simplify some conf files

This commit is contained in:
4am 2024-05-24 16:24:55 -04:00
parent 2b8c4aadaa
commit 83c77096ac
797 changed files with 7 additions and 2450 deletions

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@ -264,7 +264,7 @@ cache: preconditions md gamesconf
'awk -F= '"'"'/^00/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache00.a' \
'awk -F= '"'"'/^0/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache01.a' \
'awk -F= '"'"'/^.0/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache10.a' \
'awk -F= '"'"'!/^$$|^#|^\[/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache11.a'
'awk -F= '"'"'!/^$$|^#/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache11.a'
$(PARALLEL) ::: \
'$(ACME) -o res/CACHE00.IDX build/cache00.a' \
'$(ACME) -o res/CACHE01.IDX build/cache01.a' \

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@ -45,7 +45,7 @@ fi
# make temp file with list of lines that contain keys
records=$(mktemp)
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
tr -d "\r" | awk '!/^$|^#/' > "$records"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)

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@ -2,7 +2,7 @@
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
records=$(mktemp)
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
tr -d "\r" | awk '!/^$|^#/' > "$records"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)

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@ -9,7 +9,7 @@
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
records=$(mktemp)
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
tr -d "\r" | awk '!/^$|^#/' > "$records"
# read logs of offsets & sizes for HGR and DHGR titles
# that were generated by an earlier script

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@ -21,7 +21,7 @@ games=$(cat "$1")
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
records=$(mktemp)
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
tr -d "\r" | awk '!/^$|^#/' > "$records"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)

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@ -75,9 +75,6 @@ cat res/GAMES.CONF |
echo "ARTWORK.SHR/POP.END=C" >> /tmp/g
fi
# add eof
echo -e "\n[eof]" >> /tmp/g
cat /tmp/g > res/ATTRACT/"$game"
# clean up

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@ -33,7 +33,6 @@
# E = single DGR file (|key| is a file in /ACTION.DGR/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
# set 1
@ -459,5 +458,3 @@ ACTIONCD8.CONF=2
LADY.TUT=0
OTHER9.CONF=1
SHR22.CONF=5
[eof]

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@ -5,5 +5,3 @@
A.E=C
A.E=A
[eof]

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@ -5,5 +5,3 @@
AA=C
AA=A
[eof]

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@ -5,5 +5,3 @@
AB=C
AB=A
[eof]

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@ -6,5 +6,3 @@
AC=C
AC=A
AC=0
[eof]

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@ -5,5 +5,3 @@
AERIAL2=A
AERIAL=A
[eof]

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@ -5,5 +5,3 @@
AERONAUTS2=A
AERONAUTS=A
[eof]

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@ -5,5 +5,3 @@
AF=C
AF=A
[eof]

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@ -7,5 +7,3 @@ AGENT.U.S.A=C
AGENT.U.S.A2=A
AGENT.U.S.A=A
AGENT.U.S.A=0
[eof]

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@ -7,5 +7,3 @@ AIRHEART=C
AIRHEART2=B
AIRHEART3=B
AIRHEART=B
[eof]

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@ -5,5 +5,3 @@
ALCAZAR=C
ALCAZAR=A
[eof]

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@ -6,5 +6,3 @@
ALF=C
ALF2=A
ALF=A
[eof]

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@ -6,5 +6,3 @@
ALIEN.AMBUSH=C
ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]

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@ -5,5 +5,3 @@
ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]

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@ -6,5 +6,3 @@
ALIEN.LANDER=C
ALIEN.LANDER2=A
ALIEN.LANDER=A
[eof]

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@ -6,5 +6,3 @@
ALIEN.MUNCHIES=C
ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]

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@ -8,5 +8,3 @@ ALIEN.TYPHOON2=A
ALIEN.TYPHOON3=A
ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]

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@ -6,5 +6,3 @@
ALIENS=C
ALIENS2=B
ALIENS=B
[eof]

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@ -4,5 +4,3 @@
#
ANGEL.1=A
[eof]

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@ -3,5 +3,3 @@
# This file is automatically generated
#
[eof]

