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more demo launchers (#410)
* Add files via upload * Add files via upload * Delete BEER.RUN.1 * Delete TUNNEL.TERROR.1 * Add files via upload * Delete LAZER.SILK.1 * Add files via upload
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@ -6,13 +6,12 @@ ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(0300),Access(C3)
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ALIEN.MUNCH.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(0300),Access(C3)
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AQUATRON=Type(06),AuxType(0120),Access(C3)
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AQUATRON=Type(06),AuxType(BD00),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3)
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AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3)
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BATTLEZONE=Type(06),AuxType(0300),Access(C3)
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BATTLEZONE.1=Type(F1),AuxType(0000),Access(C3)
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BEER.RUN=Type(06),AuxType(0300),Access(C3)
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BEER.RUN.1=Type(F1),AuxType(0000),Access(C3)
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BELLHOP=Type(06),AuxType(3FFD),Access(C3)
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BB=Type(06),AuxType(1FFD),Access(C3)
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BOLO=Type(06),AuxType(0300),Access(C3)
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@ -98,7 +97,6 @@ LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LAZER.SILK.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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@ -117,7 +115,7 @@ PEST.PATROL=Type(06),AuxType(0300),Access(C3)
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PM=Type(06),AuxType(0300),Access(C3)
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PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
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PIEMAN.HI=Type(F1),AuxType(0000),Access(C3)
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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PITFALL.II=Type(06),AuxType(0300),Access(C3)
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PLASMANIA=Type(06),AuxType(0200),Access(C3)
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PHASER.FIRE=Type(06),AuxType(9200),Access(C3)
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PHASER.FIRE.1=Type(F1),AuxType(0000),Access(C3)
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@ -168,8 +166,7 @@ STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
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THUNDERBOMBS=Type(06),AuxType(2000),Access(C3)
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THUNDER.1=Type(F1),AuxType(0000),Access(C3)
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TB=Type(06),AuxType(0300),Access(C3)
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TUNNEL.TERROR=Type(06),AuxType(4600),Access(C3)
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TUNNEL.TERROR.1=Type(F1),AuxType(0000),Access(C3)
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TUNNEL.TERROR=Type(06),AuxType(BD00),Access(C3)
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WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
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WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
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WAVY.NAVY=Type(06),AuxType(0300),Access(C3)
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@ -3,7 +3,7 @@
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!cpu 6502
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!to "res/DEMO/AQUATRON",plain
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*=$120
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*=$BD00
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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@ -44,6 +44,6 @@ title !byte x_e-x_b
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x_b !text "X/AQUATRON/AQUATRON"
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x_e
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!if * > $1F0 {
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!if * > $BEFF {
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!error "code is too large, ends at ", *
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}
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77
src/demo/beer.run.a
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77
src/demo/beer.run.a
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@ -0,0 +1,77 @@
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;license:MIT
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;(c) 2021 by Frank M.
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!cpu 6502
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!to "res/DEMO/BEER.RUN",plain
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*=$300
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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;+LOAD_FILE_KEEP_DIR
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ldx #0 ; read to main memory
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stx ldrhi
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stx ldrlo
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+LDADDR title
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jsr iLoadFileDirect
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ldx #11-1 ; we also need to copy the length byte
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- lda newpath,x
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sta $BFD0,x
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dex
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bpl -
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lda #$60
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sta $2065
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jsr $2000 ; decompress1
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lda #$60
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sta $BB2C
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jsr $BB00 ; decompress2
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lda #$4C
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sta $419C
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sta $6C62
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sta $4085
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sta $4088
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lda #0
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sta $419C+1
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sta $6C62+1
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sta $4085+1
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lda #1
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sta $419C+2
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sta $6C62+2
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sta $4085+2 ; set exits
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lda #<(count+1)
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sta $4088+1
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lda #>(count+1)
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sta $4088+2 ; decrement custom counter after demo cycle and eventually exit
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lda #$D0
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sta $67D1 ; disable sound
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+DISABLE_ACCEL
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jmp $4000
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count !byte $03
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dec count
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bpl +
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jmp $100
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+ jmp $40C8
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newpath
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!byte 10
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!text "X/BEER.RUN"
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title !byte x_e-x_b
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x_b !text "X/BEER.RUN/BEER.RUN"
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x_e
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!if * > $3F0 {
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!error "code is too large, ends at ", *
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}
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63
src/demo/lazer.silk.a
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63
src/demo/lazer.silk.a
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@ -0,0 +1,63 @@
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;license:MIT
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;(c) 2021 by Frank M.
