add Beach Landing to the collection

This commit is contained in:
Peter Ferrie 2021-07-06 12:16:11 -07:00
parent bc9b376a46
commit 734a71e44a
6 changed files with 26 additions and 1 deletions

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@ -0,0 +1,23 @@
Reach the beach
Deploy the troops
Return to the ship
Repeat for all beaches
Avoid torpedoes and mines
Joystick or arrow keys to steer
Button 0 or space to deploy
Esc* * * * * * * * * * * * * * * * pause
[eof]

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@ -37,6 +37,7 @@
1001,BQ=BC's Quest for Tires
0000,B1=Beach-Head
0000,B2=Beach-Head II
0000,BEACH.LANDING
0001,BEER.RUN
0100,BEJEWELED
0000,BELLHOP

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res/TITLE.HGR/BEACH.LANDING Normal file

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@ -35,6 +35,7 @@ BATTLE.CRUISER=Type(06),AuxType(4000),Access(C3)
BATTLEZONE=Type(06),AuxType(4000),Access(C3)
BB=Type(06),AuxType(4000),Access(C3)
BC=Type(06),AuxType(4000),Access(C3)
BEACH.LANDING=Type(06),AuxType(4000),Access(C3)
BEER.RUN=Type(06),AuxType(4000),Access(C3)
BEJEWELED=Type(06),AuxType(4000),Access(C3)
BELLHOP=Type(06),AuxType(4000),Access(C3)

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@ -6,7 +6,7 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E8AE - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E8DD - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; E92D..FFF1 - main program code
; FFF2..FFF9 - API functions and global constants available for main program
; code, prelaunchers, transition effects, &c.