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@ -14,5 +14,3 @@ ANKH08=A
ANKH09=A
ANKH10=A
ANKH=A
[eof]

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@ -5,5 +5,3 @@
ANTIAIR2=A
ANTIAIR=A
[eof]

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@ -6,5 +6,3 @@
AO=C
AO=A
AO=0
[eof]

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@ -5,5 +5,3 @@
APE.ESCAPE=C
APE.ESCAPE=A
[eof]

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@ -5,5 +5,3 @@
APPLE.INVADER=A
APPLE.INVADER=0
[eof]

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@ -5,5 +5,3 @@
APPLE.PANIC=C
APPLE.PANIC=A
[eof]

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@ -4,5 +4,3 @@
#
APPLE.ZAP=A
[eof]

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@ -5,5 +5,3 @@
APPLZ2=A
APPLZ=A
[eof]

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@ -6,5 +6,3 @@
AQUATRON=C
AQUATRON=A
AQUATRON=0
[eof]

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@ -6,5 +6,3 @@
ARCHON=C
ARCHON2=A
ARCHON=A
[eof]

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@ -5,5 +5,3 @@
ARCHON.II=C
ARCHON.II=A
[eof]

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@ -5,5 +5,3 @@
ARCTIC.FOX=C
ARCTIC.FOX=A
[eof]

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@ -4,5 +4,3 @@
#
ARENA=A
[eof]

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@ -5,5 +5,3 @@
ARGOS=C
ARGOS=A
[eof]

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@ -5,5 +5,3 @@
ARKANOID=C
ARKANOID=A
[eof]

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@ -6,5 +6,3 @@
ARTESIANS=C
ARTESIANS2=A
ARTESIANS=A
[eof]

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@ -4,5 +4,3 @@
#
AS=A
[eof]

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@ -5,5 +5,3 @@
ASCEND2=A
ASCEND=A
[eof]

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@ -10,5 +10,3 @@ AXIS.ASSASSIN4=A
AXIS.ASSASSIN5=A
AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]

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@ -7,5 +7,3 @@ AZTEC=C
AZTEC2=A
AZTEC3=A
AZTEC=A
[eof]

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@ -10,5 +10,3 @@ B13=A
B14=A
B15=A
B16=A
[eof]

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@ -8,5 +8,3 @@ B21=A
B22=A
B23=A
B24=A
[eof]

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@ -7,5 +7,3 @@ BAD.DUDES=C
BAD.DUDES2=B
BAD.DUDES3=B
BAD.DUDES=B
[eof]

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@ -5,5 +5,3 @@
BALLBLAZER=C
BALLBLAZER=A
[eof]

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@ -6,5 +6,3 @@
BANDITS=C
BANDITS2=A
BANDITS=A
[eof]

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@ -9,5 +9,3 @@ BATMAN3=B
BATMAN4=B
BATMAN5=B
BATMAN=B
[eof]

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@ -4,5 +4,3 @@
#
BATTLE.CRUISER=A
[eof]

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@ -6,5 +6,3 @@
BATTLEZONE=C
BATTLEZONE=A
BATTLEZONE=0
[eof]

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@ -5,5 +5,3 @@
BATTLOT2=A
BATTLOT=A
[eof]

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@ -6,5 +6,3 @@
BB=C
BB=A
BB=0
[eof]

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@ -4,5 +4,3 @@
#
BC=D
[eof]

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@ -4,5 +4,3 @@
#
BEACH.LANDING=A
[eof]

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@ -6,5 +6,3 @@
BEER.RUN=C
BEER.RUN=A
BEER.RUN=0
[eof]

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@ -4,5 +4,3 @@
#
BEJEWELED=E
[eof]

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@ -6,5 +6,3 @@
BELLHOP=C
BELLHOP=A
BELLHOP=0
[eof]

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@ -4,5 +4,3 @@
#
BERZAP=A
[eof]

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@ -7,5 +7,3 @@ BEZARE=C
BEZARE2=A
BEZARE3=A
BEZARE=A
[eof]

