add assets for Alien Lander

This commit is contained in:
4am 2021-02-19 13:17:17 -05:00
parent f6d5ff7471
commit 9c3a9eb0f7
18 changed files with 127 additions and 2 deletions

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res/ACTION.HGR/ALIEN.LANDER Normal file

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@ -9,6 +9,7 @@ AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3)
ALCAZAR=Type(06),AuxType(3FF8),Access(C3) ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3) ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3) ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
ALIEN.LANDER=Type(06),AuxType(3FF8),Access(C3)
ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3) ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3) ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3) ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)

7
res/ATTRACT/A.CITY.DIES Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for A.CITY.DIES
# This file is automatically generated
#
[eof]

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@ -3,5 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/ALIEN.LANDER=A
[eof] [eof]

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res/ATTRACT/DEFEND.JH Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for DEFEND.JH
# This file is automatically generated
#
[eof]

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res/ATTRACT/DEPTH.CHARGE Normal file
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#
# Attract mode for DEPTH.CHARGE
# This file is automatically generated
#
[eof]

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res/ATTRACT/MAZEBLOX Normal file
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#
# Attract mode for MAZEBLOX
# This file is automatically generated
#
[eof]

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res/ATTRACT/NEUT.TOWER Normal file
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#
# Attract mode for NEUT.TOWER
# This file is automatically generated
#
[eof]

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res/ATTRACT/TITAN.CRONUS Normal file
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#
# Attract mode for TITAN.CRONUS
# This file is automatically generated
#
[eof]

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res/ATTRACT/VIDEO.VEGAS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for VIDEO.VEGAS
# This file is automatically generated
#
[eof]

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res/ATTRACT/VORTEX Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for VORTEX
# This file is automatically generated
#
[eof]

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@ -1,5 +1,6 @@
# This file is automatically generated # This file is automatically generated
A.CITY.DIES=Type(04),AuxType(8000),Access(C3)
A.E=Type(04),AuxType(8000),Access(C3) A.E=Type(04),AuxType(8000),Access(C3)
AA=Type(04),AuxType(8000),Access(C3) AA=Type(04),AuxType(8000),Access(C3)
AB=Type(04),AuxType(8000),Access(C3) AB=Type(04),AuxType(8000),Access(C3)
@ -92,7 +93,9 @@ CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
CYCLOD=Type(04),AuxType(8000),Access(C3) CYCLOD=Type(04),AuxType(8000),Access(C3)
DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3) DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
DEATH.SWORD=Type(04),AuxType(8000),Access(C3) DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
DEFEND.JH=Type(04),AuxType(8000),Access(C3)
DEFENDER=Type(04),AuxType(8000),Access(C3) DEFENDER=Type(04),AuxType(8000),Access(C3)
DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
DG=Type(04),AuxType(8000),Access(C3) DG=Type(04),AuxType(8000),Access(C3)
DIAMOND.MINE=Type(04),AuxType(8000),Access(C3) DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
DIG.DUG=Type(04),AuxType(8000),Access(C3) DIG.DUG=Type(04),AuxType(8000),Access(C3)
@ -192,6 +195,7 @@ MARS.CARS=Type(04),AuxType(8000),Access(C3)
MATING.ZONE=Type(04),AuxType(8000),Access(C3) MATING.ZONE=Type(04),AuxType(8000),Access(C3)
MATTERHORN=Type(04),AuxType(8000),Access(C3) MATTERHORN=Type(04),AuxType(8000),Access(C3)
MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3) MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
MAZEBLOX=Type(04),AuxType(8000),Access(C3)
MB=Type(04),AuxType(8000),Access(C3) MB=Type(04),AuxType(8000),Access(C3)
MC=Type(04),AuxType(8000),Access(C3) MC=Type(04),AuxType(8000),Access(C3)
MD=Type(04),AuxType(8000),Access(C3) MD=Type(04),AuxType(8000),Access(C3)
@ -213,6 +217,7 @@ MT=Type(04),AuxType(8000),Access(C3)
MZ=Type(04),AuxType(8000),Access(C3) MZ=Type(04),AuxType(8000),Access(C3)
N.O.R.A.D=Type(04),AuxType(8000),Access(C3) N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
NEPTUNE=Type(04),AuxType(8000),Access(C3) NEPTUNE=Type(04),AuxType(8000),Access(C3)
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
NI=Type(04),AuxType(8000),Access(C3) NI=Type(04),AuxType(8000),Access(C3)
NIBBLER=Type(04),AuxType(8000),Access(C3) NIBBLER=Type(04),AuxType(8000),Access(C3)
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3) NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
@ -333,6 +338,7 @@ THEXDER=Type(04),AuxType(8000),Access(C3)
THIEF=Type(04),AuxType(8000),Access(C3) THIEF=Type(04),AuxType(8000),Access(C3)
THRESHOLD=Type(04),AuxType(8000),Access(C3) THRESHOLD=Type(04),AuxType(8000),Access(C3)
THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3) THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
TITAN.CRONUS=Type(04),AuxType(8000),Access(C3)
TOMAHAWK=Type(04),AuxType(8000),Access(C3) TOMAHAWK=Type(04),AuxType(8000),Access(C3)
TRIAD=Type(04),AuxType(8000),Access(C3) TRIAD=Type(04),AuxType(8000),Access(C3)
TU=Type(04),AuxType(8000),Access(C3) TU=Type(04),AuxType(8000),Access(C3)
@ -340,7 +346,9 @@ TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
TWERPS=Type(04),AuxType(8000),Access(C3) TWERPS=Type(04),AuxType(8000),Access(C3)
UD=Type(04),AuxType(8000),Access(C3) UD=Type(04),AuxType(8000),Access(C3)
VICTORY.ROAD=Type(04),AuxType(8000),Access(C3) VICTORY.ROAD=Type(04),AuxType(8000),Access(C3)
VIDEO.VEGAS=Type(04),AuxType(8000),Access(C3)
VINDICATOR=Type(04),AuxType(8000),Access(C3) VINDICATOR=Type(04),AuxType(8000),Access(C3)
VORTEX=Type(04),AuxType(8000),Access(C3)
WARP.DESTROYER=Type(04),AuxType(8000),Access(C3) WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
WAVY.NAVY=Type(04),AuxType(8000),Access(C3) WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
WAYOUT=Type(04),AuxType(8000),Access(C3) WAYOUT=Type(04),AuxType(8000),Access(C3)

