mirror of
https://github.com/a2-4am/4cade.git
synced 2024-05-28 12:41:30 +00:00
precompute gSearchStore
This commit is contained in:
parent
37c37b588b
commit
76242f8086
460
Makefile
460
Makefile
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@ -1,224 +1,236 @@
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#
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#
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# 4cade Makefile
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# 4cade Makefile
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# assembles source code, optionally builds a disk image and mounts it
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# assembles source code, optionally builds a disk image and mounts it
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# note: Windows users should probably use winmake.bat instead
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# note: Windows users should probably use winmake.bat instead
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#
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#
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# original by Quinn Dunki on 2014-08-15
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# original by Quinn Dunki on 2014-08-15
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# One Girl, One Laptop Productions
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# One Girl, One Laptop Productions
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# http://www.quinndunki.com/blondihacks
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# http://www.quinndunki.com/blondihacks
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#
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#
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# adapted by 4am on 2018-08-19
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# adapted by 4am on 2018-08-19
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#
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#
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DISK=4cade.hdv
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DISK=4cade.hdv
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VOLUME=TOTAL.REPLAY
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VOLUME=TOTAL.REPLAY
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# third-party tools required to build
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# third-party tools required to build
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# https://sourceforge.net/projects/acme-crossass/
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# https://sourceforge.net/projects/acme-crossass/
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# version 0.96.3 or later
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# version 0.96.3 or later
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ACME=acme
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ACME=acme
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# https://github.com/mach-kernel/cadius
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# https://github.com/mach-kernel/cadius
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# version 1.4.0 or later
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# version 1.4.0 or later
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CADIUS=cadius
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CADIUS=cadius
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# https://bitbucket.org/magli143/exomizer/wiki/Home
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# https://bitbucket.org/magli143/exomizer/wiki/Home
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# version 3.1.0 or later
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# version 3.1.0 or later
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EXOMIZER=exomizer mem -q -P23 -lnone
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EXOMIZER=exomizer mem -q -P23 -lnone
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dsk: asm
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dsk: asm
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cp res/blank.hdv build/"$(DISK)" >>build/log
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cp res/blank.hdv build/"$(DISK)" >>build/log
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cp res/_FileInformation.txt build/ >>build/log
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cp res/_FileInformation.txt build/ >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM >>build/log
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cp res/PREFS.CONF build/PREFS.CONF >>build/log
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cp res/PREFS.CONF build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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#
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#
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# precompute binary data structure for mega-attract mode configuration file
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# precompute binary data structure for mega-attract mode configuration file
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#
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#
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bin/buildokvs.sh res/ATTRACT.CONF build/ATTRACT.IDX >>build/log
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bin/buildokvs.sh build/ATTRACT.IDX < res/ATTRACT.CONF >>build/log
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#
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#
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# precompute binary data structure and substitute special characters
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# precompute binary data structure and substitute special characters
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# in game help and other all-text pages
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# in game help and other all-text pages
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#
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#
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
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bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
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bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
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for f in res/GAMEHELP/*; do \
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for f in res/GAMEHELP/*; do \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
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done
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done
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#
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#
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# create distribution version of GAMES.CONF without comments or blank lines
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# create distribution version of GAMES.CONF without comments or blank lines
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#
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#
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awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
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awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
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#
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#
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# create a sorted list of game filenames, without metadata or display names
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# create a sorted list of game filenames, without metadata or display names
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#
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#
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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#
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#
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# precompute indexed files for prelaunch
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# create search indexes
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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#
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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bin/builddisplaynames.py < res/GAMES.CONF > build/DISPLAY.CONF
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#
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grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH00.IDX
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bin/buildindexedfile.sh build/GAMES.SORTED build/PRELAUNCH.IDX build/TOTAL.DATA build/PRELAUNCH.INDEXED >>build/log
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grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH01.IDX
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#
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grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH10.IDX
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# precompute indexed files for game help
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cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH11.IDX
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#
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#
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bin/buildindexedfile.sh -p -a build/GAMES.SORTED build/GAMEHELP.IDX build/TOTAL.DATA build/GAMEHELP >>build/log
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# precompute indexed files for prelaunch
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#
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# precompute indexed files for slideshows
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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#
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(for f in res/SS/*; do \
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bin/buildindexedfile.sh build/GAMES.SORTED build/PRELAUNCH.IDX build/TOTAL.DATA build/PRELAUNCH.INDEXED >>build/log