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!cpu 6502
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!to "res/DEMO/LAZER.SILK",plain
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*=$300
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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+LOAD_FILE_AT title, $00
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lda #$60
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sta $404B
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jsr $4000 ; decompress
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lda #$4C
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sta $14D5
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sta $14E5
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sta $1125
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sta $16E8
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sta $0C3D
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sta $0C5B
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sta $0D04
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lda #0
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sta $14D5+1
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sta $14E5+1
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sta $1125+1
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sta $16E8+1
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sta $0C3D+1
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sta $0C5B+1
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sta $0D04+1
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lda #1
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sta $14D5+2
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sta $14E5+2
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sta $1125+2
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sta $16E8+2
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sta $0C3D+2
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sta $0C5B+2
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sta $0D04+2 ; set exits
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lda #$1F
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sta $0D01 ; reduce time spent on final screen
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lda #$D0
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sta $7EE8
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sta $1077
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sta $1159
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sta $1549 ; disable sound
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+DISABLE_ACCEL
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jmp ($0020)
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title !byte x_e-x_b
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x_b !text "X/LAZER.SILK/LAZER.SILK"
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x_e
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!if * > $3F0 {
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!error "code is too large, ends at ", *
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}
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76
src/demo/pitfall.ii.a
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76
src/demo/pitfall.ii.a
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@ -0,0 +1,76 @@
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;license:MIT
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;(c) 2021 by Frank M.
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!cpu 6502
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!to "res/DEMO/PITFALL.II",plain
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*=$300
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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+LOAD_FILE_AT title, $00
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lda #$60
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sta $3D34
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jsr $0800 ; decompress
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+RESET_VECTOR reset
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lda #$4C
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sta $2DF5
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sta $2E06
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lda #<callback1
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sta $2DF6
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lda #>callback1
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sta $2DF7
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lda #<callback2
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sta $2E07
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lda #>callback2
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sta $2E08
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+DISABLE_ACCEL
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jmp $6000 ;612A copies pages 2E & 2F to AE & AF for final location
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reset
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+READ_RAM2_NO_WRITE
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jmp ($FFFC)
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callback1
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sec
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sbc #8
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cmp #2
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bcc +
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- jmp $AE0A
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+ jmp $ADF9
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callback2
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ldx #6-1
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p1 lda patch, x
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sta $6055, x
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sta $AB43, x
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dex
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bpl p1 ; set demo exits
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lda #$BF
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sta $6021 ; reduce time before demo starts
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lda #$D0
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sta $6299 ; don't lose keypress on return
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sec
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sbc #8
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cmp #2
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bcs -
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jmp $AE21
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patch !byte $AD,$88,$C0,$6C,$FC,$FF
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title !byte x_e-x_b
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x_b !text "X/PITFALL.II/PITFALL.II"
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x_e
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!if * > $3F0 {
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!error "code is too large, ends at ", *
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}
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src/demo/tunnel.terror.a
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78
src/demo/tunnel.terror.a
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;license:MIT
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;(c) 2021 by Frank M.
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!cpu 6502
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!to "res/DEMO/TUNNEL.TERROR",plain
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*=$BD00
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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+LOAD_FILE_AT title, $00
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+READ_ROM_NO_WRITE
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lda #1 ; reset vector fix
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sta $6E13 ; to $3F3
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lda #$A4
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sta $6E15 ; to $3F4 (doesn't change $3F2)
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lda #$60
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sta $4026
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jsr $4000 ; decompress and show title
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lda #$4C
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sta $0EFE
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sta $06A4
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sta $AD10
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sta $0E66
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sta $1315+2
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lda #0
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sta $0EFE+1
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sta $06A4+1
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sta $AD10+1
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sta $0E66+1
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sta $1315+3
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sta $0F5D+1
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sta $0F72+1
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lda #1
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sta $0EFE+2
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sta $06A4+2
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sta $AD10+2
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sta $0E66+2
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sta $1315+4 ; set exits
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lda #$10
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sta $1315
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lda #$1B
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sta $1315+1
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lda #$A9
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sta $0F5D
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sta $0F72
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lda #$EA
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sta $0F5D+2
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sta $0F72+2
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lda #$AD
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sta $8434
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sta $8441
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lda #$30
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sta $8434+1
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sta $8441+1
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lda #$D0
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sta $8434+2
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sta $8441+2 ; disable sound
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+DISABLE_ACCEL
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jmp $E00
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title !byte x_e-x_b
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x_b !text "X/TUNNEL.TERROR/TUNNEL.TERROR"
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x_e
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!if * > $BFD0 {
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!error "code is too large, ends at ", *
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}
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