 to solid bar
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sta gPathname,y ; reset cheat UI line 1 to solid bar
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lda Instructions,y
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sta UILine2,y ; copy instructions to UI line 2
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dey
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bpl -
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ldx gGameToLaunch
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cpx #$FF ; if no game, nothing more to do on UI line 2
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beq @doneWithLine2
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+LDADDR gGamesListStore
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jsr okvs_nth
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+STAY + ; (A/Y) -> game filename
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jsr okvs_get
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!word gGamesListStore
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+ !word $FDFD
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+STAY SRC ; (SRC) -> game title
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ldy #0 ; copy game title into UI line 2
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lda (SRC),y
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sta SAVE ; title length
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inc SAVE
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- iny
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cpy SAVE
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bcc @printTitleChar
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beq @printCursor
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lda #" "
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+HIDE_NEXT_2_BYTES
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@printCursor
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lda #$FD ; SMC
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+HIDE_NEXT_2_BYTES
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@printTitleChar
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lda (SRC),y
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sta UILine2,y
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cpy #MaxInputLength+1
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bcc -
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ldx #8 ; replace games count with 'to play' label
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- lda ReturnToPlay,x
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sta UI_ToPlay,x
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dex
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bpl -
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@doneWithLine2
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bit gCheatsEnabled
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bpl @maybeDrawDots ; if cheat mode is disabled, we don't need
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; any curves or spaces on UI line 1
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ldx gGameToLaunch
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ldy gCheatsAvailable,x
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cpx #$FF
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bne +
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ldy #kCheatsEnabled
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+
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lda kCheatDescriptionLo,y
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sta SAVE
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lda kCheatDescriptionHi,y
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sta SAVE+1
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; (SAVE) -> length-prefixed string
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; (game-specific description or 'cheats enabled' message)
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ldy #0
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lda (SAVE),y ; A = string length
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clc
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adc #4 ; extra padding (2 on each side)
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sta @len
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lda #40
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sec
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sbc @len
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lsr
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tax
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lda #$09 ; rounded bottom-right character
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sta UILine1,x
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ldy #1 ; fill the proper width with spaces
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lda #$20 ; space character
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- inx
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sta UILine1,x
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iny
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@len=*+1
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cpy #$FD ; SMC
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bne -
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lda #$08 ; rounded bottom-left character
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sta UILine1,x
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@maybeDrawDots
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plp
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bcc @doneHighlight ; if caller asked for no dots, then we're done building UI line 1
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ldx #0
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ldy #0
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@dotloop
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iny
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lda (SRC),y ; (SRC) still points to game title
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+LOW_ASCII_TO_LOWER
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cmp InputBuffer,x
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bne +
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lda #$11 ; dot character
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sta UILine1,y
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inx
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cpx InputLength ; if input buffer is exhausted, we're done drawing dots
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beq @doneHighlight
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+ inc HTAB
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cpy SAVE ; if game name is exhausted, we're done drawing dots
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bne @dotloop
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@doneHighlight
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lda #22
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sta VTAB
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lda OffscreenPage
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ror ; draw line 1 on offscreen page
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ror
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php
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+LDADDR UILine1
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jsr Draw40Chars
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lda OffscreenPage
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ror ; draw line 2 on offscreen page
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jsr Draw40Chars ; draw UI line 1 on offscreen page
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plp
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+LDADDR UILine2
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jsr Draw40Chars
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bit gCheatsEnabled
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bpl OffscreenDone ; if cheats are not enabled, we're done
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jsr Draw40Chars ; draw UI line 2 on offscreen page
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bit gCheatsEnabled ; if cheats are disabled, then we're done drawing UI
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bpl OffscreenDone
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; (SAVE) still points to length-prefixed cheat description
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ldy #0
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lda (SAVE),y ; A = length of cheat description
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clc
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adc #4 ; extra padding (2 on each side)
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sta gPathname ; gPathname = length
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tax
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lda #$07 ; gPathname+length = top-right rounded corner character
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sta gPathname,x
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lda #$06 ; gPathname+1 = top-left rounded corner character
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sta gPathname+1
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lda #20
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sta VTAB
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jsr BuildCheatLine1
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lda OffscreenPage
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ror
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php
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+LDADDR gPathname
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jsr DrawCenteredString
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jsr DrawCenteredString ; draw cheat UI line 1
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ldx gGameToLaunch
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ldy gCheatsAvailable,x
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cpx #$FF
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bne +
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ldy #kCheatsEnabled
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+ lda kCheatDescriptionLo,y
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sta SAVE
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lda kCheatDescriptionHi,y
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sta SAVE+1
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; (SAVE) -> length-prefixed cheat description
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+LDADDR sCheatDescriptionPrefix
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jsr SetPath
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+LDAY SAVE
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jsr AddToPath
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+LDADDR sCheatDescriptionSuffix
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jsr AddToPath
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inc VTAB
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jsr BuildCheatLine2
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lda OffscreenPage
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ror
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plp
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+LDADDR gPathname
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jmp DrawCenteredString
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jmp DrawCenteredString ; draw cheat UI line 2
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;------------------------------------------------------------------------------
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; ClearOffscreen
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@ -127,7 +127,7 @@ SearchMode
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stx gGameToLaunch ; no game selected
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jsr LoadTitleOffscreen
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clc
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jsr DrawSearchBarOffscreen
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jsr DrawUIOffscreen
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jsr ShowOtherPage
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clc
|
||||
rts
|
||||
@ -169,7 +169,7 @@ SearchMode
|
||||
|
||||
@skipload
|
||||
sec
|
||||
jsr DrawSearchBarOffscreen
|
||||
jsr DrawUIOffscreen
|
||||
jmp ShowOtherPage
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user