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bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
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#
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echo "$$(basename $$f)"; \
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# precompute indexed files for game help
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done) > build/SSDIR
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#
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bin/buildindexedfile.sh -p -a build/SSDIR build/SLIDESHOW.IDX build/TOTAL.DATA build/SS >>build/log
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bin/buildindexedfile.sh -p -a build/GAMES.SORTED build/GAMEHELP.IDX build/TOTAL.DATA build/GAMEHELP >>build/log
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(for f in res/ATTRACT/*; do \
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#
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bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
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# precompute indexed files for slideshows
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echo "$$(basename $$f)"; \
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#
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done) > build/ATTRACTDIR
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(for f in res/SS/*; do \
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bin/buildindexedfile.sh -p -a build/ATTRACTDIR build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT >>build/log
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bin/buildokvs.sh "build/SS/$$(basename $$f)" < "$$f"; \
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#
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echo "$$(basename $$f)"; \
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# precompute indexed files for graphic effects
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done) > build/SSDIR
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#
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bin/buildindexedfile.sh -p -a build/SSDIR build/SLIDESHOW.IDX build/TOTAL.DATA build/SS >>build/log
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bin/buildindexedfile.sh -p -a res/FX.CONF build/FX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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(for f in res/ATTRACT/*; do \
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bin/buildindexedfile.sh -p -a res/DFX.CONF build/DFX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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bin/buildokvs.sh "build/ATTRACT/$$(basename $$f)" < "$$f"; \
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#
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echo "$$(basename $$f)"; \
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# precompute indexed files for HGR action screenshots
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done) > build/ATTRACTDIR
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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bin/buildindexedfile.sh -p -a build/ATTRACTDIR build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT >>build/log
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#
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#
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
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# precompute indexed files for graphic effects
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
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#
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
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bin/buildindexedfile.sh -p -a res/FX.CONF build/FX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
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bin/buildindexedfile.sh -p -a res/DFX.CONF build/DFX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
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#
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
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# precompute indexed files for HGR action screenshots
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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bin/buildindexedfile.sh -a build/ACTIONHGR0 build/HGR0.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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#
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bin/buildindexedfile.sh -a build/ACTIONHGR1 build/HGR1.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
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bin/buildindexedfile.sh -a build/ACTIONHGR2 build/HGR2.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
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bin/buildindexedfile.sh -a build/ACTIONHGR3 build/HGR3.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
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bin/buildindexedfile.sh -a build/ACTIONHGR4 build/HGR4.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
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bin/buildindexedfile.sh -a build/ACTIONHGR5 build/HGR5.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
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bin/buildindexedfile.sh -a build/ACTIONHGR6 build/HGR6.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
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#
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
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# precompute indexed files for SHR artwork
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bin/buildindexedfile.sh -a build/ACTIONHGR0 build/HGR0.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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bin/buildindexedfile.sh -a build/ACTIONHGR1 build/HGR1.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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#
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bin/buildindexedfile.sh -a build/ACTIONHGR2 build/HGR2.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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(for f in res/ARTWORK.SHR/*; do \
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bin/buildindexedfile.sh -a build/ACTIONHGR3 build/HGR3.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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echo "$$(basename $$f)"; \
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bin/buildindexedfile.sh -a build/ACTIONHGR4 build/HGR4.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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done) > build/ARTWORKDIR
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bin/buildindexedfile.sh -a build/ACTIONHGR5 build/HGR5.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ARTWORKDIR build/ARTWORK.IDX build/TOTAL.DATA res/ARTWORK.SHR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR6 build/HGR6.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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#
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#
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# create _FileInformation.txt files for subdirectories
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# precompute indexed files for SHR artwork
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#
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
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#
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bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
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(for f in res/ARTWORK.SHR/*; do \
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bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
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echo "$$(basename $$f)"; \
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bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
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done) > build/ARTWORKDIR
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bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
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bin/buildindexedfile.sh -a build/ARTWORKDIR build/ARTWORK.IDX build/TOTAL.DATA res/ARTWORK.SHR >>build/log
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bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
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#
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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# create _FileInformation.txt files for subdirectories
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#
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#
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# add everything to the disk
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
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#
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bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
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for f in \
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bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
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build/TOTAL.DATA \
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bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
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res/TITLE \
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bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
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res/COVER \
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bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
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res/HELP \
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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build/GAMES.CONF \
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#
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build/PREFS.CONF \
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# add everything to the disk
