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https://github.com/a2-4am/4cade.git
synced 2024-12-26 20:30:29 +00:00
add assets for Alien Lander
This commit is contained in:
parent
f6d5ff7471
commit
9c3a9eb0f7
BIN
res/ACTION.HGR.UNCOMPRESSED/ALIEN.LANDER
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res/ACTION.HGR.UNCOMPRESSED/ALIEN.LANDER
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res/ACTION.HGR/ALIEN.LANDER
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res/ACTION.HGR/ALIEN.LANDER
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@ -9,6 +9,7 @@ AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.LANDER=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)
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7
res/ATTRACT/A.CITY.DIES
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res/ATTRACT/A.CITY.DIES
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#
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# Attract mode for A.CITY.DIES
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# This file is automatically generated
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#
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[eof]
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@ -3,5 +3,6 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ACTION.HGR/ALIEN.LANDER=A
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[eof]
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[eof]
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7
res/ATTRACT/DEFEND.JH
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res/ATTRACT/DEFEND.JH
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#
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# Attract mode for DEFEND.JH
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/DEPTH.CHARGE
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res/ATTRACT/DEPTH.CHARGE
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#
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# Attract mode for DEPTH.CHARGE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MAZEBLOX
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res/ATTRACT/MAZEBLOX
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#
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# Attract mode for MAZEBLOX
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/NEUT.TOWER
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res/ATTRACT/NEUT.TOWER
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#
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# Attract mode for NEUT.TOWER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/TITAN.CRONUS
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res/ATTRACT/TITAN.CRONUS
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#
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# Attract mode for TITAN.CRONUS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/VIDEO.VEGAS
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res/ATTRACT/VIDEO.VEGAS
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#
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# Attract mode for VIDEO.VEGAS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/VORTEX
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res/ATTRACT/VORTEX
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#
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# Attract mode for VORTEX
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# This file is automatically generated
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#
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[eof]
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@ -1,5 +1,6 @@
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# This file is automatically generated
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# This file is automatically generated
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A.CITY.DIES=Type(04),AuxType(8000),Access(C3)
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A.E=Type(04),AuxType(8000),Access(C3)
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A.E=Type(04),AuxType(8000),Access(C3)
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AA=Type(04),AuxType(8000),Access(C3)
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AA=Type(04),AuxType(8000),Access(C3)
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AB=Type(04),AuxType(8000),Access(C3)
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AB=Type(04),AuxType(8000),Access(C3)
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@ -92,7 +93,9 @@ CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
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DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEFEND.JH=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
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DG=Type(04),AuxType(8000),Access(C3)
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DG=Type(04),AuxType(8000),Access(C3)
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DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
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DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
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DIG.DUG=Type(04),AuxType(8000),Access(C3)
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DIG.DUG=Type(04),AuxType(8000),Access(C3)
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@ -192,6 +195,7 @@ MARS.CARS=Type(04),AuxType(8000),Access(C3)
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MATING.ZONE=Type(04),AuxType(8000),Access(C3)
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MATING.ZONE=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
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MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
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MAZEBLOX=Type(04),AuxType(8000),Access(C3)
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MB=Type(04),AuxType(8000),Access(C3)
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MB=Type(04),AuxType(8000),Access(C3)
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MC=Type(04),AuxType(8000),Access(C3)
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MC=Type(04),AuxType(8000),Access(C3)
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MD=Type(04),AuxType(8000),Access(C3)
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MD=Type(04),AuxType(8000),Access(C3)
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@ -213,6 +217,7 @@ MT=Type(04),AuxType(8000),Access(C3)
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MZ=Type(04),AuxType(8000),Access(C3)
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MZ=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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NEPTUNE=Type(04),AuxType(8000),Access(C3)
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NEPTUNE=Type(04),AuxType(8000),Access(C3)
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NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
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NI=Type(04),AuxType(8000),Access(C3)
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NI=Type(04),AuxType(8000),Access(C3)
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NIBBLER=Type(04),AuxType(8000),Access(C3)
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NIBBLER=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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@ -333,6 +338,7 @@ THEXDER=Type(04),AuxType(8000),Access(C3)
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THIEF=Type(04),AuxType(8000),Access(C3)
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THIEF=Type(04),AuxType(8000),Access(C3)
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THRESHOLD=Type(04),AuxType(8000),Access(C3)
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THRESHOLD=Type(04),AuxType(8000),Access(C3)
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THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
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THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
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TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
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TOMAHAWK=Type(04),AuxType(8000),Access(C3)
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TOMAHAWK=Type(04),AuxType(8000),Access(C3)
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TRIAD=Type(04),AuxType(8000),Access(C3)
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TRIAD=Type(04),AuxType(8000),Access(C3)
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TU=Type(04),AuxType(8000),Access(C3)
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TU=Type(04),AuxType(8000),Access(C3)
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@ -340,7 +346,9 @@ TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