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@ -5,5 +5,3 @@
BEZOFF2=A
BEZOFF=A
[eof]

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@ -4,5 +4,3 @@
#
BH=A
[eof]

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@ -7,5 +7,3 @@ BK=C
BK=A
BOUNCING.KMNGA2=A
BK=0
[eof]

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@ -7,5 +7,3 @@ BLACK.MAGIC=C
BLACK.MAGIC2=A
BLACK.MAGIC3=A
BLACK.MAGIC=A
[eof]

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@ -4,5 +4,3 @@
#
BLISTER.BALL=A
[eof]

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@ -4,5 +4,3 @@
#
BLITZKRIEG=A
[eof]

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@ -4,5 +4,3 @@
#
BLOODSUCKERS=A
[eof]

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@ -5,5 +5,3 @@
BOA=C
BOA=A
[eof]

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@ -6,5 +6,3 @@
BOLO=C
BOLO=A
BOLO=0
[eof]

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@ -5,5 +5,3 @@
BOOTSKELL2=A
BOOTSKELL=A
[eof]

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@ -6,5 +6,3 @@
BORG=C
BORG=A
BORG=0
[eof]

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@ -7,5 +7,3 @@ BOULDER.DASH=C
BOULDER.DASH2=A
BOULDER.DASH3=A
BOULDER.DASH=A
[eof]

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@ -5,5 +5,3 @@
BOULDER.DASH.II=C
BOULDER.DASH.II=A
[eof]

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@ -5,5 +5,3 @@
BQ=C
BQ=A
[eof]

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@ -7,5 +7,3 @@ BR=C
BR2=A
BR3=A
BR=A
[eof]

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@ -15,5 +15,3 @@ BRUCE.LEE14=A
BRUCE.LEE18=A
BRUCE.LEE20=A
BRUCE.LEE21=A
[eof]

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@ -5,5 +5,3 @@
BT=C
BT=A
[eof]

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@ -14,5 +14,3 @@ BUL7=A
BUL8=A
BUL9=A
BU=0
[eof]

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@ -5,5 +5,3 @@
BUBBLE.BOBBLE=C
BUBBLE.BOBBLE=A
[eof]

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@ -4,5 +4,3 @@
#
BUBBLE.HEAD=A
[eof]

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@ -5,5 +5,3 @@
BUG.ATTACK=C
BUG.ATTACK=A
[eof]

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@ -5,5 +5,3 @@
BUG.BATTLE=C
BUG.BATTLE=A
[eof]

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@ -4,5 +4,3 @@
#
BUTCHERBOB.86=A
[eof]

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@ -6,5 +6,3 @@
BUZZARD.BAIT=C
BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]

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@ -7,5 +7,3 @@ BW=C
BW2=A
BW3=A
BW=A
[eof]

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@ -5,5 +5,3 @@
BY=C
BY=A
[eof]

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@ -5,5 +5,3 @@
CACORM2=A
CACORM=A
[eof]

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@ -5,5 +5,3 @@
CALI.RAISINS2=A
CALI.RAISINS=A
[eof]

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@ -5,5 +5,3 @@
CANYON.CLIMBER=C
CANYON.CLIMBER=A
[eof]

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@ -5,5 +5,3 @@
CAPTAIN.POWER=C
CAPTAIN.POWER=A
[eof]

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@ -5,5 +5,3 @@
CATACOMBS2=B
CATACOMBS=B
[eof]

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@ -5,5 +5,3 @@
CAVIT2=A
CAVIT=A
[eof]

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@ -6,5 +6,3 @@
CAVRN.CREATURES=C
CAVRN.CREATURE2=A
CAVRN.CREATURES=A
[eof]

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@ -6,5 +6,3 @@
CB=C
CB=A
CB=0
[eof]

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@ -5,5 +5,3 @@
CC=C
CC=A
[eof]

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@ -6,5 +6,3 @@
CEILING.ZERO=C
CEILING.ZERO=A
CEILING.ZERO=0
[eof]

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@ -5,5 +5,3 @@
CENTIPEDE=C
CENTIPEDE=A
[eof]

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