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build/CREDITS \
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#
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build/HELPTEXT \
|
for f in \
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build/ATTRACT.IDX \
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build/TOTAL.DATA \
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build/FX.IDX \
|
res/TITLE \
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build/DFX.IDX \
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res/COVER \
|
||||||
build/GAMEHELP.IDX \
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res/HELP \
|
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build/SLIDESHOW.IDX \
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build/GAMES.CONF \
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build/MINIATTRACT.IDX \
|
build/PREFS.CONF \
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build/PRELAUNCH.IDX \
|
build/CREDITS \
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build/ARTWORK.IDX \
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build/HELPTEXT \
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build/HGR0.IDX \
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build/ATTRACT.IDX \
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||||||
build/HGR1.IDX \
|
build/SEARCH00.IDX \
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build/HGR2.IDX \
|
build/SEARCH01.IDX \
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build/HGR3.IDX \
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build/SEARCH10.IDX \
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build/HGR4.IDX \
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build/SEARCH11.IDX \
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build/HGR5.IDX \
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build/FX.IDX \
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build/HGR6.IDX \
|
build/DFX.IDX \
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res/DECRUNCH \
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build/GAMEHELP.IDX \
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res/JOYSTICK \
|
build/SLIDESHOW.IDX \
|
||||||
res/Finder.Data \
|
build/MINIATTRACT.IDX \
|
||||||
res/Finder.Root; do \
|
build/PRELAUNCH.IDX \
|
||||||
$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; \
|
build/ARTWORK.IDX \
|
||||||
done
|
build/HGR0.IDX \
|
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for f in \
|
build/HGR1.IDX \
|
||||||
res/TITLE.HGR \
|
build/HGR2.IDX \
|
||||||
res/TITLE.DHGR \
|
build/HGR3.IDX \
|
||||||
res/ACTION.DHGR \
|
build/HGR4.IDX \
|
||||||
res/ACTION.GR \
|
build/HGR5.IDX \
|
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res/DEMO \
|
build/HGR6.IDX \
|
||||||
res/TITLE.ANIMATED \
|
res/DECRUNCH \
|
||||||
res/ICONS \
|
res/JOYSTICK \
|
||||||
build/FX \
|
res/Finder.Data \
|
||||||
build/PRELAUNCH; do \
|
res/Finder.Root; do \
|
||||||
rm -f "$$f"/.DS_Store; \
|
$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; \
|
||||||
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; \
|
done
|
||||||
done
|
for f in \
|
||||||
for i in 1 2 3 4 5 6; do \
|
res/TITLE.HGR \
|
||||||
$(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \
|
res/TITLE.DHGR \
|
||||||
done
|
res/ACTION.DHGR \
|
||||||
for f in res/dsk/*.po; do \
|
res/ACTION.GR \
|
||||||
$(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >>build/log; \
|
res/DEMO \
|
||||||
done
|
res/TITLE.ANIMATED \
|
||||||
rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
|
res/ICONS \
|
||||||
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log
|
build/FX \
|
||||||
for f in build/X/*; do \
|
build/PRELAUNCH; do \
|
||||||
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" >>build/log; \
|
rm -f "$$f"/.DS_Store; \
|
||||||
done
|
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; \
|
||||||
bin/changebootloader.sh build/"$(DISK)" build/proboothd