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TWERPS=Type(04),AuxType(8000),Access(C3)
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TWERPS=Type(04),AuxType(8000),Access(C3)
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UD=Type(04),AuxType(8000),Access(C3)
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UD=Type(04),AuxType(8000),Access(C3)
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VICTORY.ROAD=Type(04),AuxType(8000),Access(C3)
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VICTORY.ROAD=Type(04),AuxType(8000),Access(C3)
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VIDEO.VEGAS=Type(04),AuxType(8000),Access(C3)
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VINDICATOR=Type(04),AuxType(8000),Access(C3)
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VINDICATOR=Type(04),AuxType(8000),Access(C3)
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VORTEX=Type(04),AuxType(8000),Access(C3)
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WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
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WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
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WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
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WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
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WAYOUT=Type(04),AuxType(8000),Access(C3)
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WAYOUT=Type(04),AuxType(8000),Access(C3)
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@ -3,7 +3,7 @@
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~
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~
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revision 04 / serial number 20210212
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revision 05 / serial number 20210219
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~
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~
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@ -11,5 +11,6 @@ BK
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ARKANOID
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ARKANOID
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ALIEN.DOWNPOUR
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ALIEN.DOWNPOUR
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AQUATRON
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AQUATRON
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ALIEN.LANDER
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[eof]
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[eof]
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@ -11,5 +11,6 @@ AA
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BANDITS
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BANDITS
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BLACK.MAGIC3=BLACK.MAGIC
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BLACK.MAGIC3=BLACK.MAGIC
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B23=B2
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B23=B2
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ALIEN.LANDER
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[eof]
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[eof]
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@ -8,5 +8,6 @@ MEGABOTS
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FRAZZLE
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FRAZZLE
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MAD.RAT
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MAD.RAT
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BOA
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BOA
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ALIEN.LANDER
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[eof]
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[eof]
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@ -1,6 +1,56 @@
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# Revision 5 / unreleased
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# Revision 5 / unreleased
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## Games moved to [Total Replay II: Instant Replay](https://github.com/a2-4am/4sports)
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## New Games
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- A City Dies Whenever Night Falls
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- Alien Lander
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- Apple Invader
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- Arena
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- Bezare
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- Boulder Dash II
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- Bug Battle
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- C'est La Vie
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- Chivalry
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- Cosmic Combat
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- Defender (Joe Holt)
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- Depth Charge
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- Dive Bomber
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- Early Bird
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- Firebug
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- Fly Wars
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- Handy Dandy
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- Infiltrator
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- It's The Pits
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- Jellyfish
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- Jump Jet
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- Lamb Chops!
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- Lunar Leepers
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- Marauder
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- Mazeblox
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- Mouskattack
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- Neut Tower
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- On The Run
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- Peeping Tom
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- Pegasus ][
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- Pengo
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- Pig Pen
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- Rear Guard
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- Robot Battle
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- Shuttle Intercept
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- Space Kadet
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- Star Dance
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- Starball
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- Super Puckman
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- Super Taxman 2
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- Teritory
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- The Caverns of Freitag
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- The Movie Monster Game
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- The Snapper
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- Titan Cronus
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- Video Vegas
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- Vortex
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## Removed games (moved to [Total Replay II: Instant Replay](https://github.com/a2-4am/4sports))
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- Battle Chess
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- Battle Chess
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- Bop'n Wrestle
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- Bop'n Wrestle
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- World Games
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- World Games
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- World Karate Championship
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- World Karate Championship
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# Revision 4.01 / serial number 20210218
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## Enhancements & bug fixes
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- fix screensaver looping so all modules display in the proper order
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# Revision 4 / serial number 20210212
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# Revision 4 / serial number 20210212
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## New games
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## New games
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