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@ -3,7 +3,7 @@
~ ~
revision 04 / serial number 20210212 revision 05 / serial number 20210219
~ ~

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@ -11,5 +11,6 @@ BK
ARKANOID ARKANOID
ALIEN.DOWNPOUR ALIEN.DOWNPOUR
AQUATRON AQUATRON
ALIEN.LANDER
[eof] [eof]

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@ -11,5 +11,6 @@ AA
BANDITS BANDITS
BLACK.MAGIC3=BLACK.MAGIC BLACK.MAGIC3=BLACK.MAGIC
B23=B2 B23=B2
ALIEN.LANDER
[eof] [eof]

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@ -8,5 +8,6 @@ MEGABOTS
FRAZZLE FRAZZLE
MAD.RAT MAD.RAT
BOA BOA
ALIEN.LANDER
[eof] [eof]

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@ -1,6 +1,56 @@
# Revision 5 / unreleased # Revision 5 / unreleased
## Games moved to [Total Replay II: Instant Replay](https://github.com/a2-4am/4sports) ## New Games
- A City Dies Whenever Night Falls
- Alien Lander
- Apple Invader
- Arena
- Bezare
- Boulder Dash II
- Bug Battle
- C'est La Vie
- Chivalry
- Cosmic Combat
- Defender (Joe Holt)
- Depth Charge
- Dive Bomber
- Early Bird
- Firebug
- Fly Wars
- Handy Dandy
- Infiltrator
- It's The Pits
- Jellyfish
- Jump Jet
- Lamb Chops!
- Lunar Leepers
- Marauder
- Mazeblox
- Mouskattack
- Neut Tower
- On The Run
- Peeping Tom
- Pegasus ][
- Pengo
- Pig Pen
- Rear Guard
- Robot Battle
- Shuttle Intercept
- Space Kadet
- Star Dance
- Starball
- Super Puckman
- Super Taxman 2
- Teritory
- The Caverns of Freitag
- The Movie Monster Game
- The Snapper
- Titan Cronus
- Video Vegas
- Vortex
## Removed games (moved to [Total Replay II: Instant Replay](https://github.com/a2-4am/4sports))
- Battle Chess - Battle Chess
- Bop'n Wrestle - Bop'n Wrestle
@ -30,6 +80,12 @@
- World Games - World Games
- World Karate Championship - World Karate Championship
# Revision 4.01 / serial number 20210218
## Enhancements & bug fixes
- fix screensaver looping so all modules display in the proper order
# Revision 4 / serial number 20210212 # Revision 4 / serial number 20210212
## New games ## New games