|
done
|
||||||
|
for i in 1 2 3 4 5 6; do \
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||||||
asm: asmlauncher asmfx asmprelaunch asmproboot
|
$(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \
|
||||||
|
done
|
||||||
asmlauncher: md
|
for f in res/dsk/*.po; do \
|
||||||
$(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log
|
$(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >>build/log; \
|
||||||
$(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
|
done
|
||||||
|
rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
|
||||||
asmfx: md
|
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log
|
||||||
for f in src/fx/*.a; do \
|
for f in build/X/*; do \
|
||||||
grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \
|
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" >>build/log; \
|
||||||
done
|
done
|
||||||
|
bin/changebootloader.sh build/"$(DISK)" build/proboothd
|
||||||
asmprelaunch: md
|
|
||||||
for f in src/prelaunch/*.a; do \
|
asm: asmlauncher asmfx asmprelaunch asmproboot
|
||||||
grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \
|
|
||||||
done
|
asmlauncher: md
|
||||||
|
$(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log
|
||||||
asmproboot: md
|
$(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
|
||||||
$(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log
|
|
||||||
|
asmfx: md
|
||||||
#
|
for f in src/fx/*.a; do \
|
||||||
# |compress| and |attract| must be called separately because they are slow.
|
grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \
|
||||||
# They create files in the repository which can then be checked in.
|
done
|
||||||
#
|
|
||||||
compress: md
|
asmprelaunch: md
|
||||||
for f in res/ACTION.HGR.UNCOMPRESSED/*; do o=res/ACTION.HGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
|
for f in src/prelaunch/*.a; do \
|
||||||
for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o=res/ACTION.DHGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
|
grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \
|
||||||
for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o=res/ARTWORK.SHR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x2000 -o "$$o" >>build/log; done
|
done
|
||||||
|
|
||||||
attract: compress
|
asmproboot: md
|
||||||
bin/check-attract-mode.sh
|
$(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log
|
||||||
bin/generate-mini-attract-mode.sh
|
|
||||||
|
#
|
||||||
mount: dsk
|
# |compress| and |attract| must be called separately because they are slow.
|
||||||
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
|
# They create files in the repository which can then be checked in.
|
||||||
|
#
|
||||||
md:
|
compress: md
|
||||||
mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP
|
for f in res/ACTION.HGR.UNCOMPRESSED/*; do o=res/ACTION.HGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
|
||||||
touch build/log
|
for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o=res/ACTION.DHGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
|
||||||
|
for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o=res/ARTWORK.SHR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x2000 -o "$$o" >>build/log; done
|
||||||
clean:
|
|
||||||
rm -rf build/ || rm -rf build
|
attract: compress
|
||||||
|
bin/check-attract-mode.sh
|
||||||
all: clean dsk mount
|
bin/generate-mini-attract-mode.sh
|
||||||
|
|
||||||
al: all
|
mount: dsk
|
||||||
|
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
|
||||||
|
|
||||||
|
md:
|
||||||
|
mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP
|
||||||
|
touch build/log
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf build/ || rm -rf build
|
||||||
|
|
||||||
|
all: clean dsk mount
|
||||||
|
|
||||||
|
al: all
|
||||||
|
|
14
bin/builddisplaynames.py
Executable file
14
bin/builddisplaynames.py
Executable file
|
@ -0,0 +1,14 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
|
# usage:
|
||||||
|
# builddisplaynames.py < res/GAMES.CONF > build/GAMES.CONF.WITH.NAMES
|
||||||
|
|
||||||
|
import sys
|
||||||
|
|
||||||
|
for line in sys.stdin:
|
||||||
|
if "," not in line: continue
|
||||||
|
if line.startswith("#"): continue
|
||||||
|
if "=" not in line:
|
||||||
|
prefix, key = line.split(",")
|
||||||
|
line = prefix + "," + key.strip() + "=" + key.replace(".", " ").title().replace(" Ii", " II")
|
||||||
|
print(line, end="")
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
|
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
|
||||||
records=$(mktemp)
|
records=$(mktemp)
|
||||||
grep -v "^$" < "$1" | grep -v "^#" | grep -v "^\[" > "$records"
|
grep -v "^$" | grep -v "^#" | grep -v "^\[" > "$records"
|
||||||
|
|
||||||
# make temp assembly source file that represents the binary OKVS data structure
|
# make temp assembly source file that represents the binary OKVS data structure
|
||||||
source=$(mktemp)
|
source=$(mktemp)
|
||||||
|
@ -19,7 +19,7 @@ source=$(mktemp)
|
||||||
done < "$records") > "$source"
|
done < "$records") > "$source"
|
||||||
|
|
||||||
# assemble temp source file to create binary OKVS data structure
|
# assemble temp source file to create binary OKVS data structure
|
||||||
acme -o "$2" "$source"
|
acme -o "$1" "$source"
|
||||||
|
|
||||||
# clean up
|
# clean up
|
||||||
rm "$source"
|
rm "$source"
|
||||||
|
|
7
res/ATTRACT/AO
Normal file
7
res/ATTRACT/AO
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
#
|
||||||
|
# Attract mode for AO
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
7
res/ATTRACT/CHIP.OUT
Normal file
7
res/ATTRACT/CHIP.OUT
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
#
|
||||||
|
# Attract mode for CHIP.OUT
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
7
res/ATTRACT/VV
Normal file
7
res/ATTRACT/VV
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
#
|
||||||
|
# Attract mode for VV
|
||||||
|
# This file is automatically generated
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
[eof]
|
|
@ -19,6 +19,10 @@ HGR3.IDX=Type(06),AuxType(4000),Access(C3)
|
||||||
HGR4.IDX=Type(06),AuxType(4000),Access(C3)
|
HGR4.IDX=Type(06),AuxType(4000),Access(C3)
|
||||||
HGR5.IDX=Type(06),AuxType(4000),Access(C3)
|
HGR5.IDX=Type(06),AuxType(4000),Access(C3)
|
||||||
HGR6.IDX=Type(06),AuxType(4000),Access(C3)
|
HGR6.IDX=Type(06),AuxType(4000),Access(C3)
|
||||||
|
SEARCH00.IDX=Type(06),AuxType(8200),Access(C3)
|
||||||
|
SEARCH01.IDX=Type(06),AuxType(8200),Access(C3)
|
||||||
|
SEARCH10.IDX=Type(06),AuxType(8200),Access(C3)
|
||||||
|
SEARCH11.IDX=Type(06),AuxType(8200),Access(C3)
|
||||||
COVER=Type(06),AuxType(2000),Access(C3)
|
COVER=Type(06),AuxType(2000),Access(C3)
|
||||||
TITLE=Type(06),AuxType(2000),Access(C3)
|
TITLE=Type(06),AuxType(2000),Access(C3)
|
||||||
HELP=Type(06),AuxType(2000),Access(C3)
|
HELP=Type(06),AuxType(2000),Access(C3)
|
||||||
|
|
|
@ -413,6 +413,19 @@ CopyDevs
|
||||||
+READ_RAM1_WRITE_RAM1
|
+READ_RAM1_WRITE_RAM1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ldx #$30
|
||||||
|
lda MachineStatus
|
||||||
|
and #HAS_JOYSTICK
|
||||||
|
beq +
|
||||||
|
inx
|
||||||
|
+ stx gSearchHasJoystick
|
||||||
|
ldx #$30
|
||||||
|
lda MachineStatus
|
||||||
|
and #HAS_128K
|
||||||
|
beq +
|
||||||
|
inx
|
||||||
|
+ stx gSearchHas128K
|
||||||
|
|
||||||
+LDADDR gGamesListStore
|
+LDADDR gGamesListStore
|
||||||
jsr okvs_len
|
jsr okvs_len
|
||||||
+LD16 WCOUNT
|
+LD16 WCOUNT
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
;
|
;
|
||||||
; LC RAM BANK 1
|
; LC RAM BANK 1
|
||||||
; D000..E7D2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
|
; D000..E7D2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
|
||||||
; E92D..FFEE - main program code
|
; E9E8..FFEE - main program code
|
||||||
; FFEF..FFF9 - API functions and global constants available for main program
|
; FFEF..FFF9 - API functions and global constants available for main program
|
||||||
; code, prelaunchers, transition effects, &c.
|
; code, prelaunchers, transition effects, &c.
|
||||||
; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
|
; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
|
||||||
|
@ -149,7 +149,7 @@ CHEATS_ENABLED = %00001000
|
||||||
iCurBlockLo = $D401 ; constant
|
iCurBlockLo = $D401 ; constant
|
||||||
iCurBlockHi = $D403 ; constant
|
iCurBlockHi = $D403 ; constant
|
||||||
launchpatch = $D661 ; glue.launch.a
|
launchpatch = $D661 ; glue.launch.a
|
||||||
iAddToPath = $FEA5 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
iAddToPath = $FE98 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||||
itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||||
ldrlo = $55 ; constant
|
ldrlo = $55 ; constant
|
||||||
ldrhi = $56 ; constant
|
ldrhi = $56 ; constant
|
||||||
|
|
103
src/okvs.a
103
src/okvs.a
|
@ -118,109 +118,6 @@ okvs_len_imm
|
||||||
ora WCOUNT
|
ora WCOUNT
|
||||||
rts
|
rts
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
; okvs_append
|
|
||||||
;
|
|
||||||
; in: stack contains 7 bytes of parameters:
|
|
||||||
; +1 [word] handle to storage space
|
|
||||||
; +3 [word] address of key
|
|
||||||
; +5 [word] address of value
|
|
||||||
; +7 [byte] maximum length of value (or 0 to fit)
|
|
||||||
; out: (new record count is not returned because no one cares)
|
|
||||||
; all registers clobbered
|
|
||||||
; $00/$01 clobbered
|
|
||||||
; $02/$03 clobbered
|
|
||||||
; $04/$05 has the address of the next available byte after the new record
|
|
||||||
; $08/$09 clobbered
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
okvs_append
|
|
||||||
+PARAMS_ON_STACK 7
|
|
||||||
jsr GetStoreAddress
|
|
||||||
; PTR -> store
|
|
||||||
; Y = 0
|
|
||||||
lda (PTR),y ; A = number of keys in store
|
|
||||||
sta WINDEX
|
|
||||||
iny
|
|
||||||
lda (PTR), y
|
|
||||||
sta WINDEX+1
|
|
||||||
inc WINDEX
|
|
||||||
bne +
|
|
||||||
inc WINDEX+1
|
|
||||||
+
|
|
||||||
dey
|
|
||||||
lda WINDEX
|
|
||||||
sta (PTR),y ; increment number of keys
|
|
||||||
lda WINDEX+1
|
|
||||||
iny
|
|
||||||
sta (PTR),y
|
|
||||||
iny
|
|
||||||
lda (PTR),y ; get address of next free space
|
|
||||||
tax
|
|
||||||
iny
|
|
||||||
lda (PTR),y
|
|
||||||
sta PTR+1
|
|
||||||
sta SAVE+1
|
|
||||||
stx PTR
|
|
||||||
stx SAVE
|
|
||||||
; PTR -> new record
|
|
||||||
; SAVE -> new record
|
|
||||||
jsr incptr
|
|
||||||
; PTR -> space for new key
|
|
||||||
+LDPARAMPTR 3, SRC ; SRC -> new key to copy
|
|
||||||
ldy #0
|
|
||||||
lda (SRC),y
|
|
||||||
tay
|
|
||||||
tax
|
|
||||||
- lda (SRC),y ; copy new key
|
|
||||||
sta (PTR),y
|
|
||||||
dey
|
|
||||||
cpy #$FF
|
|
||||||
bne -
|
|
||||||
|
|
||||||
;;sec
|
|
||||||
txa
|
|
||||||
adc PTR ; update PTR to byte after copied key
|
|
||||||
sta PTR
|
|
||||||
bcc +
|
|
||||||
inc PTR+1
|
|
||||||
+ ; PTR -> space for new value
|
|
||||||
+LDPARAMPTR 5, SRC ; SRC -> new value to copy
|
|
||||||
iny ;;ldy #7
|
|
||||||
lda (PARAM),y ; get max length of value
|
|
||||||
tax
|
|
||||||
bne +
|
|
||||||
tay
|
|
||||||
lda (SRC),y ; no max, use actual length instead
|
|
||||||
tax
|
|
||||||
+ inx
|
|
||||||
tay
|
|
||||||
- lda (SRC),y
|
|
||||||
sta (PTR),y
|
|
||||||
dey
|
|
||||||
cpy #$FF
|
|
||||||
bne -
|
|
||||||
|
|
||||||
txa
|
|
||||||
clc
|
|
||||||
adc PTR
|
|
||||||
tax
|
|
||||||
lda PTR+1
|
|
||||||
adc #0
|
|
||||||
pha
|
|
||||||
+ jsr GetStoreAddress
|
|
||||||
; PTR -> store
|
|
||||||
pla
|
|
||||||
ldy #3
|
|
||||||
sta (PTR),y ; update next-free-space pointer in head
|
|
||||||
dey
|
|
||||||
txa
|
|
||||||
sta (PTR),y
|
|
||||||
sec
|
|
||||||
sbc SAVE
|
|
||||||
ldy #0
|
|
||||||
sta (SAVE),y ; set record length
|
|
||||||
rts
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
; okvs_find / okvs_get
|
; okvs_find / okvs_get
|
||||||
;
|
;
|
||||||
|
|
|
@ -135,3 +135,106 @@ IncAndGetChar
|
||||||
beq IncAndGetChar
|
beq IncAndGetChar
|
||||||
.parseKeyValueDone
|
.parseKeyValueDone
|
||||||
rts
|
rts
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; okvs_append
|
||||||
|
;
|
||||||
|
; in: stack contains 7 bytes of parameters:
|
||||||
|
; +1 [word] handle to storage space
|
||||||
|
; +3 [word] address of key
|
||||||
|
; +5 [word] address of value
|
||||||
|
; +7 [byte] maximum length of value (or 0 to fit)
|
||||||
|
; out: (new record count is not returned because no one cares)
|
||||||
|
; all registers clobbered
|
||||||
|
; $00/$01 clobbered
|
||||||
|
; $02/$03 clobbered
|
||||||
|
; $04/$05 has the address of the next available byte after the new record
|
||||||
|
; $08/$09 clobbered
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
okvs_append
|
||||||
|
+PARAMS_ON_STACK 7
|
||||||
|
jsr GetStoreAddress
|
||||||
|
; PTR -> store
|
||||||
|
; Y = 0
|
||||||
|
lda (PTR),y ; A = number of keys in store
|
||||||
|
sta WINDEX
|
||||||
|
iny
|
||||||
|
lda (PTR), y
|
||||||
|
sta WINDEX+1
|
||||||
|
inc WINDEX
|
||||||
|
bne +
|
||||||
|
inc WINDEX+1
|
||||||
|
+
|
||||||
|
dey
|
||||||
|
lda WINDEX
|
||||||
|
sta (PTR),y ; increment number of keys
|
||||||
|
lda WINDEX+1
|
||||||
|
iny
|
||||||
|
sta (PTR),y
|
||||||
|
iny
|
||||||
|
lda (PTR),y ; get address of next free space
|
||||||
|
tax
|
||||||
|
iny
|
||||||
|
lda (PTR),y
|
||||||
|
sta PTR+1
|
||||||
|
sta SAVE+1
|
||||||
|
stx PTR
|
||||||
|
stx SAVE
|
||||||
|
; PTR -> new record
|
||||||
|
; SAVE -> new record
|
||||||
|
jsr incptr
|
||||||
|
; PTR -> space for new key
|
||||||
|
+LDPARAMPTR 3, SRC ; SRC -> new key to copy
|
||||||
|
ldy #0
|
||||||
|
lda (SRC),y
|
||||||
|
tay
|
||||||
|
tax
|
||||||
|
- lda (SRC),y ; copy new key
|
||||||
|
sta (PTR),y
|
||||||
|
dey
|
||||||
|
cpy #$FF
|
||||||
|
bne -
|
||||||
|
|
||||||
|
;;sec
|
||||||
|
txa
|
||||||
|
adc PTR ; update PTR to byte after copied key
|
||||||
|
sta PTR
|
||||||
|
bcc +
|
||||||
|
inc PTR+1
|
||||||
|
+ ; PTR -> space for new value
|
||||||
|
+LDPARAMPTR 5, SRC ; SRC -> new value to copy
|
||||||
|
iny ;;ldy #7
|
||||||
|
lda (PARAM),y ; get max length of value
|
||||||
|
tax
|
||||||
|
bne +
|
||||||
|
tay
|
||||||
|
lda (SRC),y ; no max, use actual length instead
|
||||||
|
tax
|
||||||
|
+ inx
|
||||||
|
tay
|
||||||
|
- lda (SRC),y
|
||||||
|
sta (PTR),y
|
||||||
|
dey
|
||||||
|
cpy #$FF
|
||||||
|
bne -
|
||||||
|
|
||||||
|
txa
|
||||||
|
clc
|
||||||
|
adc PTR
|
||||||
|
tax
|
||||||
|
lda PTR+1
|
||||||
|
adc #0
|
||||||
|
pha
|
||||||
|
+ jsr GetStoreAddress
|
||||||
|
; PTR -> store
|
||||||
|
pla
|
||||||
|
ldy #3
|
||||||
|
sta (PTR),y ; update next-free-space pointer in head
|
||||||
|
dey
|
||||||
|
txa
|
||||||
|
sta (PTR),y
|
||||||
|
sec
|
||||||
|
sbc SAVE
|
||||||
|
ldy #0
|
||||||
|
sta (SAVE),y ; set record length
|
||||||
|
rts
|
||||||
|
|
|
@ -190,3 +190,12 @@ kDecrunchFile
|
||||||
kJoystickFile
|
kJoystickFile
|
||||||
!byte 8
|
!byte 8
|
||||||
!raw "JOYSTICK"
|
!raw "JOYSTICK"
|
||||||
|
|
||||||
|
kSearchIndexFile
|
||||||
|
!byte 12
|
||||||
|
!raw "SEARCH"
|
||||||
|
gSearchHasJoystick
|
||||||
|
!raw "_"
|
||||||
|
gSearchHas128K
|
||||||
|
!raw "_"
|
||||||
|
!raw ".IDX"
|
||||||
|
|
|
@ -36,32 +36,10 @@ InputBuffer
|
||||||
; out: gSearchStore populated
|
; out: gSearchStore populated
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
BuildSearchStore
|
BuildSearchStore
|
||||||
jsr SwitchToBank2
|
jsr LoadFile ; load appropriate search index into $8200
|
||||||
jsr EnableAcceleratorAndSwitchToBank1
|
!word kRootDirectory
|
||||||
+LDADDR gSearchStore
|
!word kSearchIndexFile
|
||||||
jsr okvs_init
|
!word $8200
|
||||||
|
|
||||||
jsr okvs_iter
|
|
||||||
!word gGamesListStore
|
|
||||||
!word @callback
|
|
||||||
|
|
||||||
jsr SwitchToBank2
|
|
||||||
jmp DisableAcceleratorAndSwitchToBank1
|
|
||||||
@callback
|
|
||||||
; callback called by okvs_iter on gGamesListStore
|
|
||||||
|
|
||||||
; in: A/Y contains address of filename
|
|
||||||
; $WINDEX contains 0-based index of the current record in gGamesListStore (word)
|
|
||||||
; out: all registers and flags clobbered
|
|
||||||
+ST16 @key
|
|
||||||
jsr GetGameDisplayName
|
|
||||||
+ST16 @value
|
|
||||||
@append
|
|
||||||
jsr okvs_append
|
|
||||||
!word gSearchStore
|
|
||||||
@key !word $FDFD ; SMC
|
|
||||||
@value !word $FDFD ; SMC
|
|
||||||
!byte 0
|
|
||||||
rts
|
rts
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
|
|
Loading…
Reference in New Issue
Block a user